GGACR/Venom/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash guardBalance wakeupFaceUp wakeupFaceDown umo
Venom x1.06 1 4F Middleweight (x1.0) 13F (1~>7F invuln) 1 49F 54F Teleport

Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 6 [26] 3 8 85% Mid 1 CSJR 1.44 6 3 9 -2 none 9 10 10 11
5K 12 [32] 3 8 90% Mid 1 SJR 1.44 7 3 15 -8 none 9 10 10 11
c.S 16×3 [32] 14×3 8×3 Mid 4 SJR 3.84×3 5 2,2,7 20 -10 none 16 17×2, Launch 28 16 14
f.S 24 [38] 10 7 Mid 3 SR 2.64 9 2 18 -6 none 13 14 14 13
5H 38 [42] 20 6 Mid 5 SR 3.84 10 7 18 -6 none 18 Stagger 39 18 15
5D 20 [50] 8 20 High 3 R 2.64 25 3(2)3 18 -12 none 13 14 14 13
6P 28 [36] 90% Mid 3 SR 9 6 20 -12 1~4F Above Knees
5~11F Upper Body
13 14 22 13
6K 28 [40] ?? ?? 90% Mid 3 SR ?? 16 2 25 -14 none 13 14 45 + GBounce 13
6H 48 [50] 20 6 Forced 90% Mid 5 SR 3.84 15 6 27 -14 none 18 Launch 30 15
2P 7 [26] 3 8 80% Mid 1 CSR 1.44 7 4 10 -4 none 9 10 10 11
2K 8 [30] 3 8 70% Low 1 SR 1.44 5 3 9 -2 none 9 10 10 11
2S 22 [34] 10 7 Mid 3 SR 2.64 6 1 20 -7 none 13 14 14 13
2H 20×2 [44] 14×2 6×2 Mid 4 SR 3.84×2 7 6,3 21 -7 none 16 17 16 14
2D 19×2 [38] 8×2 7×2 Low 3 SR 2.64×2 6 2(11)4 24 -14 6~33F Low Profile 13 Launch 14, 30 13
j.P 10 [28] 3 8 High/Air 1 CSR 1.44 7 6 9 none 9 10 10 11
j.K 12 [32] 10 7 High/Air 3 SR 2.64 8 12 12 none 13 14 14 13
j.S 24 [37] 10 7 High/Air 3 SJR 2.64 7 5 21 none 13 14 14 13
j.H 36 [46] 10 7 High/Air 3 SR 2.64 10 8 18 none 13 14 30 13
j.D 40 [50] 10 10 High/Air 3 SR 2.64 7 8 13+6 after landing none 13 14 24 + WBounce 13


Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 10×7 6 Forced 50% 43 pixels 4.0 1 N/A N/A N/A
Air Throw Air Throw 10×7 6 Forced 50% 88 pixels F 4.0 1 N/A N/A N/A
DAA Dead Angle Attack 24 10 7 50% Mid 3 R 2.64 11 3 19 -8 1~13F All
14~29F Throw
13 Launch 100 + WStick 28 13


Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Hit Ball Hit Ball Ball Damage 6 6 All 3 -/1.44 N/A Until Hit N/A Variable N/A 13 14 14 13
Lightning Ball Lightning Ball [BallDamage÷2]x3 6×3 5×3 All 3 -/0.96×3 N/A Until Hit N/A Variable N/A 13 14 14 6
[4]6S S Stinger Aim 30 [30] 6 6 All 3 F 1.50/1.44 13 Until Hit 37 total +2 none 13 14 14 13
[4]6H H Stinger Aim 46 [46] 6 6 All 3 F 1.50/1.44 9 Until Hit 48 total -13 none 13 14 14 13
[4]6[S] Charged S Stinger Aim 22×2~6 [30] 20×2~6 6×2~6 All 5 F 1.50/1.20×2~6 6 after release Until Hit 30 after release see notes none 18 19 18 7
[4]6[H] Charged H Stinger Aim 26×2~6 [46] 20×2~6 6×2~6 All 5 F 1.50/1.20×2~6 5 after release Until Hit 44 after release see notes none 18 19 18 7
[2]8S S Carcass Raid 36 [35] 6 6 All 3 1.50/1.44 16 Until Hit 34 total +8 none 13 14 14 13
[2]8H H Carcass Raid 50 [49] 6 6 All 3 1.50/1.44 13 Until Hit 48 total -9 none 13 14 14 13
[2]8[S] Charged S Carcass Raid 24×2~6 [35] 20×2~6 6×2~6 All 5 F 1.50/1.20×2~6 after release 9 Until Hit after release 27 see notes none 18 19 18 7
[2]8[H] Charged H Carcass Raid 27×2~6 [49] 20×2~6 6×2~6 All 5 F 1.50/1.20×2~6 after release 6 Until Hit after release 41 see notes none 18 19 18 7
[4]6S > P Cancel N/A N/A N/A 5 total N/A none
214X Ball Formation N/A N/A 0.50/- 11 N/A 15 N/A none
j.214X Air Ball Formation N/A N/A 0.50/- 9 N/A 35 N/A none
421X Dubious Curve 32 20 6 Mid 5 RF 1.00/3.12 21 3 19 -3 none1~17F Feet 18 Launch 37 + Slide 26 15
623S S Double Head Morbid 44×4 [37] 10 7 Mid 4 R 1.30/2.16 9 8 24 -15 none 16 Launch 25 6
623H H Double Head Morbid 21×4 [40] 10×4 7×4 Mid 3 R 2.00/2.64×4 15~ 4×6 18 -16 none 13 Launch 24 6
j.236S S Mad Struggle 12×4 [37] 10×4 7×4 High/Air 3 R 1.50/2.40×4 18 until landing 6 after landing +7 none 13 14×4 14×4 13
j.236H H Mad Struggle 15×4 [37], 15×3 [40] 10×7 7×7 High/Airx4,HLFx3 3 R 1.50/2.40×4, 7.20×3 16 until landing,(5)2,6,2 20 -8 Strike 1-7F
Upper Body & Feet 8-9F
Feet 10-31F
13 14×4, Launch×3 14×4, 80×3 13
623K Teleport N/A N/A N/A N/A total 21 N/A 10~15F Strike
16~20F All


*: Damages listed in [ ] is the Hit Ball damage for balls hit by the listed attack

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
[4]6D FB Stinger Aim 46 [50] 0 6 All 3 F -/1.44 9 Until Hit total 38 -3 none 13 14 14 13
[4]6[D] FB Charged Stinger Aim 29×2~6 [50] 20×2~6 6×2~6 All 5 F -/1.20×2~6 5 after release Until Hit 34 after release see notes none 18 19 18 6
[2]8D 40 [39] 0 6 All 3 -/1.44 13 Until Hit total 32 +7 none 13 14 14 13
[2]8[D] FB Charged Carcass Raid 25×2~6 [39] 20×2~6 6×2~6 All 5 -/1.20×2~6 after release 6 Until Hit after release 25 see notes none 18 19 18 6
623D FB Double Head Morbid 14×6 [40] 10×6 3×6 Mid 3 R 2.0/- 15~ 4×5,6 22 -14 none 13 Launch 34 6
j.236D FB Mad Struggle 10,30 [50] 20×2 0,9 Forced 90% All,HA 5 R 14 2(2)2 6 +19 none 18, 26 19, Launch 40, 53 + WBounce 0, 15


※1: in CH state till end of recovery. Cancelable. Hitstop 7F. Charging increases number of hits (2,3 or 6). Ball is released 6F after button is released. Dizzy modifier x0.
※2: Balls affected by this move can reflect horizontally off of the left and right walls once. Additionally, they may reflect horizontally off of the opponent once; this does not count against total reflections.
※3: Balls affected by this move can reflect off the ceiling three times.
※4: Placed balls will only reflect once, unless interfered with. Reflecting off the CRound does not count against total reflections.

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
2141236S Dark Angel 10×28 3×28 2×28 All 5 7+18 Until Hit total 35 - 7~15F Strike 18 19 60 0
j.236236H Red Hail 26×8 [26] 0 6×8 All 3 10+0 total 91+9 after landing - none 13 14 14 13
632146X Tactical Arch N/A N/A N/A total 29 N/A none


Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Dimmu Borgir Fatal 20 All - 15+11 6 33 -20 1~19F Strike


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGAC Venom 5P.png
Guard:
Mid
Startup:
6
Recovery:
9
Advantage:
-2
5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P
GGAC Venom 2P.png
Guard:
Mid
Startup:
7
Recovery:
10
Advantage:
-4
5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P
GGACR Venom 6K.png
Guard:
Mid
Startup:
9
Recovery:
20
Advantage:
-12
- - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K
GGAC Venom 5K.png
Guard:
Mid
Startup:
7
Recovery:
15
Advantage:
-8
6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K
GGAC Venom 2K.png
Guard:
Low
Startup:
5
Recovery:
9
Advantage:
-2
6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K
GGACR Venom 6K.png
Guard:
Mid
Startup:
16
Recovery:
25
Advantage:
-14
- - f.S, 2S 5H, 2H - Sp
c.S
GGAC Venom cS.png
Guard:
Mid
Startup:
5
Recovery:
20
Advantage:
-10
6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGAC Venom fS.png
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-6
- - 2S 5H, 2H 5D, 2D Sp
2S
GGAC Venom 2S.png
Guard:
Mid
Startup:
6
Recovery:
20
Advantage:
-7
- - - 5H, 2H 5D, 2D Sp
5H
GGAC Venom 5H.png
Guard:
Mid
Startup:
10
Recovery:
18
Advantage:
-6
- - - - - Sp
2H
GGAC Venom 2H.png
Guard:
Mid
Startup:
7
Recovery:
21
Advantage:
-7
- - - - 5D, 2D Sp
6H
GGAC Venom 6H.png
Guard:
Mid
Startup:
15
Recovery:
27
Advantage:
-14
- - - - - Sp
5D
GGAC Venom 5D.png
Guard:
High
Startup:
25
Recovery:
18
Advantage:
-12
- - - - - homing jump
2D
GGAC Venom 2D.png
Guard:
Low
Startup:
6
Recovery:
24
Advantage:
-14
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGAC Venom jP.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
j.P j.K j.S j.H j.D Sp
j.K
GGAC Venom jK.png
Guard:
High/Air
Startup:
8
Recovery:
12
Advantage:
j.P - j.S - j.D Sp
j.S
GGAC Venom jS.png
Guard:
High/Air
Startup:
7
Recovery:
21
Advantage:
j.P - - j.H j.D Jump, Sp
j.H
GGAC Venom jH.png
Guard:
High/Air
Startup:
10
Recovery:
18
Advantage:
- - - - j.D Sp
j.D
GGAC Venom jD.png
Guard:
High/Air
Startup:
7
Recovery:
13+6 after landing
Advantage:
- - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGACR/Venom/Data.