GGACR/Testament/Frame Data

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System Data[edit]

Defense:x1.0
Guts:1
Weight:Middleweight (x1.0)
Stun Resistance:65
Prejump:4F
Backdash:16F (1~>9F invuln)
Wakeup Time:55F (Face Up) / 51F (Face Down)
Unique Movements:


Normal Moves[edit]

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
5PGGAC Testament 5P.png 9 Mid 6 3 7 0 - 3 8 1.44 CSJR 1
5KGGAC Testament 5K.png 18 Mid 7 4 12 -2 - 10 7 2.64 SJR 3
c.SGGAC Testament cS.png 24 Mid 5 3 18 -7 - 10 7 2.64 SJR 3
f.SGGAC Testament fS.png 28 Mid 11 6 13 -5 - 10 6 2.64 SR 3
  • Untechable for 15F
5HGGAC Testament 5H.png 36 Mid 10 4 18 -3 - 20 6 3.84 SR 5
  • Staggers opponent on CH (max 47F)
  • Pulls in the opponent on air hit (untechable for 18F)
6PGGAC Testament 6P.png 24 High 17 3 26 -15 1~5F Upper Body
6~19F Above Knees
8 7 2.64 SR 3
  • Initial prorate 85%
  • Forces opponent into crouching state on ground hit
6KGGAC Testament 6K.png 28 Mid 15 6 23 -15 - 10 10 2.64 SR 3
  • Untechable for 17F
6HGGAC Testament 6H.png 55 Mid 15 6 28 -15 - 20 6 3.84 RF 5
  • Knocks down opponent on ground hit
  • Untechable for 32F
  • High floats opponent and fully untechable on CH
  • FRC timing 17~21F
3HGGACR Testament 3H.png 15x4 Mid 14 2,2,(2),2,2 17 -5 - ?? ?? ?? SR 3
  • Staggers opponent on ground hit (max 31F)
  • Only the first two hits are special cancellable.
5DGGAC Testament 5D.png 15 High 31 6 18 +3 - 8 7 2.64 F 3
  • Testament is in CH state from 1~24F
  • Attack will activate even if Tetament gets hit after 25F
  • Fully untechable on air CH
  • FRC timing 17~18F
2PGGAC Testament 2P.png 8 Mid 5 4 12 -6 - 3 8 1.44 CSR 1
  • Initial prorate 90%
2KGGAC Testament 2K.png 12 L 6 4 11 -5 - 3 8 1.44 SR 1
  • Initial prorate 70%
2SGGAC Testament 2S.png 26 Mid 10 6 16 -8 - 10 7 2.64 SR 3
2HGGAC Testament 2H.png 38 Mid 16 3 20 -4 6~12F Strike 20 6 3.84 SRF 5
  • FRC timing 14~15F
2DGGAC Testament 2D.png 38 Low 14 3 30 -16 - 11 6 3.84 SR 4
j.PGGAC Testament jP.png 10 High/Air 5 6 12 - - 3 8 1.44 CSR 1
j.KGGAC Testament jK.png 18 High/Air 6 5 12 - - 10 7 2.64 SR 3
j.SGGAC Testament jS.png 28 High/Air 8 3 16 - - 10 7 2.64 SJR 3
j.HGGAC Testament jH.png 34 High/Air 13 5 15 - - 10 7 2.64 SR 3
j.DGGAC Testament jD.png 44 High/Air 10 6 20+5 after landing - - 10 7 2.64 SR 3
  • Fully extended on 13F
  • Knocks down opponent on ground hit
  • Floats opponent and fully untechable on CH

Universal Mechanics[edit]

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
ThrowGGAC Testament throw.png 60 45 pixels - - - - - - 6 4.00 - -
  • Knocks down opponent on hit
  • Forced prorate 50%
Air ThrowGGAC Testament airThrow.png 60 88 pixels - - - - - - 6 4.00 - -
  • Knocks down opponent on hit
  • Gains 1 MoP stock on hit
  • Forced prorate 50%
DAAGGAC Testament 6P.png 25 All 13 3 18 -7 1~18F All
19~30F Above Knees, Throw
31~33F Upper Body
10 7 2.64 R 3
  • Wall bounces opponent on hit (untechable on ground hit for 28F)
  • Initial prorate 50%

Special Moves[edit]

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
P Phantom SoulGGAC Testament 236P.png
236P
5 All 30 120 total 58 +2 - 0 7 1.00/4.80 - 2
  • Opponent is marked 12F after hit
  • Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
  • Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
  • Otherwise mark lasts for 591F
K Phantom SoulGGAC Testament 236P.png
236K
5 All 31 150 total 47 - - 0 7 1.00/4.80 - 2
  • Opponent is marked 12F after hit
  • Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
  • Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
  • Otherwise mark lasts for 1011F
Crow High TackleGGAC Testament crowAttacks.png 20 All 35 24 16 - - 0 7 -/1.20 - 3
  • Wall bounces opponent on hit (untechable for 28F on ground hit)
  • Crow immediately starts return animation on hit or block
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow Middle TackleGGAC Testament crowAttacks.png 20 All 35 32 16 - - 0 7 -/1.20 - 3
  • Wall bounces opponent on hit (untechable for 28F on ground hit)
  • Crow immediately starts return animation on hit or block
  • Crow has hitstop 1F
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow FeathersGGAC Testament crowAttacks.png 5x3 All 26 51 total 42 - - 30 8x3 -/1.20x3 - 1
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow Transformation AttackGGAC Testament crowAttacks.png 30 High/Air (1~47)+29 8 14 - - 0 6 -/1.20 - 5
  • Knocks down opponent on hit
  • Initial prorate 75%
  • Crow guranteed to attack after 1F, even if mark disappears
  • Crow flies towards opponent's position for a maximum of 47F
  • Crow performs once he reaches opponent or after 47F, attack has startup of 29F
  • see notes *2
BadlandsGGAC Testament 214P.png
214P
26x2 All 17 3(6)2 13+15 after landing -13 - 14x2 5x2 2.50/3.60x2 R 4
  • Testament is airborne from 9~29F
  • 1st hit floats opponent on hit (untechable for 48F)
  • 2nd hit floats and pulls in opponent on hit (untechable for 52F)
  • Testament is in CH state until landing
  • 1st hit has hitstop 6F
Air BadlandsGGAC Testament 214P.png
j.214P
24x2 All 12 3(6)2 12 after landing -7 - 14x2 5x2 2.50/3.60x2 R 4
  • 1st hit floats opponent on hit (untechable for 58F)
  • 2nd hit floats and pulls in opponent on hit (untechable for 52F)
  • Testament is in CH state until landing
  • Listed Frame Adv is when Air Badlands is TKed (startup 16F, total 44F)
  • 2nd hit has hitstop 6F
S EXE BeastGGAC Testament 41236S.png
41236S
36 All 22~81+6 20 total 42 +12 - 0 7 2.00/1.20 F 3
  • Floats and pulls in opponent on hit (untechable for 16F, on CH for 26F)
  • Pushes the opponent in the same direction the EXE Beast is moving
  • Hold button to delay attack for up to 82F; Attack starts up 6F after button release
  • If Testament is hit during the Beast attack startup, the Beast disappears
  • Testament is in CH state from 1~30F
  • Listed Frame Adv is when S EXE Beast is performed as fast as possible (startup 22+6F)
  • FRC timing 13~15F
H EXE BeastGGAC Testament 41236S.png
41236H
30 All 23~82+6 16 total 40 +13 - 0 6 2.00/1.20 F 5
  • Floats opponent on hit (untechable for 18F, on CH for 32F)
  • Pushes the opponent in the same direction the EXE Beast is moving
  • Hold button to delay attack for up to 82F; Attack starts up 6F after button release
  • If Testament is hit during the Beast attack startup, the Beast disappears
  • Testament is in CH state from 1~24F
  • Listed Frame Adv is when H EXE Beast is performed as fast as possible (startup 23+6F)
  • FRC timing 2~9F
WarrantGGAC Testament 214K.png
214K
10 Mid 24 15 19 -20 2~19F Guard Strike 10 7 1.50/9.60 RF 3
  • Counter animation 52F total
  • Counterattack animation is strike invincible 1~32F
  • Blows back opponent and fully untechable on hit
  • FRC timing 33~35F of the counterattack animation
  • Poisons opponent on hit
  • When counterattack is triggered, opponent will be unable to move for a limited time depending on the level of the attack that triggered the counterattack
  • Level 1 and 2: 12F, 3: 13F, 4:14F, 5: 15F.
HITOMIGGAC Testament tree.png
214S
30 Mid See notes 4 total 27 - 1~2F Strike 0 7 2.00/4.80 F 3
  • Floats opponent on hit (untechable for 38F)
  • Testament is in CH state during move
  • Initial prorate 90%
  • Trees disappear if Testament gets hit
  • Tree startup is 17F after opponent passes nearby
  • ???
  • After 16F, Tree will attack even if Testament gets hit
  • Tree is planted on 26F
  • Level 1 attack on block
  • FRC timing 16~18F
  • see notes *1
HITOMI (Powered Up)GGAC Testament tree.png
214S
10 Mid See notes 3 total 24 - 1~2F Strike 10 7 2.00/4.80 F 3
  • Floats and poisons opponent on hit, fully untechable
  • Testament is in CH state during move
  • Initial prorate 90%
  • Tree startup is 13F after opponent passes nearby
  • Uses one MoP stock on 1F
  • Tree is planted on 21F
  • Tree will not disappear even if Testament gets hit
  • FRC timing 16~18F
  • see notes *1
ZeinestGGAC Testament web.png
214H
10 All 11 601 total 31 +2 - 0 15 0.50/4.80 - 1
  • Traps opponent on hit (traps for 48F, Frame Adv on hit is +30)
  • Trapped opponent is in airborne state, floats opponent 6F before end of trap
  • If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
  • see notes *1
Air ZeinestGGAC Testament web.png
j.214H
10 All 10 601 total 28 - - 0 15 0.50/4.80 - 1
  • Traps opponent on hit (traps for 48F, Frame Adv on hit is +33)
  • Trapped opponent is in airborne state, floats opponent 6F after end of trap
  • If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
  • Landing cancels recovery animation
  • see notes *1
Zeinest (Powered Up)GGAC Testament web.png
214H
10 All 13 421 total 31 +12 - 14 15 0.50/4.80 - 4
  • Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +110F)
  • Trapped opponent is in airborne state, floats opponent 6F after end of trap
  • Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
  • If opponent attacks net, they lose 1 active frame, and cannot move for 9F
  • Uses a MoP stock on 1F
Air Zeinest (Powered Up)GGAC Testament web.png
j.214H
10 All 10 421 total 28 - - 14 15 0.50/4.80 - 4
  • Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +113F)
  • Trapped opponent is in airborne state, floats opponent 6F before end of trap
  • Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
  • If opponent attacks net, they lose 1 active frame, and cannot move for 9F
  • Uses a MoP stock on frame 1.
Lucht WarrantGGAC Testament 22P.png
22P/K
- - - - total 42 - - - - ?? - -
  • Testament teleports on 13F
  • Testament is in CH state from 1~12F
  • 1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
  • 2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.

Force Breaks[edit]

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
Grave DiggerGGAC Testament 214D.png
214D
58 All 14 6 16+3 after landing -8 3~11F All 14 9 - R 4
  • Testament is airborne from 3F onwards
  • Wall bounces opponent on hit (untechable for 55F)
  • Testament is in CH state until landing
Air Grave DiggerGGAC Testament 214D.png
j.214D
58 All 12 6 3 after landing -9 1~9F All 20 9 - R 5
  • Wall bounces opponent on hit (untechable for 55F)
  • Testament is in CH state until landing
  • TK Air Grave Digger has startup 16F, total 36F
FB Phantom SoulGGACR Testament 236D.png
236D
5 - 80 180 total 35 - - ?? ?? - - 2
  • Goes through other projectiles
  • Disappears if it goes off-screen; Tracks opponent
  • Disappears if Testament is hit
  • Testament is in CH state from 1~23F

Overdrives[edit]

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
H Nightmare CircularGGAC Testament 632146H.png
632146H
60 All 8+5 16 9 +9 1~8F 20 15 - - 5
  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
S Nightmare CircularGGAC Testament 632146H.png
632146S
60 All 0+226 16 total 21 - 1~9F All 20 15 - - 5
  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
Master of PuppetGGAC Testament 236236H.png
236236H
30x2 Mid 7+4 6(12)2 41 -24 7~12F Strike 3,20 8,6 - RF 1,5
  • 1st hit staggers opponent on ground hit (max 85F)
  • 1st hit blows back opponent and fully untechable on air hit
  • 2nd hit knocks down opponent on hit
  • Forced prorate 90%
  • FRC timing 17~21F
  • Gives MoP stocks on hit(1st hit gives 2, 2nd gives 1)
  • Testament can hold a maximum of 4 stocks

Instant Kill[edit]

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
Seventh SignGGAC Testament IK1.png
GGAC Testament IK2.png

in IK Mode: 236236H
Fatal Mid 28+4 3 60 -44 - 20 - - - -
  • IK Mode preparation: 60F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 6H 5D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K 6P - - 5H, 6H 5D Sp
c.S 6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 3H 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - - Sp
2H - - - - 5D, 2D Sp
6H - - - - - -
3H - - - - - Sp (2nd hit +)
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]

Ambox notice.png To edit frame data, edit values in GGACR/Testament/Data.