GGACR/Testament/Frame Data: Difference between revisions

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{{NavTabs|game=GGACR|chara=Testament|okizeme=no|forums=http://www.dustloop.com/forums/index.php?/forums/forum/29-testament/|videos=https://acpr.keeponrock.in/#/?p1chars=testament&versions=AC%2BR|active=frame_data|matchups=yes}}
<center>{{Character Label|GGACR|Testament|42px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}


<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGACR/Frame Data|System Data]]==
 
<table class="wikitable">
==Glossary==
{{#lst:{{BASEPAGENAME}}/Data|system data}}
[[Using_Frame_Data|How do I read frame data?]]
</table>
{{Template:FrameDataGlossary-GGACR}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==[[GGACR/Frame Data|System Data]]==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=ggacrCharacters
|-
|fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up
{{FullFrameDataHeader-GGACR}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{AttackVersion|name=5P|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
{{AttackVersion|name=5K|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5K}}
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}}
|-
{{AttackVersion|name=c.S|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|c.S}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}}
|-
{{AttackVersion|name=f.S|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.S}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}}
|-
{{Description|11|text=
{{ColumnList |col=1 |text=
*Untechable for 15F
}}
}}
|-
{{AttackVersion|name=5H|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}}
|-
{{Description|11|text=
{{ColumnList |col=1 |text=
*Staggers opponent on CH (max 47F)
*Pulls in the opponent on air hit (untechable for 18F)
}}
}}
|-
{{AttackVersion|name=6P|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Upper body invincible 1~5F
*Above knees invincible 6~19F
*Initial prorate 85%
*Forces opponent into crouching state on ground hit
}}
}}
}}
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}}
{{AttackVersion|name=6K|subtitle=|rowspan=2}}
===Ground Movement Values===
{{#lst:{{BASEPAGENAME}}/Data|6K}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|6K Extra}}
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,runSkinSpeed=Run Skid Speed
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{Description|11|text=
|format=table
{{ColumnList |col=1 |text=
*Untechable for 17F
}}
}}
===Backdash Values===
{{#cargo_query:tables=ggacrCharacters
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Jump Values===
{{AttackVersion|name=6H|subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|6H}}
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpHeight=Jump Height,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX
{{#lst:{{BASEPAGENAME}}/Data|6H Extra}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description|11|text=
{{ColumnList |text=
*Knocks down opponent on ground hit
*Untechable for 32F
*High floats opponent and fully untechable on CH
*FRC timing 17~21F
}}
}}
====High Jump Values====
{{#cargo_query:tables=ggacrCharacters
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpHeight=High Jump Height,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Air Dash Values===
{{AttackVersion|name=3H|subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|3H}}
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height
{{#lst:{{BASEPAGENAME}}/Data|3H Extra}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description|11|text=
{{ColumnList |text=
*Staggers opponent on ground hit (max 31F)
*Only the first two hits are special cancellable.
}}
}}
===Tension Gain Values===
{{#cargo_query:tables=ggacrCharacters
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Proximity Ranges===
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|5D}}
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description|11|text=
{{ColumnList |text=
*Testament is in CH state from 1~24F
*Attack will activate even if Tetament gets hit after 25F
*Fully untechable on air CH
*FRC timing 17~18F
}}
}}
</div>{{clear}}


}}
==Normal Moves==
|-
{{GGACR-FullFrameDataTable|moveType=normal}}
{{AttackVersion|name=2P|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2P}}
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}}
|-
{{Description|11|text=
{{ColumnList |col=1 |text=
*Initial prorate 90%
}}
}}
|-
{{AttackVersion|name=2K|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2K}}
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}}
|-
{{Description|11|text=
{{ColumnList |col=1 |text=
*Initial prorate 70%
}}
}}
|-
{{AttackVersion|name=2S|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}}
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Strike invincible 6~12F
*FRC timing 14~15F
}}
}}
|-
{{AttackVersion|name=2D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
{{AttackVersion|name=j.P|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.P}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}}
|-
{{AttackVersion|name=j.K|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.K}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.S}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}}
|-
{{AttackVersion|name=j.H|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Fully extended on 13F
*Knocks down opponent on ground hit
*Floats opponent and fully untechable on CH
}}
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=other}}
|-
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Throw Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Gains 1 MoP stock on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|DAA}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Fully invincible 1~18F
*Above knees invincible and throw invincible 19~30F
*Upper body invincible 31~33F
*Wall bounces opponent on hit (untechable on ground hit for 28F)
*Initial prorate 50%
}}
}}
|-
|}


==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=special}}
|-
:※1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
{{FullFrameDataHeader-GGACR}}
:※2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.
|-
{{AttackVersion|name=P Phantom Soul|subtitle=236P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236P}}
{{#lst:{{BASEPAGENAME}}/Data|236P Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Opponent is marked 12F after hit
*Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
*Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
*Otherwise mark lasts for 591F
}}
}}
|-
{{AttackVersion|name=K Phantom Soul|subtitle=236K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236K}}
{{#lst:{{BASEPAGENAME}}/Data|236K Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Opponent is marked 12F after hit
*Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
*Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
*Otherwise mark lasts for 1011F
}}
}}
|-
{{AttackVersion|name=Crow High Tackle|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Crow High Tackle}}
{{#lst:{{BASEPAGENAME}}/Data|Crow High Tackle Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 28F on ground hit)
*Crow immediately starts return animation on hit or block
*Crow guranteed to attack after 1F, even if mark disappears
* see notes *2
}}
}}
|-
{{AttackVersion|name=Crow Middle Tackle|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Crow Middle Tackle}}
{{#lst:{{BASEPAGENAME}}/Data|Crow Middle Tackle Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 28F on ground hit)
*Crow immediately starts return animation on hit or block
*Crow has hitstop 1F
*Crow guranteed to attack after 1F, even if mark disappears
* see notes *2
}}
}}
|-
{{AttackVersion|name=Crow Feathers|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Crow Feathers}}
{{#lst:{{BASEPAGENAME}}/Data|Crow Feathers Extra}}
|-
{{Description|11|text=
{{ColumnList |col=1 |text=
*Crow guranteed to attack after 1F, even if mark disappears
* see notes *2
}}
}}
|-
{{AttackVersion|name=Crow Transformation Attack|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Crow Transformation Attack}}
{{#lst:{{BASEPAGENAME}}/Data|Crow Transformation Attack Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Initial prorate 75%
*Crow guranteed to attack after 1F, even if mark disappears
*Crow flies towards opponent's position for a maximum of 47F
*Crow performs once he reaches opponent or after 47F, attack has startup of 29F
*see notes *2
}}
}}
|-
{{AttackVersion|name=Badlands|subtitle=214P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214P}}
{{#lst:{{BASEPAGENAME}}/Data|214P Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Testament is airborne from 9~29F
*1st hit floats opponent on hit (untechable for 48F)
*2nd hit floats and pulls in opponent on hit (untechable for 52F)
*Testament is in CH state until landing
*1st hit has hitstop 6F
}}
}}
|-
{{AttackVersion|name=Air Badlands|subtitle=j.214P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214P}}
{{#lst:{{BASEPAGENAME}}/Data|j.214P Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*1st hit floats opponent on hit (untechable for 58F)
*2nd hit floats and pulls in opponent on hit (untechable for 52F)
*Testament is in CH state until landing
*Listed Frame Adv is when Air Badlands is TKed (startup 16F, total 44F)
*2nd hit has hitstop 6F
}}
}}
|-
{{AttackVersion|name=S EXE Beast|subtitle=41236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236S}}
{{#lst:{{BASEPAGENAME}}/Data|41236S Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Floats and pulls in opponent on hit (untechable for 16F, on CH for 26F)
*Pushes the opponent in the same direction the EXE Beast is moving
*Hold button to delay attack for up to 82F; Attack starts up 6F after button release
*If Testament is hit during the Beast attack startup, the Beast disappears
*Testament is in CH state from 1~30F
*Listed Frame Adv is when S EXE Beast is performed as fast as possible (startup 22+6F)
*FRC timing 13~15F
}}
}}
|-
{{AttackVersion|name=H EXE Beast|subtitle=41236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236H}}
{{#lst:{{BASEPAGENAME}}/Data|41236H Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 18F, on CH for 32F)
*Pushes the opponent in the same direction the EXE Beast is moving
*Hold button to delay attack for up to 82F; Attack starts up 6F after button release
*If Testament is hit during the Beast attack startup, the Beast disappears
*Testament is in CH state from 1~24F
*Listed Frame Adv is when H EXE Beast is performed as fast as possible (startup 23+6F)
*FRC timing 2~9F
}}
}}
|-
{{AttackVersion|name=Warrant|subtitle=214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214K}}
{{#lst:{{BASEPAGENAME}}/Data|214K Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Counters any blockable attack 2~19F
*Counter animation 52F total
*Counterattack animation is strike invincible 1~32F
*Blows back opponent and fully untechable on hit
*FRC timing 33~35F of the counterattack animation
*Poisons opponent on hit
}}
{{ColumnList |col=1 |text=
*When counterattack is triggered, opponent will be unable to move for a limited time depending on the level of the attack that triggered the counterattack
*Level 1 and 2: 12F, 3: 13F, 4:14F, 5: 15F.  
}}
}}
|-
{{AttackVersion|name=HITOMI|subtitle=214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S}}
{{#lst:{{BASEPAGENAME}}/Data|214S Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Strike invincible 1~2F
*Floats opponent on hit (untechable for 38F)
*Testament is in CH state during move
*Initial prorate 90%
*Trees disappear if Testament gets hit
*Tree startup is 17F after opponent passes nearby
*???
*After 16F, Tree will attack even if Testament gets hit
*Tree is planted on 26F
*Level 1 attack on block
*FRC timing 16~18F
* see notes *1
}}
}}
|-
{{AttackVersion|name=HITOMI (Powered Up)|subtitle=214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S Powered Up}}
{{#lst:{{BASEPAGENAME}}/Data|214S Powered Up Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Strike invincible 1~2F
*Floats and poisons opponent on hit, fully untechable
*Testament is in CH state during move
*Initial prorate 90%
*Tree startup is 13F after opponent passes nearby
*Uses one MoP stock on 1F
*Tree is planted on 21F
*Tree will not disappear even if Testament gets hit
*FRC timing 16~18F
* see notes *1
}}
}}
|-
{{AttackVersion|name=Zeinest|subtitle=214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Traps opponent on hit (traps for 48F, Frame Adv on hit is +30)
*Trapped opponent is in airborne state, floats opponent 6F before end of trap
*If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
*see notes *1
}}
}}
|-
{{AttackVersion|name=Air Zeinest|subtitle=j.214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Traps opponent on hit (traps for 48F, Frame Adv on hit is +33)
*Trapped opponent is in airborne state, floats opponent 6F after end of trap
*If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
*Landing cancels recovery animation
*see notes *1
}}
}}
|-
{{AttackVersion|name=Zeinest (Powered Up)|subtitle=214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214H Powered Up}}
{{#lst:{{BASEPAGENAME}}/Data|214H Powered Up Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +110F)
*Trapped opponent is in airborne state, floats opponent 6F after end of trap
*Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
*If opponent attacks net, they lose 1 active frame, and cannot move for 9F
*Uses a MoP stock on 1F
}}
}}
|-
{{AttackVersion|name=Air Zeinest (Powered Up)|subtitle=j.214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Powered Up}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Powered Up Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +113F)
*Trapped opponent is in airborne state, floats opponent 6F before end of trap
*Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
*If opponent attacks net, they lose 1 active frame, and cannot move for 9F
*Uses a MoP stock on frame 1.  
}}
}}
|-
{{AttackVersion|name=Lucht Warrant|subtitle=22P/K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22P/K}}
{{#lst:{{BASEPAGENAME}}/Data|22P/K Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Testament teleports on 13F
*Testament is in CH state from 1~12F
}}
}}
|-
|}


*1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
==Force Breaks==
*2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.
{{GGACR-FullFrameDataTable|moveType=forcebreak}}


==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Grave Digger|subtitle=214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D}}
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Fully invincible 3~11F
*Testament is airborne from 3F onwards
*Wall bounces opponent on hit (untechable for 55F)
*Testament is in CH state until landing
}}
}}
|-
{{AttackVersion|name=Air Grave Digger|subtitle=j.214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214D}}
{{#lst:{{BASEPAGENAME}}/Data|j.214D Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Fully invincible 1~9F
*Wall bounces opponent on hit (untechable for 55F)
*Testament is in CH state until landing
*TK Air Grave Digger has startup 16F, total 36F
}}
}}
|-
{{AttackVersion|name=FB Phantom Soul|subtitle=236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236D}}
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Goes through other projectiles
*Disappears if it goes off-screen; Tracks opponent
*Disappears if Testament is hit
*Testament is in CH state from 1~23F
}}
}}
|-
|}
==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=super}}
|-
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=H Nightmare Circular|subtitle=632146H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146H}}
{{#lst:{{BASEPAGENAME}}/Data|632146H Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Fully invincible 1~8F
*Poisons opponent on hit
*Knocks down opponent on ground hit
*Goes through other projectiles
}}
}}
|-
{{AttackVersion|name=S Nightmare Circular|subtitle=632146S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146S}}
{{#lst:{{BASEPAGENAME}}/Data|632146S Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Fully invincible 1~9F
*Poisons opponent on hit
*Knocks down opponent on ground hit
*Goes through other projectiles
}}
}}
|-
{{AttackVersion|name=Master of Puppet|subtitle=236236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236H}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}}
|-
{{Description|11|text=
{{ColumnList |text=
*Strike invincible 7~12F
*1st hit staggers opponent on ground hit (max 85F)
*1st hit blows back opponent and fully untechable on air hit
*2nd hit knocks down opponent on hit
*Forced prorate 90%
*FRC timing 17~21F
*Gives MoP stocks on hit(1st hit gives 2, 2nd gives 1)
*Testament can hold a maximum of 4 stocks
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=instantkill}}
|-
 
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Seventh Sign|subtitle=in IK Mode: 236236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|IK}}
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}}
|-
{{Description|11|text=
{{ColumnList |col=1 |text=
*IK Mode preparation: 60F
}}
}}
|-
|}
==Gatling Table==
==Gatling Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 614: Line 89:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Testament|input=5P}}
| 5P, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 5P, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Testament|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Sp
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Testament|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Sp
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Testament|input=5K}}
| 6P || 6K || c.S, f.S, 2S || 5H, 2H, 3H || 5D, 2D || Jump, Sp
| 6P || 6K || c.S, f.S, 2S || 5H, 2H, 3H || 5D, 2D || Jump, Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Testament|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Sp
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special, Super
|-
|-
! 6K
! {{MiniMoveCard|game=GGACR|chara=Testament|input=6K}}
| 6P || - || - || 5H, 6H || 5D || Sp
| 6P || - || - || 5H, 6H || 5D || Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Testament|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 3H || 5D, 2D || Jump, Sp
| 6P || - || f.S, 2S || 5H, 2H, 3H || 5D, 2D || Jump, Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Testament|input=f.S}}
| - || 6K || 2S || 5H, 2H, 3H || 2D || Sp
| - || 6K || 2S || 5H, 2H, 3H || 2D || Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Testament|input=2S}}
| - || 6K || - || 5H, 2H || 5D, 2D || Sp
| - || 6K || - || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Testament|input=5H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Testament|input=2H}}
| - || - || - || - || 5D, 2D || Sp
| - || - || - || - || 5D, 2D || Special, Super
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Testament|input=6H}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
! 3H
! {{MiniMoveCard|game=GGACR|chara=Testament|input=3H}}
| - || - || - || - || - || Sp (2nd hit +)
| - || - || - || - || - || Special, Super (1-2nd hits)
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Testament|input=5D}}
| - || - || - || - || - || homing jump
| - || - || - || - || - || Homing Jump
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Testament|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
|}
|}
Line 667: Line 142:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Testament|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Sp
| j.P || j.K || j.S || j.H || j.D || Special
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Testament|input=j.K}}
| j.P || - || j.S || - || j.D || Sp
| j.P || - || j.S || - || j.D || Special
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Testament|input=j.S}}
| j.P || - || - || j.H || - || Jump, Sp
| j.P || - || - || j.H || - || Jump, Special
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Testament|input=j.H}}
| - || - || - || - || j.D || Sp
| - || - || - || - || j.D || Special
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Testament|input=j.D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special
|-
|-
|}
|}
*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)


==Navigation==
==Navigation==
<center>{{Character Label|GGACR|Testament|42px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[GGACR/Testament/Data]].}}
{{notice|To edit frame data, edit values in [[GGACR/Testament/Data]].}}
{{Navbar-GGACR}}
{{#lst:GGACR/Navigation}}

Revision as of 19:13, 3 December 2022

 Testament

Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist Wakeup Face Down Wakeup Face Up
1.00 0 1.0 1/6F 1.0 65 23F 27F

Ground Movement Values

Error: No field named "runSkinSpeed" found for any of the specified database tables.

Backdash Values

Backdash Duration Backdash Invuln Backdash Horizontal Speed
16 1~9F 9.0

Jump Values

Error: No field named "jumpHeight" found for any of the specified database tables.

High Jump Values

Error: No field named "highJumpHeight" found for any of the specified database tables.

Air Dash Values

Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
1 7F 18F 20.0 6F 12F 14.0 80

Tension Gain Values

Forwards Walk Run Forwards Jump Forwards Air Dash
12 25 10 25

Proximity Ranges

Close Slash Proximity Range Ground Throw Range Air Throw Range
170 45 88

Normal Moves

input guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
input guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
5P Mid 1 CSJR 1.44 6 3 7 0 9 3 8 9 10 10 11 N/A
5K Mid 3 SJR 2.64 7 4 12 -2 18 10 7 13 14 14 13 N/A
c.S Mid 3 SJR 2.64 5 6 15 -7 24 10 7 13 14 14 13 N/A
f.S Mid 3 SR 2.64 11 6 13 -5 28 10 7 13 14 15 13 N/A
5H Mid 5 SR 3.84 10 4 18 -3 36 20 6 18 19 18 15 N/A
5D High 3 F 2.64 31 6 18 +3 15 8 7 13 Launch 14 13 17~18F
6P High 3 SR 2.64 17 3 26 -15 24 8 7 85% 1~5F Upper Body
6~19F Above Knees
13 Crouch 15 14 13 N/A
6K Mid 3 SR 2.64 15 6 23 -15 28 10 7 13 14 17 13 N/A
6H Mid 5 RF 3.84 15 6 28 -15 55 20 6 18 Launch 36 15 17~21F
3H Mid 3 SR 2.64×4 14 2,2,(2),2,2 17 -5 15×4 10×4 5×4 13 Stagger 31 14 6 N/A
2P Mid 1 CSR 1.44 5 4 12 -6 8 3 8 90% 9 10 10 11 N/A
2K Low 1 SR 1.44 6 4 11 -5 12 3 8 70% 9 10 10 11 N/A
2S Mid 3 SR 2.64 10 6 16 -8 26 10 7 13 14 14 13 N/A
2H Mid 5 SRF 3.84 16 3 20 -4 38 20 6 6~12F Strike 18 19 18 15 14~15F
2D Low 4 SR 3.84 14 3 30 -16 38 11 6 16 Down 16 14 N/A
j.P High/Air 1 CSR 1.44 5 6 12 10 3 8 9 10 10 11 N/A
j.K High/Air 3 SR 2.64 6 5 12 18 8 7 13 14 14 13 N/A
j.S High/Air 3 SJR 2.64 8 3 16 28 8 7 13 14 14 13 N/A
j.H High/Air 3 SR 2.64 13 5 15 34 8 7 13 14 14 13 N/A
j.D High/Air 3 SR 2.64 10 6 20+5 after landing 44 8 7 13 Down 14 13 N/A

Universal Mechanics

name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
Ground Throw 45 pixels 4.00 60 6 Forced 50% Down
Air Throw 88 pixels 4.00 60 6 Forced 50% Down
Dead Angle Attack All 3 R 0.52 13 3 18 -7 25 10 7 50% 1~18F All
19~30F Above Knees, Throw
31~33F Upper Body
13 Launch 28 + WBounce 14 + WBounce 13

Special Moves

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
236P P Phantom Soul All 2 1.00/4.80 30 120 Total 58 +2 5 0 7 11 12 12 12 N/A
236K K Phantom Soul All 2 1.00/4.80 31 150 Total 47 5 0 7 11 12 12 12 N/A
Tackle Curse Tackle All 3 -/1.20 35 24 16 20 0 7 13 Launch 28 + WBounce 14 + WBounce 13 N/A
Dive Curse Dive All 3 -/1.20 35 32 16 20 0 7 13 Launch 28 + WBounce 14 + WBounce 13 N/A
Feathers Curse Crow Feathers All 1 -/1.20×3 26 51 Total 42 5×3 0 8×3 9 10 10 11 N/A
Overhead Curse Overhead High/Air 5 -/1.20 (1~47)+29 8 14 30 0 6 75% 18 Down 18 19 N/A
214P Badlands All 4 R 2.50/3.60×2 17 3(6)2 13+15 after landing -13 26×2 14×2 10×2 16 Launch 48, 52 6, 14 N/A
j.214P Air Badlands All 4 R 2.50/3.60×2 12 3(6)2 Until landing+12 -7 24×2 14×2 10×2 16 Launch 58, 48 6, 14 N/A
41236S S EXE Beast All 3 F 2.00/4.80 22~81+6 20 Total 38 +16 36 0 7 13 Launch 16 13 13~15F
41236H H EXE Beast All 5 F 2.00/1.20 23~82+6 16 Total 40 +22 30 0 6 18 Launch 18 15 2~9F
214K Warrant RF 1.50/- Total 52 2~19F Guard Strike N/A
214K Attack Warrant Mid 3 RF -/9.60 24 15 19 -20 10 10 7 1~32F Strike 13 Launch Down 13 33~35F
22P/K Lucht Warrant 0.50/- Total 42 15~16F Lower Body N/A
214S HITOMI Mid 3 F 2.00/4.80 See notes 4 Total 27 30 0 7 90% 1~2F Strike 9 Launch 38 13 16~18F
214S Powered Up HITOMI (Powered Up) Mid 3 F 2.00/4.80 See notes 3 Total 24 10 10 7 90% 1~2F Strike 13 Launch Down 13 16~18F
214H Zeinest All 1 1.00/4.80 11 601 Total 29 +2 10 0 15 9 Launch 48 11 N/A
j.214H Air Zeinest All 1 1.00/4.80 10 601 Total 28 10 0 15 9 Launch 48 11 N/A
214H Powered Up Zeinest (Powered Up) All 4 1.00/4.80 11 421 Total 29 +12 10 14 15 90% 16 Launch 128 14 N/A
j.214H Powered Up Air Zeinest (Powered Up) All 4 1.00/4.80 8 421 Total 26 10 14 15 90% 16 Launch 128 14 N/A
※1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
※2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.

Force Breaks

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
214D Grave Digger All 4 R 14 6 16+3 after landing -8 58 14 9 3~11F Strike 16 Launch 55 + WBounce 14
j.214D Air Grave Digger All 5 R 12 6 Until landing+3 -9 58 20 9 1~9F Strike 18 Launch 55 + WBounce 15
236D FB Phantom Soul 2 80 180 Total 35 5 0 7 11 12 12 12

Overdrives

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop frcWindow
632146H H Nightmare Circular All 5 8+5 16 9 +9 60 20 15 1~8F All 18 Down 18 15 N/A
632146S S Nightmare Circular All 5 0+226 16 Total 21 60 20 15 1~9F All 18 Down 18 15 N/A
236236H Master of Puppet Mid 1, 5 RF 7+4 6(12)2 41 -24 30×2 3, 20 8, 6 Forced 90% 7~12F Strike 9, 18 Stagger 85, Launch Down 11, 15 17~21F

Instant Kill

input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
input name guard level cancel tension startup active recovery onBlock damage gbp gbm prorate invuln blockstun groundHit airHit hitstop
236236H Seventh Sign Mid 28+4 3 60 -44 Fatal 20

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Testament 5P.pngGuardMidStartup6Recovery7Advantage0 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Testament 2P.pngGuardMidStartup5Recovery12Advantage-6 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Special, Super
6PGGAC Testament 6P.pngGuardHighStartup17Recovery26Advantage-15 - - c.S, f.S, 2S 5H, 6H 5D Special, Super
5KGGAC Testament 5K.pngGuardMidStartup7Recovery12Advantage-2 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Special, Super
2KGGAC Testament 2K.pngGuardLowStartup6Recovery11Advantage-5 6P - c.S, f.S, 2S 2H 5D, 2D Special, Super
6KGGAC Testament 6K.pngGuardMidStartup15Recovery23Advantage-15 6P - - 5H, 6H 5D Special, Super
c.SGGAC Testament cS.pngGuardMidStartup5Recovery15Advantage-7 6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Special, Super
f.SGGAC Testament fS.pngGuardMidStartup11Recovery13Advantage-5 - 6K 2S 5H, 2H, 3H 2D Special, Super
2SGGAC Testament 2S.pngGuardMidStartup10Recovery16Advantage-8 - 6K - 5H, 2H 5D, 2D Special, Super
5HGGAC Testament 5H.pngGuardMidStartup10Recovery18Advantage-3 - - - - - Special, Super
2HGGAC Testament 2H.pngGuardMidStartup16Recovery20Advantage-4 - - - - 5D, 2D Special, Super
6HGGAC Testament 6H.pngGuardMidStartup15Recovery28Advantage-15 - - - - - -
3HGGACR Testament 3H.pngGuardMidStartup14Recovery17Advantage-5 - - - - - Special, Super (1-2nd hits)
5DGGAC Testament 5D.pngGuardHighStartup31Recovery18Advantage+3 - - - - - Homing Jump
2DGGAC Testament 2D.pngGuardLowStartup14Recovery30Advantage-16 - - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Testament jP.pngGuardHigh/AirStartup5Recovery12Advantage- j.P j.K j.S j.H j.D Special
j.KGGAC Testament jK.pngGuardHigh/AirStartup6Recovery12Advantage- j.P - j.S - j.D Special
j.SGGAC Testament jS.pngGuardHigh/AirStartup8Recovery16Advantage- j.P - - j.H - Jump, Special
j.HGGAC Testament jH.pngGuardHigh/AirStartup13Recovery15Advantage- - - - - j.D Special
j.DGGAC Testament jD.pngGuardHigh/AirStartup10Recovery20+5 after landingAdvantage- - - - - - Special
  • 5D can be only canceled into Homing Jump on ground hit
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff

Navigation

 Testament
To edit frame data, edit values in GGACR/Testament/Data.
Systems Pages