GGACR/Testament/Frame Data

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Special Moves

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
P Phantom SoulGGAC Testament 236P.png
236P


  • Opponent is marked 12F after hit
  • Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
  • Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
  • Otherwise mark lasts for 591F
K Phantom SoulGGAC Testament 236P.png
236K


  • Opponent is marked 12F after hit
  • Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
  • Mark disappears in 16F if Testament uses another Phantom Soul; Mark disappears immediately if Testament is hit
  • Otherwise mark lasts for 1011F
Crow High TackleGGAC Testament crowAttacks.png


  • Wall bounces opponent on hit (untechable for 28F on ground hit)
  • Crow immediately starts return animation on hit or block
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow Middle TackleGGAC Testament crowAttacks.png


  • Wall bounces opponent on hit (untechable for 28F on ground hit)
  • Crow immediately starts return animation on hit or block
  • Crow has hitstop 1F
  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow FeathersGGAC Testament crowAttacks.png


  • Crow guranteed to attack after 1F, even if mark disappears
  • see notes *2
Crow Transformation AttackGGAC Testament crowAttacks.png


  • Knocks down opponent on hit
  • Initial prorate 75%
  • Crow guranteed to attack after 1F, even if mark disappears
  • Crow flies towards opponent's position for a maximum of 47F
  • Crow performs once he reaches opponent or after 47F, attack has startup of 29F
  • see notes *2
BadlandsGGAC Testament 214P.png
214P


  • Testament is airborne from 9~29F
  • 1st hit floats opponent on hit (untechable for 48F)
  • 2nd hit floats and pulls in opponent on hit (untechable for 52F)
  • Testament is in CH state until landing
  • 1st hit has hitstop 6F
Air BadlandsGGAC Testament 214P.png
j.214P


  • 1st hit floats opponent on hit (untechable for 58F)
  • 2nd hit floats and pulls in opponent on hit (untechable for 52F)
  • Testament is in CH state until landing
  • Listed Frame Adv is when Air Badlands is TKed (startup 16F, total 44F)
  • 2nd hit has hitstop 6F
S EXE BeastGGAC Testament 41236S.png
41236S


  • Floats and pulls in opponent on hit (untechable for 16F, on CH for 26F)
  • Pushes the opponent in the same direction the EXE Beast is moving
  • Hold button to delay attack for up to 82F; Attack starts up 6F after button release
  • If Testament is hit during the Beast attack startup, the Beast disappears
  • Testament is in CH state from 1~30F
  • Listed Frame Adv is when S EXE Beast is performed as fast as possible (startup 22+6F)
  • FRC timing 13~15F
H EXE BeastGGAC Testament 41236S.png
41236H


  • Floats opponent on hit (untechable for 18F, on CH for 32F)
  • Pushes the opponent in the same direction the EXE Beast is moving
  • Hold button to delay attack for up to 82F; Attack starts up 6F after button release
  • If Testament is hit during the Beast attack startup, the Beast disappears
  • Testament is in CH state from 1~24F
  • Listed Frame Adv is when H EXE Beast is performed as fast as possible (startup 23+6F)
  • FRC timing 2~9F
WarrantGGAC Testament 214K.png
214K


  • Counter animation 52F total
  • Counterattack animation is strike invincible 1~32F
  • Blows back opponent and fully untechable on hit
  • FRC timing 33~35F of the counterattack animation
  • Poisons opponent on hit
  • When counterattack is triggered, opponent will be unable to move for a limited time depending on the level of the attack that triggered the counterattack
  • Level 1 and 2: 12F, 3: 13F, 4:14F, 5: 15F.
HITOMIGGAC Testament tree.png
214S


  • Floats opponent on hit (untechable for 38F)
  • Testament is in CH state during move
  • Initial prorate 90%
  • Trees disappear if Testament gets hit
  • Tree startup is 17F after opponent passes nearby
  • ???
  • After 16F, Tree will attack even if Testament gets hit
  • Tree is planted on 26F
  • Level 1 attack on block
  • FRC timing 16~18F
  • see notes *1
HITOMI (Powered Up)GGAC Testament tree.png
214S


  • Floats and poisons opponent on hit, fully untechable
  • Testament is in CH state during move
  • Initial prorate 90%
  • Tree startup is 13F after opponent passes nearby
  • Uses one MoP stock on 1F
  • Tree is planted on 21F
  • Tree will not disappear even if Testament gets hit
  • FRC timing 16~18F
  • see notes *1
ZeinestGGAC Testament web.png
214H


  • Traps opponent on hit (traps for 48F, Frame Adv on hit is +30)
  • Trapped opponent is in airborne state, floats opponent 6F before end of trap
  • If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
  • see notes *1
Air ZeinestGGAC Testament web.png
j.214H


  • Traps opponent on hit (traps for 48F, Frame Adv on hit is +33)
  • Trapped opponent is in airborne state, floats opponent 6F after end of trap
  • If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
  • Landing cancels recovery animation
  • see notes *1
Zeinest (Powered Up)GGAC Testament web.png
214H


  • Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +110F)
  • Trapped opponent is in airborne state, floats opponent 6F after end of trap
  • Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
  • If opponent attacks net, they lose 1 active frame, and cannot move for 9F
  • Uses a MoP stock on 1F
Air Zeinest (Powered Up)GGAC Testament web.png
j.214H


  • Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +113F)
  • Trapped opponent is in airborne state, floats opponent 6F before end of trap
  • Opponent remains trapped even if hit (Hit stop frames also counts for the trap duration)
  • If opponent attacks net, they lose 1 active frame, and cannot move for 9F
  • Uses a MoP stock on frame 1.
Lucht WarrantGGAC Testament 22P.png
22P/K


  • Testament teleports on 13F
  • Testament is in CH state from 1~12F
  • 1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
  • 2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.

Force Breaks

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
Grave DiggerGGAC Testament 214D.png
214D


  • Testament is airborne from 3F onwards
  • Wall bounces opponent on hit (untechable for 55F)
  • Testament is in CH state until landing
Air Grave DiggerGGAC Testament 214D.png
j.214D


  • Wall bounces opponent on hit (untechable for 55F)
  • Testament is in CH state until landing
  • TK Air Grave Digger has startup 16F, total 36F
FB Phantom SoulGGACR Testament 236D.png
236D


  • Goes through other projectiles
  • Disappears if it goes off-screen; Tracks opponent
  • Disappears if Testament is hit
  • Testament is in CH state from 1~23F

Overdrives

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
H Nightmare CircularGGAC Testament 632146H.png
632146H


  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
S Nightmare CircularGGAC Testament 632146H.png
632146S


  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
Master of PuppetGGAC Testament 236236H.png
236236H


  • 1st hit staggers opponent on ground hit (max 85F)
  • 1st hit blows back opponent and fully untechable on air hit
  • 2nd hit knocks down opponent on hit
  • Forced prorate 90%
  • FRC timing 17~21F
  • Gives MoP stocks on hit(1st hit gives 2, 2nd gives 1)
  • Testament can hold a maximum of 4 stocks

Instant Kill

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
Seventh SignGGAC Testament IK1.png
GGAC Testament IK2.png

in IK Mode: 236236H


  • IK Mode preparation: 60F

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 6H 5D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K 6P - - 5H, 6H 5D Sp
c.S 6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 3H 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - - Sp
2H - - - - 5D, 2D Sp
6H - - - - - -
3H - - - - - Sp (2nd hit +)
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Testament/Data.