Content here can be considered incomplete until expertise is given.
Pre-Reading
As a Potemkin player, you're probably not overly concerned with tierlists, matchup numbers or general odds. This page will be based more around how difficult it is for you to get in and begin your game alongside some general tips against the character, rather than worrying too much over numbers. At the end of the day, no matter what the character is, your goal is to grab them.
Potemkin is notable for having some highly polarized matchups compared to many other characters in GGACR. This is due to Potemkin's great strengths, and also his few but similarly great weaknesses. Several characters struggle to keep Potemkin at bay, while others can abuse Potemkin's stature and speed to ensure he's well out of arm's reach, or put him in a vortex of mixups.
As a result there are a few observable trends with Potemkin's matchups.
Potemkin is great versus characters... | |
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who are easily outpoked by Potemkin | |
lacking strong gatlings or jump cancels and must commit to their pressure | |
with low health or poor defensive options | |
that lack projectiles, or operate best up close | |
Potemkin struggles with characters... | |
sporting strong mid/long-range pokes | |
who have many multi-hitting, throw invincible, or airborne moves | |
with solid movement or defensive options | |
that work fine keeping as much distance as possible from Potemkin |
Although you're going to see the word "Struggle" a lot, especially early into the page, this does not mean the majority of Potemkin's matchups are helpless losing ones. However, these matchups in particular are undeniably difficult due to the character's weaknesses being exploited by his opponent's toolkit. Multiple players have played Potemkin to success in all of these matchups without having to resort to counterpicking.
If you see anything incorrect or missing in these pages, do not feel afraid to bring them up. GGACR is a game all about character mastery and expression, which can result in some facts being skewed by the players, or outdated information not being updated. These pages only get better through criticism and feedback!
Kliff, Johnny and Order-Sol still need matchups listed and written.
Summaries
A.B.A
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Danzai is throw invul waah | |||
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Don't even ask if she's going to wakeup Danzai, she's A.B.A, she's already buffering it.
This matchup can go both ways, as is typical of nearly all games with ABA in them. Some rounds will go with you getting in on ABA, reading her FB Slide attempts and killing her before she can even land a hit on you. Other rounds she's going to get Moroha and the rest goes without saying. If you catch her in Moroha, you don't need to bother going for fancy combos since repeatedly knocking her down will win you the round through IK any way. |
Anji
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Fuujin isn't throw invul hahaha | |||
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Anji's defensive options lose to Buster, but for the love of God do not get hit. His vortex can be a nightmare.
It's simple enough, but can be very tricky due to Anji's strange properties on his moves, and his oki. Fortunately, Anji trying to gorilla you won't pan out in his favor all too well. |
Axl
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Effectively a Zoner VS Grappler matchup | |||
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Axl can play the close-range game very competently, but here you'll likely see him playing against you like a zoner and trying to keep you well away from arm's reach.
Infamous matchup due to its difficulty. Axl's anti-air pokes will hit you because you're so huge, you're slow and struggle to get in, gimmicks like Heavenly Potemkin Buster to approach are practically guaranteed to get punished for a lot of damage. Axl isn't going to risk getting close to you, he's going to be playing keepaway, and his terrible defensive options are why. Get in on him and he's toast. Just good luck with that, is all. |
Baiken
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Baiken wants to block, you have Potemkin Buster. | |||
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Do not listen to Baiken propagandists, this match up is slightly advantageous.
Baiken is still a very powerful character, but Potemkin is equipped with plenty of tools to fend her off. If she tries to gluesniff through your offense, Buster will immediately make her reconsider. A proper Baiken will still be hard to deal with, you still can't autopilot her much like she can't autopilot you. |
Bridget
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TIME UP | |||
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Timerscam matchup. Axl-tier normals, but with a better DP and asinine mobility. You'll rage over this quite a bit.
Bridget won't give a rats ass about getting Negative Penalty when avoiding you. Your large size makes you even more susceptible to Bridget's long combos, which aren't going to be very damaging, but will add up immensely over time. |
Chipp
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Either death by a thousand, or a one-hit KO | |||
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For all the characters prior that had "low HP and stun resistance" mentioned, Chipp is this especially.
Chipp hates this matchup just as much as you do. If Chipp ever makes a mistake, he will explode and die spectacularly. That said, you're going to be forced into lots and lots of mixups and mistakes. Hold your bearings and look for any opening in the ninja barrage, this is where a good defense is at its most valuable. |
Dizzy
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Why did Sol have to pass down god normals to his daughter? | |||
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Expect to lose neutral. Dizzy can be particularly malicious against you.
Comparable to Chipp in that Dizzy is going to be playing very aggressively against you, but unlike Chipp, she's also perfectly capable of keeping you out. All in all, your life will be hell in every field, but eventually, you're getting in. Make the most of it. |
Eddie
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More keepaway than setplay | |||
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Eddie can properly utilize his shadow in neutral thanks to how slow you are, making it extremely hard to get in.
You are effectively playing a 1v2 against Eddie. Even if you get his shadow down, hes still a pain unless you're right on him. If he knocks you down once, you are likely dead. However, if you knock HIM down, you have a solid chance at winning. Grind combos and good luck, you'll need it. |
Faust
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Welcome to the gong show (for you) | |||
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It's "one of those." To beat him, you simply need to play better, which is much easier said than done because Faust's gameplan is trivial to execute against you. Fortunately, Faust players love talking, so his tricks against you are meticulously documented on his matchup page for your convenience. As for you?
Faust wants to spend time harassing you from range with single-hit pokes and throwing items, and while many of his screen control options are hard to contest, they also tend to move him backwards. You need to simultaneously remain as aggressive as possible as to not let him get advantage in neutral, and patient as a saint to weather the items. Do this, and you can win. You'll be forgiven for naively believing Justice would be Potemkin's most difficult zoner matchup, but Faust is everything Justice wishes she could be here. |
I-No
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Watch out boy, she'll chew you up | |||
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Whoever gets in first wins, making this matchup particularly explosive and snowbally. Hang on in there.
Assume every I-No you play against that isn't stumbling around at roundstart to be an execution god, however I-No has to play out of her mind in this matchup. One mistake that you capitalize on, intentionally or unintentionally, and she's a goner. Otherwise, poke, knockdown, grab. You know the drill. |
Jam
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WHA-CHAAA! | |||
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May as well mute the game and play this instead.
This may all sound easy since you have a lot of counterplay, but Jam is incredibly fast and hits very hard, along with her eight billion different options to mash against you—plenty of which she can also make safe. Her reputation as a gorilla didn't come from thin air. |
Justice
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how it feels to play vs justice | |||
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It's hard to get in, but Justice plays similar rules to you, so it's not as insurmountable as you'd initially think.
Every hit you take will likely result in you being sent flying to the other side of the screen. |
Ky
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France has nothing over Zeppian might | |||
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Ky Kiske could be described as basic, white bread, vanilla (despite his choice in marriage), and plain. That about summarizes this matchup too.
Just do your typical Potemkin stuff here. Knock him down, force mixups and grab him. Outside of neutral, you weirdly beat the shoto in pretty much every field here. |
May
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Wait, people play this character? | |||
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Congratulations, you somehow found someone who plays May in this game. You'll be glad to hear that this matchup is pretty straightforward, although May can be pretty ignorant.
If you want it put simply, May is in the air a lot, so do a lot of 6P and then play Potemkin from then on forward. Get hit and May will make you feel like you're playing Chipp with how much damage she does. |
Millia
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millia players think their neutral is sick | |||
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Pin was made specifically as some macabre punishment for you and your fellow Potemkin players. It's proof some greater power exists, and moreover, it hates us.
You can shout "braindead", "flowchart", "Millia is just Chipp for people afraid of execution", blah blah blah all day. It's not going to win you the game. All it takes is one careful hit, most of your basic combos will do half of her HP and any better hits you'd get from your oki will do even more. She's much more afraid of getting knocked down than you are as a result. Overall it's a highly volatile matchup where one player is playing the game and the other is screaming at the screen about how cheap the other character is, could be either of you. |
Order-Sol
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We have no idea what to do here, but we somehow still win | |||
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We asked multiple Potemkin players what their thoughts were on the Order-Sol matchup before adding this to the page, and they all replied "I have no clue."
Typical Pot matchup once you get in, especially thanks to Storm Viper being a terribly slow DP that lets you use superjump "safejumps" without worrying. His 6K will be seen a bit to stop buster tick throws. |
Potemkin
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Laughably easy matchup, basically free. Imagine losing this. | |||
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Seriously, this is the dumbest mirror match in the world. There's no real advice that could be given here.
Potemkin's toolkit counters Potemkin stupidly well especially when combined with the things every Potemkin player should already be doing like Instant Block. Expect lots of poking before going into a ridiculous scramble situation where the two of you are throwing out buster like madmen. Avoid Hammerfall outside of combos or oki, the first person to Hammerfall puts themselves in a very dangerous position due to how fast Buster comes out. |
Robo-Ky
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The P.W.A.B. has nothing over Zeppian might | |||
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Robo-Ky could be described as gimmicky, over-engineered, perverted (seeing his choice in marriage), and eccentric. That about summarizes this matchup too.
Just do your typical Potemkin stuff here. Knock him down, force mixups and grab him. Give him too much leeway and he can really hit hard, don't let him start bullying you in neutral at max meter. |
Slayer
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Comes to you and gets himself bustered | |||
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Boxer character with few throw invuln moves, and is woefully outranged in neutral. You have the upper hand.
Still as slippery as ever, but your toolset stops him from really doing a lot once he gets away from you. Slayer takes many risks trying to get in on you, so the situation is more skewed than you'd initially think. Keep in mind, Slayer can still mop the floor with you should you be playing crappy, it's what he's truly good at after all. |
Sol
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Protagonist Buttons | |||
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It's Sol Badguy. This is a simple matchup, with you two sharing similar gameplans on the surface level. Both of you are trying to grab each other, but you have better range and a better grab.
Sol sports better mobility and his own set of close-range god buttons, but can ironically find it difficult to get in on you thanks to your own buttons. Flicking Gunflame can be tricky, but you're always going to want to do it when possible. Don't get cocky with busters, as he can punish you harshly on the wrong move. Overall, there's not many tricks to this matchup on either end. Do your typical Pot stuff, IB and safejump his DP, so on.
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Testament
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The bell tolls for thee | |||
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Flick, J.P, and air IB can disarm their nests, fortunately, but there's not much real counterplay. That means you don't need to lab anything crazy yourself, but it also means you don't have any secret special techniques to stop them with. |
Venom
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"Just flick Venom." | |||
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Venom lives and dies on gimmicks. If he can't keep you out, it's over.
Venom on paper should cream Potemkin, but he's really fighting for his life. He's going to be jumping like the floor's lava when he's not pressing f.SGuardMidStartup9Recovery18Advantage-6 or 2DGuardLowStartup6Recovery24Advantage-14 to get his balls out against you, and his lopsided pressure rewards you for blocking and punishing him more than it rewards him for hitting you. Get in and he's done. |
Zappa
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this character is why hatemail exists | |||
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It's not quite Bridget at match start, but it can get worse if the Zappa knows what he's doing. Kill him as fast as you can. Otherwise this is just the same as your typical Potemkin matchup except very very hard; slowly walk forward, be patient, get a knockdown and run your vortex
Very annoying and will whittle you down steadily, but compared to his other ghosts, they're far from unmanageable.
Dog is Zappa's most powerful summon. Should Dog appear, you have a timeframe to knockdown Zappa, grab him, or pray that you are somehow able to stop him from sandwiching Dog between you and him. If this happens, you will be put in a mixup city that whittles down your high health pool way faster than you'd want. As Zappa will be staying close to you, there's the off-chance you can Slashback or Buster him, but these are extreme risks that will be punished heavily.
If he gets Sword, cry. While Dog may be better than Sword, Potemkin has a much harder time dealing with a threat from fullscreen that Sword provides than other characters do. If you beat a Sword Zappa, he is legally obligated to uninstall the game.
Your big break! Ironically, this is Zappa's worst summon. It's certainly not incredibly easy as Raoh's huge range combined with Zappa's amazing mobility can still give you great difficulty, but it's no where near as bad as Dog or Sword beyond the DP. |
Matchups in Detail
Grab them.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •