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The grappler of Guilty Gear, named after the great Russian warship, The Potemkin. Pot essentially is a walking tank, dealing damage of ridiculous proportions whenever he gets in with his command throw of terrifying power: The Potemkin Buster.
Potemkin of course works best directly in the opponent's face, but still has some unique tools for dealing with situations outside of grab range. He has large hitboxes, good range, moves with super armor, and a variety of powerful throws at his disposal. Perhaps more than any other character, Pot is capable of punishing on good reads very well. He has the best ground throw range in the game without Pot Buster alone, along with two anti-air grabs, an aerial command throw and the best air throw range in the game to boot. From far out, he has a full screen unblockable that hits the floor, a projectile reflecting move, and plenty of other tricks. Though he may have trouble against good zoning and projectiles galore, big damage is Pot's game, he just needs to get close enough to really instill the fear.
Potemkin Potemkin a slow behemoth who makes life hell with large normals, very high damage, and one of the best command grabs in the game.
- Obscene damage output: Capable of dealing 60-70% combos off of a counter hit or with some meter usage
- Takes hits like a champ: The highest defense and dizzy modifier in the game means Pot stays alive longer than anybody else.
- Highly invincible backdash: Invul for nearly 20f, Pot's backdash is an extremely strong reversal and escape tool.
- Big hitbox moves: Large attacks with high damage can make Pot difficult to approach for other characters who need to get in close range.
- Super armor on Command Dash: Hammerfall, Pot's main means of approach, can tank any single non-Overdrive hit.
- Potemkin Buster and other strong throws: Think of this as a 1/3 screen unblockable which deals 25-40% of somebody's lifebar. Ground and airthrow also have top shelf damage and range.
- Horrid mobility: No forward dash or airdashes severely limits Pot's approach options.
- Massive hurtbox: Subject to longer combos, more stray hits, getting fuzzied, and some very impractical infinites.
- Slow buttons: Normals are not on the quick side, limiting Pot's abare potential.
- Trouble against zoners: Outside of using FDB, can have serious trouble against projectiles and longer ranged buttons.
- Slow jump startup: 5f jump subjects Pot to having some hold some pressure worse than other characters.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Throw |
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Air Throw |
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Dead Angle Attack |
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Special Moves
Mega Fist 236P/214P |
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Sliding Head 236S |
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Hammer Fall [4]6H |
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Hammer Fall Break P during Hammer Fall |
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F.D.B. 63214S |
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Character | Move |
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ABA | Kihi (Purple Fireball; Normal Mode)
Konzetsu (Double Aerial Burst; Moroha mode) |
Anji | (FB) Shitsu (Butterfly projectile)
Shin: Ichishiki (Aerial fan projectiles) Issei Ougi: Sai (Giant spinning fan) <SUPER> |
Axl | Rensengeki (Low Green Projectile)
Kokuugeki (Spinning Green Aerial Attack) FB Kyokusa Geki (Upward Arcing Green Projectile) Byakue Renshou (2nd Part Only) <SUPER> |
Baiken | (Air/FB) Tatami Gaeshi (Mats) |
Bridget | Yoyo Recall/Return (Burning YoYo)
Roger Hug (Homing Mechanism) (FB) Jagged Roger (Roger with Blades) (FB) Roger Get (Roger Divebomb) Me and My Killing Machine (Flaming Bicycle) <SUPER> Tragedy During Maintence (Anti-Air Explosion) <SUPER> |
Chipp | (FB) Gamma Blade (Light Blue Afterimage) |
Dizzy | Hunger Strike (Fish Laser)
Arctic Impaler (Ice Spike) Flaming Spiral (Spinning Scythe) (FB) Skull Crusher (Homing Spike) Imperial Ray (Fire Pillars) <SUPER> Gamma Ray (Big Laser) <SUPER> |
Eddie | Invite Hell (Drill)
Drill Special (FB Drill) All Little Eddie attacks Amorphous (Land Shark) <SUPER> |
Faust | Ai (Bomb Bag Head)
Bomb Hammer Meteor Minis (Faust/Robo-Ky/Potemkin); only when grounded Coin Frying Pan Dumbbell Throw Item Super (Only the items listed above are flickable) <SUPER> |
I-no | F.S (Shockwave)
(Air/FB) Antidepressant Scale (Flat Note) (Horizontal/Vertical) Chemical Love (Big Laser) Longing Desperation (Ground Super) <SUPER> Ultimate Fortissimo (Air Super) <SUPER> Megalomania (Boss or EX type I-No only) <SUPER> |
Jam | Renhoukyaku (Giant Sphere) <SUPER> |
Johnny | Glitter is Gold (Coin; Horizontal Only)
Mist Finer (Draw Slashes) Divine Blade (Vertical Gold Slash) |
Justice | Nuclear Blast (Small Bombs; All Versions except K)
Imperial Ray (Spinning Red Laser; Beam only) <SUPER> Gamma Ray (Full Screen Laser; You'll get hit by the rest, though) <SUPER> |
Kliff | Houkou Gaeshi (Yellow Discs)
Shiki Otoshi (Glowing Dive Bomb) FB & Air Houkou Gaeshi (Aerial Yellow Dragon Projectile) Reflex Roar (Big Yellow Dragon Projectile) <SUPER> |
Ky | Stun Edge / Air Stun Edge (Lighting Shot)
(Air/FB)Charged Stun Edge (Big Lightning Shot, 1st part only) FB Lightning Sphere (Electricity Ball, Replacement to Charged Stun Edge) Sacred Edge (Glowing Blue Blade)<SUPER> |
May | Applause for the Victim (Dolphin Hoops)
FB Horizontal/Vertical Dolphin Deluxe Tile Bomber (Black Whale after S.S.U.SW.) <SUPER> Great Yamada Attack (Whale attack) <SUPER> |
Millia | (FB) Tandem Top (Discs)
Silent Force (Hair pin) Secret Garden (Orb projectile) Emerald Rain (Three Discs) <SUPER> |
Order-Sol | 6P (Afterimage Punch)
Blockhead Buster (Moderate Fire Burst; All levels) Gun Blaze (Crossup Fire Pillar, Motion is Relative to Order Sol; all levels) Charge Burst (Fire Ring, done during Charging) Savage Fang (Big Fire Blast, All levels) <SUPER> |
Potemkin | FDB (Reflected projectile only)
Giganter (1st part; mirror only) <SUPER> |
Robo-Ky | 6P (Elbow Gunshot)
2H (Knee Missile) Want some Ky? (Bazooka) Aerial Want some Ky? (Aerial Missiles) |
Sol | (DI) Gunflame (Ground Hugging Flames)
Tyrant Rave ver. Beta (Huge Fire Blast, Second Hit Only)<SUPER> |
Testament | EXE Beast (Purple Ground Monster)
Phantom Soul (Floating Skull) Crow Diving Attack (Phantom Soul/Curse mode) Crow Feather Showers (Phantom Soul/Curse mode) Nightmare Circular (Big Purple Skeleton)<SUPER> |
Venom | Stinger Aim (Horizontal Ball Shot)
Charged Stinger Aim (Regardless of the charge amount time) Carcass Raid (Vertical Ball Shot) Ball Seisei / Ball Set (Cue Ball, Only when the ball is in motion) Dubious Curve (Ball Skull Bash, Only when the ball is in motion) Dark Angel (Big Glowing Sphere)<SUPER> Red Hail (Multi Shot Raid) <SUPER> Tactic Arch (Cue Ball Setup, Only when balls are in motion) <SUPER> |
Zappa | Go Away and Don't Come Back! (Ghost Projectiles; All directions)
Darkness Anthem (Raoh's Orb Projectile; All directions) |
Potemkin Buster 632146P |
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Heat Knuckle 623H |
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Heat Extend 63214H during Heat Knuckle |
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Force Breaks
Judge Gauntlet 63214D |
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Aerial Potemkin Buster j.632146D |
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Overdrives
Giganter 632146H |
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Gigantic Bullet 4123641236P during Giganter |
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Heavenly Potemkin Buster 236236S |
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Instant Kill
Magnum Opera 236236H |
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Notable Players
Name (English/Japanese) | Color | Location | Common Venues |
Contact | Status | Notes | Example Play |
---|---|---|---|---|---|---|---|
FAB | Japan | Mikado | - | Retired to Xrd | The people's hero. Godlike defense | Link | |
Haaken | Japan | Mikado | - | Retired to Xrd | Powerful all around; won the first Arc Revo. Also known for his Xrd Sol play. |
Link | |
Consome | Japan | Mikado | - | Retired to Xrd | Powered by light blue | ||
Mike Z | US West | GameRealms, Super Arcade (defunct) |
- | Active | Yes, the creator of Skullgirls loves this game. | Link |
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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