GGACR/Slayer/Data: Difference between revisions

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< GGACR‎ | Slayer
(adding cargo data)
Line 466: Line 466:
  |level= |guard=92 pixels |invuln= |cancel=F |tension=/6.00  
  |level= |guard=92 pixels |invuln= |cancel=F |tension=/6.00  
  |startup=7 |active=2 |recovery= |onBlock= |onHit=
  |startup=7 |active=2 |recovery= |onBlock= |onHit=
  |images=GGAC_Slayer_236H.png
  |images=GGAC_Slayer_63214H.png
  |hitboxes=
  |hitboxes=
  |notes=Staggers opponent on hit (Max 13F);Recovery on whiff is 40F;Slayer gains health equal to 75% of damage dealt to opponent;FRC timing 26~27F (2F after successful throw);Slayer is in CH state during recovery
  |notes=Staggers opponent on hit (Max 13F);Recovery on whiff is 40F;Slayer gains health equal to 75% of damage dealt to opponent;FRC timing 26~27F (2F after successful throw);Slayer is in CH state during recovery

Revision as of 03:54, 5 October 2021

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System Data

GGXXACPR Slayer Icon.png Slayer Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Slayer Portrait.png ×x0.96 2 ×0.875 1/F 70
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 54FF 48FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
4F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Forward Teleport (18F. 5-13F strike invuln, 7-13F throw invuln)

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 5 4 4 +2 +7 1 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CJR
GGAC Slayer 5P.png
GGXXACPR Slayer 5P-Hitbox.png
•Histun on standing hit 14F
•Untechable for 15F (CH for 16F)

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 6 3 8 +1 +7 2 6 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Slayer 5K.png
GGXXACPR Slayer 5K-Hitbox.png
•Histun on standing hit 17F
•Untechable for 17F (CH for 20F)

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 4 10 0 +7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Slayer cS.png
GGXXACPR Slayer cS-1-Hitbox.pngGGXXACPR Slayer cS-2-Hitbox.png
•Histun on standing hit 20F
•Untechable for 17F (CH for 22F)

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 2 8 +4 +7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Slayer fS.png
GGXXACPR Slayer fS-Hitbox.png
•Histun on standing hit 16F

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 13 5 18 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR
GGAC Slayer 5H.png
GGXXACPR Slayer 5H-1-Hitbox.pngGGXXACPR Slayer 5H-2-Hitbox.png
•Slides opponent on air hit (untechable for 30F, slides for 30F)

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 18 6 14 -1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~6F Upper Body
7~23F Above Knees
RF
GGAC Slayer 6P.png
GGXXACPR Slayer 6P-Hitbox.png
•Wall bounces opponent on hit (untechable for 26F)
•FRC timing 18~20F

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 21 5 1+3 after landing +5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 8~21F Lower Body R
GGAC Slayer 6K.png
GGXXACPR Slayer 6K-1-Hitbox.pngGGXXACPR Slayer 6K-2-Hitbox.png
•Slayer is airborne from 8~24F

6[K]

6[K]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
27 total + 3 after landing
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
8~Until L Feet
[[File:GGAC_Slayer_6[K].png|110x110px]]
•Airborne from 8F until landing
•hold K until 10F to get Feint

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 21 6 13 +0 [+6 on hit] 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJRF
GGAC Slayer 6H.png
GGXXACPR Slayer 6H-1-Hitbox.pngGGXXACPR Slayer 6H-2-Hitbox.png
•Histun on standing hit 24F
•Ground bounces opponent on air hit (untechable for 36F, on CH for 62F)
•Staggers opponent on ground CH (Max 47F)
•FRC timing 17~18F
•Hits crouching opponents on 22F (tested on Sol)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High 24 3 20 -9 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R
GGAC Slayer 5D.png
GGXXACPR Slayer 5D-Hitbox.png

5[D]

5[D]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Slayer 5D.png
•hold D until 20F to get Feint
•Can cancel to 2K or 2D on 32F

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 4 2 5 +3 [+7 on hit] 1 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CR
GGAC Slayer 2P.png
GGXXACPR Slayer 2P-Hitbox.png
•Histun on standing hit 13F
•Untechable for 16F (CH for 18F)

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 L 6 2 11 -1 [+6 on hit] 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 3~4F Feet, 12~15F Feet R
GGAC Slayer 2K.png
GGXXACPR Slayer 2K-Hitbox.png
•Histun on standing hit 18F
•Can gatlings from 11~14F

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 8 6 15 -7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 5~9F Upper Body SJR
GGAC Slayer 2S.png
GGXXACPR Slayer 2S-1-Hitbox.pngGGXXACPR Slayer 2S-2-Hitbox.png
•Untechable for 48F on air CH
•Can gatlings from 11~21F

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 L 13 2 22 -5 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 80% 5~14F Below knees R
GGAC Slayer 2H.png
GGXXACPR Slayer 2H-Hitbox.png
•Staggers opponent on ground hit (Max 49F)
•Pulls in opponent on air hit (???)
•Untechable for 40F
•Hitstop 0F
•Dizzy modifier x0.25

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 L 7 15 12 -8 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R
GGAC Slayer 2D.png
GGXXACPR Slayer 2D-1-Hitbox.pngGGXXACPR Slayer 2D-2-Hitbox.png
•Knocks down opponent on ground hit
•Untechable for 26F (on CH for 76F)

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 3 7 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CR
GGAC Slayer jP.png
GGXXACPR Slayer jP-1-Hitbox.pngFile:GGXXACPR Slayer jP-2-Hitbox.png
•Untechable for 14F (on CH for 16F)

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 6 5 6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Slayer jK.png
GGXXACPR Slayer jK-1-Hitbox.pngGGXXACPR Slayer jK-2-Hitbox.png
•Untechable for 19F (on CH for 24F)

j.2K

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 13 3 16 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.60 R
GGAC Slayer j2K.png
GGXXACPR Slayer j2K-Hitbox.png
•Floats opponent on ground hit (untechable for 33F, on CH for 40F)
•On air hit, untechable for 33F (on CH for 44F)

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16x4 High/Air 3 2(2)2(4)2(2)2 6 3 10x4 6x4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64x4 SJR
GGAC Slayer jS.png
GGXXACPR Slayer jS-1-Hitbox.pngGGXXACPR Slayer jS-2-Hitbox.pngGGXXACPR Slayer jS-3-Hitbox.pngGGXXACPR Slayer jS-4-Hitbox.png
•Pulls in opponent on hit
•Untechable for 19F (on CH for 22F)
•Hitstop 6F
•Can jump cancel from 13F onwards
•Order of hits is (back hit, forward hit) x2, so forward hit startup is 7F (3+2+(2))

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 High/Air 14 5 7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR
GGAC Slayer jH.png
GGXXACPR Slayer jH-Hitbox.png
•Ground bounces opponent on CH (untechable for 60F)
•Untechable for 23F

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 7 5 19+5 after landing 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Slayer jD.png
GGXXACPR Slayer jD-1-Hitbox.pngGGXXACPR Slayer jD-2-Hitbox.png
•Slams down opponent on air hit (Untechable time 20F)
•Staggers opponent on ground CH (max 39F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 49 pixels 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.50 Forced 50%
GGAC Slayer throw.png
•Knocks down opponent on hit

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50%
GGAC Slayer airThrow.png
•Slams down opponent and fully untechable

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 18 6 17 -9 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 50% 1~23F All
24~36F Throw
R
GGAC Slayer 6P.png
•Knocks down opponent on hit

Specials

236P

236P
P Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11 3 17 -1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R
GGAC Slayer 236P.png
GGXXACPR Slayer Mappa-Hitbox.png
•Untechable for 25F

236K

236K
K Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 14 6 16 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R
File:GGAC Slayer 236K.png
GGXXACPR Slayer Mappa-Hitbox.png
•Untechable for 27F

236[P]

236[P]
P Mappa Hunch Feint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Slayer 236P.png
•Slayer is in CH state during move

236[K]

236[K]
K Mappa Hunch Feint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
27 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Slayer 236P.png
•Slayer is in CH state during move

214P

214P
P Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 1~3F Strike F
GGAC Slayer 214P.png
•FRC timing 9~12F
•Can cancel into followups from 16F onwards

214K

214K
K Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 1~6F Strike F
GGAC Slayer 214P.png
•FRC timing 15~18F
•Can cancel into followups from 20F onwards

214S

214S
S Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6~13F Above Knees
14~17F Upper Body
GGACR Slayer DandyStepS.png
•Can pass through opponent from 10~16F
•Can cancel into followups from 22F onwards
•Slayer is in CH state during move

214H

214H
H Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
15~22F Above Knees
23~27F Upper Body
GGACR Slayer DandyStepS.png
•Can pass through opponent from 19~26F
•Can cancel into followups from 32F onwards
•Slayer is in CH state during move

Dandy > P

Dandy > P
Pilebunker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 3 3 33 -17 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 Forcecd 80% R
GGAC Slayer 214PP.png
GGXXACPR Slayer Pilebunker-Hitbox.png
•Slides opponent on hit (untechable for 50F, slides for 26F)
•Wall sticks opponent on CH (untechable for 112F, sticks for 37F)
•Dizzy modifier x0

Dandy > K

Dandy > K
Crosswise Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23, 27 Mid 6 4(9)7 16+5 after landing -14 3 10x2 7,10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/4.80x2 100%, Forced 85% 3~18F Above Feet
19~25F Upper Body
R
GGAC Slayer 214PK.png
GGXXACPR Slayer CrossWiseHeel-Hitbox 1.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 2.png
•Slayer is airborne from 19F onwards
•Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F)
•Slayer is in CH state until landing
•1st hit has hitstop 6F

Dandy > S

Dandy > S
Under Pressure
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 5 2 15 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 R
GGAC Slayer 214PS.png
GGXXACPR Slayer UnderPressure-Hitbox.png
•Staggers opponent on ground CH (max 39F)
•Untechable for 24F
•Can cancel into It's Late from 8F onwards

Dandy > H

Dandy > H
It's Late
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 High 18 6 9 +4 [+8 on hit] 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 5~17F Throw R
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
•Hitstun on standing hit 22F
•Slides opponent on CH (untechable 72F, slides for 32F)
•Slams down opponent and fully untechable on air hit

Dandy > S > H

Dandy > S > H
It's Late
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 High 14 6 12 +1 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 1~13F Throw R
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
•Ground bounces opponent on CH (untechable for 90F)
•Slams down opponent and fully untechable on air hit

236H

236H
Bloodsucking Universe
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 92 pixels 7 2 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
/6.00 Forced 60% F
GGAC Slayer 63214H.png
•Staggers opponent on hit (Max 13F)
•Recovery on whiff is 40F
•Slayer gains health equal to 75% of damage dealt to opponent
•FRC timing 26~27F (2F after successful throw)
•Slayer is in CH state during recovery

632146P

632146P
Undertow
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 28 3 13 -2 3 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 50% RF
GGAC Slayer 632146P.png
GGXXACPR Slayer Undertow-Hitbox.png
•Ground bounces opponent on hit (untechable for 36F, on CH for 62F)
•Can absorb one (non-super) hit for half damage from 5~28F
•FRC timing 24~27F

j.214K

j.214K
Footloose Journey
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26x3 All 5 2(2)x6 11 after landing 4 14x3 6x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60x3 R
GGAC Slayer j214K.png
GGXXACPR Slayer FootlooseJourney-Hitbox 1.pngGGXXACPR Slayer FootlooseJourney-Hitbox 2.png
•Floats opponent on hit (untechable for 24F)
•Hitstop 7F
•Order of hits is (front then back) x 3

Force Breaks

236D

236D
Big Bang Upper
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 10 6 35 -22 5 20 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
R
GGAC Slayer 236D.png
GGXXACPR Slayer 236D-1-Hitbox.pngGGXXACPR Slayer 236D-2-Hitbox.pngGGXXACPR Slayer 236D-3-Hitbox.png
•Floats opponent high on hit (untechable for 62F)
•Slayer is in CH state from 1~42F
•Uppercut portion of the attack has a startup of 12F
•Dizzy modifier x0
•Big Bang Upper must be performed from neutral - cannot be canceled into

214D

214D
FB Dandy Step
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~12F Strike
13~17F Low Profile
GGACR Slayer 214D.png
•Can cancel into followups from 10F onwards

Dandy > D

Dandy > D
FB Pilebunker
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 Mid 3 3 31 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R
GGAC Slayer 214PP.png
GGXXACPR Slayer Pilebunker-Hitbox.png
•Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F)
•Blockstun on standing block 30F
•Dizzy modifier x0
•Attack Level 6

Overdrives

632146S

632146S
Dead on Time
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
140 all 7+1 10 31 + 21 after landing -43 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 75% 7~9F Strike RF
GGAC Slayer 632146S.png
GGXXACPR Slayer DeadOnTime-Hitbox.png
•Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F)
•Slayer is in CH state until landing
•Dizzy modifier x0
•Opponent cannot input any commands from super flash until after the 1st active frame
•FRC timing 15~17F

j.214214S

j.214214S
Up and Close Dandy
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100[160] Mid[All] 7+2 until landing [6] 20 after landing 5[5] 20[20] 6[6]
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~10F Strike R[-]
GGAC Slayer j214214S.png
File:GGXXACPR Slayer ChokkagataDandy-Hitbox.png
•Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F)
•Wall bounces opponent on air CH (untechable for 100F)
•Data listed in [ ] is for the back part (tail)
•The tail is a projectile

236236H

236236H
Eternal Wings
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
88 Mid 5+2 18 36 + 7 after landing -42 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~24F Strike R
GGAC Slayer 236236H.png
GGXXACPR Slayer EternalWings-Hitbox.png
•Floats opponent and fully untechable on hit
•Slayer is in CH state until landing

Instant Kill

IK

IK
All Dead
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal all 10+10 10 25 -16 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~17F
GGAC Slayer IK.pngGGAC Slayer IK2.png
GGXXACPR Slayer InstantKill-Hitbox.png
•IK Mode activation: 80F


System Data

Defense:x0.96 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:70 Prejump:4F Backdash:28F (1~>19F invuln) Forward Dash:18F (5-13F strike invuln, 7-13F throw invuln) Wakeup Time:54F (Face Up) / 48F (Face Down) Unique Movements:Teleport Step Dashes


Normals

5P Data

| height="25px"| 16 | Mid | 5 | 4 | 4 | +2 [+7 on hit] | -

| 3 | 7 | 1.44 | CJR | 1

5K Data

| height="25px"| 22 | Mid | 6 | 3 | 8 | +1 [+7 on hit] | -

| 6 | 6 | 2.64 | SJR | 2

c.S Data

| height="25px"| 30 | Mid | 7 | 4 | 10 | 0 [+7 on hit] | -

| 10 | 6 | 2.64 | SJR | 3

f.S Data

| height="25px"| 30 | Mid | 13 | 2 | 8 | +4 [+7 on hit] | -

| 10 | 6 | 2.64 | SJR | 3

5H Data

| height="25px"| 45 | Mid | 13 | 5 | 18 | -4 | -

| 20 | 6 | 3.84 | SJR | 5

6P Data

| height="25px"| 45 | Mid | 18 | 6 | 14 | -1 | 1~6F Upper Body
7~23F Above Knees

| 20 | 6 | 3.84 | RF | 5

6K Data

| height="25px"| 22 | High/Air | 21 | 5 | 1+3 after landing | +5 | 8~21F Lower Body

| 10 | 7 | 2.64 | R | 3

6[K] Data

| height="25px"| - | - | - | - | 27 total + 3 after landing | - | 8~Until L Feet

| - | - | - | - | -

6H Data

| height="25px"| 40 | Mid | 21 | 6 | 13 | +0 [+6 on hit] | -

| 20 | 6 | 3.84 | SJRF | 5

5D Data

| height="25px"| 22 | High | 24 | 3 | 20 | -9 | -

| 8 | 20 | 2.64 | R | 3

5[D] Data

| height="25px"| - | - | - | - | 34 total | - | -

| - | - | - | - | -

2P Data

| height="25px"| 14 | Mid | 4 | 2 | 5 | +3 [+7 on hit] | -

| 3 | 7 | 1.44 | CR | 1

2K Data

| height="25px"| 18 | L | 6 | 2 | 11 | -1 [+6 on hit] | 3~4F Feet, 12~15F Feet

| 5 | 7 | 2.64 | R | 2

2S Data

| height="25px"| 32 | Mid | 8 | 6 | 15 | -7 | 5~9F Upper Body

| 10 | 6 | 2.64 | SJR | 3

2H Data

| height="25px"| 42 | L | 13 | 2 | 22 | -5 | 5~14F Below knees

| 15 | 6 | 3.84 | R | 5

2D Data

| height="25px"| 34 | L | 7 | 15 | 12 | -8 | -

| 15 | 6 | 3.84 | R | 5

j.P Data

| height="25px"| 10 | High/Air | 5 | 3 | 7 | - | -

| 3 | 8 | 1.44 | CR | 1

j.K Data

| height="25px"| 22 | High/Air | 6 | 5 | 6 | - | -

| 10 | 7 | 2.64 | SJR | 3

j.2K Data

| height="25px"| 22 | High/Air | 13 | 3 | 16 | - | -

| 10 | 10 | 3.60 | R | 3

j.S Data

| height="25px"| 16x4 | High/Air | 3 | 2(2)2(4)2(2)2 | 6 | - | -

| 10x4 | 6x4 | 2.64x4 | SJR | 3

j.H Data

| height="25px"| 36 | High/Air | 14 | 5 | 7 | - | -

| 10 | 6 | 2.64 | SR | 3

j.D Data

| height="25px"| 40 | High/Air | 7 | 5 | 19+5 after landing | - | -

| 10 | 6 | 2.64 | SJR | 3

Universal Mechanics

Ground Throw Data

| height="25px"| 52 | 49 pixels | - | - | - | - | -

| - | 6, 7 | 4.50 | - | -

Air Throw Data

| height="25px"| 60 | 88 pixels | - | - | - | - | -

| - | 6 | 4.00 | - | -

DAA Data

| height="25px"| 25 | All | 18 | 6 | 17 | -9 | 1~23F All
24~36F Throw

| 10 | 6 | 2.64 | R | 3

Specials

236P Data

| height="25px"| 40 | Mid | 11 | 3 | 17 | -1 | -

| 20 | 6 | 2.00/4.80 | R | 5

236K Data

| height="25px"| 40 | Mid | 14 | 6 | 16 | -3 | -

| 20 | 6 | 2.00/4.80 | R | 5

236[P] Data

| height="25px"| - | - | - | - | 23 Total | - | -

| - | - | - | - | -

236[K] Data

| height="25px"| - | - | - | - | 27 Total | - | -

| - | - | - | - | -

214P Data

| height="25px"| - | - | - | - | 30 Total | - | 1~3F Strike

| - | - | 2.50/- | F | -

214K Data

| height="25px"| - | - | - | - | 38 Total | - | 1~6F Strike

| - | - | 2.50/- | F | -

214S Data

| height="25px"| - | - | - | - | 30 Total | - | 6~13F Above Knees
14~17F Upper Body

| - | - | - | - | -

214H Data

| height="25px"| - | - | - | - | 40 Total | - | 15~22F Above Knees
23~27F Upper Body

| - | - | - | - | -

Dandy P Data

| height="25px"| 80 | Mid | 3 | 3 | 33 | -17 | -

| 20 | 10 | 3.00/7.20 | R | 5

Dandy K Data

| height="25px"| 23, 27 | Mid | 6 | 4(9)7 | 16+5 after landing | -14 | 3~18F Above Feet
19~25F Upper Body

| 10x2 | 7,10 | 3.00/4.80x2 | R | 3

Dandy S Data

| height="25px"| 36 | Mid | 5 | 2 | 15 | -3 | -

| 10 | 7 | 2.50/7.20 | R | 3

Dandy H Data

| height="25px"| 52 | High | 18 | 6 | 9 | +4 [+8 on hit] | 5~17F Throw

| 15 | 6 | 2.50/7.20 | R | 5

Dandy S H Data

| height="25px"| 52 | High | 14 | 6 | 12 | +1 | 1~13F Throw

| 15 | 6 | 2.50/7.20 | R | 5

236H Data

| height="25px"| 55 | 92 pixels | 7 | 2 | - | - | -

| 6 | - | /6.00 | F | -

632146P Data

| height="25px"| 60 | Mid | 28 | 3 | 13 | -2 | -

| 20 | 6 | 2.00/7.20 | RF | 3

j.214K Data

| 14x3 | 6x3 | 2.00/3.60x3 | R | 4

| height="25px"| 26x3 | All | 5 | 2(2)x6 | 11 after landing | - | -

Force Breaks

236D Data

| height="25px"| 80 | Mid | 10 | 6 | 35 | -22 | 1~1F Upper Body
2~3F Above Knees
4~13F Above Feet

| 20 | 18 | - | R | 5

214D Data

| height="25px"| - | - | - | - | Total 30 | - | 1~12F Strike
13~17F Low Profile

| - | - | - | - | -

Dandy D Data

| 20 | 6 | - | R | 5

| height="25px"| 90 | Mid | 3 | 3 | 31 | -3 | -

Overdrives

632146S Data

| height="25px"| 140 | all | 7+1 | 10 | 31 + 21 after landing | -43 | 7~9F Strike

| 20 | 6 | - | RF | 5

j.214214S Data

| height="25px"| 100[160] | Mid[All] | 7+2 | until landing [6] | 20 after landing | - | 1~10F Strike

| 20[20] | 6[6] | - | R[-] | 5[5]

236236H Data

| height="25px"| 88 | Mid | 5+2 | 18 | 36 + 7 after landing | -42 | 1~24F Strike

| 20 | 6 | - | R | 5

Instant Kill

IK Data

| height="25px"| Fatal | all | 10+10 | 10 | 25 | -16 | 10~17F

| 20 | - | - | - | -

Category