GGACR/Zappa/Pros5: Difference between revisions

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* '''Limited mixup''': Raoh's only option for a grounded overhead is his {{clr|5|5D}}, which despite it's high reward and + frames on block is still very reactable at 24 frames. This means that Raoh can sometimes struggle to open an opponent up before he disappears.
* '''Limited mixup''': Raoh's only option for a grounded overhead is his {{clr|5|5D}}, which despite it's high reward and + frames on block is still very reactable at 24 frames. This means that Raoh can sometimes struggle to open an opponent up before he disappears.
* '''Enlarged hurtboxes''': Although Raoh's normals are quite powerful, they also expand Zappa's hurtbox significantly, meaning they can sometimes be counterpoked if he is not careful with them.
* '''Enlarged hurtboxes''': Although Raoh's normals are quite powerful, they also expand Zappa's hurtbox significantly, meaning they can sometimes be counterpoked if he is not careful with them.
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Revision as of 12:34, 1 July 2022

 Zappa  Zappa is five characters in disguise as one who overwhelms the opponent with bizarre hitboxes, hurtboxes, and moves with unique properties.

Pros
Cons
  • Ludicrous damage: With 50% meter and a 214S starter close to the corner Raoh is capable of nearly one shotting most characters. Even outside of this situation he does enough damage that often even a single confirm is enough to close out a round.
  • Strong Normals: Raoh gives Zappa access to some very useful normals which can be used for poking, frame traps, and extended pressure.
  • Amazing DP: Raoh's 241S is one of the best invincible reversals in the game, coming out on frame 4 and reaching almost to the top of the screen.
  • Very high chip damage: Raoh's 236S projectile and 632146S super both do highly increased chip damage, forcing the opponent to choose between losing their meter or taking significant damage.
  • Only lasts 15 seconds: After 15 seconds Raoh disappears, leaving Zappa summonless.
  • Limited mixup: Raoh's only option for a grounded overhead is his 5D, which despite it's high reward and + frames on block is still very reactable at 24 frames. This means that Raoh can sometimes struggle to open an opponent up before he disappears.
  • Enlarged hurtboxes: Although Raoh's normals are quite powerful, they also expand Zappa's hurtbox significantly, meaning they can sometimes be counterpoked if he is not careful with them.