GGACR/Testament/Frame Data
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Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Matchups | Forums | Videos |
System Data[edit]
Defense[edit]
x1.00
Guts Rating[edit]
1
Weight[edit]
Middleweight (1.0x)
Stun Resistance[edit]
65
Prejump[edit]
4f
Backdash[edit]
16f (1~>9f invuln)
Wakeup Time[edit]
55f (Face Up) / 51f (Face Down)
Movement Options[edit]
Double Jump, 1 Airdash, Dash Type: Run
Normal Moves[edit]
Version | Damage | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed instead. | CancelWhat this attack can cancel into. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. |
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5P | 9 | 1.44 | 3 | 8 | 1 | Mid | CSJR | 6 | 3 | 7 | 0 |
5K | 18 | 2.64 | 10 | 7 | 3 | Mid | SJR | 7 | 4 | 12 | -2 |
c.S | 24 | 2.64 | 10 | 7 | 3 | Mid | SJR | 5 | 3 | 18 | -7 |
f.S | 28 | 2.64 | 10 | 6 | 3 | Mid | SR | 11 | 6 | 13 | -5 |
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5H | 36 | 3.84 | 20 | 6 | 5 | Mid | SR | 10 | 4 | 18 | -3 |
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6P | 24 | 2.64 | 8 | 7 | 3 | High | SR | 17 | 3 | 26 | -15 |
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6K | 28 | 2.64 | 10 | 10 | 3 | Mid | SR | 15 | 6 | 23 | -15 |
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6H | 55 | 3.84 | 20 | 6 | 5 | Mid | RF | 15 | 6 | 28 | -15 |
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3H | 15x4 | ?? | ?? | ?? | 3 | Mid | SR | 14 | 2,2,(2),2,2 | 17 | -5 |
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5D | 15 | 2.64 | 8 | 7 | 3 | High | F | 31 | 6 | 18 | +3 |
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2P | 8 | 1.44 | 3 | 8 | 1 | Mid | CSR | 5 | 4 | 12 | -6 |
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2K | 12 | 1.44 | 3 | 8 | 1 | L | SR | 6 | 4 | 11 | -5 |
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2S | 26 | 2.64 | 10 | 7 | 3 | Mid | SR | 10 | 6 | 16 | -8 |
2H | 38 | 3.84 | 20 | 6 | 5 | Mid | SRF | 16 | 3 | 20 | -4 |
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2D | 38 | 3.84 | 11 | 6 | 4 | Low | SR | 14 | 3 | 30 | -16 |
j.P | 10 | 1.44 | 3 | 8 | 1 | High/Air | CSR | 5 | 6 | 12 | - |
j.K | 18 | 2.64 | 10 | 7 | 3 | High/Air | SR | 6 | 5 | 12 | - |
j.S | 28 | 2.64 | 10 | 7 | 3 | High/Air | SJR | 8 | 3 | 16 | - |
j.H | 34 | 2.64 | 10 | 7 | 3 | High/Air | SR | 13 | 5 | 15 | - |
j.D | 44 | 2.64 | 10 | 7 | 3 | High/Air | SR | 10 | 6 | 20+5 after landing | - |
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Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed instead. | CancelWhat this attack can cancel into. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. |
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P Phantom Soul 236P |
5 | 1.00/4.80 | 0 | 7 | 2 | All | - | 30 | 120 | total 58 | +2 |
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K Phantom Soul 236K |
5 | 1.00/4.80 | 0 | 7 | 2 | All | - | 31 | 150 | total 47 | - |
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Crow High Tackle | 20 | -/1.20 | 0 | 7 | 3 | All | - | 35 | 24 | 16 | - |
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Crow Middle Tackle | 20 | -/1.20 | 0 | 7 | 3 | All | - | 35 | 32 | 16 | - |
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Crow Feathers | 5x3 | -/1.20x3 | 30 | 8x3 | 1 | All | - | 26 | 51 | total 42 | - |
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Crow Transformation Attack | 30 | -/1.20 | 0 | 6 | 5 | High/Air | - | (1~47)+29 | 8 | 14 | - |
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Badlands 214P |
26x2 | 2.50/3.60x2 | 14x2 | 5x2 | 4 | All | R | 17 | 3(6)2 | 13+15 after landing | -13 |
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Air Badlands j.214P |
24x2 | 2.50/3.60x2 | 14x2 | 5x2 | 4 | All | R | 12 | 3(6)2 | 12 after landing | -7 |
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S EXE Beast 41236S |
36 | 2.00/1.20 | 0 | 7 | 3 | All | F | 22~81+6 | 20 | total 42 | +12 |
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H EXE Beast 41236H |
30 | 2.00/1.20 | 0 | 6 | 5 | All | F | 23~82+6 | 16 | total 40 | +13 |
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Warrant 214K |
10 | 1.50/9.60 | 10 | 7 | 3 | Mid | RF | 24 | 15 | 19 | -20 |
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HITOMI 214S |
30 | 2.00/4.80 | 0 | 7 | 3 | Mid | F | See notes | 4 | total 27 | - |
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HITOMI (Powered Up) 214S |
10 | 2.00/4.80 | 10 | 7 | 3 | Mid | F | See notes | 3 | total 24 | - |
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Zeinest 214H |
10 | 0.50/4.80 | 0 | 15 | 1 | All | - | 11 | 601 | total 31 | +2 |
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Air Zeinest j.214H |
10 | 0.50/4.80 | 0 | 15 | 1 | All | - | 10 | 601 | total 28 | - |
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Zeinest (Powered Up) 214H |
10 | 0.50/4.80 | 14 | 15 | 4 | All | - | 13 | 421 | total 31 | +12 |
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Air Zeinest (Powered Up) j.214H |
10 | 0.50/4.80 | 14 | 15 | 4 | All | - | 10 | 421 | total 28 | - |
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Lucht Warrant 22P/K |
- | ?? | - | - | - | - | - | - | - | total 42 | - |
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- 1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
- 2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.
Force Breaks[edit]
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 6H | 5D | Sp |
5K | 6P | 6K | c.S, f.S, 2S | 5H, 2H, 3H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | 6P | - | - | 5H, 6H | 5D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 3H | 5D, 2D | Jump, Sp |
f.S | - | 6K | 2S | 5H, 2H, 3H | 2D | Sp |
2S | - | 6K | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | - | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | - |
3H | - | - | - | - | - | Sp (2nd hit +) |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGACR/Testament/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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