GGACR/Zappa/Data

From Dustloop Wiki

Nav

Links


System Data

Defense:x1.0 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:11F (1~>10F invuln) Wakeup Time:49F (Face Up) / 55F (Face Down)


Normal Moves

5P Data

| height="25px"| 9 | Mid | 5 | 2 | 6 | +2 | -

| 3 | 8 | 1.44 | SJR | 1


5P
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 +4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
90% none SJR
GGAC Zappa 5P.png
GGXXACPR Zappa 5P-Hitbox.png
•Self Cancelable with Triplets, Sword, and Raoh

5K Data

| height="25px"| 22 | Mid | 9 | 6 | 8 | -2 | 1~4F, 9~14F, 19~22F Feet
5~8F, 15~18F Lower Body

| 6 | 7 | 2.64 | SR | 2


5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 9 6 8 -2 -1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~4F, 9~14F, 19~22F Feet
5~8F, 15~18F Lower Body
SR
GGAC Zappa 5K.png
GGXXACPR Zappa 5K-1-Hitbox.pngGGXXACPR Zappa 5K-2-Hitbox.png

c.S Data

| height="25px"| 26 | Mid | 8 | 6 | 18 | -10 | -

| 10 | 7 | 2.64 | SJR | 3


c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 8 6 28 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Zappa cS.png
GGXXACPR Zappa cS-1-Hitbox.pngGGXXACPR Zappa cS-2-Hitbox.png

f.S Data

| height="25px"| 30 | Mid | 13 | 9 | 10 | -5 | -

| 10 | 7 | 2.64 | SR | 3


f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 9 10 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa fS.png
GGXXACPR Zappa fS-1-Hitbox.pngGGXXACPR Zappa fS-2-Hitbox.pngGGXXACPR Zappa fS-3-Hitbox.png

f.S Puddle Data

| height="25px"| 0 | L | 34 | 3 | - | - | -

| 3 | 8 | 2.64 | - | 2


f.S
Puddle
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Low 34 3 2 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64
GGAC Zappa fSonground.png
GGXXACPR Zappa fS-ground-Hitbox.png

5H Data

| height="25px"| 20x3 | High | 22 | 3x6 | 12 | -7 | 22~39F Lower Body

| 11x3 | 6x3 | 3.84x3 | RF | 4


5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20x3 High 22 3x6 12 -7 4 11x3 6x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x3 22~39F Lower Body RF
GGAC Zappa 5H.png
GGXXACPR Zappa 5H-1-Hitbox.pngGGXXACPR Zappa 5H-2-Hitbox.pngGGXXACPR Zappa 5H-3-Hitbox.png

6P Data

| height="25px"| 24 | Low | 11 | 3 | 18 | -7 | -

| 8 | 7 | 2.64 | SJR | 3


6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 11 3 18 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1-13f above the knees SJR
GGAC Zappa 6P.png
GGXXACPR Zappa 6P-Hitbox.png
•Causes knockdown on ground CH.

6H Data

| height="25px"| 50 | High | 21 | 19 | 14 | -14 | 44~49F Low Profile
50~57F Above Feet

| 15 | 6 | 3.84 | R | 5


6H
6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High 21 19 14 -14 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 44~49F Low Profile
50~57F Above Feet
R
GGAC Zappa 6H.png
GGXXACPR Zappa 6H-1-Hitbox.pngGGXXACPR Zappa 6H-2-Hitbox.pngGGXXACPR Zappa 6H-3-Hitbox.pngGGXXACPR Zappa 6H-4-Hitbox.pngGGXXACPR Zappa 6H-5-Hitbox.png
•Zappa is airborne from 19~39f, Wall bounces on hit (untechable for 20F), Untechable for 60F on CH.

5D Data

| height="25px"| 17 | High | 26 | 4 | 22 | -9 | 10~33F Throw
18~37F Lower Body

| 11 | 20 | 3.84 | SR | 4


5D
5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 26 4 22 -9 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 10~33F Throw
18~37F Lower Body
SR
GGAC Zappa 5D.png
GGXXACPR Zappa 5D-1-Hitbox.pngGGXXACPR Zappa 5D-2-Hitbox.png
•CH state till end of recovery.

2P Data

| height="25px"| 12 | Mid | 5 | 3 | 9 | -2 | 1~End Low Profile

| 3 | 8 | 1.44 | SJR | 1


2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% 1~End Low Profile SJR
GGAC Zappa 2P.png
GGXXACPR Zappa 2P-Hitbox.png
•Self Cancelable with Triplets, Sword, and Raoh

2K Data

| height="25px"| 16 | Low | 7 | 6 | 7 | -1 | -

| 5 | 7 | 2.64 | SR | 2


2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 7 6 7 -1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR
GGAC Zappa 2K.png
GGXXACPR Zappa 2K-1-Hitbox.pngGGXXACPR Zappa 2K-2-Hitbox.png

2S Data

| height="25px"| 26 | Mid | 11 | 9 | 12 | -7 | 1~4F, 9~10F, 20~21F, 26~31F Low Profile

| 10 | 7 | 2.64 | SR | 3


2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 11 9 12 -7 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~4F, 9~10F, 20~21F, 26~31F Low Profile SR
GGAC Zappa 2S.png
GGXXACPR Zappa 2S-1-Hitbox.pngGGXXACPR Zappa 2S-2-Hitbox.png
•Staggers on ground CH (max: 49F).

2H Data

| height="25px"| 60 | Mid | 15 | 5 | 14 | 0 | -

| 20 | 6 | 3.84 | SJR | 5


2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 15 5 14 0 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR
GGAC Zappa 2H.png
GGXXACPR Zappa 2H-Hitbox.png
•Staggers on ground hit (max: 35F). Dizzy modifier x2.

2D Data

| height="25px"| 30 | Low | 11 | 6 | 12 | -4 | 10~20F Low Profile

| 8 | 7 | 2.64 | SR | 3


2D
2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 11 6 12 -4 -3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~20F Low Profile SR
GGAC Zappa 2D.png
GGXXACPR Zappa 2D-1-Hitbox.pngGGXXACPR Zappa 2D-2-Hitbox.png

j.P Data

| height="25px"| 13 | High/Air | 6 | 6 | 9 | - | -

| 3 | 8 | 1.44 | SJR | 1


j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 6 6 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR
GGAC Zappa jP.png
GGXXACPR Zappa jP-1-Hitbox.pngGGXXACPR Zappa jP-2-Hitbox.png

j.K Data

| height="25px"| 22 | High/Air | 10 | 11 | 18 | - | -

| 6 | 7 | 2.64 | SR | 2


j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 10 11 18 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa jK.png
GGXXACPR Zappa jK-1-Hitbox.pngGGXXACPR Zappa jK-2-Hitbox.png

j.S Data

| height="25px"| 32 | High/Air | 9 | 3 | 15 | - | -

| 10 | 6 | 2.64 | JR | 3


j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 9 3 15 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR
GGAC Zappa jS.png
GGXXACPR Zappa jS-Hitbox.png

j.H Data

| height="25px"| 28 | High/Air | 12 | 2(1)2 | 12 | - | -

| 10 | 6 | 2.64 | R | 3


j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 12 2(1)2 12 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R
GGAC Zappa jH.png
GGXXACPR Zappa jH-Hitbox.png
•Can only hit a maximum of 1 hit.

j.D Data

| height="25px"| 44 | High/Air | 9 | 6 | 18+5 after landing | - | -

| 10 | 6 | 2.64 | SR | 3


j.D
j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 9 6 18+5 after landing 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa jD.png
GGXXACPR Zappa jD-1-Hitbox.pngGGXXACPR Zappa jD-2-Hitbox.png
•Causes blowback (untechable on ground hit for 28F) on normal hit
•Wall bounces on CH (untechable on ground hit for 60F)
•Additional 5F of recovery after landing.

Triplet Normals

c.S Triplet Data

| height="25px"| 20 | Mid | 6 | 2 | 12 | 0 | -

| 10 | 7 | 2.64 | SJR | 3


c.S
c.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 6 2 12 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Zappa ghost cS.png

f.S Triplet Data

| height="25px"| 20 | Mid | 9 | 7 | 7 | 0 | -

| 10 | 7 | 2.64 | SJR | 3


f.S
f.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 9 7 7 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR
GGAC Zappa ghost fS.png
•Staggers opponent on Counter Hit(max 39F).

f.SS Triplet Data

| height="25px"| 20 | Mid | 10 | 7 | 9,11 | -2 | -

| 3 | 8 | 1.44 | SJR | 3


f.SS
f.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 7 9,11 -2 +1 3 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% SJR
•Staggers opponent on Counter Hit (max 35F)
•Listed Frame Adv is from the 2nd hit.

6S Triplet Data

| height="25px"| 28 | Mid | 14 | 6 | 20 | -9 | -

| ?? | ?? | ?? | SJR | 4


6S
6S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 14 6 20 -9 -8 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SJR
GGAC Zappa ghost 6S.png

5H Triplet Data

| height="25px"| 25 | Mid | 14 | 5 | 13 | -4 | -

| 10 | 7 | 2.64 | SJR | 3


5H
5H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 14 5 13 -4 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Zappa ghost 5H.png

5HH Triplet Data

| height="25px"| 25 | Mid | 15 | 5 | 15,17 | -6 | -

| 3 | 7 | 2.64 | SJR | 3


5HH
5HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 15 5 15,17 -6 -5 3 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
•Listed Frame Adv is from the 2nd hit.

6H Triplet Data

| height="25px"| 30x3 | High | 16 | 5(3)5(10)5 | 8 | +4 | -

| 11x3 | 6x3 | 3.84x3 | R | 4


6H
6H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30x3 High 16 5(3)5(10)5 8 +4 +5 4 11x3 6x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x3 R
GGAC Zappa ghost 6H.png
•After Zappa turns his back all of the currently present triplets attack
•Zappa's body has the same recovery regardless of # of triplets.

2S Triplet Data

| height="25px"| 18 | Low | 5 | 6 | 6 | 0 | -

| 5 | 7 | 2.64 | SR | 2


2S
2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 5 6 6 0 +1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa ghost 2S.png

2SS Triplet Data

| height="25px"| 18 | Low | 6 | 6 | 8,10 | -2 | -

| 3 | 8 | 1.44 | SR | 2


2SS
2SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 6 6 8,10 -2 -1 2 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR

2H Triplet Data

| height="25px"| 25 | All | 14 | 9 | 14 | +2 | -

| 6 | 7 | 1.20 | - | 3


2H
2H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 14 +2 +3 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20
GGAC Zappa ghost 2H.png
•Floats opponent on hit (untechable for 22F).

2HH Triplet Data

| height="25px"| 25 | All | 14 | 9 | 16 | 0 | -

| 6 | 7 | 1.20 | - | 3


2HH
2HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 16 0 +1 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 -
•Floats opponent on hit (untechable for 24F).

j.S Triplet Data

| height="25px"| 25 | All | 10 | 5 | 21 | - | -

| 10 | 7 | 2.64 | SR | 3


j.S
j.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 10 5 21 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa ghost jS.png

j.SS Triplet Data

| height="25px"| 25 | All | 11 | 5 | 21 | - | -

| 3 | 7 | 2.64 | SR | 3


j.SS
j.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 5 21 3 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR

j.H Triplet Data

| height="25px"| 25 | All | 19 | 9 | 17 | - | -

| 6 | 7 | 1.20 | - | 3


j.H
j.H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 19 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20
GGAC Zappa ghost jH.png
•Floats opponent on hit (untechable for 22F).

j.HH Triplet Data

| height="25px"| 25 | All | 15 | 9 | 17 | - | -

| 6 | 7 | 1.20 | - | 3


j.HH
j.HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 15 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20
•Floats opponent on hit (untechable for 22F).

j.2S Triplet Data

| height="25px"| 18 | All | 7 | 6 | 8 | - | -

| ?? | ?? | ?? | SR | 2


j.2S
j.2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 All 7 6 8 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SR
GGAC Zappa ghost j2S.png
•Level 1 Attack on block.

Dog Normals

Wake Dog Data

| height="25px"| - | - | - | - | 30 total | - | -

| - | - | - | - | -


D
Awaken Dog
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGACR Zappa AwakenDog.png
•If the dog idles for 300F it enters sleep mode
•30F to awaken dog.

5D Dog Data

| height="25px"| 20 | Mid[All] | 16[16] | 8 | 36[60] | - | 1~6F, 48~50F, 54~59F Low Profile

| 0 | 7 | -/1.20 | - | 2


5D
5D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 16[16] 8 36[60] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 inv=1~6F, 48~50F, 54~59F Low Profile
GGAC Zappa dog 5D.png
GGXXACPR Zappa dog 5D-1-Hitbox.pngGGXXACPR Zappa dog 5D-2-Hitbox.png
•Can only cancel into this attack from 5D or 2D.

6D Dog Data

| height="25px"| 20 | Mid[All] | 17[17] | 12 | 17[24 after landing] | - | 1~13F, 34F onwards Low Profile
14~33F Feet

| 0 | 7 | -/1.20 | - | 2


6D
6D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 17[17] 12 17[24 after landing] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 1~13F, 34F onwards Low Profile
14~33F Feet
GGAC Zappa dog 6D.png
•On hit or block, Dog performs rebound animation (total 61F)
•Pulls in opponent on air hit (untechable for 20F).

8D Dog Data

| height="25px"| 20 | All[All] | 10[see note] | 12 | 31[24 after landing] | - | 1~4F, 44F onwards Low Profile Feet invincible 9~43F

| 0 | 7 | -/1.20 | - | 3


8D
8D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 10[see note] 12 31[24 after landing] 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 1~4F, 44F onwards Low Profile
GGAC Zappa dog 8D.png
•Floats opponent on hit (untechable on ground hit for 28F)
•+1[0] Soul on hit
•Followup has startup of 10F when performed after 5D or 2D
•Followup has startup of 4F when performed after 6D, 8D, or 4DD.

2D Dog Data

| height="25px"| 45 | Mid | 36[36] | 4 | 22[46] | - | -

| 20 | 6 | -/1.20 | - | 3


2D
2D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 36[36] 4 22[46] 3 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 50%
GGAC Zappa dog 2D.png
File:GGACPR Zappa dog 2D-1-Hitbox.pngFile:GGACPR Zappa dog 2D-2-Hitbox.pngFile:GGACPR Zappa dog 2D-3-Hitbox.pngFile:GGACPR Zappa dog 2D-4-Hitbox.png
•Knocks down opponent on hit (untechable for 20F)
•[Blockstun 24F]
•[Chip damage x2]
•Follow-up version can only be done from 5D or 2D
•+3[0] Souls on hit
•+1[0] Souls on block

4D Dog Data

| height="25px"| - | - | - | - | total 59[24 after landing] | - | 1~End All

| - | - | - | - | -


4D
4D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
total 59[24 afterlanding]
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
All
GGAC Zappa dog 4D.png
•Can perform Followup Attack (4DD) between 2~43F [2~16F frames before landing].

4DD Dog Data

| height="25px"| 20 | High/Air[All] | 13[13] | until landing | 40 [24 after landing] | - | 1~12F Low Profile Above feet invincible 13~36F

| 0 | 7 | -/1.20 | - | 2


4DD
4DD
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 13[13] until landing 40 [24 after landing] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 75% 1~12F Low Profile, Above feet invincible 13~36F
GGAC Zappa dog 4DD.png
•Dog performs rebound animation on hit or block
•Slams down opponent on air hit (untechable for 12F).

Sword Normals

c.S Sword Data

| height="25px"| 36 | All | 5 | 4 | 14 | -4 | -

| 10 | 7 | 2.64 | SJR | 3


c.S
c.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 All 5 4 14 -4 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Zappa sword cS.png
•Forces opponent into stand state on hit.

f.S Sword Data

| height="25px"| 30 | All | 8 | 2 | 19 | -4 | -

| 14 | 6 | 3.84 | SR | 4


f.S
f.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 8 2 19 -4 -3 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC Zappa sword fS.png

5H Sword Data

| height="25px"| 35x2 | All | 9 | 2(10)3 | 16 | 0 | -

| 20x2 | 6x2 | 3.84x2 | SR | 5


5H
5H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35x2 All 9 2(10)3 16 0 +1 5 20x2 6x2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x2 SR
GGAC Zappa sword 5H.png

6H Sword Data

| height="25px"| 29,15 | see note | 13 | 24,6 | 2 | +4 | -

| 14,5 | 6,7 | 3.84x2 | SR | 4,2


6H
6H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
29,15 High,Mid,Low 13 24,6 2 +4 +5 4,2 14,5 6,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x2 SR
GGAC Zappa sword 6H.png
•Startup to hit crouching opponent is 22F (tested on Sol)
•Opponent must guard HF from 13~28F
•All from 29~36F
•LF from 37F onwards
•Max 2 hits
•Untechable for 18F.

2S Sword Data

| height="25px"| 22 | Low | 9 | 3 | 15 | -4 | -

| 8 | 7 | 2.64 | SR | 3


2S
2S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid/Low 9 3 15 -4 -3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa sword 2S.png
•Must only be blocked low if the Sword attack comes out at its default grounded height.

2H Sword Data

| height="25px"| 30x2 | All | 7 | 14,8 | 9 | +2 | -

| 20x2 | 6x2 | 3.84x2 | SJR | 5


2H
2H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30x2 All 7 14,8 9 +2 +3 5 20x2 6x2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x2 SJR
GGAC Zappa sword 2H.png
•Zappa is in CH state during recovery
•Frame Adv is -12 if 2nd hit misses opponent.

j.S Sword Data

| height="25px"| 26 | High/Air | 7 | 3 | 18 | - | -

| 10 | 7 | 2.64 | SJR | 3


j.S
j.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 7 3 18 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 85% SJR
GGAC Zappa sword jS.png

j.H Sword Data

| height="25px"| 32 | High/Air | 9 | 9 | 15 | - | -

| 10 | 7 | 2.64 | SRF | 3


j.H
j.H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 9 9 15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SRF
GGAC Zappa sword jH.png

Raoh Normals

c.S Raoh Data

| height="25px"| 40 | Mid | 10 | 11 | 0 | +6 | -

| 14 | 6 | 3.84 | SR | 4


c.S
c.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 10 11 0 +6 +7 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC Zappa raoh cS.png

f.S Raoh Data

| height="25px"| 36 | Mid | 9 | 6 | 16 | -5 | -

| 14 | 6 | 3.84 | SJR | 4


f.S
f.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 9 6 16 -5 -4 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR
GGAC Zappa raoh fS.png

5H Raoh Data

| height="25px"| 48 | Low | 13 | 9 | 13 | -3 | -

| 15 | 6 | 3.84 | SR | 5


5H
5H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Low 13 9 13 -3 -2 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC Zappa raoh 5H.png
•Knocks down opponent on ground hit.

6H Raoh Data

| height="25px"| 76 | Mid | 17 | 6 | 24 | -11 | -

| 20 | 6 | 3.84 | SR | 5


6H
6H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
76 Mid 17 6 24 -11 -10 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC Zappa raoh 6H.png
•lides opponent on hit (untechable for 65F, slides for 50F)
•Attack is fully extended on 20F.

5D Raoh Data

| height="25px"| 30 | High | 24 | 5 | 8 | +4 | -

| 11 | 6 | 3.84 | SR | 4


5D
5D
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 24 5 8 +4 +5 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC Zappa raoh 5D.png

2S Raoh Data

| height="25px"| 36 | Low | 7 | 3 | 11 | 0 | -

| 8 | 7 | 2.64 | SR | 3


2S
2S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Low 7 3 11 0 +1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa raoh 2S.png

2H Raoh Data

| height="25px"| 68 | Low | 19 | 8 | 12 | -1 | -

| 15 | 6 | 3.84 | SR | 5


2H
2H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
68 Low 19 8 12 -1 0 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC Zappa raoh 2H.png
•Floats opponent on hit (untechable for 28F).

j.S Raoh Data

| height="25px"| 35 | High/Air | 7 | 3 | 15 | - | -

| 10 | 7 | 2.64 | JR | 3


j.S
j.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 7 3 15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR
GGAC Zappa raoh jS.png
•Untechable for 16F.

j.H Raoh Data

| height="25px"| 45 | High/Air | 16 | 6 | 13 | - | -

| 14 | 6 | 3.84 | R | 4


j.H
j.H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 16 6 13 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R
GGAC Zappa raoh jH.png
•Ground bounces opponent on hit (untechable for 36F).

Universal Mechanics

Ground Throw Data

| height="25px"| 60 | 45 pixels | - | - | - | - | -

| - | 6 | 4.00 | - | -

6H or 4H
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels 1 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 50%
GGAC Zappa throw.png
•Wall bounces opponent on hit (untechable for 60F)

Air Throw Data

| height="25px"| 60 | 88 pixels | - | - | - | - | -

| - | 6 | 4.00 | - | -

j.6H or j.4H
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels 1 HKD 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 50%
GGAC Zappa airThrow.png

DAA Data

| height="25px"| 25 | All | 15 | 4 | 15 | -5 | 1~20F All
21~31F Throw

| 10 | 7 | 2.64 | R | 3


Dead Angle
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 45 pixels 15 4 15 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 50% 1~20F All
21~31F Throw
GGAC Zappa 2H.png
•Causes knockdown on ground hit

Specials

236P Data

| height="25px"| 20 | Mid | 10 | 4 | 20 | -12 | 1~13F All

| 6 | 7 | 5.00/12.00 | R | 2


236P
Hello, Three Centipedes
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 4 20 -11 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.00/12.00 1-13F All R
GGAC Zappa konnichiwa.png
•Knocks down opponent on hit (untechable for 60F)
•+1 Soul on hit.

Triplet Specials

236P/K/S/H Triplet Data

| height="25px"| 16 | All | 9 | see notes | total 39 | -6 | -

| 0 | 7 | 2.00/1.20 | F | 3


236P
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F
GGAC Zappa SonoMama.png
•Lasts for 2 bounces off the floor (78F when performed on the ground) and has 15F of startup, on frame 37 the ghost's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol)
•CH state till end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F


236K
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F
GGAC Zappa SonoMama.png
•Lasts for 3 bounces off the floor (49F for ground version)
•CH state till end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F


236S
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F
GGAC Zappa SonoMama.png
•CH state till end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F


236H
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F
GGAC Zappa SonoMama.png
•Lasts until it hits the floor (46F for ground version).
•CH state till end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F.

236D Triplet Data

| height="25px"| 16x3 | All | 11 | see notes | total 47 | see notes | -

| 0 | 7x3 | 2.00/1.20x3 | F | 3


236D
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16x3 All 11 see notes total 47 see notes see notes 3 0 7x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F
GGAC Zappa SonoMamaD.png
•CH state during recovery
•Hitstop 13F
•Active frames are the same as the K, S, and H versions
•Frame Adv varies depending on number of ghosts remaining:[ 3 ghosts (K,S,H): -10, 2 ghosts (S,H): -11, 1 ghost (S): -12 ]
•Total length for air version: 49F.

Banana Data

| height="25px"| 0 | Low | - | 99 | - | - | -

| 0 | 7 | -/2.64 | - | 2



Banana
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Low 99 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.64
GGAC Zappa banana.png

Golf Ball Data

| height="25px"| 30 | All | 38 | - | - | - | -

| 0 | 6 | -/3.84 | - | 4



Golf Ball
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 38 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/3.84
GGAC Zappa golfball.png

Potted Plant Data

| height="25px"| 25 | All | 1 | 43 | - | - | -

| 0 | 7 | -/2.64 | - | 2



Potted Plant
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 1 43 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.64
GGAC Zappa hachiue.png

214P Triplet Data

| height="25px"| - | - | - | - | 28 total | - | -

| - | - | - | - | -


214P
I Was Lonely After All...
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Total
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Zappa RecallTriplets.png
•Triplets begin returning on 18F
•Recalling a Haunting Triplet ends Haunting
•Zappa is in CH state from 1~20F.

Sword Specials

236S Sword Data

| height="25px"| 20 | Mid | 12 | 16 | 13 | -12 | -

| 14 | 6 | 2.50/6.00 | RF | 4


236S
This Has Gotta Hurt
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 12 16 13 -12 -11 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 RF
GGAC Zappa itasou.png
•Staggers opponent on ground CH (max 43F)
•Zappa has 28F recovery on hit or block 13F recovery on whiff
•Can cancel into Followup from 12F of recovery onwards on hit or block
•If the attack hits really late into the active frames you cannot cancel this move into Followup
•+1 Soul on hit.

236S H Sword Data

| height="25px"| 45 | Mid | 9 | 12 | 26 | -24 | -

| 10 | 7 | 3.00/7.20 | R | 3


236S~H
This Has Gotta Hurt Followup
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 9 12 26 -24 -23 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.00 R
GGAC Zappa itasou H.png
•Knocks down opponent on hit
•Zappa is in CH state during recovery
•+3 Souls on hit.

623H Sword Data

| height="25px"| 40 | Mid | 10 | 9 | 29 | -21 | 1~11F Upper Body
12~12F Throw

| 14 | 6 | 2.50/6.00 | RF | 4


623H
Please Fall
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 10 9 29 -21 -20 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 90% 1~11F Upper Body
12~12F Throw
RF
GGAC Zappa ochitoite.png
•Floats opponent on hit (untechable for 26F)
•Knocks down on counterhit
•+2 Souls on hit.

63214H Sword Data

| height="25px"| 30 | All | 17 | 4 | 16 | -1 | -

| 20 | 6 | 1.50/3.60 | RF | 5


63214H
Come Close, and I'll Kill You
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 17 4 16 -1 0 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF
GGAC Zappa 63214H.png
•Wall bounces opponent on hit (untechable on ground hit for 28F).

j.236H Sword Data

| height="25px"| 24xN | All | 12 | till landing | 23 after landing | - | -

| 6xN | 4xN | 2.50/3.00xN | RF | 3


j.236H
Coming Through
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24XN All 12 till landing 23 after landing 3 6xN 4xN
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.00xN RF
GGAC Zappa hai.png
•Floats opponent on hit (untechable for 24F)
•Sword first hits below Zappa
•Sword starts spinning on hit or block (1 full revolution takes 8F)
•Hitstop 6F.

Raoh Specials

236S Raoh Data

| height="25px"| 35x2 | Mid | 25 | 18 | 8 | +7 | -

| 14x2 | 6x2 | 2.00/3.60x2 | - | 5


236S
Darkness Anthem
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35x2 Mid 25 18 8 +7 +8 5 14x2 6x2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60x2
GGAC Zappa darkness.png
•Knocks down opponent on air hit
•Can cancel into Followup Attack from 24~35F
•Darkness anthem projectile is still active after inputting the Followup Attack
•Chip damage x4
•Max 2 hits
•Projectile appears on 23F.

j.236S Raoh Data

| height="25px"| 35x2 | Mid | 25 | 18 | 26 | +7 | -

| 14x2 | 6x2 | 2.00/3.60x2 | - | 4


j.236S
Air Darkness Anthem
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35x2 Mid 25 18 26 +7 +8 4 14x2 6x2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60x2
•Can cancel into Followup Attack from 2~35F
•Followup Attack starts up on 36F
•Projectile appears on 23F
•Listed Frame Adv is from TKing attack (startup 28F, total 50F).

236S P/K/S/H Raoh Data

| height="25px"| 50 | Mid | 15 | 34(2)20 | total 38 | 0 | -

| 14 | 6 | -/3.60 | - | 4


236S>P/K/S/H
Darkness Anthem Followup
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 15 34(2)20 total 38 0 +1 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/3.60
GGAC Zappa darknessFollowup.png
•Knocks down opponent on hit
•Zappa is in CH state during recovery
•Chip damage x0.375
•Max 1 hit
•Darkness Anthem Attack disappears on 13F (if it hasn't already).

214S Raoh Data

| height="25px"| 80 | Mid | 4 | 12 | 37 | -30 | 1~4F All
5~7F Strike

| 20 | 6 | 3.00/7.20 | R | 5

j.214S Raoh Data

| height="25px"| 80 | All | 4 | 12 | 3 after landing | -35 | 1~4F All
5~7F Strike

| 20 | 6 | 3.00/7.20 | R | 5

Force Breaks

214D Data

| height="25px"| 30 | High | 16 | 5 | 11 | +3 | -

| 15 | 6 | - | R | 5

214D
Etiquette Starts Here
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 16 5 11 +3 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R
GGAC Zappa regaishou.png
•Slams down and knocks down opponent on hit
•Ground bounces opponent and fully untechable on CH
•Zappa is in CH state during recovery
•Removes Zappa's current summon on 1F
•+2 Soul on hit

Overdrives

632146H Data

| height="25px"| 40x4 | Mid | 1+11 | 8 | 30 | -15 | 1~19F All
20~21F Strike

| 14x4 | 6x4 | - | R | 4

632146H
Birth

other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal Mid 1+11 8 30 -15 KD 4 14x4 6x4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~19F All
20~21F Strike
R
GGAC Zappa 632146H.png
•Removes Zappa's current summon (if he has one) on 1F.
•+1 Soul per hit.

632146S Raoh Data

| height="25px"| 40x10 | Mid | 5+10 | 27 | total 37 | +13 | 1~5F All

| 20x10 | 6x10 | - | - | 5

Instant Kill

IK Data

| height="25px"| Fatal | 30 pixels | 4+1 | 35 | 10 | - | 1~5F All

| - | - | - | - | -

236236H
Instant Kill
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal 30 pixels 4+1 35 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F All
GGAC Zappa IK1.pngGGAC Zappa IK2.png
•IK Mode activation: 76F

Category