GGACR/Zappa/Pros3: Difference between revisions

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* '''Limited Triplets''': Should Zappa rely too heavily on his ghost toss specials or {{clr|4|2H}}/{{clr|4|jH}} he will be left vulnerable until his ghosts return to him.
* '''Limited Triplets''': Should Zappa rely too heavily on his ghost toss specials or {{clr|4|2H}}/{{clr|4|jH}} he will be left vulnerable until his ghosts return to him.
* '''Extended hurtboxes''': Triplet normals extend Zappa's hurtbox which can make them vulnerable to being counterpoked.
* '''Extended hurtboxes''': Triplet normals extend Zappa's hurtbox which can make them vulnerable to being counterpoked.
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Revision as of 12:34, 1 July 2022

 Zappa  Zappa is five characters in disguise as one who overwhelms the opponent with bizarre hitboxes, hurtboxes, and moves with unique properties.

Pros
Cons
  • Great zoning: With 236P/K/S/H/D Zappa can control a ludicrous amount of space on the screen, warding off approaches and locking the opponent down.
  • Misfortune: If you manage to curse the opponent they will be forced to be careful of the random items, allowing Zappa to take the initiative. Misfortune items can also save Zappa from pressure, extend combos, or even set up unblockables.
  • Extensive, safe pressure: Triplet normals cancel into themselves and other triplet normals allowing Zappa to perform extended pressure, especially with the help of curse items and his highly useful ghost toss FRC. When the other player is in the corner Zappa can continue pressure almost indefinitely if he has a good read on his opponent.
  • Tricky mixups: Triplets excel at crossups with jH or 236P and also have a useful grounded overhead in 6H. The ghosts lingering behind Zappa can also surprise opponents if zappa uses a move after crossing over/under them.
  • Poor damage: Triplets do extremely low damage and instead rely heavily on repeatedly opening up the opponent.
  • Misfortune: When the opponent is cursed the random items can sometimes interrupt Zappa's combos.
  • Limited Triplets: Should Zappa rely too heavily on his ghost toss specials or 2H/jH he will be left vulnerable until his ghosts return to him.
  • Extended hurtboxes: Triplet normals extend Zappa's hurtbox which can make them vulnerable to being counterpoked.