GGACR/Millia Rage/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Millia Rage 1.21 3 55 1.25 3F 11F (1~>5F invuln) Lightweight (x1.05) 53F 48F 2 Air Dashes
Turbo Fall
Forward Roll
GGAC Millia Portrait.png GGACR Millia Rage Icon.png


Normals

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 18 Mid 7 5 6 -1 1 normal 3 8 1.44 CSJR 9 10 10 11
GGAC Millia 5P.png
GGXXACPR Millia 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 12 Mid 5 6 14 -10 1 normal 3 8 1.44 CSJR 9 10 10 11
GGAC Millia 5K.png
GGXXACPR Millia 5K-1-Hitbox.pngGGXXACPR Millia 5K-2-Hitbox.pngGGXXACPR Millia 5K-3-Hitbox.png
Attack is fully extended on 7F


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 22×2 Mid 7 3,3 17 -6 3 normal 10×2 7×2 2.64×2 SJR 13 14 14 13
GGAC Millia cS.png
GGXXACPR Millia cS-1-Hitbox.pngGGXXACPR Millia cS-2-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 28 Mid 7 2 16 -4 3 normal 10 7 2.64 SJR 13 14 14 13
GGAC Millia fS.png
GGXXACPR Millia fS-Hitbox.png


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 30×2 Mid 6 4(2)2 21 -4 5 normal 20×2 6×2 3.84×2 SR 18 19 18 15
GGAC Millia 5H.png
GGXXACPR Millia 5H-1-Hitbox.pngGGXXACPR Millia 5H-2-Hitbox.png
2nd hit has startup 12F


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 22×2 Mid 7 9,3 20 -9 3 normal 10×2 7×2 2.64×2 90% 1~12F Upper Body SJR
GGAC Millia 6P.png
GGXXACPR Millia 6P-1-Hitbox.pngGGXXACPR Millia 6P-2-Hitbox.pngGGXXACPR Millia 6P-3-Hitbox.pngGGXXACPR Millia 6P-4-Hitbox.png
Staggers opponent on ground CH (Max 39F)


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6K 25 High 18 4 8 +5 4 normal 11 6 3.84 80% 1~19F Lower Body
20~21F Feet
SR 16 17 16 14
GGAC Millia 6K.png
GGXXACPR Millia 6K-1-Hitbox.pngGGXXACPR Millia 6K-2-Hitbox.png
Hits crouching opponents on 20F (tested on Sol)


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 60 Mid 16 3 25 -9 5 normal 20 6 7.68 SR 18 Launch Down 15
GGAC Millia 6H.png
GGXXACPR Millia 6H-Hitbox.png
Slams down opponent on hit


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 12 High 27 3 23 -12 3 normal 8 20 2.64 8~23F Low Profile
30~41F Feet
R 13 Launch 14 13
GGAC Millia 5D.png
GGXXACPR Millia 5D-Hitbox.png
Millia is in CH state during entire move


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 9 Mid 5 2 6 +2 1 normal 3 8 1.44 85% CSR 9 10 10 11
GGAC Millia 2P.png
GGXXACPR Millia 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 8 Low 5 2 7 +1 1 normal 3 8 2.64 75% CSR 9 10 10 11
GGAC Millia 2K.png
GGXXACPR Millia 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 26 Low 9 4 15 -3 3 normal 8 7 2.64 SJR 13 14 14 13
GGAC Millia 2S.png
GGXXACPR Millia 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 36 Mid 11 7 12 -2 4 normal 14 6 3.84 90% 1~3F Low Profile SJR 16 Launch 20 14
GGAC Millia 2H.png
GGXXACPR Millia 2H-1-Hitbox.pngGGXXACPR Millia 2H-2-Hitbox.pngGGXXACPR Millia 2H-3-Hitbox.png
Untechable on CH for 48F


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 26 Low 13 3 12 -1 3 normal 8 7 2.64 10~21F Feet SR 13 Down 14 13
GGAC Millia 2D.png
GGXXACPR Millia 2D-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 10 High/Air 5 6 8 1 normal 3 8 1.44 CSR 9 10 10 11
GGAC Millia jP.png
GGXXACPR Millia jP-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 12 High/Air 4 9 9 2 normal 6 7 2.64 SJR 11 12 12 12
GGAC Millia jK.png
GGXXACPR Millia jK-1-Hitbox.pngGGXXACPR Millia jK-2-Hitbox.pngGGXXACPR Millia jK-3-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 26 High/Air 9 6 12 3 normal 10 10 2.64 SR 13 14 14 13
GGAC Millia jS.png
GGXXACPR Millia jS-1-Hitbox.pngGGXXACPR Millia jS-2-Hitbox.png
Air dash cancelable


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 32 High/Air 12 3 11 3 normal 10 9 2.64 SR 13 Launch 20 13
GGAC Millia jH.png
GGXXACPR Millia jH-Hitbox.png
Air dash cancelable


j.2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.2H 22×3 High/Air 8 4(2)6(2)4 17 2 normal ?? ?? ?? SR 11 12 16 12
GGAC Millia j2H.png
Slams down opponent on air hit


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 48 High/Air 17 7 9 + landing 6 4 normal 10 9 2.64 80% SR 16 Launch 16 + WBounce 14
GGAC Millia jD.png
GGXXACPR Millia jD-1-Hitbox.pngGGXXACPR Millia jD-2-Hitbox.png
Air dash cancelable


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 50 40 pixels other 6 4.00 Forced 40%
GGAC Millia throw.png
Floats opponent on hit, Millia has 15F to juggle opponent on successful throw


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 55 88 pixels other 6 4.00 Forced 50%
GGAC Millia airThrow.png
Wall bounces opponent on hit (untechable for 60F)

DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 20 Mid 7 6 33 -25 3 other 10 7 2.64 40% 1~12F All
13~40F Throw
R 13 Launch 40 13
GGAC Millia cS.png


Specials

214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Lust Shaker 214S 12xN All 10 1(3)×N 8 +5 3 special 10xN 7xN 1.50/1.20xN R 13 14 14 6
GGAC Millia 214S.png
Listed Frame Adv is for no repeated hits, Can cancel to Longinus, Iron Saviour, or Roll from 8F onwards


236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Tandem Top 236S 40 All 11 13 15 -1 3 special 0 7 1.25/1.20 F 13 Launch 22 + WBounce 13
GGAC Millia 236S.png
Millia is in CH state during move, Total duration 38F, FRC timing 3~4F, Disc disappears if Millia gets hit, Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears


236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Tandem Top 236H 50 All 60 33 Total 32 3 special 0 12 1.25/1.20 F 13 WBounce 28 13
GGAC Millia 236S.png
Millia is in CH state during move, FRC timing 20~21F, Disc disappears if Millia gets hit, Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears


j.236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Bad Moon j.236P 24xN High/Air 11 until landing 22 after landing -15 3 special 10xN 7xN 1.50/1.80xN 80% RF 13 Launch 30 6
GGAC Millia j236P.png
Millia is crouching during landing recovery, FRC timing 5~7F after landing or being blocked, Listed Recovery is on whiff, On whiff, Recovery 1~15F are airborne, Listed Frame Adv is for fastest possible TK Bad Moon (Startup 16F), Has minimum height requirement


j.236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Turbo Fall j.236K 12 after landing special 2.00/- F
GGAC Millia j236K.png
Can pass through opponent during fall, FRC timing 14~15F, Fastest possible TK Turbo Fall has total duration 29F, Has minimum height requirement, Landing recovery is cancellable into Special Moves


214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Forward Roll 214K Total 24 special 2.00/- 2~3F Low Profile
4~15F Very Low Profile
GGAC Millia 214K.png
Can pass through opponent, Millia is in CH state 1~15F, Can pick up Hairpin during move


214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Iron Savior 214P 36 Low 17 until corner 18 + landing 8 -13 3 special 8 7 2.00/4.80 90% RF 13 Launch Down 13
GGAC Millia 214P.png
Millia is airborne from 7F onwards, Blows back opponent on hit, FRC timing 17~22F


j.214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
K Silent Force j.214K 20 All 11 1 (1)× n Total 13 2 special 0 10 1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
Staggers opponent on ground CH (Max 49F), Millia is in CH state during entire move, Has minimum height requirement, See notes ※1


j.214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Silent Force j.214S 20 All 11 1 (1)× n Total 13 2 special 0 10 1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
Staggers opponent on ground CH (Max 49F), Millia is in CH state during entire move, Has minimum height requirement, See notes ※1


j.214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Silent Force j.214H 20 All 16 1 (1)× n Total 28 2 special 0 10 1.50/2.40 80% 11 12 33 12
GGAC Millia j214S.png
Staggers opponent on ground CH (Max 49F), Millia is in CH state during entire move, Has minimum height requirement, See notes ※1


214H > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Secret Garden 214H > H 30×5 All 56 Total 74 3 special 0 7×5 3.00/1.20×5 13 14 14 13
GGAC Millia 214H.png
Millia is in CH state 1~55F, Bubble guaranteed to come out after 52F, Accepts up to 4 additional inputs to control direction of bubble from 2~55F, Press D to cancel Secret Garden from 7~33F (total cancel duration 21F, non-CH state), Bubble passes through other projectiles, Cannot use another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears


Force Breaks

236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Pretty Maze 236D 22×3 All 43 41 Total 33 4 forcebreak 14×3 5×3 16 Launch 35 14
GGAC Millia 236D.png
Millia is airborne from 1~20F, Pulls in opponent on hit/block, Millia is in CH state during entire move, Disc guaranteed to appear after 22F, Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears, FRC timing 6~8F


j.236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Air Pretty Maze j.236D 50 All 13 33 Total 23 5 forcebreak 20 12 F 18 Launch 50 + WBounce 15
GGAC Millia 236D.png
Millia is in CH state until she lands, Disc guaranteed to appear after 12F, Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears, FRC timing 4~6F


214D > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Secret Garden 214D > H 30×5 All 34 18(8) Total 68 3 forcebreak 0 7×5 3.00/1.20×5 13 14 14 13
GGAC Millia j214D.png
Millia is airborne from 5F onwards, Millia is in CH state 1~25F and 55~68F, Disc guaranteed to appear after 30F, Accepts up to 4 additional inputs to control direction of bubble from 6~41F, Bubble passes through other projectiles, Cannot perform another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears


214S > 214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Longinus 214S > 214D 35 All 5 8 6 +7 5 forcebreak 20 6 80% R 20 Launch 55 + Slide 26 15
GGAC Millia 214D.png
Attack Level 6


Overdrives

2141236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Winger 2141236H 40,25×4,80 Midx5,HF 5+1 2×5(10)15 landing 30 -21 5 super 20×5,15 6×6 1~7F All RF 18 Launch 60×5, 60 + Slide 35 15
GGAC Millia 214236H.png
FRC timing 23~24F


j.2141236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Winger j.2141236H 80 High/Air 1+6 until landing landing 30 -13 5 super 15 6 70% 1~7F Strike R 18 Launch 60 + Slide 36 15
GGAC Millia j214236H.png


236236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Emerald Rain 236236S 36×3 All 4+2 Total 75 -3 3 super 10×3 7×3 1~5F Strike 13 Launch Down + WBounce 13
GGAC Millia 236236S.png
2nd disc has startup 26F, 3rd disc has startup 46F


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Iron Maiden 236236H Fatal All 5+29 Total 165 -62 instantkill 3xN
GGAC Millia IK1.png
IK Mode activation time 66F, Listed Frame Adv is for an opponent blocking on corner


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