GGACR/Slayer/Matchups

From Dustloop Wiki



Matchups

NOTE: Old matchup subforums can be found here: http://www.dustloop.com/forums/index.php?/forums/forum/46-slayer-matchups/

Things to note when discussing matchups:
-General ratio
-Optimal/inoptimal spacings
-Strong/Weak buttons
-Things to watch out for
-Character specific confirms
-etc etc

 A.B.A -/-
 Anji Mito -/-
 Axl Low -/-
 Baiken -/-
 Bridget -/-
 Chipp Zanuff -/-
 Dizzy -/-
 Eddie -/-
 Faust -/-
 I-No -/-
 Jam Kuradoberi -/-
 Justice -/-
 Johnny -/-
 Kliff Undersn -/-
 Ky Kiske -/-
 May -/-
 Millia Rage -/-
 Order-Sol -/-
 Potemkin 4/6

Overview
Potemkin has high health and good defensive options against Slayer, and he can also compete with Slayer's damage. His tick throw pressure makes it difficult to use Slayer's defensive options.


Potemkin Buster
200x200

Overview
Pot Buster is a constant threat when pressuring Pot, or when Pot pressures you. Pot Buster is fast enough to interrupt Slayer's common strings that he uses for combos, and has enough range to grab Dandy Step sometimes. Where other characters would only get a weak combo off their fastest moves like 2P, Pot Buster deals a lot of damage and can even lead to a combo midscreen vs Slayer.


Details

  • 3f startup command grab with great range and damage
  • Corner allows for a very strong combo, which can easily deal 50% or more health
  • Combined with IB, can punish a lot of common links such as 6K or It's Late into 2K
  • Midscreen Pot Buster > fS works on Slayer, which leads to 2S > Heat Knuckle for better oki


Counterplay

  • Jump ins and jump cancels avoid Pot Buster, but beware of 6P and fS. Sometimes, Pot can IB > Pot Buster to punish you after landing.
  • Try to pay attention to their Pot Buster habits on defense and bait them for whiff punishes.
  • On defense, it is easier to jump than to backdash or BDC.


Hammerfall
200x200

Overview
Hammerfall is generally strong against Slayer since most of Slayer's normals cannot be canceled and only hit once. Slayer also has many moves that move him forward, so Hammerfall can punish them very easily. Pot uses Hammerfall in his pressure to stay in close range for tick throw mixups.


Details

  • Can armor a single hit, armor starts from frame 1
  • Knocks down on ground hit, techable on air hit
  • Has a FRC slightly after the hit, which makes Pot very + on block
  • Hammerfall Break followup lets Pot cancel the move and is generally unpunishable

Counterplay

  • Punishable on block (5H or BBU), but watch out for the FRC and Hammerfall Break.
  • Try to limit your use of 6P, 6H, 2D, and Mappa in neutral.
  • If you want to use Dandy Step, Crosswise will almost always beat Hammerfall.
  • You can spend 50 meter to RC your single hit moves, then block the Hammerfall attack.
 Robo-Ky -/-
 Slayer 5/5
 Sol Badguy -/- Both players are looking to get in, you have to watch meter carefully to make sure he doesn't just run away with a massive meter. It is a tough match up but not impossible.
  • air dashing is a good way to engage with sol if you can call out his gunflame.
 Testament -/-
 Venom -/-
 Zappa -/-

Navigation