Difference between revisions of "GGACR/Slayer/Data"

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  |blockstun=30|groundHit=Launch|airHit=80 + WStick 27|hitstop=
 
  |blockstun=30|groundHit=Launch|airHit=80 + WStick 27|hitstop=
 
  |images=GGAC_Slayer_214PP.png
 
  |images=GGAC_Slayer_214PP.png
  |hitboxes=GGXXACPR_Slayer_Pilebunker-Hitbox.png
+
  |hitboxes=GGACR_Slayer_DandyD_Hitbox.png
 
  |notes=On CH untechable for 240F (sticks for 45F);Dizzy modifier x0;Attack Level 6
 
  |notes=On CH untechable for 240F (sticks for 45F);Dizzy modifier x0;Attack Level 6
 
}}
 
}}

Latest revision as of 19:14, 5 August 2022

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Slayer 0.96 2 70 0.875 4F 28F (1~>19F invuln) 18F (5~>14F strike invuln, 8~>13F throw invuln) Middleweight (x1.0) 54F 48F No Run
Teleport Dash
GGAC Slayer Portrait.png GGACR Slayer Icon.png


Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 16 Mid 5 4 4 +2 +7 1 normal 3 7 1.44 CJR 9 14 15 11
GGAC Slayer 5P.png
GGXXACPR Slayer 5P-Hitbox.png
Untechable on CH for 16F, Can gatling from 10~12F


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 22 Mid 6 3 8 +1 +7 2 normal 6 6 2.64 SJR 11 17 17 12
GGAC Slayer 5K.png
GGXXACPR Slayer 5K-Hitbox.png
Untechable on CH for 20F (※1)


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 30 Mid 7 4 10 0 +7 3 normal 10 6 2.64 SJR 13 20 17 13
GGAC Slayer cS.png
GGXXACPR Slayer cS-1-Hitbox.pngGGXXACPR Slayer cS-2-Hitbox.png
Untechable on CH for 22F (※1)


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 30 Mid 13 2 8 +4 +7 3 normal 10 6 2.64 SJR 13 16 14 13
GGAC Slayer fS.png
GGXXACPR Slayer fS-Hitbox.png


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 45 Mid 13 5 18 -4 -3 5 normal 20 6 3.84 SJR 18 19 30 + Slide 30 15
GGAC Slayer 5H.png
GGXXACPR Slayer 5H-1-Hitbox.pngGGXXACPR Slayer 5H-2-Hitbox.png


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 22 High 24 3 20 -9 3 normal 8 20 2.64 R 13 Launch 48 14 13
GGAC Slayer 5D.png
GGXXACPR Slayer 5D-Hitbox.png
Hold D until 22F to get Feint


5[D]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5[D] Total 34 normal
GGAC Slayer 5D.png
Can cancel to 2K or 2D on last frame


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 45 Mid 18 6 14 -1 Launch 5 normal 20 6 3.84 90% 1~6F Upper Body
7~23F Above Knees
RF 18 Launch 26 + WBounce 15
GGAC Slayer 6P.png
GGXXACPR Slayer 6P-Hitbox.png
FRC timing 18~20F


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6K 22 High/Air 21 5 1+3 after landing +5 +6 3 normal 8 7 2.64 90% 8~21F Lower Body R 13 14 14 13
GGAC Slayer 6K.png
GGXXACPR Slayer 6K-1-Hitbox.pngGGXXACPR Slayer 6K-2-Hitbox.png
Slayer is airborne 8~24F, Hold K until 11F to get Feint


6[K]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6[K] Total 27+3 after landing normal 8~27F Feet
Slayer is airborne 8~27F


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 40 Mid 21 6 13 +0 +6 5 normal 20 6 3.84 SJRF 18 24 26 + GBounce 10 15
GGAC Slayer 6H.png
GGXXACPR Slayer 6H-1-Hitbox.pngGGXXACPR Slayer 6H-2-Hitbox.png
FRC timing 17~18F, Hits crouching opponents on 22F (tested on Sol)


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 14 Mid 4 2 5 +3 +7 1 normal 3 7 1.44 CR 9 13 16 11
GGAC Slayer 2P.png
GGXXACPR Slayer 2P-Hitbox.png
Untechable on CH for 18F, Can gatling from 9~10F


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 18 Low 6 2 11 -1 +6 2 normal 5 7 2.64 90% 3~4F, 12~15F Feet R 11 18 12 12
GGAC Slayer 2K.png
GGXXACPR Slayer 2K-Hitbox.png
Can gatling from 11~14F


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 32 Mid 8 6 15 -7 -6 3 normal 10 6 2.64 5~9F Upper Body SJR 13 14 14 13
GGAC Slayer 2S.png
GGXXACPR Slayer 2S-1-Hitbox.pngGGXXACPR Slayer 2S-2-Hitbox.png
Untechable for 44F on air CH, Can gatling from 11~18F


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 42 Low 13 2 22 -5 +26 Stagger 5 normal 15 15 3.84 Forced 80% 5~14F Below Knees R 18 Stagger 49 40 0
GGAC Slayer 2H.png
GGXXACPR Slayer 2H-Hitbox.png
Pulls in opponent on air hit, Dizzy modifier x0.25


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 34 Low 7 15 12 -8 Down 5 normal 15 6 3.84 R 18 Down 26 15
GGAC Slayer 2D.png
GGXXACPR Slayer 2D-1-Hitbox.pngGGXXACPR Slayer 2D-2-Hitbox.pngGGXXACPR Slayer 2D-3-Hitbox.png
Untechable on CH for 76F (※1)


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 10 High/Air 5 3 7 1 normal 3 8 1.44 CR 9 10 14 11
GGAC Slayer jP.png
GGXXACPR Slayer jP-1-Hitbox.png
Untechable on CH for 16F


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 22 High/Air 6 5 6 3 normal 8 7 2.64 SJR 13 14 19 13
GGAC Slayer jK.png
GGXXACPR Slayer jK-1-Hitbox.pngGGXXACPR Slayer jK-2-Hitbox.png
Untechable on CH for 24F (※1)


j.2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.2K 22 High/Air 13 3 16 3 normal 8 15 3.60 R 13 Launch 33 13
GGAC Slayer j2K.png
GGXXACPR Slayer j2K-Hitbox.png
Untechable on CH for 44F (※1)


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 16×4 High/Air 3 2(2)2(4)2(2)2 6 3 normal 8×4 6×4 2.64×4 SJR 13 14 19 6
GGAC Slayer jS.png
GGXXACPR Slayer jS-1-Hitbox.pngGGXXACPR Slayer jS-2-Hitbox.pngGGXXACPR Slayer jS-3-Hitbox.pngGGXXACPR Slayer jS-4-Hitbox.png
Pulls in opponent on hit, Untechable on CH for 22F (※1), Can jump cancel from 13F onwards, Order of hits is (back hit, forward hit)×2, forward hit startup is 7F


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 36 High/Air 14 5 7 3 normal 8 6 2.64 80% SR 13 14 23 13
GGAC Slayer jH.png
GGXXACPR Slayer jH-Hitbox.png
Ground bounces opponent on CH (untechable for 60F) (※1)


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 High/Air 7 5 19+5 after landing 3 normal 8 6 2.64 SJR 13 14 20 13
GGAC Slayer jD.png
GGXXACPR Slayer jD-1-Hitbox.pngGGXXACPR Slayer jD-2-Hitbox.png
Slams down opponent on air hit, Staggers opponent on ground CH (max 39F)


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 52 49 pixels other 6, 7 4.50 Forced 50% Down
GGAC Slayer throw.png


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 60 88 pixels other 6 4.00 Forced 50% Down
GGAC Slayer airThrow.png

DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 All 18 6 17 -9 3 other 10 7 0.52 50% 1~23F All
24~36F Throw
R 13 Launch Down 13
GGAC Slayer 6P.png
GGXXACPR Slayer 6P-Hitbox.png


Special Moves

236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
P Mappa Hunch 236P 40 Mid 11 3 17 -1 0 5 special 20 6 2.00/4.80 R 18 19 25 15
GGAC Slayer 236P.png
GGXXACPR Slayer Mappa-Hitbox.png
Hold P until 10F to get Feint


236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
K Mappa Hunch 236K 40 Mid 14 6 16 -3 -2 5 special 20 6 2.00/4.80 R 18 19 27 15
GGAC Slayer 236P.png
GGXXACPR Slayer Mappa-Hitbox.png
Hold K until 11F to get Feint


236[P]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
P Mappa Hunch Feint 236[P] Total 23 special 2.00/-
GGAC Slayer 236P.png
Slayer is in CH state during move


236[K]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
K Mappa Hunch Feint 236[K] Total 27 special 2.00/-
GGAC Slayer 236P.png
Slayer is in CH state during move


214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
P Dandy Step 214P Total 30 special 2.50/- 1~3F Strike F
GGAC Slayer 214P.png
FRC timing 9~12F, Can cancel into followups from 16F onwards


214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
K Dandy Step 214K Total 38 special 2.50/- 1~6F Strike F
GGAC Slayer 214P.png
FRC timing 15~18F, Can cancel into followups from 20F onwards


214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Dandy Step 214S Total 30 special 2.50/- 6~13F Above Knees
14~17F Upper Body
GGACR Slayer DandyStepS.png
Can pass through opponent from 10~16F, Can cancel into followups from 22F onwards, Slayer is in CH state during move


214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Dandy Step 214H Total 40 special 2.50/- 15~22F Above Knees
23~27F Upper Body
GGACR Slayer DandyStepS.png
Can pass through opponent from 19~26F, Can cancel into followups from 32F onwards, Slayer is in CH state during move


Dandy > P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Pilebunker Dandy > P 80 Mid 3 3 33 -17 Down 5 special 20 10 3.00/7.20 Forced 80% R 18 Launch 50 + Slide 26 15
GGAC Slayer 214PP.png
GGXXACPR Slayer Pilebunker-Hitbox.png
Wall sticks opponent on CH (untechable for 100F, sticks for 37F), Dizzy modifier x0


Dandy > K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Crosswise Heel Dandy > K 23, 27 Mid 6 4(9)7 16+5 after landing -14 +17 Launch 3 special 10×2 7,10 3.00/4.80×2 100%, Forced 85% 3~18F Above Feet
19~25F Upper Body
R 13 Launch 32, 42 6, 13
GGAC Slayer 214PK.png
GGXXACPR Slayer CrossWiseHeel-Hitbox 1.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 2.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 3.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 4.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 5.png
Slayer is airborne from 19F onwards, Slayer is in CH state until landing


Dandy > S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Under Pressure Dandy > S 36 Mid 5 2 15 -3 -2 3 special 10 7 2.50/7.20 R 13 14 24 13
GGAC Slayer 214PS.png
GGXXACPR Slayer UnderPressure-Hitbox.png
Staggers opponent on ground CH (max 39F), Can cancel into It's Late from 8F onwards


Dandy > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
It's Late Dandy > H 52 High 18 6 9 +4 +8 5 special 15 6 2.50/7.20 5~17F Throw R 18 22 34 15
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
Slides opponent on CH (untechable 60F, slides for 32F), Slams down opponent on air hit


Dandy > S > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
It's Late Dandy > S > H 52 High 14 6 12 +1 +2 5 special 15 6 2.50/7.20 1~13F Throw R 18 19 30 15
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
Ground bounces opponent on CH (untechable for 78F), Slams down opponent on air hit


236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Bloodsucking Universe 236H 55 92 pixels 7 2 29 special 6 -/6.00 Forced 60% F Stagger 35
GGAC Slayer 63214H.png
Slayer gains health equal to 75% of damage dealt to opponent, FRC timing 26~27F (2F after successful throw), Slayer is in CH state during recovery


632146P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Undertow 632146P 60 Mid 28 3 13 -2 +21 Launch 3 special 10 7 2.00/7.20 50% 5~28F Armor RF 13 Launch 26 + GBounce 10 13
GGAC Slayer 632146P.png
GGXXACPR Slayer Undertow-Hitbox.png
Untechable on CH for 62F, FRC timing 24~27F


j.214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Footloose Journey j.214K 26×3 All 5 2(2)×6 Until landing+11 4 special 14×3 6×3 2.00/3.60×3 R 16 Launch 24 7
GGAC Slayer j214K.png
GGXXACPR Slayer FootlooseJourney-Hitbox 1.pngGGXXACPR Slayer FootlooseJourney-Hitbox 2.png
Order of hits is (front then back)× 3


Force Breaks

236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Big Bang Upper 236D 80 Mid 10 6 35 -22 5 forcebreak 20 18 1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
R 18 Launch 66 15
GGAC Slayer 236D.png
GGXXACPR Slayer 236D-1-Hitbox.pngGGXXACPR Slayer 236D-2-Hitbox.pngGGXXACPR Slayer 236D-3-Hitbox.png
Slayer is in CH state from 1~42F, Uppercut portion of the attack has a startup of 12F, Dizzy modifier x0, Cannot be canceled into


214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Dandy Step 214D Total 30 forcebreak 1~12F Strike
13~17F Low Profile
GGACR Slayer 214D.png
Can cancel into followups from 10F onwards


Dandy > D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Pilebunker Dandy > D 90 Mid 3 3 31 -3 5 forcebreak 20 6 R 30 Launch 80 + WStick 27
GGAC Slayer 214PP.png
GGACR Slayer DandyD Hitbox.png
On CH untechable for 240F (sticks for 45F), Dizzy modifier x0, Attack Level 6


Overdrives

632146S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead on Time 632146S 140 All 7+1 10 31+21 after landing -43 5 super 20 6 Forced 75% 7~9F Strike RF 18 Launch 50 + WStick 32 15
GGAC Slayer 632146S.png
GGXXACPR Slayer DeadOnTime-Hitbox.png
Untechable on CH for 100F, sticks for 60F, Slayer is in CH state until landing, Dizzy modifier x0, Opponent cannot input any commands from super flash until after the 1st active frame, FRC timing 15~17F


236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Eternal Wings 236236H 88 Mid 5+2 18 36+7 after landing -42 5 super 20 6 1~24F Strike R 18 Launch 120 15
GGAC Slayer 236236H.png
GGXXACPR Slayer EternalWings-Hitbox.png
Slayer is in CH state until landing


j.214214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Up and Close Dandy j.214214S 100 [160] Mid [All] 7+2 Until landing [6] 20 after landing 5 super 20 [20] 6 [6] 1~10F Strike R[-] 18 Stagger 46 [19] 100 [18] 7 [15]
GGAC Slayer j214214S.png
GGXXACPR Slayer ChokkagataDandy-Hitbox 1.pngGGXXACPR Slayer ChokkagataDandy-Hitbox 2.png
Wall bounces on CH (untechable for 200F), Data listed in [ ] is for the back part (tail), The tail is a projectile


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
All Dead 236236H Fatal All 10+10 10 25 -16 5 instantkill 20 10~17F strike 18 15
GGAC Slayer IK.pngGGAC Slayer IK2.png
GGXXACPR Slayer InstantKill-Hitbox.png
IK Mode activation: 80F


Category