GGACR/Robo-Ky/Matchups

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Revision as of 04:44, 13 July 2021 by Masterhacket213 (talk | contribs) (Matchups)


Matchups

NOTE: Old matchup subforums can be found here: http://www.dustloop.com/forums/index.php?/forums/forum/43-robo-ky-matchups/

Things to note when discussing matchups:
-General ratio
-Optimal/inoptimal spacings
-Strong/Weak buttons
-Things to watch out for
-Character specific confirms
-etc etc

 A.B.A 4/6 You can punish moroha danzai with punch super between the hits, at all ranges. At point blank, you can punish goku moroha danzai with level 3 dp. If you hit your command grab, and it will empty moroha, you can RC the last hit and combo into IK.
 Anji Mito 4.5/5.5 Delayed wakeup messes up the butterfly oki. 2k will interrupt fuujin and you will get a free knockdown. He gets big damage loops on Robo, and his 5p is level 3 just like yours, on top of being a great anti air.
 Axl Low 3.5/6.5 You don't get to play until you get level 3. Your best bet is to back away and hope you get to deploy mat once, then IB until level 3. With level 3 you punish Axl heavily, level 3 horse beats 2p, 2h and his unblockable, not only that, but you will get a counter hit too. Watch out for counters and autoguard.
 Baiken 4.5/5.5
 Bridget 6/4 You can command throw him out of his reversal dp if you delay it a little.
 Chipp Zanuff 6/4
 Dizzy 4.5/5.5
 Eddie 6/4
 Faust 5/5 6p beats scalpel pull cleanly, 2h can also work and net a ch, but it's basically a read and you can get hit if you time it wrong. You can fight his air bombs with 2h, you can also make yourself safe with 2h frc, hitting the bomb with 2h as soon as possible can make faust hit himself.
 I-No 5/5
 Jam Kuradoberi 5/5 5k and 2k beat her low profile dash. Fullscreen card ryuujin will whiff if you are crouched, so you can try to read that and 2h her safely from that distance.
 Justice 5/5 Robo dash and horse both trigger her counter, but it causes a unique interaction where justice performs the follow up animation while Robo ends his move as if it were blocked, she can be punished with micro dash 5k or super if you are fast enough. Level 3 missiles can pass through the gaps in the nukes if she doesn't detonate them, forcing her to block and giving you space to enter.
 Johnny 5.5/4.5
 Kliff Undersn 6/4 You can command throw his spot dodge.
 Ky Kiske 5/5
 May 5/5 2k goes under horizontal dolphin. You can command throw her during overhead kiss run.
 Millia Rage 4/6 Delay wakeup to mess her disc okizeme.
 Order-Sol 4/6
 Potemkin 6/4 2h will beat his j.d cleanly all the time, as will it beat his other air moves. You completely destroy his air approach while grounded, so keep it that way. On the ground he oppresses you. Learn to crush hammerfall armor cancelling your ground moves into 5h or dp, or beat it with raw punch super.
 Robo-Ky 10/0
 Slayer 4.5/5.5
 Sol Badguy 4/6
 Testament 3.5/6.5
 Venom 3.5/6.5
 Zappa 3.5/6.5 5h will counter hit punish his summoning special if done as soon as possible, don't let him summon on block unpunished.

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