(→Triplet Specials: Remove old data) |
|||
Line 1,552: | Line 1,552: | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=j.6H or j.4H | |input=j.6H or j.4H | ||
|guard= | |guard=88 pixels | ||
|invuln= | |invuln= | ||
|damage=60 | |damage=60 |
Revision as of 08:17, 12 July 2021
Links
System Data
Defense:x1.0 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:11F (1~>10F invuln) Wakeup Time:49F (Face Up) / 55F (Face Down)
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
f.S Puddle Data
5H Data
6P Data
6H Data
5D Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Triplet Normals
c.S Triplet Data
f.S Triplet Data
f.SS Triplet Data
f.SS f.SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
20 | Mid | 10 | 7 | 9,11 | -2 | +1 | 3 | 3 | 8 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.44 | 90% | SJR | ||||||||
•Staggers opponent on Counter Hit (max 35F) •Listed Frame Adv is from the 2nd hit. |
6S Triplet Data
5H Triplet Data
5HH Triplet Data
5HH 5HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | Mid | 15 | 5 | 15,17 | -6 | -5 | 3 | 3 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | SJR | |||||||||
•Listed Frame Adv is from the 2nd hit. |
6H Triplet Data
2S Triplet Data
2SS Triplet Data
2SS 2SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 6 | 6 | 8,10 | -2 | -1 | 2 | 3 | 8 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.44 | SR | |||||||||
2H Triplet Data
2HH Triplet Data
2HH 2HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 14 | 9 | 16 | 0 | +1 | 3 | 6 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.20 | - | |||||||||
•Floats opponent on hit (untechable for 24F). |
j.S Triplet Data
j.SS Triplet Data
j.SS j.SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 11 | 5 | 21 | 3 | 3 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | SR | |||||||||
j.H Triplet Data
j.HH Triplet Data
j.HH j.HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 15 | 9 | 17 | 3 | 6 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.20 | ||||||||||
•Floats opponent on hit (untechable for 22F). |
j.2S Triplet Data
Dog Normals
Wake Dog Data
5D Dog Data
6D Dog Data
8D Dog Data
2D Dog Data
2D 2D dog |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
45 | Mid | 36[36] | 4 | 22[46] | 3 | 20 | 6 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
-/1.20 | 50% | |||||||||
File:GGACPR Zappa dog 2D-1-Hitbox.pngFile:GGACPR Zappa dog 2D-2-Hitbox.pngFile:GGACPR Zappa dog 2D-3-Hitbox.pngFile:GGACPR Zappa dog 2D-4-Hitbox.png | ||||||||||
•Knocks down opponent on hit (untechable for 20F) •[Blockstun 24F] •[Chip damage x2] •Follow-up version can only be done from 5D or 2D •+3[0] Souls on hit •+1[0] Souls on block |
4D Dog Data
4DD Dog Data
Sword Normals
c.S Sword Data
f.S Sword Data
5H Sword Data
6H Sword Data
2S Sword Data
2H Sword Data
j.S Sword Data
j.H Sword Data
Raoh Normals
c.S Raoh Data
f.S Raoh Data
5H Raoh Data
6H Raoh Data
5D Raoh Data
2S Raoh Data
2H Raoh Data
j.S Raoh Data
j.H Raoh Data
Universal Mechanics
Ground Throw Data
Air Throw Data
DAA Data
Specials
236P Data
Triplet Specials
236P Triplet Data
236K Triplet Data
236S Triplet Data
236H Triplet Data
236D Triplet Data
Banana Data
Golf Ball Data
Potted Plant Data
214P Triplet Data
Sword Specials
236S Sword Data
236S H Sword Data
623H Sword Data
63214H Sword Data
j.236H Sword Data
Raoh Specials
236S Raoh Data
j.236S Raoh Data
j.236S Air Darkness Anthem raoh |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
35x2 | Mid | 25 | 18 | 26 | +7 | +8 | 4 | 14x2 | 6x2 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.00/3.60x2 | ||||||||||
•Can cancel into Followup Attack from 2~35F •Followup Attack starts up on 36F •Projectile appears on 23F •Listed Frame Adv is from TKing attack (startup 28F, total 50F). |
236S P/K/S/H Raoh Data
214S Raoh Data
j.214S Raoh Data
j.214S Air Last Edguy raoh |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
80 | All | 4 | 12 | 3 after landing | -35 | -34 | 5 | 20 | 6 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
3.00/7.20 | 1~4F All
5~7F Strike |
R | ||||||||
•Listed Frame Adv is from TKing attack (startup 7F) •Floats opponent on hit (untechable for 60F) •Zappa is in CH state during recovery •Chip damage x0 •Attack is fully extended on 10F. |
Force Breaks
214D Data
Overdrives
632146H Data
632146S Raoh Data
Instant Kill
Category
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •