GGACR/Sol Badguy/Data: Difference between revisions

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  |blockstun=13|groundHit=Launch|airHit=40|hitstop=13
  |blockstun=13|groundHit=Launch|airHit=40|hitstop=13
  |images=GGACR_Sol_236P DI.png
  |images=GGACR_Sol_236P DI.png
  |hitboxes=
  |hitboxes=GGACR_Sol_236-DI_Hitbox_1.png;GGACR_Sol_236-DI_Hitbox_2.png
  |notes=Sol is in CH state during move;Hitstop 6F;Chip damage x2;FRC timing 21~22F;Flame goes through other projectiles
  |notes=Sol is in CH state during move;Hitstop 6F;Chip damage x2;FRC timing 21~22F;Flame goes through other projectiles
}}
}}

Revision as of 22:46, 8 August 2022

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System Data

GGXXACPR Sol Icon.png Sol Badguy Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Sol Badguy Portrait.png ×1.00 1 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 49FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 4 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC Sol 5P.png
GGXXACPR Sol 5P-Hitbox.png

5P DI

5P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 3 2 4 +4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Sol 5P.png
GGXXACPR Sol 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×2 Mid 3 2,6 13 -7 2 6×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Sol 5K.png
GGXXACPR Sol 5K-1-Hitbox.pngGGXXACPR Sol 5K-2-Hitbox.pngGGXXACPR Sol 5K-3-Hitbox.png

5K DI

5K DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×2 Mid 2 1,4 7 -1 1 3×2 8×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Sol 5K.png
GGXXACPR Sol 5K-1-Hitbox.pngGGXXACPR Sol 5K-2-Hitbox.pngGGXXACPR Sol 5K-3-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 5 2 12 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Sol cS.png
GGXXACPR Sol cS-Hitbox.png

c.S DI

c.S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 3 1 10 +3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Sol cS.png
GGXXACPR Sol cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 1 24 -11 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Sol fS.png
GGXXACPR Sol fS-Hitbox.png

f.S DI

f.S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 5 1 14 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Sol fS.png
GGXXACPR Sol fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11 2 26 -9 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 18 15
GGAC Sol 5H.png
GGXXACPR Sol 5H-Hitbox.png

5H DI

5H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 6 1 13 +5 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 18 15
GGAC Sol 5H.png
GGXXACPR Sol 5H-Hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 24 3 24 -13 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Sol 5D.png
GGXXACPR Sol 5D-Hitbox.png
•Sol is in CH state 1~30F

5D DI

5D DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High 18 2 12 0 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Sol 5D.png
GGXXACPR Sol 5D-Hitbox.png
•Sol is in CH state 1~20F

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 11 3 20 -9 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~8F, 14~21F Upper Body
9~13F Above Knees
SR 13 Launch 30 + WBounce 13
GGAC Sol 6P.png
GGXXACPR Sol 6P-Hitbox.png

6P DI

6P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 6 2 10 +2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~4F, 8~11F Upper Body
5~7F Above Knees
SR 13 Launch 30 + WBounce 13
GGAC Sol 6P.png
GGXXACPR Sol 6P-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32×2 Mid 13 5,1 30 -14 4 10×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.76×2 SR 16 17 16 14
GGAC Sol 6H.png
GGXXACPR Sol 6H-Hitbox.pngGGXXACPR Sol 6H-2-Hitbox.pngGGXXACPR Sol 6H-3-Hitbox.pngGGXXACPR Sol 6H-4-Hitbox.pngGGXXACPR Sol 6H-5-Hitbox.pngGGXXACPR Sol 6H-6-Hitbox.png
•Dizzy modifier x1.5
•Sol is in CH state during move

6H DI

6H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×2 Mid 8 5,1 16 +2 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 18 19 18 15
GGAC Sol 6H.png
GGXXACPR Sol 6H-Hitbox.pngGGXXACPR Sol 6H-2-Hitbox.pngGGXXACPR Sol 6H-3-Hitbox.pngGGXXACPR Sol 6H-4-Hitbox.pngGGXXACPR Sol 6H-5-Hitbox.pngGGXXACPR Sol 6H-6-Hitbox.png
•Dizzy modifier x1.5
•Sol is in CH state during move

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 4 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Sol 2P.png
GGXXACPR Sol 2P-Hitbox.png

2P DI

2P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 3 2 4 +4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Sol 2P.png
GGXXACPR Sol 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 6 3 8 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC Sol 2K.png
GGXXACPR Sol 2K-Hitbox.png

2K DI

2K DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Low 4 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Sol 2K.png
GGXXACPR Sol 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 10 3 8 +3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Sol 2S.png
GGXXACPR Sol 2S-Hitbox.png

2S DI

2S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 7 2 5 +7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Sol 2S.png
GGXXACPR Sol 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 8 6 26 -13 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 18 19 18 15
GGAC Sol 2H.png
GGXXACPR Sol 2H1-Hitbox.pngGGXXACPR Sol 2H2-Hitbox.pngGGXXACPR Sol 2H3-Hitbox.png
•Floats opponent on CH (untechable for 60F)

2H DI

2H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 5 3 13 +3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 18 15
GGAC Sol 2H.png
GGXXACPR Sol 2H1-Hitbox.pngGGXXACPR Sol 2H2-Hitbox.pngGGXXACPR Sol 2H3-Hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 7 3 20 -6 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 4~23F Low Profile SR 16 Down 16 14
GGAC Sol 2D.png
GGXXACPR Sol 2D-Hitbox.png

2D DI

2D DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 5 2 13 +4 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 3~15F Low Profile SR 18 Down 18 15
GGAC Sol 2D.png
GGXXACPR Sol 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 7 4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Sol jP.png
GGXXACPR Sol jP1-Hitbox.pngGGXXACPR Sol jP2-Hitbox.png

j.P DI

j.P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High/Air 3 4 3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Sol jP.png
GGXXACPR Sol jP1-Hitbox.pngGGXXACPR Sol jP2-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 6 6 17 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 12 12 12
GGAC Sol jK.png
GGXXACPR Sol jK-Hitbox.png

j.K DI

j.K DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 6 3 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 CSJR 13 14 14 13
GGAC Sol jK.png
GGXXACPR Sol jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 9 3 23 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Sol jS.png
GGXXACPR Sol jS-Hitbox.png

j.S DI

j.S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High/Air 6 2 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 CSJR 13 14 14 13
GGAC Sol jS.png
GGXXACPR Sol jS-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 High/Air 9 6,8 0 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SR 13 14 17 13
GGAC Sol jH.png
GGXXACPR Sol jH-1-Hitbox.pngGGXXACPR Sol jH-2-Hitbox.pngGGXXACPR Sol jH-3-Hitbox.png

j.H DI

j.H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 High/Air 8 4,4 0 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 14 13
GGAC Sol jH.png
GGXXACPR Sol jH-1-Hitbox.pngGGXXACPR Sol jH-2-Hitbox.pngGGXXACPR Sol jH-3-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 9 7 10+5 after landing 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 Launch 27 14
GGAC Sol jD.png
GGXXACPR Sol jD-1-Hitbox.pngGGXXACPR Sol jD-2-Hitbox.png
•Blows back opponent on normal hit
•Wall bounces opponent on CH (untechable for 54F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Launch 28
GGAC Sol throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60
GGAC Sol airThrow.png
•Dizzy modifier x1.5

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 3 25 -14 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~13F All
14~33F Throw and Upper Body
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Sol 6P.png
GGXXACPR Sol 6P-Hitbox.png

Special Moves

236P

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50→42→30→30 All 21 9×2,6×2 Total 50 -3 3→3→2→2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/2.40 F 13→13→11→11 Launch 28 13→13→12→12
GGAC Sol 236P.png
File:GGACR Sol 236P Hitbox 1.pngFile:GGACR Sol 236P Hitbox 2.pngFile:GGACR Sol 236P Hitbox 3.png
•Sol is in CH state during move
•Chip damage x2
•FRC timing 14~15F
•Flame appears on 19F
•Damage, Active, and Level vary depending on which of the 4 flames hits
•Flames appear on 21F, 31F, 39F and 42F
•Gun-Flame can only hit once

236P DI

236P DI
Gun Flame (DI)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 20 6 7 +7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/1.20 F 13 Launch 40 13
GGACR Sol 236P DI.png
GGACR Sol 236-DI Hitbox 1.pngGGACR Sol 236-DI Hitbox 2.png
•Sol is in CH state during move
•Hitstop 6F
•Chip damage x2
•FRC timing 21~22F
•Flame goes through other projectiles

214P

214P
Gun Flame Feint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 13 2 31 -9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.50/- R 9 10 10 11
GGAC Sol 214P.png
GGXXACPR Sol 214P-Hitbox.png
•Sol is in CH state during move

623S

623S
S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20, 36 Mid 7 3(3)11 21+10 after landing -28 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×2 1~9F All
10~13F Strike
R 13 Launch 28, 26 13
GGAC Sol 623S.png
GGXXACPR Sol 623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
•Sol is airborne from 10F onwards
•Can cancel into Knockdown from 28~40F
•Sol is in crouching state during landing recovery

623S DI

623S DI
S Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 Mid 7 3(1)4,2 21+10 after landing -19 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80,2.40×2 1~9F All
10~10F Strike
R 13 Launch 28, 30×2 13
GGAC Sol 623S.png
GGXXACPR Sol DI-623S-1-Hitbox.pngGGXXACPR Sol DI-623S-2-Hitbox.png
•Sol is airborne from 10F onwards
•Sol is in crouching state during landing recovery

623H

623H
H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20, 36 Mid 5 2(3)18 29+8 after landing -43 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/4.80×2 1~6F All
7~11F Strike
R 13 Launch 28, 36 13
GGAC Sol 623S.png
GGXXACPR Sol 623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
•Sol is airborne from 7F onwards
•Can cancel into Knockdown from 32~44F
•Sol is in crouching state during landing recovery

623H DI

623H DI
H Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60, 18×9 Mid 7 3,54 36+10 after landing -78 5, 3×9 20, 10×9 1, 6×9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/2.40, 0.24×9 1~9F Strike R 13 Launch Down, 60×9 13, 0×9
GGAC Sol 623S.png
GGXXACPR Sol DI-623S-1-Hitbox.pngGGXXACPR Sol DI-j623S-2-Hitbox.png
•Sol is airborne from 10F onwards
•1st hit dizzy modifier x2
•Can cancel into Knockdown from 68~80F
•Sol is in crouching state during landing recovery

j.623S

j.623S
Air S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36, 24 All 5 2(3)9 Until landing+10 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×2 1~9F Strike R 13 Launch 36, 27 13
GGAC Sol 623S.png
GGXXACPR Sol j623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
•Can cancel into Knockdown from 23~35F
•Sol is in crouching state during landing recovery

j.623H

j.623H
Air H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46, 26 All 5 2(3)18 Until landing+10 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80×2 1~9F Strike R 13 Launch 38, 36 13
GGAC Sol 623S.png
GGXXACPR Sol j623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
•Can cancel into Knockdown from 32~44F
•Sol is in crouching state during landing recovery

j.623S/H DI

j.623S/H DI
Air Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 Mid, All×2 7 3(2)2,6 Until landing+10 3, 4×2 10, 7×2 7, 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80,3.60×2 1~9F All
10~11F Strike
R 13, 16×2 Launch 28, 45×2 13
GGAC Sol 623S.png
GGXXACPR Sol DI-623S-1-Hitbox.pngGGXXACPR Sol DI-623S-2-Hitbox.png
•Sol is in crouching state during landing recovery

623H > 214K

623H > 214K
Knockdown
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High 12 4 Until landing+10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/2.40 R 13 Launch 30 13
GGAC Sol 623S214K.png
GGXXACPR Sol j214K-1-Hitbox.pngGGXXACPR Sol j214K-2-Hitbox.png
•Slams down opponent on hit
•Sol is in CH state until landing
•Sol is in crouching state during landing recovery

236K

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24, 36 Mid 9 5(11)9 2+7 after landing -3 3 10×2 7, 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80×2 1~3F Strike R 13 Launch, 14 26 13
GGAC Sol 236K.png
GGXXACPR Sol BR-1-Hitbox.pngGGXXACPR Sol BR-2-Hitbox.pngGGXXACPR Sol BR-3-Hitbox.pngGGXXACPR Sol BR-4-Hitbox.pngGGXXACPR Sol BR-5-Hitbox.png
•Sol is airborne from 9F onwards
•Auto Jump Install
•Sol is in crouching state during landing recovery

236K DI

236K DI
Bandit Revolver (DI)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3, 50 Mid×3, High 7 3,3,3(9)9 3+7 after landing +3 4×3, 5 14×3, 15 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.75/4.80×4 1~3F Strike R 16×3, 18 Launch×3, 19 26 14×3, 15
GGAC Sol 236K.png
GGXXACPR Sol BR DI-1-Hitbox.pngGGXXACPR Sol BR DI-2-Hitbox.pngGGXXACPR Sol BR DI-3-Hitbox.pngGGXXACPR Sol BR DI-4-Hitbox.pngGGXXACPR Sol BR DI-5-Hitbox.png
•Sol is airborne from 9F onwards
•Auto Jump Install
•Sol is in crouching state during landing recovery

j.236K

j.236K
Air Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22, 20×2 All 6 3(14)4,2 Until landing+12 2 3×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.00, 7.20×2 RF 9 Launch, 11×2 24, 32, 28 12
GGAC Sol 236K.png
GGXXACPR Sol BR-1-Hitbox.pngGGXXACPR Sol BR-3-Hitbox.pngGGXXACPR Sol BR-4-Hitbox.pngGGXXACPR Sol BR-5-Hitbox.png
•FRC timing 6~8F
•Level 1 attack on block
•Sol is in crouching state during landing recovery

236[K]

236[K]
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 32 6 9+4 after landing +1 5 15 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/5.40 66% 1~3F Strike RF 19 Launch 40 + GBounce 10 15
GGAC Sol 236Khold.png
GGXXACPR Sol 236K-Hold Hitbox.png
•Sol is airborne from 9F onwards
•Untechable on CH or Clean Hit for 90F
•FRC timing 18~20F
•Startup of 32F to hit crouching opponent (tested on Sol)
•Sol is in crouching state during landing recovery
•Attack Level 6

214K

214K
Riot Stamp
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 9 after reaching wall 3 after landing -4~ 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/6.00 RF 9 Launch 28 + WBounce 11
GGAC Sol 214K.png
GGXXACPR Sol RS-Hitbox.png
•Sol is airborne from 1F onwards
•Sol is in CH state from first active frame onwards
•FRC timing 9~12F after reaching the wall
•Auto Jump Install
•Fastest startup of Riot Stamp (done when Sol is right next to the wall) is 14F

623K

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 70 pixels 4 1 31 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 Forced 55% Down + GBounce
GGAC Sol 623K.png
•Sol is in CH state 1~14F

214S

214S
Grand Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8×7, 32 Low×7, Mid 17 4×4,2×2,5(20)3 37 -21 3×7, 5 8×7, 20 1×6, 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×6, 7.20×2 80%×7, 100% 1~4F Above Knees
5~16F Above Feet
R 13×7, 18 24×6, Launch×2 26×6, 28, 42 6×7, 15
GGAC Sol 214S.png
GGXXACPR Sol 214S-1-Hitbox.pngGGXXACPR Sol 214S-2-Hitbox.pngGGXXACPR Sol 214S-3-Hitbox.png
•Dizzy modifier x0.25
•Final hit (the uppercut) untechable on CH or Clean Hit for 64F
•Listed frame data is for a Ground Viper that does the maximum number of hits

41236H

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 19 3 27 -13 4 14 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/6.00 Forced 70% R 16 Stagger 42 24 14
GGAC Sol 41236D.png
GGXXACPR Sol 41236H-Hitbox.png
•Slides opponent on CH (untechable for 48F, slides for 23F)
•Can cancel into Tyrant Rave from 20~31F

j.236H

j.236H
Sidewinder
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 9 4 Until landing+13 5 15 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 Forced 70% R 18 Launch 18 + WBounce 15
GGAC Sol j236H.png
GGXXACPR Sol j236H-1-Hitbox.pngGGXXACPR Sol j236H-2-Hitbox.png
•Untechable on CH or Clean Hit for 56F
•Hitstop on Clean Hit 27F
•Sol is in CH state during move
•Dizzy modifier x0.5
•Sol is in crouching state during landing recovery
•Damage increased with Clean Hit: 35 + 25 * (# of Clean Hits)
•See note ※1

j.214K DI

j.214K DI
Slam
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 High/Air 17 12 Until landing+10 +3 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
?? 80% R 13 Launch 45 + GBounce 10 13
GGACR Sol j214K.png
GGXXACPR Sol j214K-1-Hitbox.pngGGXXACPR Sol j214K-2-Hitbox.png
•Frame Adv is based on performing TK Slam (startup 20F)

Force Breaks

41236D

41236D
FB Fafnir
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 11 3 17 +7 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 70% 1~10F Throw R 26 Launch 40 15
GGAC Sol 41236D.png
GGXXACPR Sol 41236D-Hitbox.png
•Slides opponent on CH or Clean Hit (untechable for 80F, slides for 28F)
•Can cancel into Tyrant Rave from 12~17F
•Attack Level 6

41236H > 64D

41236H > 64D
Tyrant Rave
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×3, 84 All 3+1 33 35 -6 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
80%×3, 100% 13 Launch 40×3, 24 13
GGAC Sol 46D.png
GGACR Sol 64D Hitbox 1.pngGGACR Sol 64D Hitbox 2.png
•Disables opponent's Burst on hit
•Dizzy modifier x0
•Chip damage x2
•2nd~4th hits can pass through projectiles
•First 3 hits each do more damage with Clean Hit: 25 + 30 * (# of Clean Hits) per hit

j.236D

j.236D
FB Sidewinder
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 High/Air 9 4 Until landing+13 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.30/0.48 Forced 70% R 56 + WBounce 27
GGAC Sol j236H.png
GGXXACPR Sol j236H-1-Hitbox.pngGGXXACPR Sol j236H-2-Hitbox.png
•Guaranteed Clean Hit
•Sol is in CH state during move
•Damage increased with Clean Hit: 35 + 25 * (# of Clean Hits)
•See Notes ※1

Overdrives

632146H

632146H
Tyrant Rave ver. Beta
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80, 60 Mid 5+1 11(17)15 31 -15 5, 4 20, 14 6, 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
100%, Forced 70% 1~8F Strike R 18, 16 Launch 60, 80 + WStick 32
GGAC Sol 632146H.png
GGXXACPR Sol 632146H-1-Hitbox.pngGGXXACPR Sol 632146H-2-Hitbox.pngGGXXACPR Sol 632146H-3-Hitbox.pngGGXXACPR Sol 632146H-4-Hitbox.pngGGXXACPR Sol 632146H-6-Hitbox.pngGGXXACPR Sol 632146H-7-Hitbox.png
•Dizzy modifier: 1st hit: x0.25, 2nd hit: x0
•Chip damage: 1st hit: x1.5, 2nd hit: x2.0
•2nd hit is RCable only if the 1st attack hits or is blocked
•2nd hit can pass through projectiles

214214S

214214S
Dragon Install
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
19+1 Total 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~19F All
GGAC Sol 214214S.png
•During DI, tension increases at a rate of 0.1% per frame
•DI cannot be while in DI
•DI duration: 360F + 1F for every health point below 210
•Dragon Install duration drains during hitstop and superflash
•Recovery animation: total 36F, CH state throughout, tension reduced to 0, negative penalty, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating

214214214214PH

214214214214PH
Dragon Install 2nd
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
63+64 Total 127
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Sol 214214S.png
•Requires 100% tension
•Sol will Install after the super-freeze, even if hit
•Install mode remains for entire round
•Tension gained is 20% original value
•Health steadily decreases for rest of round

Instant Kill

236236H

236236H
Napalm Death
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 7+8 12 26 -19 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
19 15
GGAC Sol IK.png
GGACR Sol IK Hitbox.png
•IK mode activation time 76F
•Sol is in CH state until landing

Category

Systems Pages