GGACR/Robo-Ky/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash guardBalance wakeupFaceUp wakeupFaceDown umo
Robo-Ky x0.89 0 5F Super Heavyweight (x0.94) 14F (1~>10F invuln) 1.25 51F 49F Today's S-KY's Beautiful


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 25 14 7 Mid 3 SR - 6 4 3 +7 13 14 14 13
5K 16 3 8 80% Low 1 CSJR - 5 7 7 -4 9 10 10 11
c.S 30 14 6 Mid 4 SJR - 9 2 18 -3 16 17 16 14
f.S 38 6 4 85% Mid 4 SR - 10 5 20 -8 16 17 16 14
5H 41 28 6 Mid 5 RF - 5 7 29 -17 18 19 24 15
6P (1) 30 20 6 90% Mid 5 - - 11 2 36 -4 1~3F Upper Body
4~18F Above Knees
18 Down 18 15
6P (2-3) 20 20 6 90% Mid 5 PENDING - 5 2 36 -4 4~6F Above Knees 18 Down 18 15
6H Lv1 12 0 8 Mid 1 F 1.44 13 12 12 -6 9 10 10 5
6H Lv2 30 0 7 any 2 F 2.64 16 14 7 +3 11 12 12 12
6H Lv3 50 0 7 any 3 F 2.64 19 11 17 -1 13 14 14 13
5D 15 H 5 - 24 4 22 -12 18 Launch 18 15
2P 18 85% Mid 2 SR - 6 4 5 +3 11 12 12 12
2K 12 L 2 R - 7 11 9 -8 7~22F Low Profile 11 12 12 12
2S 34 L 3 R - 10 3 20 -9 13 Down 14 6
2S Heat 37, 20 Low 3 R - 10 3,3 17 +1 13 Launch Down, 34 6, 13
2H 50 Mid 4 F - 14 51 total -7 16 Launch 28 14
2H Heat 50 Mid 4 F - 14 51 total -7 16 17 28 14
j.P 20 High/Air 2 SJR - 7 8 4 11 12 12 12
j.K 22 High/Air 2 SJR - 7 12 16 11 12 12 12
j.S 30 High/Air 3 SJR - 9 2 23 -7 13 14 14 13
j.H 28 High/Air 4 SR - 8 3 41 -7 16 17 20 14
j.D 10×12 High/Air 2 SR - 8 2×12 12 + 8 landing 11 12 18 6


Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 Forced 50% 45 pixels RF -
Air Throw Air Throw 60 Forced 50% 88 pixels -
DAA Dead Angle Attack 25 10 7 50% Mid 3 R - 4 7 29 -22 1~10F All 13 Down 14 13


Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Overheat Overheat Explosion 35 to self unblockable 3 - 1 until it hits
Knocked Down > PK Delayed Wakeup - 1~End All
2D Gimmic-KY 38 106 24 total
236S Lv1 Don't get Coc-KY! Lv 1 10×3 All 2 - 24 4×3 57 total +22 11 12 12 12
236S Lv2 Don't get Coc-KY! Lv 2 14×4 All 2 - 24 4×4 57 total +38 11 12 12 12
236S Lv3 Don't get Coc-KY! Lv 3 18×5 All 2 - 24 4×5 57 total +54 11 12 12 12
214S Lv1 Fun-KY Lv 1 30 Mid 3 R - 21 12 7 + 4 landing +2 7~Until L Feet 13 14 18 13
214S Lv2 Fun-KY Lv 2 40 Mid 5 R - 13 19 7 + 6 landing +5 7~Until L Feet 18 19 18 15
214S Lv3 Fun-KY Lv 3 50 Mid 5 R - 11 24 7 + 3 landing +8 7~Until L Feet 18 Launch 20 15
623H Lv1 Hun-KY Homerun Lv 1 30 Mid 3 RF - 9 3 38 + 8 landing -35 1~8F Throw 13 Launch 20 13
623H Lv2 Hun-KY Homerun Lv 2 30, 50 Mid 2, 4 RF - 3 2 (4) 3 35 + 8 landing -29 1~7F All 11, 16 Launch 30, 40 12, 14
623H Lv3 Hun-KY Homerun Lv 3 16, 50 Mid 5×2 RF - 3 4 (6) 4 29 + 8 landing -22 1~17F All 18 Launch 30 15
j.623H Lv1 Hun-KY Homerun Lv 1 30 All 3 RF - 9 3 until landing + 8 -35 1~8F Throw 13 Launch 20 13
j.623H Lv2 Hun-KY Homerun Lv 2 30, 50 High/Air, All 3 RF - 3 2 (4) 3 until landing + 8 -29 1~7F All 13 Launch 30, 40 13
j.623H Lv3 Hun-KY Homerun Lv 3 40, 50 High/Air, All 5×2 RF - 3 4 (6) 4 29 + 8 landing -22 1~17F All 18 Launch 30, 40 15
j.236S Lv1 Jun-KY Bargain Lv 1 20 all 2 - 11 47 total + 14 after landing 11 12 12 12
j.236S Lv2 Jun-KY Bargain Lv 2 60 all 3 - 7 31 total + 14 after landing 13 14 25 13
j.236S Lv3 Jun-KY Bargain Lv 3 75 All 5 - 9 39 total + 14 after landing 18 19 18 15
66X Spi-KY 50 Mid 5 RF - 13 9 19 0 5~8F Upper Body
9~18F All
18 Launch Down 15
63214K S-KY-line 2*N, 50 Forced 70% 70 pixels - 7 1 37 1~7F Throw


Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
j.214D Today's S-KY's Beautiful - 67 total


Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236S What's Useless Will Always Be So 6*N Mid 4 R - 2+2 2*N 9 +6 2~2F All 16 17 Down 7
236236S > 214S Headbutt 70 [95] Mid 5 R - 7 [3] 3 27 [20] -11 [-4] 18 Launch Down [+ WBounce] 15
623H Whac-KY Blow 30, 110 Mid 5 R - 13+0 12 (15) 20 26 + 10 after landing - 1~9F All
10~69F Strike
18 Launch Down + WBounce 15
236236P Ris-KY Lovers - 10+12
236236P Explosion Ris-KY Lovers (Self Destruct) 12×27 Mid 2 - 1 3×27 134 total +118 11 12 12 6


Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H 13 Luck-KY Fatal all 5 - 9+9 4 26 -11


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGAC RoboKy 5P.png
Guard:
Mid
Startup:
6
Recovery:
3
Advantage:
+7
- - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2P
GGAC RoboKy 2P.png
Guard:
Mid
Startup:
6
Recovery:
5
Advantage:
+3
- 2K c.S, f.S 5H, 2H, 6H 5D, 2D Sp
6P
GGAC RoboKy 6P.png
Guard:
Mid
Startup:
11
Recovery:
36
Advantage:
-4
6P1 - - - - -
5K
GGAC RoboKy 5K.png
Guard:
Low
Startup:
5
Recovery:
7
Advantage:
-4
5P2, 2P2 5K c.S, f.S 5H, 2H, 6H 5D, 2D Jump, Sp
2K
GGAC RoboKy 2K.png
Guard:
L
Startup:
7
Recovery:
9
Advantage:
-8
- - 2S 2H, 6H 2D -
c.S
GGAC RoboKy cS.png
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-3
2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGAC RoboKy fS.png
Guard:
Mid
Startup:
10
Recovery:
20
Advantage:
-8
- - - 5H, 2H, 6H 5D, 2D Sp
2S
GGAC RoboKy 2S.png
Guard:
L
Startup:
10
Recovery:
20
Advantage:
-9
- - - 5H2,2H 2D -
5H
GGAC RoboKy 5H.png
Guard:
Mid
Startup:
5
Recovery:
29
Advantage:
-17
- - - - - -
2H
GGAC RoboKy 2H.png
Guard:
Mid
Startup:
14
Recovery:
51 total
Advantage:
-7
- - - - - -
6H
GGAC RoboKy 6H.png
Guard:
Mid
Startup:
13
Recovery:
12
Advantage:
-6
- - - - - -
5D
GGAC RoboKy 5D.png
Guard:
H
Startup:
24
Recovery:
22
Advantage:
-12
- - - - - homing jump
2D
GGAC RoboKy 2D.png
Guard:
Startup:
38
Recovery:
24 total
Advantage:
- - - - - -
1: Cancels up to twice (Three shots maximum)
2: Delayed Gatlings
Air Gatlings
P K S H D Cancel
j.P
GGAC RoboKy jP.png
Guard:
High/Air
Startup:
7
Recovery:
4
Advantage:
j.P j.K j.S j.H j.D Jump, Sp
j.K
GGAC RoboKy jK.png
Guard:
High/Air
Startup:
7
Recovery:
16
Advantage:
j.P - j.S j.H j.D Jump, Sp
j.S
GGAC RoboKy jS.png
Guard:
High/Air
Startup:
9
Recovery:
23
Advantage:
-7
j.P - - j.H - Jump, Sp
j.H
GGAC RoboKy jH.png
Guard:
High/Air
Startup:
8
Recovery:
41
Advantage:
-7
- - - - - Sp
j.D
GGAC RoboKy jD.png
Guard:
High/Air
Startup:
8
Recovery:
12 + 8 landing
Advantage:
- - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGACR/Robo-Ky/Data.