GGACR/Venom/Frame Data
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System Data[edit]
Defense[edit]
x1.06
Guts Rating[edit]
1
Weight[edit]
Middleweight (1.0x)
Stun Resistance[edit]
60
Prejump[edit]
4f
Backdash[edit]
13f (1~>7f invuln)
Wakeup Time[edit]
49f (Face Up) / 54f (Face Down)
Movement Options[edit]
Double Jump, 1 Airdash, Ground Dash (Run)
Normals[edit]
Version | Damage | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed instead. | CancelWhat this attack can cancel into. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. |
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5P | 6 [26] | 1.44 | 3 | 8 | 1 | Mid | CSJR | 6 | 3 | 9 | -2 |
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5K | 12 [32] | 1.44 | 3 | 8 | 1 | Mid | SJR | 7 | 3 | 15 | -8 |
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c.S | 16x3 [32] | 3.84x3 | 14x3 | 8x3 | 5 | Mid | SJR | 5 | 2,2,7 | 20 | -10 |
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f.S | 24 [38] | 2.64 | 10 | 7 | 3 | Mid | SR | 9 | 2 | 18 | -6 |
5H | 38 [42] | 3.84 | 20 | 6 | 5 | Mid | SR | 10 | 7 | 18 | -6 |
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5D | 20 [50] | 2.64 | 8 | 20 | 3 | High | R | 25 | 3(2)3 | 18 | -12 |
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6P | 28 [36] | - | - | - | 3 | Mid | SR | 9 | 6 | 20 | -12 |
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6K | 28 [40] | ?? | ?? | ?? | 3 | Mid | SR | 16 | 2 | 25 | -14 |
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6H | 48 [50] | 3.84 | 20 | 6 | 5 | Mid | SR | 15 | 6 | 27 | -14 |
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2P | 7 [26] | 1.44 | 3 | 8 | 1 | Mid | CSR | 7 | 4 | 10 | -4 |
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2K | 8 [30] | 1.44 | 3 | 8 | 1 | Low | SR | 5 | 3 | 9 | -2 |
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2S | 22 [34] | 2.64 | 10 | 7 | 3 | Mid | SR | 6 | 1 | 20 | -7 |
2H | 20x2 [44] | 3.84x2 | 14x2 | 6x2 | 4 | Mid | SR | 7 | 6,3 | 21 | -7 |
2D | 19x2 [38] | 2.64x2 | 8x2 | 7x2 | 3 | Low | SR | 6 | 2(11)4 | 24 | -14 |
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j.P | 10 [28] | 1.44 | 3 | 8 | 1 | High | CSR | 7 | 6 | 9 | - |
j.K | 12 [32] | 2.64 | 10 | 7 | 3 | High | SR | 8 | 12 | 12 | - |
j.S | 24 [37] | 2.64 | 10 | 7 | 3 | High | SJR | 7 | 5 | 21 | - |
j.H | 36 [46] | 2.64 | 10 | 7 | 3 | High | SR | 10 | 8 | 18 | - |
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j.D | 40 [50] | 2.64 | 10 | 10 | 3 | High/Air | SR | 7 | 8 | 13+6 after landing | - |
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Universal Mechanics[edit]
Specials[edit]
Version | Damage | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed instead. | CancelWhat this attack can cancel into. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. |
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Hit Ball | Varies | -/1.44 | 6 | 6 | 3 | All | - | - | - | - | - |
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Lightning Ball | Varies | -/0.96x3 | 6x3 | 5x3 | 3 | All | - | - | - | - | - |
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S Stinger Aim [4]6S |
30 [30] | 1.50/1.44 | 6 | 6 | 3 | All | F | 13 | - | 37 total | +2 |
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H Stinger Aim [4]6H |
46 [46] | 1.50/1.44 | 6 | 6 | 3 | All | F | 9 | - | 48 total | -13 |
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Charged S Stinger Aim [4]6[S] |
22x2~6 [30] | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | All | F | 6 after release | - | 30 after release | see notes |
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Charged H Stinger Aim [4]6[H] |
26x2~6 [46] | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | All | F | 5 after release | - | 44 after release | see notes |
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S Carcass Ride [2]8S |
36 [35] | 1.50/1.44 | 6 | 6 | 3 | All | - | 16 | - | 34 total | +8 |
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H Carcass Ride [2]8H |
50 [49] | 1.50/1.44 | 6 | 6 | 3 | All | - | 13 | - | 48 total | -9 |
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Charged S Carcass Ride [2]8[S] |
24x2~6 [35] | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | All | F | after release 9 | - | after release 27 | see notes |
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Charged H Carcass Ride [2]8[H] |
27x2~6 [49] | 1.50/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | All | F | after release 6 | - | after release 41 | see notes |
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Cancel P |
- | - | - | - | - | - | - | - | - | 5 total | - |
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Ball Formation 214X |
- | 0.50/- | - | - | - | - | - | - | - | 26 | - |
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Dubious Curve 421X |
32 | 1.00/3.12 | 20 | 6 | 5 | Mid | RF | 21 | 3 | 19 | -3 |
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S Double Head Morbid 623S |
44x4 [37] | 1.30/2.16 | 10 | 7 | 4 | Mid | R | 9 | 8 | 24 | -15 |
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H Double Head Morbid 623H |
21x4 [40] | 2.00/2.64x4 | 10x4 | 7x4 | 3 | Mid | R | 15~ | 4x6 | 18 | -16 |
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S Mad Struggle j.236S |
12x4 [37] | 1.50/2.40x4 | 10x4 | 7x4 | 3 | High/Air | R | 18 | until landing | 6 after landing | +7 |
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H Mad Struggle j.236H |
15x4 [37], 15x3 [40] | 1.50/2.40x4, 7.20x3 | 10x7 | 7x7 | 3 | High/Airx4,HLFx3 | R | 16 | until landing,(5)2,6,2 | 20 | -8 |
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Teleport 623K |
- | - | - | - | - | - | - | - | - | total 21 | - |
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- *: Damages listed in [ ] is the Hit Ball damage for balls hit by the listed attack
Force Breaks[edit]
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
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FB Stinger Aim [4]6D |
46 [50] | -/1.44 | 0 | 6 | 3 | All | F | 9 | - | total 38 | -3 |
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FB Charged Stinger Aim [4]6[D] |
29x2~6 [50] | -/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | All | F | 5 after release | - | 34 after release | see notes |
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FB Carcass Ride [2]8D |
40 [39] | -/1.44 | 0 | 6 | 3 | All | - | 13 | - | total 32 | +7 |
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FB Charged Carcass Ride [2]8[D] |
25x2~6 [39] | -/1.20x2~6 | 20x2~6 | 6x2~6 | 5 | All | - | after release 6 | - | after release 25 | see notes |
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FB Double Head Morbid 623D |
14x6 [40] | 2.0/- | 10x6 | 3x6 | 3 | Mid | R | 15~ | 4x5,6 | 22 | -14 |
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FB Mad Struggle j.236D |
10,30 [50] | - | 20x2 | 0,9 | 5 | All,HA | R | 14 | 2(2)2 | 6 | +19 |
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- *1: in CH state till end of recovery. Cancelable. Hitstop 7F. Charging increases number of hits (2,3 or 6). Ball is released 6F after button is released. Dizzy modifier x0.
- *2: Balls affected by this move can reflect horizontally off of the left and right walls once. Additionally, they may reflect horizontally off of the opponent once; this does not count against total reflections.
- *3: Balls affected by this move can reflect off the ceiling three times.
- *4: Placed balls will only reflect once, unless interfered with. Reflecting off the CRound does not count against total reflections.
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp | |
6K | - | f.S, 2S | 5H, 2H | - | Sp | |
c.S | 6P | 6K | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | 2S | 5H, 2H | 5D, 2D | Sp | |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | Sp | |
2H | - | - | - | 5D, 2D | Sp | |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGACR/Venom/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations