m (→Jam) |
m (pronoun update for test/buri) |
||
Line 69: | Line 69: | ||
{{MatchupConciseWriteup|character=Bridget | {{MatchupConciseWriteup|character=Bridget | ||
|favorability={{clr|5|Struggle}} | |favorability={{clr|5|Struggle}} | ||
|oneliner= | |oneliner=She's going to run away and timescam you | ||
|summary=Axl-tier normals, except with a better DP and asinine mobility. You'll rage over this matchup quite a bit. | |summary=Axl-tier normals, except with a better DP and asinine mobility. You'll rage over this matchup quite a bit. | ||
*Don't jump. Bridget has a ton of anti-airs, and won't force you into the air often. If you do really need to jump, {{clr|3|j.S}} will be your best friend, but it's highly inadvisable. | *Don't jump. Bridget has a ton of anti-airs, and won't force you into the air often. If you do really need to jump, {{clr|3|j.S}} will be your best friend, but it's highly inadvisable. | ||
*You can flick Roger Hug, Jagged Roger, Roger Get and Recall Yo-Yo. This is another reason why you don't want to jump, flicking these helps a ton in catching Bridget. | *You can flick Roger Hug, Jagged Roger, Roger Get and Recall Yo-Yo. This is another reason why you don't want to jump, flicking these helps a ton in catching Bridget. | ||
**You cannot flick Roger Rush. | **You cannot flick Roger Rush. | ||
*Starship is not throw invuln through the entire startup. If you see | *Starship is not throw invuln through the entire startup. If you see spinning Yo-Yos, just buster her. | ||
*Your one saving grace is Bridget's very low HP and stun resistance. [https://clips.twitch.tv/TardySquareBottleFailFish-8BlofJBExkjAFLJD Never give up.] | *Your one saving grace is Bridget's very low HP and stun resistance. [https://clips.twitch.tv/TardySquareBottleFailFish-8BlofJBExkjAFLJD Never give up.] | ||
Line 228: | Line 228: | ||
{{MatchupConciseWriteup|character=Testament | {{MatchupConciseWriteup|character=Testament | ||
|favorability={{clr|5|Struggle}} | |favorability={{clr|5|Struggle}} | ||
|oneliner= | |oneliner=The bell tolls for thee. | ||
|summary= | |summary= | ||
[[File:GGACR Testament 236D PotMatchup.png|frameless|right]] | [[File:GGACR Testament 236D PotMatchup.png|frameless|right]] | ||
*236D is a massive pain, and will curse you even if you flick it. Flicking it is still advised. Look to flick the crow's attacks if Testament lets you do it for free. See image. | *{{MMC|chara=Testament|game=GGACR|input=236D|label={{clr|5|236D}}}} is a massive pain, and will curse you even if you flick it. Flicking it is still advised. Look to flick the crow's attacks if Testament lets you do it for free. See image. | ||
* | *They have extremely long combos against you building tons of meter, [https://youtu.be/Lx55uzaJS64 including a practical and easy infinite.] | ||
*Master of Puppets is near checkmate level hard if you let | *Master of Puppets is near checkmate level hard if you let them get one combo off. | ||
*Look to jump or hard read and flick neutral Beasts. And be able to backdash Beast oki; Testament then has to delay Beasts to catch it, which you can then jump/flick. | *Look to jump or hard read and flick neutral Beasts. And be able to backdash Beast oki; Testament then has to delay Beasts to catch it, which you can then jump/flick. | ||
*Testament's reversal is +9 on block. If you are expecting | *Testament's reversal is +9 on block. If you are expecting them to do it, you can buster as the active only comes 5 frames after start up. If you are not in range, flick. | ||
*It is possible to Buster/BD certain gaps in Testament pressure if you IB, especially if you are expecting a 6P. However, beware that | *It is possible to Buster/BD certain gaps in Testament pressure if you IB, especially if you are expecting a 6P. However, beware that their pressure becomes gapless with Beast FRC. | ||
*Just read Testament's page. You'll get the gist pretty fast. | *Just read Testament's page. You'll get the gist pretty fast. | ||
Flick, J.P, and air IB can disarm | Flick, J.P, and air IB can disarm their nests, fortunately, but there's not much real counterplay. That means you don't need to lab anything crazy yourself, but it also means you don't have any secret special techniques to stop them with. | ||
}} | }} | ||
===<font style="visibility:hidden" size="0">Venom</font>=== | ===<font style="visibility:hidden" size="0">Venom</font>=== |
Revision as of 01:28, 11 August 2022
Content here can be considered incomplete until expertise is given.
PAGE REWRITE IN PROGRESS
As a Potemkin player, you're probably not overly concerned with tierlists, matchup numbers or general odds. These matchups will be based more around how difficult it is for you to get in and begin your game instead of how favorable the matchup is or isn't for you. At the end of the day, no matter what the character is, your goal is to grab them.
Summaries
A.B.A
|
Danzai is throw invul waah | |||
---|---|---|---|---|
Don't even ask if she's going to wakeup Danzai, she's A.B.A, she's already buffering it.
This matchup can go both ways, as is typical of nearly all games with ABA in them. Some rounds will go with you getting in on ABA, reading her FB Slide attempts and killing her before she can even land a hit on you. Other rounds she's going to get Moroha and the rest goes without saying. If you catch her in Moroha, you don't need to bother going for fancy combos since repeatedly knocking her down will win you the round through IK any way. |
Anji
|
Fuujin isn't throw invul hahaha | |||
---|---|---|---|---|
Anji's defensive options lose to Buster, but for the love of God do not get hit. His vortex can be a nightmare.
It's simple enough, but can be very tricky due to Anji's strange properties on his moves, and his oki. Fortunately, Anji trying to gorilla you won't pan out in his favor all too well. |
Axl
|
Effectively a Zoner VS Grappler matchup | |||
---|---|---|---|---|
Axl can play the close-range game very competently, but here you'll likely see him playing against you like a zoner and trying to keep you well away from arm's reach.
Infamous matchup due to its difficulty. Axl's anti-air pokes will hit you because you're so huge, you're slow and struggle to get in, gimmicks like Heavenly Potemkin Buster to approach are practically guaranteed to get punished for a lot of damage. Axl isn't going to risk getting close to you, he's going to be playing keepaway, and his terrible defensive options are why. Get in on him and he's toast. Just good luck with that, is all. |
Baiken
|
Baiken wants to block, you have Potemkin Buster. | |||
---|---|---|---|---|
Do not listen to Baiken propagandists, this match up is slightly advantageous.
Baiken is still a very powerful character, but Potemkin is equipped with plenty of tools to fend her off. If she tries to gluesniff through your offense, Buster will immediately make her reconsider. A proper Baiken will still be hard to deal with, you still can't autopilot her much like she can't autopilot you. |
Bridget
|
She's going to run away and timescam you | |||
---|---|---|---|---|
Axl-tier normals, except with a better DP and asinine mobility. You'll rage over this matchup quite a bit.
Bridget won't give a rats ass about getting Negative Penalty when avoiding you. Your large size makes you even more susceptible to Bridget's long combos, which aren't going to be very damaging, but will add up immensely over time. |
Chipp
|
Either death by a thousand, or a one-hit KO | |||
---|---|---|---|---|
For all the characters prior that had "low HP and stun resistance" mentioned, Chipp is this especially.
Chipp hates this matchup just as much as you do. If Chipp ever makes a mistake, he will explode and die spectacularly. That said, you're going to be forced into lots and lots of mixups and mistakes. Hold your bearings and look for any opening in the ninja barrage, this is where a good defense is at its most valuable. |
Dizzy
|
Why did Sol have to pass down god normals to his daughter? | |||
---|---|---|---|---|
Expect to lose neutral. Dizzy can be particularly malicious against you.
Comparable to Chipp in that Dizzy is going to be playing very aggressively against you, but unlike Chipp, she's also perfectly capable of keeping you out. All in all, your life will be hell in every field, but eventually, you're getting in. Make the most of it. |
Eddie
|
More keepaway than setplay | |||
---|---|---|---|---|
This is one of those match ups where Eddie can properly utilize his shadow in neutral, making things very hard for you to get in.
You do not want this man living after one knockdown. He has weak defense and below average hp, so once you do get in, he's paste. Grind combos, and good luck. |
Jam
|
WHA-CHAAA! | |||
---|---|---|---|---|
May as well mute the game and play this instead.
This may all sound easy since you have a lot of counterplay, but Jam is incredibly fast and hits very hard, along with her eight billion different options to mash against you—plenty of which she can also make safe. Her reputation as a gorilla didn't come from thin air. |
Justice
|
how it feels to play vs justice | |||
---|---|---|---|---|
It's hard to get in, but Justice plays similar rules to you, so it's not as insurmountable as you'd initially think.
Every hit you take will likely result in you being sent flying to the other side of the screen. |
Ky
|
France has nothing over Zeppian might | |||
---|---|---|---|---|
Ky Kiske could be described as basic, white bread, vanilla (despite his choice in marriage), and plain. That about summarizes this matchup too.
Just do your typical Potemkin stuff here. Knock him down, force mixups and grab him. Weirdly, you beat the shoto in pretty much every field here. |
Millia
|
millia players think their neutral is sick | |||
---|---|---|---|---|
Pin was made specifically as some macabre punishment for you and your fellow Potemkin players. It's proof some greater power exists, and moreover, it hates us.
You can shout "braindead", "flowchart", "Millia is just Chipp for people afraid of execution", blah blah blah all day. It's not going to win you the game. All it takes is one careful hit, most of your basic combos will do half of her HP and any better hits you'd get from your oki will do even more. She's much more afraid of getting knocked down than you are as a result. |
Potemkin
|
Laughably easy matchup, basically free. Imagine losing this. | |||
---|---|---|---|---|
Seriously, this is the dumbest mirror match in the world. There's no real advice that could be given here.
Potemkin's toolkit counters Potemkin stupidly well especially when combined with the things every Potemkin player should already be doing like Instant Block. Expect lots of poking before going into a ridiculous scramble situation where the two of you are throwing out buster like madmen. Avoid Hammerfall outside of combos or oki, the first person to Hammerfall puts themselves in a very dangerous position due to how fast Buster comes out. |
Slayer
|
Slayer is going to come to you and get himself bustered | |||
---|---|---|---|---|
Boxer character with few throw invuln moves, and is woefully outranged in neutral.
He conversely is still as slippery as ever, but your toolset stops him from really doing a lot once he gets away from you. Slayer takes many risks trying to get in on you, so the situation is more skewed than you'd initially think. Keep in mind, Slayer can still mop the floor with you should you be playing crappy, it's what he's truly good at after all. |
Sol
|
Both of you are trying to grab each other, but you have better range and a better grab. | |||
---|---|---|---|---|
It's Sol Badguy. This is a relatively simple matchup, with you two sharing similar gameplans on the surface level.
Sol sports better mobility and his own set of close-range god buttons, but can ironically find it difficult to get in on you thanks to your own buttons. Flicking Gunflame can be tricky, but you're always going to want to do it when possible. Don't get cocky with busters, as he can punish you harshly on the wrong move. Overall, there's not many tricks to this matchup on either end. Do your typical Pot stuff, IB and safejump his DP, so on. |
Testament
|
The bell tolls for thee. | |||
---|---|---|---|---|
Flick, J.P, and air IB can disarm their nests, fortunately, but there's not much real counterplay. That means you don't need to lab anything crazy yourself, but it also means you don't have any secret special techniques to stop them with. |
Venom
|
"Just flick Venom." | |||
---|---|---|---|---|
Venom lives and dies on gimmicks. If he can't keep you out, it's over.
Venom on paper should cream Potemkin, but he's really fighting for his life. He's going to be jumping like the floor's lava when he's not pressing f.SGuardMidStartup9Recovery18Advantage-6 or 2DGuardLowStartup6Recovery24Advantage-14 to get his balls out against you, and his lopsided pressure rewards you for blocking and punishing him more than it rewards him for hitting you. Get in and he's done. |
Zappa
|
this character is why hatemail exists | |||
---|---|---|---|---|
It's not quite Bridget at match start, but it can get worse if the Zappa knows what he's doing. Kill him as fast as you can. Otherwise this is just the same as your average Potemkin matchup except very very hard; slowly walk forward, be patient, get a knockdown and run your vortex
Very annoying and will whittle you down steadily, but compared to his other ghosts, they're far from unmanageable.
Dog is Zappa's most powerful summon. Should Dog appear, you have a timeframe to knockdown Zappa, grab him, or pray that you are somehow able to stop him from sandwiching Dog between you and him. If this happens, you will be put in a mixup city that whittles down your high health pool way faster than you'd want. As Zappa will be staying close to you, there's the off-chance you can Slashback or Buster him, but these are extreme risks that will be punished heavily.
If he gets Sword, cry. While Dog may be better than Sword, Potemkin has a much harder time dealing with a threat from fullscreen that Sword provides than other characters do. If you beat a Sword Zappa, he is legally obligated to uninstall the game.
Your big break! Ironically, this is Zappa's worst summon. It's certainly not incredibly easy as Raoh's huge range combined with Zappa's amazing mobility can still give you great difficulty, but it's no where near as bad as Dog or Sword beyond the DP. |
Matchups in Detail
Grab them.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •