GGACR/Testament/Frame Data

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System Data[edit]


Normal Moves[edit]

Version Damage TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed instead. CancelWhat this attack can cancel into. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent.
5P 9 1.44 3 8 1 Mid CSJR 6 3 7 0
5K 18 2.64 10 7 3 Mid SJR 7 4 12 -2
c.S 24 2.64 10 7 3 Mid SJR 5 3 18 -7
f.S 28 2.64 10 6 3 Mid SR 11 6 13 -5
  • Untechable for 15F
5H 36 3.84 20 6 5 Mid SR 10 4 18 -3
  • Staggers opponent on CH (max 47F)
  • Pulls in the opponent on air hit (untechable for 18F)
6P 24 2.64 8 7 3 High SR 17 3 26 -15
  • Upper body invincible 1~5F
  • Above knees invincible 6~19F
  • Initial prorate 85%
  • Forces opponent into crouching state on ground hit
6K 28 2.64 10 10 3 Mid SR 15 6 23 -15
  • Untechable for 17F
6H 55 3.84 20 6 5 Mid RF 15 6 28 -15
  • Knocks down opponent on ground hit
  • Untechable for 32F
  • High floats opponent and fully untechable on CH
  • FRC timing 17~21F
3H 15x4 ?? ?? ?? 3 Mid SR 14 2,2,(2),2,2 17 -5
  • Staggers opponent on ground hit (max 31F)
  • Only the first two hits are special cancellable.
5D 15 2.64 8 7 3 High F 31 6 18 +3
  • Testament is in CH state from 1~24F
  • Attack will activate even if Tetament gets hit after 25F
  • Fully untechable on air CH
  • FRC timing 17~18F
2P 8 1.44 3 8 1 Mid CSR 5 4 12 -6
  • Initial prorate 90%
2K 12 1.44 3 8 1 L SR 6 4 11 -5
  • Initial prorate 70%
2S 26 2.64 10 7 3 Mid SR 10 6 16 -8
2H 38 3.84 20 6 5 Mid SRF 16 3 20 -4
  • Strike invincible 6~12F
  • FRC timing 14~15F
2D 38 3.84 11 6 4 Low SR 14 3 30 -16
j.P 10 1.44 3 8 1 High, Air CSR 5 6 12 -
j.K 18 2.64 10 7 3 High, Air SR 6 5 12 -
j.S 28 2.64 10 7 3 High, Air SJR 8 3 16 -
j.H 34 2.64 10 7 3 High, Air SR 13 5 15 -
j.D 44 2.64 10 7 3 High, Air SR 10 6 20+5 after landing -
  • Fully extended on 13F
  • Knocks down opponent on ground hit
  • Floats opponent and fully untechable on CH

Universal Mechanics[edit]

Version Damage TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed instead. CancelWhat this attack can cancel into. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent.
Throw
  • Knocks down opponent on hit
  • Forced prorate 50%
Air Throw 60 4.00 - 6 - 88 pixels - - - - -
  • Knocks down opponent on hit
  • Gains 1 MoP stock on hit
  • Forced prorate 50%
DAA 25 2.64 10 7 3 All R 13 3 18 -7
  • Fully invincible 1~18F
  • Above knees invincible and throw invincible 19~30F
  • Upper body invincible 31~33F
  • Wall bounces opponent on hit (untechable on ground hit for 28F)
  • Initial prorate 50%

Special Moves[edit]

Version Damage TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed instead. CancelWhat this attack can cancel into. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent.
P Phantom Soul
236P
5 1.00/4.80 0 7 2 All - 30 120 total 58 +2
  • Opponent is marked 12F after hit
  • Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
  • Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
  • Otherwise mark lasts for 591F
K Phantom Soul
236K
5 1.00/4.80 0 7 2 All - 31 150 total 47 -
  • Opponent is marked 12F after hit
  • Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
  • Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
  • Otherwise mark lasts for 1011F
Crow High Tackle 20 -/1.20 0 7 3 All - 35 24 16 -
  • Wall bounces opponent on hit (untechable for 28F on ground hit)
  • Crow immediately starts return animation on hit or block
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow Middle Tackle 20 -/1.20 0 7 3 All - 35 32 16 -
  • Wall bounces opponent on hit (untechable for 28F on ground hit)
  • Crow immediately starts return animation on hit or block
  • Crow has hitstop 1F
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow Feathers 5x3 -/1.20x3 30 8x3 1 All - 26 51 total 42 -
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow Transformation Attack 30 -/1.20 0 6 5 High, Air - (1~47)+29 8 14 -
  • Knocks down opponent on hit
  • Initial prorate 75%
  • Crow guranteed to attack after 1F, even if mark disappears
  • Crow flies towards opponent's position for a maximum of 47F
  • Crow performs once he reaches opponent or after 47F, attack has startup of 29F
  • see notes *2
Badlands
214P
26x2 2.50/3.60x2 14x2 5x2 4 All R 17 3(6)2 13+15 after landing -13
  • Testament is airborne from 9~29F
  • 1st hit floats opponent on hit (untechable for 48F)
  • 2nd hit floats and pulls in opponent on hit (untechable for 52F)
  • Testament is in CH state until landing
  • 1st hit has hitstop 6F
Air Badlands
j.214P
24x2 2.50/3.60x2 14x2 5x2 4 All R 12 3(6)2 12 after landing -7
  • 1st hit floats opponent on hit (untechable for 58F)
  • 2nd hit floats and pulls in opponent on hit (untechable for 52F)
  • Testament is in CH state until landing
  • Listed Frame Adv is when Air Badlands is TKed (startup 16F, total 44F)
  • 2nd hit has hitstop 6F
S EXE Beast
41236S
36 2.00/1.20 0 7 3 All F 22~81+6 20 total 42 +12
  • Floats and pulls in opponent on hit (untechable for 16F, on CH for 26F)
  • Pushes the opponent in the same direction the EXE Beast is moving
  • Hold button to delay attack for up to 82F; Attack starts up 6F after button release
  • If Testament is hit during the Beast attack startup, the Beast disappears
  • Testament is in CH state from 1~30F
  • Listed Frame Adv is when S EXE Beast is performed as fast as possible (startup 22+6F)
  • FRC timing 13~15F
H EXE Beast
41236H
30 2.00/1.20 0 6 5 All F 23~82+6 16 total 40 +13
  • Floats opponent on hit (untechable for 18F, on CH for 32F)
  • Pushes the opponent in the same direction the EXE Beast is moving
  • Hold button to delay attack for up to 82F; Attack starts up 6F after button release
  • If Testament is hit during the Beast attack startup, the Beast disappears
  • Testament is in CH state from 1~24F
  • Listed Frame Adv is when H EXE Beast is performed as fast as possible (startup 23+6F)
  • FRC timing 2~9F
Warrant
214K
10 1.50/9.60 10 7 3 Mid RF 24 15 19 -20
  • Counters any blockable attack 2~19F
  • Counter animation 52F total
  • Counterattack animation is strike invincible 1~32F
  • Blows back opponent and fully untechable on hit
  • FRC timing 33~35F of the counterattack animation
  • Poisons opponent on hit
  • When counterattack is triggered, opponent will be unable to move for a limited time depending on the level of the attack that triggered the counterattack
  • Level 1 and 2: 12F, 3: 13F, 4:14F, 5: 15F.
HITOMI
214S
30 2.00/4.80 0 7 3 Mid F See notes 4 total 27 -
  • Strike invincible 1~2F
  • Floats opponent on hit (untechable for 38F)
  • Testament is in CH state during move
  • Initial prorate 90%
  • Trees disappear if Testament gets hit
  • Tree startup is 17F after opponent passes nearby
  • ???
  • After 16F, Tree will attack even if Testament gets hit
  • Tree is planted on 26F
  • Level 1 attack on block
  • FRC timing 16~18F
  • see notes *1
HITOMI (Powered Up)
214S
10 2.00/4.80 10 7 3 Mid F See notes 3 total 24 -
  • Strike invincible 1~2F
  • Floats and poisons opponent on hit, fully untechable
  • Testament is in CH state during move
  • Initial prorate 90%
  • Tree startup is 13F after opponent passes nearby
  • Uses one MoP stock on 1F
  • Tree is planted on 21F
  • Tree will not disappear even if Testament gets hit
  • FRC timing 16~18F
  • see notes *1
Zeinest
214H
10 0.50/4.80 0 15 1 All - 11 601 total 31 +2
  • Traps opponent on hit (traps for 48F, Frame Adv on hit is +30)
  • Trapped opponent is in airborne state, floats opponent 6F before end of trap
  • If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
  • see notes *1
Air Zeinest
j.214H
10 0.50/4.80 0 15 1 All - 10 601 total 28 -
  • Traps opponent on hit (traps for 48F, Frame Adv on hit is +33)
  • Trapped opponent is in airborne state, floats opponent 6F after end of trap
  • If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
  • Landing cancels recovery animation
  • see notes *1
Zeinest (Powered Up)
214H
10 0.50/4.80 14 15 4 All - 13 421 total 31 +12
  • Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +110F)
  • Trapped opponent is in airborne state, floats opponent 6F after end of trap
  • Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
  • If opponent attacks net, they lose 1 active frame, and cannot move for 9F
  • Uses a MoP stock on 1F
Air Zeinest (Powered Up)
j.214H
10 0.50/4.80 14 15 4 All - 10 421 total 28 -
  • Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +113F)
  • Trapped opponent is in airborne state, floats opponent 6F before end of trap
  • Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
  • If opponent attacks net, they lose 1 active frame, and cannot move for 9F
  • Uses a MoP stock on frame 1.
Lucht Warrant
22P/K
- ?? - - - - - - - total 42 -
  • Testament teleports on 13F
  • Testament is in CH state from 1~12F
  • 1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
  • 2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.

Force Breaks[edit]

Version Damage TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed instead. CancelWhat this attack can cancel into. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent.
Grave Digger
214D
58 - 14 9 4 All R 14 6 16+3 after landing -8
  • Fully invincible 3~11F
  • Testament is airborne from 3F onwards
  • Wall bounces opponent on hit (untechable for 55F)
  • Testament is in CH state until landing
Air Grave Digger
j.214D
58 - 20 9 5 All R 12 6 3 after landing -9
  • Fully invincible 1~9F
  • Wall bounces opponent on hit (untechable for 55F)
  • Testament is in CH state until landing
  • TK Air Grave Digger has startup 16F, total 36F
FB Phantom Soul
236D
5 - ?? ?? 2 - - 80 180 total 35 -
  • Goes through other projectiles
  • Disappears if it goes off-screen; Tracks opponent
  • Disappears if Testament is hit
  • Testament is in CH state from 1~23F

Overdrives[edit]

Version Damage TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed instead. CancelWhat this attack can cancel into. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent.
H Nightmare Circular
632146H
60 - 20 15 5 All - 8+5 16 9 +9
  • Fully invincible 1~8F
  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
S Nightmare Circular
632146S
60 - 20 15 5 All - 0+226 16 total 21 -
  • Fully invincible 1~9F
  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
Master of Puppet
236236H
30x2 - 3,20 8,6 1,5 Mid RF 7+4 6(12)2 41 -24
  • Strike invincible 7~12F
  • 1st hit staggers opponent on ground hit (max 85F)
  • 1st hit blows back opponent and fully untechable on air hit
  • 2nd hit knocks down opponent on hit
  • Forced prorate 90%
  • FRC timing 17~21F
  • Gives MoP stocks on hit(1st hit gives 2, 2nd gives 1)
  • Testament can hold a maximum of 4 stocks

Instant Kill[edit]

Version Damage TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed instead. CancelWhat this attack can cancel into. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent.
Seventh Sign
in IK Mode: 236236H
Fatal - 20 - - Mid - 28+4 3 60 -44
  • IK Mode preparation: 60F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K 6P - - 5H, 6H 5D Sp
c.S 6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 3H 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - - Sp
2H - - - - 5D, 2D Sp
6H - - - - - -
3H - - - - - Sp (2nd hit +)
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGACR/Testament/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX Accent Core Plus Re
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System Explanations

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