GGACR/Millia Rage/Frame Data
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System Data[edit]
Defense[edit]
x1.21
Guts Rating[edit]
3
Weight[edit]
Lightweight (1.05x)
Stun Resistance[edit]
55
Prejump[edit]
3f
Backdash[edit]
11f (1~>5f invuln)
Wakeup Time[edit]
53f (Face Up) / 48f (Face Down)
Movement Options[edit]
Double Jump, 2 Airdash, Ground Dash (Run)
Normals[edit]
Version | Damage | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed instead. | CancelWhat this attack can cancel into. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. |
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5P | 18 | 1.44 | 3 | 8 | 1 | Mid | CSJR | 7 | 5 | 6 | -1 |
5K | 12 | 1.44 | 3 | 8 | 1 | Mid | CSJR | 5 | 6 | 14 | -10 |
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c.S | 22x2 | 2.64x2 | 10x2 | 7x2 | 3 | Mid | SJR | 7 | 3,3 | 17 | -6 |
f.S | 28 | 2.64 | 10 | 7 | 3 | Mid | SJR | 7 | 2 | 16 | -4 |
5H | 30x2 | 3.84x2 | 20x2 | 6x2 | 5 | Mid | SR | 6 | 4(2)2 | 21 | -4 |
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6P | 22x2 | 2.64x2 | 10x2 | 7x2 | 3 | Mid | SJR | 7 | 9,3 | 20 | -9 |
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6K | 25 | 3.84 | 11 | 6 | 4 | High | SR | 18 | 4 | 8 | +5 |
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6H | 60 | 7.68 | 20 | 6 | 5 | Mid | SR | 16 | 3 | 25 | -9 |
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5D | 12 | 2.64 | 8 | 20 | 3 | High | R | 27 | 3 | 23 | -12 |
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2P | 9 | 1.44 | 3 | 8 | 1 | Mid | CSR | 5 | 2 | 6 | +2 |
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2K | 8 | 2.64 | 3 | 8 | 1 | Low | CSR | 5 | 2 | 7 | +1 |
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2S | 26 | 2.64 | 8 | 7 | 3 | Low | SJR | 9 | 4 | 15 | -3 |
2H | 36 | 3.84 | 14 | 6 | 4 | Mid | SJR | 11 | 7 | 12 | -2 |
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2D | 26 | 2.64 | 8 | 7 | 3 | Low | SR | 13 | 3 | 12 | -1 |
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j.P | 10 | 1.44 | 3 | 8 | 1 | High/Air | CSR | 5 | 6 | 8 | - |
j.K | 12 | 2.64 | 6 | 7 | 2 | High/Air | SJR | 4 | 9 | 9 | - |
j.S | 26 | 2.64 | 10 | 10 | 3 | High/Air | SR | 9 | 6 | 12 | - |
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j.H | 32 | 2.64 | 10 | 9 | 3 | High/Air | SR | 12 | 3 | 11 | - |
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j.2H | 22x3 | ?? | ?? | ?? | 2 | High/Air | SR | 8 | 4(2)6(2)4 | 17 | - |
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j.D | 48 | 2.64 | 10 | 9 | 4 | High/Air | SR | 17 | 7 | 9 + landing 6 | - |
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Universal Mechanics[edit]
Specials[edit]
Version | Damage | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed instead. | CancelWhat this attack can cancel into. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. |
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Lust Shaker 214S or SSS... |
12xN | 1.50/1.20xN | 10xN | 7xN | 3 | All | R | 10 | 1(3)xN | 8 | +5 |
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S Tandem Top 236S |
40 | 1.25/1.20 | 0 | 7 | 3 | All | F | 11 | 13 | 15 | -1 |
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H Tandem Top 236H |
50 | 1.25/1.20 | 0 | 12 | 3 | All | F | 60 | 33 | Total 32 | - |
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Bad Moon j.236P |
24xN | 1.50/1.80xN | 10xN | 7xN | 3 | High/Air | RF | 11 | until landing | 22 after landing | -15 |
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Turbo Fall j.236K |
- | 2.00/- | - | - | - | - | F | - | - | 12 after landing | - |
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Forward Roll 214K |
- | 2.00/- | - | - | - | - | - | - | - | Total 24 | - |
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Iron Savior 214P |
36 | 2.00/4.80 | 8 | 7 | 3 | Low | RF | 17 | until corner | 18 + landing 8 | -13 |
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K Silent Force j.214K |
20 | 1.50/2.40 | 0 | 10 | 2 | All | - | 11 | see notes *1 | Total 13 | - |
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S Silent Force j.214S |
20 | 1.50/2.40 | 0 | 10 | 2 | All | - | 11 | until ground or ??? | Total 13 | - |
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H Silent Force j.214H |
20 | 1.50/2.40 | 0 | 10 | 2 | All | - | 16 | until ground or ??? | Total 28 | - |
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Secret Garden 214H > Direction + H |
30x5 | 3.00/1.20x5 | 0 | 7x5 | 3 | All | - | 56 | - | Total 74 | - |
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- TRANSLATION NEEDED
- *1: (1)1(1) ??? 2(1)xn
- *2: After throwing Silent Force, crouch or Roll over the hairpin to recover it (takes 1F to recover); The hairpin can only be recovered 122F after hitting the ground
Force Breaks[edit]
Version | Damage | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed instead. | CancelWhat this attack can cancel into. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. |
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FB Pretty Maze 236D |
22x3 | - | 14x3 | 5x3 | 4 | All | - | 43 | 41 | Total 33 | - |
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FB Air Pretty Maze j.236D |
50 | - | 20 | 12 | 5 | All | F | 13 | 33 | Total 23 | - |
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FB Secret Garden 214D > Direction + H/D |
30x5 | 3.00/1.20x5 | 0 | 7x5 | 3 | All | - | 34 | 18(8) | Total 68 | - |
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Longinus Lust Shaker > 214D |
35 | - | 20 | 6 | 5 | All | R | 5 | 8 | 6 | +7 |
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Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
5K | 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | 5K, 2K | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D | Jump, Sp |
2S | 5P | - | - | 5H, 2H | 5D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H, j.2H | j.D | Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H, j.2H | - | Sp, A.Dash |
j.H | - | - | - | - | - | Sp, A.Dash |
j.2H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp, A.Dash |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGACR/Millia Rage/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations