GGACR/Training Mode

From Dustloop Wiki
< GGACR
Revision as of 06:58, 1 May 2021 by Mech (talk | contribs) (Created page with "== Training Mode == This is going to be a page on how to use the training mode. ===How do I set the training dummy?=== ====On the training mode menu, you must ''Hit R1/L1'' t...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Training Mode

This is going to be a page on how to use the training mode.

How do I set the training dummy?

On the training mode menu, you must Hit R1/L1 to change which screen you're on. The screen with the green background affects the dummy side's character.

You MUST switch from this tab to set up the dummy.
Make sure you're on THIS tab for all of the right tools.


To ensure the combos you're practicing are valid, set "recovery" to either "back" or "forward", and "recovery frame" to zero. (This is because neutral techs are one frame slower)

Some other important menu options include:

  • Display: set to Both for the input display and damage info
  • Guard: Off/First/Limited/On/Random.
    • First will keep the dummy blocking as long as the current blockstring is airtight. However, it will NOT guardswitch properly, meaning a dummy set to standing will block a 5P but get hit by a followup 2K.
    • Limited will take a hit up until a string is no longer airtight. It will then block everything until you stop, and continue blocking for an unspecified amount of time (estimated around 2 seconds)
    • Off and On are self explanatory. Block on will block everything, regardless of state.
    • Random As the name states. The dummy will randomly block or stop blocking. An airtight string will maintain blocking but MAY not guardswitch, a la first.
  • Guard Frame: Can be "Normal", "Just" (Instant Block), "Faultless" (Faultess Defense), or "SlashBack" (self explanatory)
  • Slip Recovery: Affects how quickly the dummy shakes out of stagger, NOT stun/dizzy. Level 2 is an approximate human level mashing speed, so it's best to set it to this to test combo validity.

If you wish to practice dizzy setups, you'll need to record the dummy mashing out manually and play it back.


  • A note about playback: The PC version has tools for allowing sideswitching and playback on reversal, which are found on the player side.
    • Recording Slot: Lets you choose from one of four different slots. Slots can be emptied by simply rerecording and not using any inputs
    • Playback Slot: Decides which slot will be played back: 1/2/3/4/Rotate/Random. Rotate will cycle through all active playback slots. Random is self explanatory.
  • Playback Mode: Normal/Autoflip/Instant/Flip+Instant
    • Normal: slot will play back with the same timing it was recorded with. Will NOT autocorrect for side switching.
    • Autoflip: will autocorrect for side switching.
    • Instant: slot will playback instantly, to the first button press. This way, reversals can be timed to occur the moment the playback begins. Will NOT autocorrect for sideswitching.
    • Flip+Instant: plays back instantly and autocorrects side switching.
  • Reversal playback: to enable your recordings to play back the moment the dummy exits hit/blockstun/knockdown, you must return to the DUMMY tab and change Reversal Action to Memory, and Reversal Type to what you wish (All/Guard/Hit/Wakeup).


Player Tab: Recording Slots
Enemy Tab: Reversal Playback Tools


Outside of the PC version, there is no way to play inputs back on wakeup or as a reversal, you would have to time it manually yourself.

    • You can have a dummy record a button on the first frame of a recording by holding down the button while you press record, at least.
    • Using a dummy to play back an input will not correct for direction. So if you input 236P as your dummy motion, and play it back while on the other side of the dummy, it will instead perform 214P, unfortunately.


Additionally, a list of expanded training mode options can be found here:

https://store.steampowered.com/news/app/348550/view/3056228558788134675