GGACR/Testament/Frame Data

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Glossary

How do I read frame data?

System Data Glossary
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
gbp Guard Bar Plus (gbp). How much the Guard Bar increases on block.
gbm Guard Bar Minus (gbm). How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
C self cancellable
S Special/Overdrive cancellable
J jump cancellable
R Roman cancellable
F Force Roman cancellable
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.


System Data

name icon defense guts prejump weight backdash forwarddash guardBalance wakeupFaceUp wakeupFaceDown umo
Testament
File:GGXXACPR Testament Icon.png
GGXXACPR_Testament_Icon.png
1.0 0 4F Middleweight (x1.0) 16F (1~>9F invuln) 1 55F 51F


Normal Moves

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 9 3 8 Mid 1 CSJR 1.44 6 3 7 0 9 10 10 11
5K 18 10 7 Mid 3 SJR 2.64 7 4 12 -2 13 14 14 13
c.S 24 10 7 Mid 3 SJR 2.64 5 3 18 -7 13 14 14 13
f.S 28 10 6 Mid 3 SR 2.64 11 6 13 -5 13 14 15 13
5H 36 20 6 Mid 5 SR 3.84 10 4 18 -3 18 19 18 15
6P 24 8 7 85% High 3 SR 2.64 17 3 26 -15 1~5F Upper Body
6~19F Above Knees
13 Crouch 15 14 13
6K 28 10 10 Mid 3 SR 2.64 15 6 23 -15 13 14 17 13
6H 55 20 6 Mid 5 RF 3.84 15 6 28 -15 18 Down 32 15
3H 15×4 ?? ?? Mid 3 SR ?? 14 2,2,(2),2,2 17 -5 13 Stagger 31 14 13
5D 15 8 7 High 3 F 2.64 31 6 18 +3 13 Launch 14 13
2P 8 3 8 90% Mid 1 CSR 1.44 5 4 12 -6 9 10 10 11
2K 12 3 8 70% Low 1 SR 1.44 6 4 11 -5 9 10 10 11
2S 26 10 7 Mid 3 SR 2.64 10 6 16 -8 13 14 14 13
2H 38 20 6 Mid 5 SRF 3.84 16 3 20 -4 6~12F Strike 18 19 18 15
2D 38 11 6 Low 4 SR 3.84 14 3 30 -16 16 Down 16 14
j.P 10 3 8 High/Air 1 CSR 1.44 5 6 12 9 10 10 11
j.K 18 10 7 High/Air 3 SR 2.64 6 5 12 13 14 14 13
j.S 28 10 7 High/Air 3 SJR 2.64 8 3 16 13 14 14 13
j.H 34 10 7 High/Air 3 SR 2.64 13 5 15 13 14 14 13
j.D 44 10 7 High/Air 3 SR 2.64 10 6 20+5 after landing 13 Down 14 13


Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6 Forced 50% 45 pixels 4.00
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 2.64 13 3 18 -7 1~18F All
19~30F Above Knees, Throw
31~33F Upper Body
13 Launch 28 + WBounce 14 + WBounce 13


Special Moves

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236P P Phantom Soul 5 0 7 All 2 1.00/4.80 30 120 total 58 +2 11 12 12 12
236K K Phantom Soul 5 0 7 All 2 1.00/4.80 31 150 total 47 11 12 12 12
Crow High Tackle Crow High Tackle 20 0 7 All 3 -/1.20 35 24 16 13 Launch 28 + WBounce 14 + WBounce 13
Crow Middle Tackle Crow Middle Tackle 20 0 7 All 3 -/1.20 35 32 16 13 Launch 28 + WBounce 14 + WBounce 13
Crow Feathers Crow Feathers 5×3 30 8×3 All 1 -/1.20×3 26 51 total 42 9 10 10 11
Crow Transformation Attack Crow Transformation Attack 30 0 6 Initial 75% High/Air 5 -/1.20 (1~47)+29 8 14 18 Down 18 19
214P Badlands 26×2 14×2 5×2 All 4 R 2.50/3.60×2 17 3(6)2 13+15 after landing -13 16 Launch 48, 52 6, 14
j.214P Air Badlands 24×2 14×2 5×2 All 4 R 2.50/3.60×2 12 3(6)2 12 after landing -7 16 Launch 58, 52 14, 6
41236S S EXE Beast 36 0 7 All 3 F 2.00/1.20 22~81+6 20 total 42 +16 13 Launch 16
41236H H EXE Beast 30 0 6 All 5 F 2.00/1.20 23~82+6 16 total 40 +22 18 Launch 18
214K Warrant 10 10 7 Mid 3 RF 1.50/9.60 24 15 19 -20 2~19F Guard Strike 13 Launch Down 13
214S HITOMI 30 0 7 Initial 90% Mid 3 F 2.00/4.80 See notes 4 total 27 1~2F Strike 9 Launch 38 13
214S Powered Up HITOMI (Powered Up) 10 10 7 90% Mid 3 F 2.00/4.80 See notes 3 total 24 1~2F Strike 13 Launch Down 13
214H Zeinest 10 0 15 All 1 0.50/4.80 11 601 total 31 +2 9 Launch 48 11
j.214H Air Zeinest 10 0 15 All 1 0.50/4.80 10 601 total 28 9 Launch 48 11
214H Powered Up 10 14 15 All 4 0.50/4.80 13 421 total 31 +12 16 Launch 128 14
j.214H Powered Up Air Zeinest (Powered Up) 10 14 15 All 4 0.50/4.80 10 421 total 28 16 Launch 128 14
22P/K Lucht Warrant ?? total 42


※1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears. ※2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
214D Grave Digger 58 14 9 All 4 R 14 6 16+3 after landing -8 3~11F All 16 Launch 55 + WBounce 14
j.214D Air Grave Digger 58 20 9 All 5 R 12 6 3 after landing -9 1~9F All 18 Launch 55 + WBounce 15
236D FB Phantom Soul 5 ?? ?? 2 80 180 total 35 11 12 12 12


Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
632146H H Nightmare Circular 60 20 15 All 5 8+5 16 9 +9 1~8F 18 Down 18 15
632146S S Nightmare Circular 60 20 15 All 5 0+226 16 total 21 1~9F All 18 Down 18 15
236236H Master of Puppet 30×2 3,20 8,6 Forced 90% Mid 1,5 RF 7+4 6(12)2 41 -24 7~12F Strike 9, 18 Stagger 85, Launch Down


Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Seventh Sign Fatal 20 Mid 28+4 3 60 -44


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGAC Testament 5P.png
Guard:
Mid
Startup:
6
Recovery:
7
Advantage:
0
5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P
GGAC Testament 2P.png
Guard:
Mid
Startup:
5
Recovery:
12
Advantage:
-6
5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P
GGAC Testament 6P.png
Guard:
High
Startup:
17
Recovery:
26
Advantage:
-15
- - c.S, f.S, 2S 5H, 6H 5D Sp
5K
GGAC Testament 5K.png
Guard:
Mid
Startup:
7
Recovery:
12
Advantage:
-2
6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2K
GGAC Testament 2K.png
Guard:
Low
Startup:
6
Recovery:
11
Advantage:
-5
6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K
GGAC Testament 6K.png
Guard:
Mid
Startup:
15
Recovery:
23
Advantage:
-15
6P - - 5H, 6H 5D Sp
c.S
GGAC Testament cS.png
Guard:
Mid
Startup:
5
Recovery:
18
Advantage:
-7
6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.S
GGAC Testament fS.png
Guard:
Mid
Startup:
11
Recovery:
13
Advantage:
-5
- 6K 2S 5H, 2H, 3H 2D Sp
2S
GGAC Testament 2S.png
Guard:
Mid
Startup:
10
Recovery:
16
Advantage:
-8
- 6K - 5H, 2H 5D, 2D Sp
5H
GGAC Testament 5H.png
Guard:
Mid
Startup:
10
Recovery:
18
Advantage:
-3
- - - - - Sp
2H
GGAC Testament 2H.png
Guard:
Mid
Startup:
16
Recovery:
20
Advantage:
-4
- - - - 5D, 2D Sp
6H
GGAC Testament 6H.png
Guard:
Mid
Startup:
15
Recovery:
28
Advantage:
-15
- - - - - -
3H
GGACR Testament 3H.png
Guard:
Mid
Startup:
14
Recovery:
17
Advantage:
-5
- - - - - Sp (2nd hit +)
5D
GGAC Testament 5D.png
Guard:
High
Startup:
31
Recovery:
18
Advantage:
+3
- - - - - homing jump
2D
GGAC Testament 2D.png
Guard:
Low
Startup:
14
Recovery:
30
Advantage:
-16
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGAC Testament jP.png
Guard:
High/Air
Startup:
5
Recovery:
12
Advantage:
-
j.P j.K j.S j.H j.D Sp
j.K
GGAC Testament jK.png
Guard:
High/Air
Startup:
6
Recovery:
12
Advantage:
-
j.P - j.S - j.D Sp
j.S
GGAC Testament jS.png
Guard:
High/Air
Startup:
8
Recovery:
16
Advantage:
-
j.P - - j.H - Jump, Sp
j.H
GGAC Testament jH.png
Guard:
High/Air
Startup:
13
Recovery:
15
Advantage:
-
- - - - j.D Sp
j.D
GGAC Testament jD.png
Guard:
High/Air
Startup:
10
Recovery:
20+5 after landing
Advantage:
-
- - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGACR/Testament/Data.