GGACR/Slayer/Data: Difference between revisions

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< GGACR‎ | Slayer
m (→‎Dandy > H: Removed redundant on-hit data)
(8 intermediate revisions by 2 users not shown)
Line 15: Line 15:
|charMainPage=GGACR/Slayer
|charMainPage=GGACR/Slayer
|videos=https://acpr.keeponrock.in/#/?p1chars=slayer&versions=AC%2BR
|videos=https://acpr.keeponrock.in/#/?p1chars=slayer&versions=AC%2BR
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/27-slayer/
|matchups=yes
|matchups=yes
|okizeme=
|okizeme=
Line 41: Line 40:
}}
}}


==Normals==
==Normal Moves==
===5P===
===5P===
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
Line 51: Line 50:
  |images=GGAC_Slayer_5P.png
  |images=GGAC_Slayer_5P.png
  |hitboxes=GGXXACPR_Slayer_5P-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_5P-Hitbox.png
  |notes=Untechable on CH for 16F;Can gatling from 8~12F
  |notes=Untechable on CH for 16F;Can gatling from 10~12F
}}
}}


Line 63: Line 62:
  |images=GGAC_Slayer_5K.png
  |images=GGAC_Slayer_5K.png
  |hitboxes=GGXXACPR_Slayer_5K-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_5K-Hitbox.png
  |notes=Untechable on CH for 20F
  |notes=Untechable on CH for 20F (※1)
}}
}}


Line 75: Line 74:
  |images=GGAC_Slayer_cS.png
  |images=GGAC_Slayer_cS.png
  |hitboxes=GGXXACPR_Slayer_cS-1-Hitbox.png;GGXXACPR_Slayer_cS-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_cS-1-Hitbox.png;GGXXACPR_Slayer_cS-2-Hitbox.png
  |notes=Untechable on CH for 22F
  |notes=Untechable on CH for 22F (※1)
}}
}}


Line 86: Line 85:
  |blockstun=13|groundHit=16|airHit=14|hitstop=13
  |blockstun=13|groundHit=16|airHit=14|hitstop=13
  |images=GGAC_Slayer_fS.png
  |images=GGAC_Slayer_fS.png
  |hitboxes=GGXXACPR_Slayer_fS-Hitbox.png;
  |hitboxes=GGXXACPR_Slayer_fS-Hitbox.png
  |notes=
  |notes=
}}
}}
Line 100: Line 99:
  |hitboxes=GGXXACPR_Slayer_5H-1-Hitbox.png;GGXXACPR_Slayer_5H-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_5H-1-Hitbox.png;GGXXACPR_Slayer_5H-2-Hitbox.png
  |notes=
  |notes=
}}
===5D===
{{MoveData-GGACR |chara=Slayer |type=normal
|input=5D |name=
|damage=22 |gbp=8 |gbm=20 |prorate=
|level=3 |guard=High |invuln= |cancel=R |tension=2.64
|startup=24 |active=3 |recovery=20 |onBlock=-9 |onHit=
|blockstun=13|groundHit=Launch 48|airHit=14|hitstop=13
|images=GGAC_Slayer_5D.png
|hitboxes=GGXXACPR_Slayer_5D-Hitbox.png
|notes=Hold D until 22F to get Feint
}}
===5[D]===
{{MoveData-GGACR |chara=Slayer |type=normal
|input=5[D] |name=
|damage= |gbp= |gbm= |prorate=
|level= |guard= |invuln= |cancel= |tension=
|startup= |active= |recovery=Total 34 |onBlock= |onHit=
|blockstun=|groundHit=|airHit=|hitstop=
|images=GGAC_Slayer_5D.png
|hitboxes=
|notes=Can cancel to 2K or 2D on last frame
}}
}}


Line 117: Line 140:
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
  |input=6K |name=
  |input=6K |name=
  |damage=22 |gbp=10 |gbm=7 |prorate=90%
  |damage=22 |gbp=8 |gbm=7 |prorate=90%
  |level=3 |guard=High/Air |invuln=8~21F Lower Body |cancel=R |tension=2.64  
  |level=3 |guard=High/Air |invuln=8~21F Lower Body |cancel=R |tension=2.64  
  |startup=21 |active=5 |recovery=1+3 after landing |onBlock=+5 |onHit=+6
  |startup=21 |active=5 |recovery=1+3 after landing |onBlock=+5 |onHit=+6
Line 123: Line 146:
  |images=GGAC_Slayer_6K.png
  |images=GGAC_Slayer_6K.png
  |hitboxes=GGXXACPR_Slayer_6K-1-Hitbox.png;GGXXACPR_Slayer_6K-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_6K-1-Hitbox.png;GGXXACPR_Slayer_6K-2-Hitbox.png
  |notes=Slayer is airborne from 8~24F;Hold K until 11F to get Feint
  |notes=Slayer is airborne 8~24F;Hold K until 11F to get Feint
}}
}}


Line 130: Line 153:
  |input=6[K] |name=
  |input=6[K] |name=
  |damage= |gbp= |gbm= |prorate=
  |damage= |gbp= |gbm= |prorate=
  |level= |guard= |invuln=8~Until landing Feet |cancel= |tension=  
  |level= |guard= |invuln=8~27F Feet |cancel= |tension=  
  |startup= |active= |recovery=Total 27+3 after landing |onBlock= |onHit=
  |startup= |active= |recovery=Total 27+3 after landing |onBlock= |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=|groundHit=|airHit=|hitstop=
  |images=GGAC_Slayer_6[K].png
  |images=
  |hitboxes=
  |hitboxes=
  |notes=Airborne from 8F until landing;
  |notes=Slayer is airborne 8~27F
}}
}}


Line 144: Line 167:
  |level=5 |guard=Mid |invuln= |cancel=SJRF |tension=3.84  
  |level=5 |guard=Mid |invuln= |cancel=SJRF |tension=3.84  
  |startup=21 |active=6 |recovery=13 |onBlock=+0 |onHit=+6
  |startup=21 |active=6 |recovery=13 |onBlock=+0 |onHit=+6
  |blockstun=18|groundHit=24|airHit=36 + GBounce|hitstop=15
  |blockstun=18|groundHit=24|airHit=26 + GBounce 10|hitstop=15
  |images=GGAC_Slayer_6H.png
  |images=GGAC_Slayer_6H.png
  |hitboxes=GGXXACPR_Slayer_6H-1-Hitbox.png;GGXXACPR_Slayer_6H-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_6H-1-Hitbox.png;GGXXACPR_Slayer_6H-2-Hitbox.png
  |notes=Untechable on CH for 62F;Staggers opponent on ground CH (max 47F);FRC timing 17~18F;Hits crouching opponents on 22F (tested on Sol)
  |notes=FRC timing 17~18F;Hits crouching opponents on 22F (tested on Sol)
}}
 
===5D===
{{MoveData-GGACR |chara=Slayer |type=normal
|input=5D |name=
|damage=22 |gbp=8 |gbm=20 |prorate=
|level=3 |guard=High |invuln= |cancel=R |tension=2.64
|startup=24 |active=3 |recovery=20 |onBlock=-9 |onHit=
|blockstun=13|groundHit=Launch|airHit=14|hitstop=13
|images=GGAC_Slayer_5D.png
|hitboxes=GGXXACPR_Slayer_5D-Hitbox.png
|notes=Hold D until 22F to get Feint
}}
 
===5[D]===
{{MoveData-GGACR |chara=Slayer |type=normal
|input=5[D] |name=
|damage= |gbp= |gbm= |prorate=
|level= |guard= |invuln= |cancel= |tension=
|startup= |active= |recovery=Total 34 |onBlock= |onHit=
|blockstun=|groundHit=|airHit=|hitstop=
|images=GGAC_Slayer_5D.png
|hitboxes=
|notes=Can cancel to 2K or 2D on 32F
}}
}}


Line 183: Line 182:
  |images=GGAC_Slayer_2P.png
  |images=GGAC_Slayer_2P.png
  |hitboxes=GGXXACPR_Slayer_2P-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_2P-Hitbox.png
  |notes=Untechable on CH for 18F, Can gatling from 9~10F
  |notes=Untechable on CH for 18F;Can gatling from 9~10F
}}
}}


Line 207: Line 206:
  |images=GGAC_Slayer_2S.png
  |images=GGAC_Slayer_2S.png
  |hitboxes=GGXXACPR_Slayer_2S-1-Hitbox.png;GGXXACPR_Slayer_2S-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_2S-1-Hitbox.png;GGXXACPR_Slayer_2S-2-Hitbox.png
  |notes=Untechable for 48F on air CH;Can gatling from 11~21F
  |notes=Untechable for 44F on air CH;Can gatling from 11~18F
}}
}}


Line 213: Line 212:
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
  |input=2H |name=
  |input=2H |name=
  |damage=42 |gbp=15 |gbm=6 |prorate=Forced 80%
  |damage=42 |gbp=15 |gbm=15 |prorate=Forced 80%
  |level=5 |guard=Low |invuln=5~14F Below knees |cancel=R |tension=3.84  
  |level=5 |guard=Low |invuln=5~14F Below Knees |cancel=R |tension=3.84  
  |startup=13 |active=2 |recovery=22 |onBlock=-5 |onHit=+26 Stagger
  |startup=13 |active=2 |recovery=22 |onBlock=-5 |onHit=+26 Stagger
  |blockstun=18|groundHit=Stagger 49|airHit=40|hitstop=0
  |blockstun=18|groundHit=Stagger 49|airHit=40|hitstop=0
Line 230: Line 229:
  |blockstun=18|groundHit=Down|airHit=26|hitstop=15
  |blockstun=18|groundHit=Down|airHit=26|hitstop=15
  |images=GGAC_Slayer_2D.png
  |images=GGAC_Slayer_2D.png
  |hitboxes=GGXXACPR_Slayer_2D-1-Hitbox.png;GGXXACPR_Slayer_2D-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_2D-1-Hitbox.png;GGXXACPR_Slayer_2D-2-Hitbox.png;GGXXACPR_Slayer_2D-3-Hitbox.png
  |notes=Untechable on CH for 76F
  |notes=Untechable on CH for 76F (※1)
}}
}}


Line 242: Line 241:
  |blockstun=9|groundHit=10|airHit=14|hitstop=11
  |blockstun=9|groundHit=10|airHit=14|hitstop=11
  |images=GGAC_Slayer_jP.png
  |images=GGAC_Slayer_jP.png
  |hitboxes=GGXXACPR_Slayer_jP-1-Hitbox.png;GGXXACPR_Slayer_jP-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_jP-1-Hitbox.png
  |notes=Untechable on CH for 16F
  |notes=Untechable on CH for 16F
}}
}}
Line 249: Line 248:
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
  |input=j.K |name=
  |input=j.K |name=
  |damage=22 |gbp=10 |gbm=7 |prorate=
  |damage=22 |gbp=8 |gbm=7 |prorate=
  |level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64  
  |level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64  
  |startup=6 |active=5 |recovery=6 |onBlock= |onHit=
  |startup=6 |active=5 |recovery=6 |onBlock= |onHit=
Line 255: Line 254:
  |images=GGAC_Slayer_jK.png
  |images=GGAC_Slayer_jK.png
  |hitboxes=GGXXACPR_Slayer_jK-1-Hitbox.png;GGXXACPR_Slayer_jK-2-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_jK-1-Hitbox.png;GGXXACPR_Slayer_jK-2-Hitbox.png
  |notes=Untechable on CH for 24F
  |notes=Untechable on CH for 24F (※1)
}}
}}


Line 261: Line 260:
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
  |input=j.2K |name=
  |input=j.2K |name=
  |damage=22 |gbp=10 |gbm=10 |prorate=
  |damage=22 |gbp=8 |gbm=15 |prorate=
  |level=3 |guard=High/Air |invuln= |cancel=R |tension=3.60  
  |level=3 |guard=High/Air |invuln= |cancel=R |tension=3.60  
  |startup=13 |active=3 |recovery=16 |onBlock= |onHit=
  |startup=13 |active=3 |recovery=16 |onBlock= |onHit=
Line 267: Line 266:
  |images=GGAC_Slayer_j2K.png
  |images=GGAC_Slayer_j2K.png
  |hitboxes=GGXXACPR_Slayer_j2K-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_j2K-Hitbox.png
  |notes=Untechable on CH for 44F
  |notes=Untechable on CH for 44F (※1)
}}
}}


Line 273: Line 272:
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
  |input=j.S |name=
  |input=j.S |name=
  |damage=16×4 |gbp=10×4 |gbm=6×4 |prorate=
  |damage=16×4 |gbp=8×4 |gbm=6×4 |prorate=
  |level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64×4  
  |level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64×4  
  |startup=3 |active=2(2)2(4)2(2)2 |recovery=6 |onBlock= |onHit=
  |startup=3 |active=2(2)2(4)2(2)2 |recovery=6 |onBlock= |onHit=
Line 279: Line 278:
  |images=GGAC_Slayer_jS.png
  |images=GGAC_Slayer_jS.png
  |hitboxes=GGXXACPR_Slayer_jS-1-Hitbox.png;GGXXACPR_Slayer_jS-2-Hitbox.png;GGXXACPR_Slayer_jS-3-Hitbox.png;GGXXACPR_Slayer_jS-4-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_jS-1-Hitbox.png;GGXXACPR_Slayer_jS-2-Hitbox.png;GGXXACPR_Slayer_jS-3-Hitbox.png;GGXXACPR_Slayer_jS-4-Hitbox.png
  |notes=Pulls in opponent on hit;Untechable on CH for 22F;Can jump cancel from 13F onwards;Order of hits is (back hit, forward hit)×2, so forward hit startup is 7F (3+2+(2))
  |notes=Pulls in opponent on hit;Untechable on CH for 22F (※1);Can jump cancel from 13F onwards;Order of hits is (back hit, forward hit)×2, forward hit startup is 7F
}}
}}


Line 285: Line 284:
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
  |input=j.H |name=
  |input=j.H |name=
  |damage=36 |gbp=10 |gbm=6 |prorate=80%
  |damage=36 |gbp=8 |gbm=6 |prorate=80%
  |level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64  
  |level=3 |guard=High/Air |invuln= |cancel=SR |tension=2.64  
  |startup=14 |active=5 |recovery=7 |onBlock= |onHit=
  |startup=14 |active=5 |recovery=7 |onBlock= |onHit=
Line 291: Line 290:
  |images=GGAC_Slayer_jH.png
  |images=GGAC_Slayer_jH.png
  |hitboxes=GGXXACPR_Slayer_jH-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_jH-Hitbox.png
  |notes=Ground bounces opponent on CH (untechable for 60F)
  |notes=Ground bounces opponent on CH (untechable for 60F) (※1)
}}
}}


Line 297: Line 296:
{{MoveData-GGACR |chara=Slayer |type=normal
{{MoveData-GGACR |chara=Slayer |type=normal
  |input=j.D |name=
  |input=j.D |name=
  |damage=40 |gbp=10 |gbm=6 |prorate=
  |damage=40 |gbp=8 |gbm=6 |prorate=
  |level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64  
  |level=3 |guard=High/Air |invuln= |cancel=SJR |tension=2.64  
  |startup=7 |active=5 |recovery=19+5 after landing |onBlock= |onHit=
  |startup=7 |active=5 |recovery=19+5 after landing |onBlock= |onHit=
Line 313: Line 312:
  |level= |guard=49 pixels |invuln= |cancel= |tension=4.50  
  |level= |guard=49 pixels |invuln= |cancel= |tension=4.50  
  |startup= |active= |recovery= |onBlock= |onHit=
  |startup= |active= |recovery= |onBlock= |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=|groundHit=Down|airHit=|hitstop=
  |images=GGAC_Slayer_throw.png
  |images=GGAC_Slayer_throw.png
  |hitboxes=
  |hitboxes=
  |notes=Knocks down opponent on hit
  |notes=
}}
}}


Line 325: Line 324:
  |level= |guard=88 pixels |invuln= |cancel= |tension=4.00  
  |level= |guard=88 pixels |invuln= |cancel= |tension=4.00  
  |startup= |active= |recovery= |onBlock= |onHit=
  |startup= |active= |recovery= |onBlock= |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=|groundHit=|airHit=Down|hitstop=
  |images=GGAC_Slayer_airThrow.png
  |images=GGAC_Slayer_airThrow.png
  |hitboxes=
  |hitboxes=
  |notes=Slams down opponent and fully untechable
  |notes=
}}
}}
===DAA===
===DAA===
{{MoveData-GGACR |chara=Slayer |type=other
{{MoveData-GGACR |chara=Slayer |type=other
  |input=DAA |name=Dead Angle Attack
  |input=DAA |name=Dead Angle Attack
  |damage=25 |gbp=10 |gbm=6 |prorate=50%
  |damage=25 |gbp=10 |gbm=7 |prorate=50%
  |level=3 |guard=All |invuln=1~23F All<br/>24~36F Throw |cancel=R |tension=0.52  
  |level=3 |guard=All |invuln=1~23F All<br/>24~36F Throw |cancel=R |tension=0.52  
  |startup=18 |active=6 |recovery=17 |onBlock=-9 |onHit=
  |startup=18 |active=6 |recovery=17 |onBlock=-9 |onHit=
  |blockstun=13|groundHit=Launch|airHit=Down|hitstop=13
  |blockstun=13|groundHit=Launch|airHit=Down|hitstop=13
  |images=GGAC_Slayer_6P.png
  |images=GGAC_Slayer_6P.png
  |hitboxes=
  |hitboxes=GGXXACPR_Slayer_6P-Hitbox.png
  |notes=
  |notes=
}}
}}


==Specials==
==Special Moves==
===236P===
===236P===
{{MoveData-GGACR |chara=Slayer |type=special
{{MoveData-GGACR |chara=Slayer |type=special
Line 448: Line 447:
  |images=GGAC_Slayer_214PP.png
  |images=GGAC_Slayer_214PP.png
  |hitboxes=GGXXACPR_Slayer_Pilebunker-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_Pilebunker-Hitbox.png
  |notes=Wall sticks opponent on CH (untechable for 112F, sticks for 37F);Dizzy modifier x0
  |notes=Wall sticks opponent on CH (untechable for 100F, sticks for 37F);Dizzy modifier x0
}}
}}


Line 459: Line 458:
  |blockstun=13|groundHit=Launch|airHit=32, 42|hitstop=6, 13
  |blockstun=13|groundHit=Launch|airHit=32, 42|hitstop=6, 13
  |images=GGAC_Slayer_214PK.png
  |images=GGAC_Slayer_214PK.png
  |hitboxes=GGXXACPR_Slayer_CrossWiseHeel-Hitbox_1.png;GGXXACPR_Slayer_CrossWiseHeel-Hitbox_2.png
  |hitboxes=GGXXACPR_Slayer_CrossWiseHeel-Hitbox_1.png;GGXXACPR_Slayer_CrossWiseHeel-Hitbox_2.png;GGXXACPR_Slayer_CrossWiseHeel-Hitbox_3.png;GGXXACPR_Slayer_CrossWiseHeel-Hitbox_4.png;GGXXACPR_Slayer_CrossWiseHeel-Hitbox_5.png
  |notes=Slayer is airborne from 19F onwards;Slayer is in CH state until landing
  |notes=Slayer is airborne from 19F onwards;Slayer is in CH state until landing
}}
}}
Line 481: Line 480:
  |level=5 |guard=High |invuln=5~17F Throw |cancel=R |tension=2.50/7.20  
  |level=5 |guard=High |invuln=5~17F Throw |cancel=R |tension=2.50/7.20  
  |startup=18 |active=6 |recovery=9 |onBlock=+4 |onHit=+8
  |startup=18 |active=6 |recovery=9 |onBlock=+4 |onHit=+8
  |blockstun=18|groundHit=22|airHit=Down|hitstop=15
  |blockstun=18|groundHit=22|airHit=34|hitstop=15
  |images=GGAC_Slayer_214PH.png
  |images=GGAC_Slayer_214PH.png
  |hitboxes=GGXXACPR_Slayer_ItsLate-Hitbox_1.png;GGXXACPR_Slayer_ItsLate-Hitbox_2.png
  |hitboxes=GGXXACPR_Slayer_ItsLate-Hitbox_1.png;GGXXACPR_Slayer_ItsLate-Hitbox_2.png
  |notes=Slides opponent on CH (untechable 72F, slides for 32F);Slams down opponent on air hit
  |notes=Slides opponent on CH (untechable 60F, slides for 32F);Slams down opponent on air hit
}}
}}


Line 493: Line 492:
  |level=5 |guard=High |invuln=1~13F Throw |cancel=R |tension=2.50/7.20  
  |level=5 |guard=High |invuln=1~13F Throw |cancel=R |tension=2.50/7.20  
  |startup=14 |active=6 |recovery=12 |onBlock=+1 |onHit=+2
  |startup=14 |active=6 |recovery=12 |onBlock=+1 |onHit=+2
  |blockstun=18|groundHit=19|airHit=Down|hitstop=15
  |blockstun=18|groundHit=19|airHit=30|hitstop=15
  |images=GGAC_Slayer_214PH.png
  |images=GGAC_Slayer_214PH.png
  |hitboxes=GGXXACPR_Slayer_ItsLate-Hitbox_1.png;GGXXACPR_Slayer_ItsLate-Hitbox_2.png
  |hitboxes=GGXXACPR_Slayer_ItsLate-Hitbox_1.png;GGXXACPR_Slayer_ItsLate-Hitbox_2.png
  |notes=Ground bounces opponent on CH (untechable for 90F);Slams down opponent on air hit
  |notes=Ground bounces opponent on CH (untechable for 78F);Slams down opponent on air hit
}}
}}


Line 502: Line 501:
{{MoveData-GGACR |chara=Slayer |type=special
{{MoveData-GGACR |chara=Slayer |type=special
  |input=236H |name=Bloodsucking Universe
  |input=236H |name=Bloodsucking Universe
  |damage=55 |gbp=6 |gbm= |prorate=Forced 60%
  |damage=55 |gbp= |gbm=6 |prorate=Forced 60%
  |level= |guard=92 pixels |invuln= |cancel=F |tension=-/6.00  
  |level= |guard=92 pixels |invuln= |cancel=F |tension=-/6.00  
  |startup=7 |active=2 |recovery= |onBlock= |onHit=+11 Stagger
  |startup=7 |active=2 |recovery=29 |onBlock= |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=|groundHit=Stagger 35|airHit=|hitstop=
  |images=GGAC_Slayer_63214H.png
  |images=GGAC_Slayer_63214H.png
  |hitboxes=
  |hitboxes=
  |notes=Staggers opponent on hit (max 35F);Recovery on whiff is 37F;Slayer gains health equal to 75% of damage dealt to opponent;FRC timing 26~27F (2F after successful throw);Slayer is in CH state during recovery
  |notes=Slayer gains health equal to 75% of damage dealt to opponent;FRC timing 26~27F (2F after successful throw);Slayer is in CH state during recovery
}}
}}


Line 514: Line 513:
{{MoveData-GGACR |chara=Slayer |type=special
{{MoveData-GGACR |chara=Slayer |type=special
  |input=632146P |name=Undertow
  |input=632146P |name=Undertow
  |damage=60 |gbp=20 |gbm=6 |prorate=50%
  |damage=60 |gbp=10 |gbm=7 |prorate=50%
  |level=3 |guard=Mid |invuln=5~28F Armor |cancel=RF |tension=2.00/7.20  
  |level=3 |guard=Mid |invuln=5~28F Armor |cancel=RF |tension=2.00/7.20  
  |startup=28 |active=3 |recovery=13 |onBlock=-2 |onHit=+21 Launch
  |startup=28 |active=3 |recovery=13 |onBlock=-2 |onHit=+21 Launch
  |blockstun=13|groundHit=Launch|airHit=36 + GBounce|hitstop=13
  |blockstun=13|groundHit=Launch|airHit=26 + GBounce 10|hitstop=13
  |images=GGAC_Slayer_632146P.png
  |images=GGAC_Slayer_632146P.png
  |hitboxes=GGXXACPR_Slayer_Undertow-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_Undertow-Hitbox.png
Line 542: Line 541:
  |level=5 |guard=Mid |invuln=1~1F Upper Body<br/>2~3F Above Knees<br/>4~13F Above Feet |cancel=R |tension=  
  |level=5 |guard=Mid |invuln=1~1F Upper Body<br/>2~3F Above Knees<br/>4~13F Above Feet |cancel=R |tension=  
  |startup=10 |active=6 |recovery=35 |onBlock=-22 |onHit=
  |startup=10 |active=6 |recovery=35 |onBlock=-22 |onHit=
  |blockstun=18|groundHit=Launch|airHit=62|hitstop=15
  |blockstun=18|groundHit=Launch|airHit=66|hitstop=15
  |images=GGAC_Slayer_236D.png
  |images=GGAC_Slayer_236D.png
  |hitboxes=GGXXACPR_Slayer_236D-1-Hitbox.png;GGXXACPR_Slayer_236D-2-Hitbox.png;GGXXACPR_Slayer_236D-3-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_236D-1-Hitbox.png;GGXXACPR_Slayer_236D-2-Hitbox.png;GGXXACPR_Slayer_236D-3-Hitbox.png
  |notes=Slayer is in CH state from 1~42F;Uppercut portion of the attack has a startup of 12F;Dizzy modifier x0;Big Bang Upper cannot be canceled into
  |notes=Slayer is in CH state from 1~42F;Uppercut portion of the attack has a startup of 12F;Dizzy modifier x0;Cannot be canceled into
}}
}}


Line 566: Line 565:
  |level=5 |guard=Mid |invuln= |cancel=R |tension=  
  |level=5 |guard=Mid |invuln= |cancel=R |tension=  
  |startup=3 |active=3 |recovery=31 |onBlock=-3 |onHit=
  |startup=3 |active=3 |recovery=31 |onBlock=-3 |onHit=
  |blockstun=30|groundHit=|airHit=|hitstop=
  |blockstun=30|groundHit=Launch|airHit=80 + WStick 27|hitstop=
  |images=GGAC_Slayer_214PP.png
  |images=GGAC_Slayer_214PP.png
  |hitboxes=GGXXACPR_Slayer_Pilebunker-Hitbox.png
  |hitboxes=GGACR_Slayer_DandyD_Hitbox.png
  |notes=Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F);Dizzy modifier x0;Attack Level 6
  |notes=On CH untechable for 240F (sticks for 45F);Dizzy modifier x0;Attack Level 6
}}
}}


Line 582: Line 581:
  |images=GGAC_Slayer_632146S.png
  |images=GGAC_Slayer_632146S.png
  |hitboxes=GGXXACPR_Slayer_DeadOnTime-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_DeadOnTime-Hitbox.png
  |notes=Untechable on CH for 112F, sticks for 60F;Slayer is in CH state until landing;Dizzy modifier x0;Opponent cannot input any commands from super flash until after the 1st active frame;FRC timing 15~17F
  |notes=Untechable on CH for 100F, sticks for 60F;Slayer is in CH state until landing;Dizzy modifier x0;Opponent cannot input any commands from super flash until after the 1st active frame;FRC timing 15~17F
}}
}}


===j.214214S===
{{MoveData-GGACR |chara=Slayer |type=super
|input=j.214214S |name=Up and Close Dandy
|damage=100[160] |gbp=20[20] |gbm=6[6] |prorate=
|level=5[5] |guard=Mid[All] |invuln=1~10F Strike |cancel=R[-] |tension=
|startup=7+2 |active=Until landing [6] |recovery=20 after landing |onBlock= |onHit=
|blockstun=18|groundHit=Stagger 46|airHit=18|hitstop=7
|images=GGAC_Slayer_j214214S.png
|hitboxes=GGXXACPR_Slayer_ChokkagataDandy-Hitbox.png
|notes=Wall bounces opponent on air CH (untechable for 100F);Data listed in [ ] is for the back part (tail);The tail is a projectile
}}
===236236H===
===236236H===
{{MoveData-GGACR |chara=Slayer |type=super
{{MoveData-GGACR |chara=Slayer |type=super
Line 602: Line 590:
  |level=5 |guard=Mid |invuln=1~24F Strike |cancel=R |tension=  
  |level=5 |guard=Mid |invuln=1~24F Strike |cancel=R |tension=  
  |startup=5+2 |active=18 |recovery=36+7 after landing |onBlock=-42 |onHit=
  |startup=5+2 |active=18 |recovery=36+7 after landing |onBlock=-42 |onHit=
  |blockstun=18|groundHit=Launch|airHit=Down|hitstop=15
  |blockstun=18|groundHit=Launch|airHit=120|hitstop=15
  |images=GGAC_Slayer_236236H.png
  |images=GGAC_Slayer_236236H.png
  |hitboxes=GGXXACPR_Slayer_EternalWings-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_EternalWings-Hitbox.png
  |notes=Slayer is in CH state until landing
  |notes=Slayer is in CH state until landing
}}
===j.214214S===
{{MoveData-GGACR |chara=Slayer |type=super
|input=j.214214S |name=Up and Close Dandy
|damage=100 [160] |gbp=20 [20] |gbm=6 [6] |prorate=
|level=5 |guard=Mid [All] |invuln=1~10F Strike |cancel=R[-] |tension=
|startup=7+2 |active=Until landing [6] |recovery=20 after landing |onBlock= |onHit=
|blockstun=18|groundHit=Stagger 46 [19]|airHit=100 [18]|hitstop=7 [15]
|images=GGAC_Slayer_j214214S.png
|hitboxes=GGXXACPR_Slayer_ChokkagataDandy-Hitbox_1.png;GGXXACPR_Slayer_ChokkagataDandy-Hitbox_2.png
|notes=Wall bounces on CH (untechable for 200F);Data listed in [ ] is for the back part (tail);The tail is a projectile
}}
}}


Line 613: Line 613:
  |input=236236H |name=All Dead
  |input=236236H |name=All Dead
  |damage=Fatal |gbp=20 |gbm= |prorate=
  |damage=Fatal |gbp=20 |gbm= |prorate=
  |level= |guard=All |invuln=10~17F strike |cancel= |tension=  
  |level=5 |guard=All |invuln=10~17F strike |cancel= |tension=  
  |startup=10+10 |active=10 |recovery=25 |onBlock=-16 |onHit=
  |startup=10+10 |active=10 |recovery=25 |onBlock=-16 |onHit=
  |blockstun=|groundHit=|airHit=|hitstop=
  |blockstun=18|groundHit=|airHit=|hitstop=15
  |images=GGAC_Slayer_IK.png;GGAC_Slayer_IK2.png
  |images=GGAC_Slayer_IK.png;GGAC_Slayer_IK2.png
  |hitboxes=GGXXACPR_Slayer_InstantKill-Hitbox.png
  |hitboxes=GGXXACPR_Slayer_InstantKill-Hitbox.png

Revision as of 19:14, 5 August 2022

Nav

Links


System Data

GGXXACPR Slayer Icon.png Slayer Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Slayer Portrait.png ×0.96 2 ×0.875 1/F 70
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 54FF 48FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
4F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
No Run
Teleport Dash

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 5 4 4 +2 +7 1 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CJR 9 14 15 11
GGAC Slayer 5P.png
GGXXACPR Slayer 5P-Hitbox.png
•Untechable on CH for 16F
•Can gatling from 10~12F

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 6 3 8 +1 +7 2 6 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 17 17 12
GGAC Slayer 5K.png
GGXXACPR Slayer 5K-Hitbox.png
•Untechable on CH for 20F (※1)

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 4 10 0 +7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 20 17 13
GGAC Slayer cS.png
GGXXACPR Slayer cS-1-Hitbox.pngGGXXACPR Slayer cS-2-Hitbox.png
•Untechable on CH for 22F (※1)

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 2 8 +4 +7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 16 14 13
GGAC Slayer fS.png
GGXXACPR Slayer fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 13 5 18 -4 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 30 + Slide 30 15
GGAC Slayer 5H.png
GGXXACPR Slayer 5H-1-Hitbox.pngGGXXACPR Slayer 5H-2-Hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High 24 3 20 -9 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Slayer 5D.png
GGXXACPR Slayer 5D-Hitbox.png
•Hold D until 22F to get Feint

5[D]

5[D]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 34
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Slayer 5D.png
•Can cancel to 2K or 2D on last frame

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 18 6 14 -1 Launch 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~6F Upper Body
7~23F Above Knees
RF 18 Launch 26 + WBounce 15
GGAC Slayer 6P.png
GGXXACPR Slayer 6P-Hitbox.png
•FRC timing 18~20F

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 21 5 1+3 after landing +5 +6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 8~21F Lower Body R 13 14 14 13
GGAC Slayer 6K.png
GGXXACPR Slayer 6K-1-Hitbox.pngGGXXACPR Slayer 6K-2-Hitbox.png
•Slayer is airborne 8~24F
•Hold K until 11F to get Feint

6[K]

6[K]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 27+3 after landing
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
8~27F Feet
•Slayer is airborne 8~27F

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 21 6 13 +0 +6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJRF 18 24 26 + GBounce 10 15
GGAC Slayer 6H.png
GGXXACPR Slayer 6H-1-Hitbox.pngGGXXACPR Slayer 6H-2-Hitbox.png
•FRC timing 17~18F
•Hits crouching opponents on 22F (tested on Sol)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 4 2 5 +3 +7 1 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CR 9 13 16 11
GGAC Slayer 2P.png
GGXXACPR Slayer 2P-Hitbox.png
•Untechable on CH for 18F
•Can gatling from 9~10F

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 6 2 11 -1 +6 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 3~4F, 12~15F Feet R 11 18 12 12
GGAC Slayer 2K.png
GGXXACPR Slayer 2K-Hitbox.png
•Can gatling from 11~14F

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 8 6 15 -7 -6 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 5~9F Upper Body SJR 13 14 14 13
GGAC Slayer 2S.png
GGXXACPR Slayer 2S-1-Hitbox.pngGGXXACPR Slayer 2S-2-Hitbox.png
•Untechable for 44F on air CH
•Can gatling from 11~18F

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Low 13 2 22 -5 +26 Stagger 5 15 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 80% 5~14F Below Knees R 18 Stagger 49 40 0
GGAC Slayer 2H.png
GGXXACPR Slayer 2H-Hitbox.png
•Pulls in opponent on air hit
•Dizzy modifier x0.25

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Low 7 15 12 -8 Down 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 18 Down 26 15
GGAC Slayer 2D.png
GGXXACPR Slayer 2D-1-Hitbox.pngGGXXACPR Slayer 2D-2-Hitbox.pngGGXXACPR Slayer 2D-3-Hitbox.png
•Untechable on CH for 76F (※1)

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 3 7 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CR 9 10 14 11
GGAC Slayer jP.png
GGXXACPR Slayer jP-1-Hitbox.png
•Untechable on CH for 16F

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 6 5 6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 19 13
GGAC Slayer jK.png
GGXXACPR Slayer jK-1-Hitbox.pngGGXXACPR Slayer jK-2-Hitbox.png
•Untechable on CH for 24F (※1)

j.2K

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 13 3 16 3 8 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.60 R 13 Launch 33 13
GGAC Slayer j2K.png
GGXXACPR Slayer j2K-Hitbox.png
•Untechable on CH for 44F (※1)

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×4 High/Air 3 2(2)2(4)2(2)2 6 3 8×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×4 SJR 13 14 19 6
GGAC Slayer jS.png
GGXXACPR Slayer jS-1-Hitbox.pngGGXXACPR Slayer jS-2-Hitbox.pngGGXXACPR Slayer jS-3-Hitbox.pngGGXXACPR Slayer jS-4-Hitbox.png
•Pulls in opponent on hit
•Untechable on CH for 22F (※1)
•Can jump cancel from 13F onwards
•Order of hits is (back hit, forward hit)×2, forward hit startup is 7F

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 High/Air 14 5 7 3 8 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 13 14 23 13
GGAC Slayer jH.png
GGXXACPR Slayer jH-Hitbox.png
•Ground bounces opponent on CH (untechable for 60F) (※1)

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 7 5 19+5 after landing 3 8 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 20 13
GGAC Slayer jD.png
GGXXACPR Slayer jD-1-Hitbox.pngGGXXACPR Slayer jD-2-Hitbox.png
•Slams down opponent on air hit
•Staggers opponent on ground CH (max 39F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 49 pixels 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.50 Forced 50% Down
GGAC Slayer throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Slayer airThrow.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 18 6 17 -9 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~23F All
24~36F Throw
R 13 Launch Down 13
GGAC Slayer 6P.png
GGXXACPR Slayer 6P-Hitbox.png

Special Moves

236P

236P
P Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11 3 17 -1 0 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R 18 19 25 15
GGAC Slayer 236P.png
GGXXACPR Slayer Mappa-Hitbox.png
•Hold P until 10F to get Feint

236K

236K
K Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 14 6 16 -3 -2 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R 18 19 27 15
GGAC Slayer 236P.png
GGXXACPR Slayer Mappa-Hitbox.png
•Hold K until 11F to get Feint

236[P]

236[P]
P Mappa Hunch Feint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 23
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/-
GGAC Slayer 236P.png
•Slayer is in CH state during move

236[K]

236[K]
K Mappa Hunch Feint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 27
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/-
GGAC Slayer 236P.png
•Slayer is in CH state during move

214P

214P
P Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 1~3F Strike F
GGAC Slayer 214P.png
•FRC timing 9~12F
•Can cancel into followups from 16F onwards

214K

214K
K Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 38
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 1~6F Strike F
GGAC Slayer 214P.png
•FRC timing 15~18F
•Can cancel into followups from 20F onwards

214S

214S
S Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 6~13F Above Knees
14~17F Upper Body
GGACR Slayer DandyStepS.png
•Can pass through opponent from 10~16F
•Can cancel into followups from 22F onwards
•Slayer is in CH state during move

214H

214H
H Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 40
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 15~22F Above Knees
23~27F Upper Body
GGACR Slayer DandyStepS.png
•Can pass through opponent from 19~26F
•Can cancel into followups from 32F onwards
•Slayer is in CH state during move

Dandy > P

Dandy > P
Pilebunker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 3 3 33 -17 Down 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 Forced 80% R 18 Launch 50 + Slide 26 15
GGAC Slayer 214PP.png
GGXXACPR Slayer Pilebunker-Hitbox.png
•Wall sticks opponent on CH (untechable for 100F, sticks for 37F)
•Dizzy modifier x0

Dandy > K

Dandy > K
Crosswise Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23, 27 Mid 6 4(9)7 16+5 after landing -14 +17 Launch 3 10×2 7,10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/4.80×2 100%, Forced 85% 3~18F Above Feet
19~25F Upper Body
R 13 Launch 32, 42 6, 13
GGAC Slayer 214PK.png
GGXXACPR Slayer CrossWiseHeel-Hitbox 1.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 2.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 3.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 4.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 5.png
•Slayer is airborne from 19F onwards
•Slayer is in CH state until landing

Dandy > S

Dandy > S
Under Pressure
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 5 2 15 -3 -2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 R 13 14 24 13
GGAC Slayer 214PS.png
GGXXACPR Slayer UnderPressure-Hitbox.png
•Staggers opponent on ground CH (max 39F)
•Can cancel into It's Late from 8F onwards

Dandy > H

Dandy > H
It's Late
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 High 18 6 9 +4 +8 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 5~17F Throw R 18 22 34 15
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
•Slides opponent on CH (untechable 60F, slides for 32F)
•Slams down opponent on air hit

Dandy > S > H

Dandy > S > H
It's Late
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 High 14 6 12 +1 +2 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 1~13F Throw R 18 19 30 15
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
•Ground bounces opponent on CH (untechable for 78F)
•Slams down opponent on air hit

236H

236H
Bloodsucking Universe
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 92 pixels 7 2 29 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 Forced 60% F Stagger 35
GGAC Slayer 63214H.png
•Slayer gains health equal to 75% of damage dealt to opponent
•FRC timing 26~27F (2F after successful throw)
•Slayer is in CH state during recovery

632146P

632146P
Undertow
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 28 3 13 -2 +21 Launch 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 50% 5~28F Armor RF 13 Launch 26 + GBounce 10 13
GGAC Slayer 632146P.png
GGXXACPR Slayer Undertow-Hitbox.png
•Untechable on CH for 62F
•FRC timing 24~27F

j.214K

j.214K
Footloose Journey
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×3 All 5 2(2)×6 Until landing+11 4 14×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×3 R 16 Launch 24 7
GGAC Slayer j214K.png
GGXXACPR Slayer FootlooseJourney-Hitbox 1.pngGGXXACPR Slayer FootlooseJourney-Hitbox 2.png
•Order of hits is (front then back)× 3

Force Breaks

236D

236D
Big Bang Upper
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 10 6 35 -22 5 20 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
R 18 Launch 66 15
GGAC Slayer 236D.png
GGXXACPR Slayer 236D-1-Hitbox.pngGGXXACPR Slayer 236D-2-Hitbox.pngGGXXACPR Slayer 236D-3-Hitbox.png
•Slayer is in CH state from 1~42F
•Uppercut portion of the attack has a startup of 12F
•Dizzy modifier x0
•Cannot be canceled into

214D

214D
FB Dandy Step
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~12F Strike
13~17F Low Profile
GGACR Slayer 214D.png
•Can cancel into followups from 10F onwards

Dandy > D

Dandy > D
FB Pilebunker
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 Mid 3 3 31 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 30 Launch 80 + WStick 27
GGAC Slayer 214PP.png
GGACR Slayer DandyD Hitbox.png
•On CH untechable for 240F (sticks for 45F)
•Dizzy modifier x0
•Attack Level 6

Overdrives

632146S

632146S
Dead on Time
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
140 All 7+1 10 31+21 after landing -43 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 75% 7~9F Strike RF 18 Launch 50 + WStick 32 15
GGAC Slayer 632146S.png
GGXXACPR Slayer DeadOnTime-Hitbox.png
•Untechable on CH for 100F, sticks for 60F
•Slayer is in CH state until landing
•Dizzy modifier x0
•Opponent cannot input any commands from super flash until after the 1st active frame
•FRC timing 15~17F

236236H

236236H
Eternal Wings
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
88 Mid 5+2 18 36+7 after landing -42 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~24F Strike R 18 Launch 120 15
GGAC Slayer 236236H.png
GGXXACPR Slayer EternalWings-Hitbox.png
•Slayer is in CH state until landing

j.214214S

j.214214S
Up and Close Dandy
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 [160] Mid [All] 7+2 Until landing [6] 20 after landing 5 20 [20] 6 [6]
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~10F Strike R[-] 18 Stagger 46 [19] 100 [18] 7 [15]
GGAC Slayer j214214S.png
GGXXACPR Slayer ChokkagataDandy-Hitbox 1.pngGGXXACPR Slayer ChokkagataDandy-Hitbox 2.png
•Wall bounces on CH (untechable for 200F)
•Data listed in [ ] is for the back part (tail)
•The tail is a projectile

Instant Kill

236236H

236236H
All Dead
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 10+10 10 25 -16 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~17F strike 18 15
GGAC Slayer IK.pngGGAC Slayer IK2.png
GGXXACPR Slayer InstantKill-Hitbox.png
•IK Mode activation: 80F

Category

Systems Pages