< GGACR | Sol Badguy
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|blockstun=13|groundHit=Launch|airHit=40|hitstop=13 | |blockstun=13|groundHit=Launch|airHit=40|hitstop=13 | ||
|images=GGACR_Sol_236P DI.png | |images=GGACR_Sol_236P DI.png | ||
|hitboxes= | |hitboxes=GGACR_Sol_236-DI_Hitbox_1.png;GGACR_Sol_236-DI_Hitbox_2.png | ||
|notes=Sol is in CH state during move;Hitstop 6F;Chip damage x2;FRC timing 21~22F;Flame goes through other projectiles | |notes=Sol is in CH state during move;Hitstop 6F;Chip damage x2;FRC timing 21~22F;Flame goes through other projectiles | ||
}} | }} |
Revision as of 22:46, 8 August 2022
Links
System Data
Normal Moves
5P
5P DI
5K
5K DI
c.S
c.S DI
f.S
f.S DI
5H
5H DI
5D
5D DI
6P
6P DI
6H
6H DI
2P
2P DI
2K
2K DI
2S
2S DI
2H
2H DI
2D
2D DI
j.P
j.P DI
j.K
j.K DI
j.S
j.S DI
j.H
j.H DI
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Special Moves
236P
236P Gun Flame special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
50→42→30→30 | All | 21 | 9×2,6×2 | Total 50 | -3 | 3→3→2→2 | 0 | 7 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.00/2.40 | F | 13→13→11→11 | Launch | 28 | 13→13→12→12 | |||||
File:GGACR Sol 236P Hitbox 1.pngFile:GGACR Sol 236P Hitbox 2.pngFile:GGACR Sol 236P Hitbox 3.png | ||||||||||
•Sol is in CH state during move •Chip damage x2 •FRC timing 14~15F •Flame appears on 19F •Damage, Active, and Level vary depending on which of the 4 flames hits •Flames appear on 21F, 31F, 39F and 42F •Gun-Flame can only hit once |