GGACR/Sol Badguy/EX/Data

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< GGACR‎ | Sol Badguy‎ | EX(Redirected from GGACR/Sol Badguy/Ex/Data)

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System Data

Defense:1.00 Guts:1 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:16F (1~>8F invuln) Wakeup Time:53F (Face Up) / 49F (Face Down)


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 4 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC Sol 5P.png
GGXXACPR Sol 5P-Hitbox.png


5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×2 Mid 3 2,6 13 -7 2 6×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Sol 5K.png
GGXXACPR Sol 5K-1-Hitbox.pngGGXXACPR Sol 5K-2-Hitbox.pngGGXXACPR Sol 5K-3-Hitbox.png
1st hit (Frames 3-4) • 2nd hit (Frames 5-6) • 2nd hit (Frames 7-10)


c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 5 2 16 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Sol cS.png
GGXXACPR Sol cS-Hitbox.png


f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 1 24 -11 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Sol fS.png
GGXXACPR Sol fS-Hitbox.png


5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 11 2 26 -9 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 18 15
GGAC Sol 5H.png
GGXXACPR Sol 5H-Hitbox.png


5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 22 3 24 -13 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Sol 5D.png
GGXXACPR Sol 5D-Hitbox.png
•Sol is in CH state 1~30F


6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 11 3 20 -9 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~8F, 14~21F Upper Body
9~13F Above Knees
SR 13 Stagger 35 14 + WBounce 13
GGAC Sol 6P.png
GGXXACPR Sol 6P-Hitbox.png


6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×2 Mid 13 5,1 30 -12 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.76×2 SR 18 Stagger 35 18 15
GGAC Sol 6H.png
GGXXACPR Sol 6H-Hitbox.pngGGXXACPR Sol 6H-2-Hitbox.pngGGXXACPR Sol 6H-3-Hitbox.pngGGXXACPR Sol 6H-4-Hitbox.pngGGXXACPR Sol 6H-5-Hitbox.pngGGXXACPR Sol 6H-6-Hitbox.png
First hit (Frame 13) • First hit (Frame 14) • First hit (Frame 15) • First hit (Frame 16) • First hit (Frame 17) • Second hit (Frame 18)
•Dizzy modifier x1.5
•Sol is in CH state during move


2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 4 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Sol 2P.png
GGXXACPR Sol 2P-Hitbox.png


2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 6 3 8 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC Sol 2K.png
GGXXACPR Sol 2K-Hitbox.png


2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 10 3 8 +3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Sol 2S.png
GGXXACPR Sol 2S-Hitbox.png


2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 8 6 26 -13 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 18 19 18 15
GGAC Sol 2H.png
GGXXACPR Sol 2H1-Hitbox.pngGGXXACPR Sol 2H2-Hitbox.pngGGXXACPR Sol 2H3-Hitbox.png
Frames 8-9 • Frames 10-11 • Frames 12-13
•Floats opponent on CH (untechable for 40F)


2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 7 3 20 -6 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 4~23F Low Profile SR 16 Down 16 14
GGAC Sol 2D.png
GGXXACPR Sol 2D-Hitbox.png


j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 5 7 4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Sol jP.png
GGXXACPR Sol jP1-Hitbox.pngGGXXACPR Sol jP2-Hitbox.png


j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 6 6 17 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 12 12 12
GGAC Sol jK.png
GGXXACPR Sol jK-Hitbox.png


j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 9 3 23 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Sol jS.png
GGXXACPR Sol jS-Hitbox.png


j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 High/Air 9 6,8 0 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SR 13 14 17 13
GGAC Sol jH.png
GGXXACPR Sol jH-1-Hitbox.pngGGXXACPR Sol jH-2-Hitbox.pngGGXXACPR Sol jH-3-Hitbox.png
Frames 9-11 • Frames 12-14 • Frames 15-22


j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 9 7 10+5 after landing 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SJR 16 Launch 40 + WBounce 14
GGAC Sol jD.png
GGXXACPR Sol jD-1-Hitbox.pngGGXXACPR Sol jD-2-Hitbox.png
Frames 9-11 • Frames 12-15


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Launch 28
GGAC Sol throw.png


Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60
GGAC Sol airThrow.png
•Dizzy modifier x1.5


DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 3 25 -14 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~13F All
14~33F Throw and Upper Body
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Sol 6P.png
GGXXACPR Sol 6P-Hitbox.png


Special Moves

236S

236S
S Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 12 Total 51 -13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 13 Launch 28 13
GGAC Sol-EX 236X.png
GGACR Sol-EX 236S Hitbox.png
Ground
•Sol is in CH state during move
•FRC timing 15~16F


236H

236H
H Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 17 Total 56 -13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 13 Launch 28 13
GGAC Sol-EX 236X.png
GGACR Sol-EX 236S Hitbox.png
•Sol is in CH state during move
•FRC timing 20~21F


j.236S/H

j.236S/H
Air Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 12 Until landing+12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 F 13 Launch 28 13
GGAC Sol-EX j.236X.png
The Missing Link
GGACR Sol-EX j236S Hitbox.png
Air
•FRC timing 25~26F


623S

623S
S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20, 36 Mid 7 3(3)11 21+10 after landing -28 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80×2 1~9F All
10~13F Strike
R 13 Launch 28, 26 13
GGAC Sol 623S.png
GGXXACPR Sol 623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
S: 1st hit (Frames 7-9)
H: 1st hit (Frames 5-6) • Ground S: 2nd hit (Frames 13-23)
Air S: 2nd hit (Frames 10-18)
H: 2nd hit (Frames 10-27)
•Sol is airborne from 10F onwards
•Can cancel into Sidewinder from 28~40F
•Sol is in crouching state during landing recovery


j.623S

j.623S
Air S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36, 24 All 5 2(3)9 Until landing+10 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×2 1~9F Strike R 13 Launch 36, 27 13
GGAC Sol 623S.png
GGXXACPR Sol j623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
Air: 1st hit (Frames 5-6)
•Can cancel into Sidewindeer from 23~35F
•Sol is in crouching state during landing recovery


623H

623H
H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20, 36 Mid 5 2(3)18 29+8 after landing -43 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/4.80×2 1~6F All
7~11F Strike
R 13 Launch 28, 36 13
GGAC Sol 623S.png
GGXXACPR Sol 623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
S: 1st hit (Frames 7-9)
H: 1st hit (Frames 5-6) • Ground S: 2nd hit (Frames 13-23)
Air S: 2nd hit (Frames 10-18)
H: 2nd hit (Frames 10-27)
•Sol is airborne from 7F onwards
•Can cancel into Sidewinder from 32~44F
•Sol is in crouching state during landing recovery


j.623H

j.623H
Air H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46, 26 All 5 2(3)18 Until landing+10 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80×2 1~9F Strike R 13 Launch 38, 36 13
GGAC Sol 623S.png
GGXXACPR Sol j623S-1-Hitbox.pngGGXXACPR Sol 623S-2-Hitbox.png
Air: 1st hit (Frames 5-6)
•Can cancel into Sidewinder from 32~44F
•Sol is in crouching state during landing recovery


623X > 214H

623X > 214H
Sidewinder
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 10 4 Until landing+13 5 15 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 Forced 70% R 18 Launch 18 15
GGAC Sol j236H.png
GGXXACPR Sol j236H-1-Hitbox.pngGGXXACPR Sol j236H-2-Hitbox.png
Frames 10-11 • Frames 12-13
•Untechable on CH or Clean Hit for 56F
•Hitstop on Clean Hit 27F
•Sol is in CH state during move
•Dizzy modifier x0.5
•Sol is in crouching state during landing recovery
•Damage increased with Clean Hit: 35 + 25 * (# of Clean Hits)
•See note 1


236K

236K
Flame Dipper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15, 36 Low 7 12(8)3 34 -18 5 15×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80, 7.20 1~2F Above Knees
3~18F, 24~51F Low Profile
RF 18 18, Down 18 15
GGAC Sol-EX 236K.png
Where have I seen this before...?
GGXXACPR Sol 214S-1-Hitbox.pngGGXXACPR Sol 214S-2-Hitbox.pngGGXXACPR Sol 2D-Hitbox.png
• Changes every 2 frames • 2nd hit
•FRC timing 21~22F
•1st hit staggers on CH (max 35F)


214K

214K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 25 3 10+9 after landing -3 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/6.00 R 18 Launch 32 + Slide 30 15
GGAC Sol-EX 214K.png
GGACR Sol-EX 214K Hitbox 1.pngGGACR Sol-EX 214K Hitbox 2.pngGGACR Sol-EX 214K Hitbox 3.png
Frame 25 • Frame 26 • Frame 27
•Sol is airborne from 7F
•Sol is in crouching state during landing recovery


623K

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 70 pixels 4 1 31 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 Forced 55% Down + GBounce
GGAC Sol 623K.png
•Sol is in CH state 1~14F
•Dizzy modifier x0


214S

214S
Grand Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8×7, 32 Low×7, Mid 17 4×3,2×3,7(19)3 37 -21 3×7, 5 8×7, 20 1×6, 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20×6, 7.20×2 80%×7, 100% 1~4F Above Knees
5~16F Above Feet
R 13×7, 18 24×6, Launch×2 26×6, 28, 42 6×7, 15
GGAC Sol 214S.pngGGAC Sol 214S-2.png
GGXXACPR Sol 214S-1-Hitbox.pngGGXXACPR Sol 214S-2-Hitbox.pngGGXXACPR Sol 214S-3-Hitbox.png
• Changes every 2 frames • Last hit
•Low hits Dizzy modifier x0
•Final hit (the uppercut) untechable on CH or Clean Hit for 64F
•Listed frame data is for a Ground Viper that does the maximum number of hits


Force Breaks

63214D

63214D
Fafnir
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 11 3 17 +7 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 70% 1~7F Throw R 26 Launch 32 + WBounce 15
GGAC Sol 41236D.png
GGXXACPR Sol 41236D-Hitbox.png
•On CH or Clean Hit untechable for 64F
•Can cancel into Tyrant Rave from 12~17F
•Custom Blockstun


63214D > 46D

63214D > 46D
Tyrant Rave
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×3, 84 All 3+1 33 21 +8 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
80%×3, 100% 13 Launch 40×3, 40 + WBounce 13
GGAC Sol 46D.png
50% Supers, Welcome to the Real World
GGACR Sol 64D Hitbox 1.pngGGACR Sol 64D Hitbox 2.png
Starts a lot closer (Frames 4-12) • Frames 13-36
•Disables opponent's Burst on hit
•Dizzy modifier x0
•Chip damage x2
•2nd~4th hits can pass through projectiles
•First 3 hits each do more damage with Clean Hit: 25 + 30 * (# of Clean Hits) per hit


236D

236D
Gun Flame: Charge
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×4 All 24 8(4)×N Total 54 +55 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.40/- RF 18 Launch 20 7
GGAC Sol-EX 236D.png
GGACR Sol-EX 236D Hitbox.png
Side to side. Each lasts for 2 frames
•Remains active until it connects 4 times or reaches edge of stage
•FRC timing 26~27F


623D

623D
FB Grand Viper
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
7×12, 20×3 Low×12, Mid×3 13 4×3,2×8,1,12(2)2(2)20 36+10 after landing -56 3 8×12, 10×3 1×12, 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
80%×10, 100%×3 1~4F Above Knees
5~12F Above Feet
54~57F Strike
R 13 14, Launch×3 26×12, 20×2, 60 6×12, 13×3
GGAC Sol-EX 623D.png
GGXXACPR Sol 214S-1-Hitbox.pngGGXXACPR Sol 214S-2-Hitbox.pngGGXXACPR Sol BR-1-Hitbox.pngGGXXACPR Sol j623S-1-Hitbox.pngGGACR Sol-EX 623D Hitbox.png
• Changes every 2 frames
•Low hits Dizzy modifier x0
•Listed frame data is for a FB Grand Viper that does the maximum number of hits


Overdrives

632146H

632146H
Tyrant Rave ver. Alpha
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
120 All 7+0 25 17+10 after landing -36 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~3F Upper Body
4~9F Strike
R 13 Launch 60 + WStick 43 6
GGAC Sol-EX 632146H.png
RIDE THE FIRE
GGACR Sol-EX 632146H Hitbox 1.pngGGACR Sol-EX 632146H Hitbox 2.png
First 4 active frames • Rest of active
•Sol is Airborne from 1F
•Sol is in CH state until landing
•Dizzy modifier x0
•Chip damage x2


j.632146H

j.632146H
Air Tyrant Rave ver. Alpha
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
120 All 7+0 25 Until landing+10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~3F Upper Body
4~9F Strike
R 13 Launch 60 + WStick 43 6
GGAC Sol-EX 632146H.png
GGACR Sol-EX 632146H Hitbox 1.pngGGACR Sol-EX 632146H Hitbox 2.png
•Sol is in CH state until landing
•Dizzy modifier x0
•Chip damage x2


214214S

214214S
Wild Punch
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
72×2 Mid 7+2 3(22)3 24 -8 5 20×2 12, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~13F All R 18 Down Stand, 28 7
GGAC Sol-EX 214214S 1.pngGGAC Sol-EX 214214S 2.png
GGACR Sol-EX 214214S Hitbox 1.pngGGACR Sol-EX 214214S Hitbox 2.png
1st hit • 2nd hit
•Plays special animation if first part of attack hits


236236P

236236P
Savage Fang
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×3 All 7+10 3×3 30 +1 5 20×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18 Launch 45 15
GGAC Sol-EX 236236P.png
GGACR Sol-EX 236236P Hitbox 1.pngGGACR Sol-EX 236236P Hitbox 2.pngGGACR Sol-EX 236236P Hitbox 3.png
Frames 17-19 • Frames 20-22 • Frames 23-25
•Removes OTG state on hit
•Chip damage x2


Instant Kill

236236H

236236H
Napalm Death
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 7+8 12 26 -19 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18 15
GGAC Sol IK.png
GGACR Sol IK Hitbox.png
•IK Mode activation: 76F
•Sol is in CH state during move


Category