Zappa Zappa is five characters in disguise as one who overwhelms the opponent with bizarre hitboxes, hurtboxes, and moves with unique properties.
Pros
Cons
- Ludicrous damage: With 50% meter and a 214S starter close to the corner Raoh is capable of nearly one shotting most characters. Even outside of this situation he does enough damage that often even a single confirm is enough to close out a round.
- Strong Normals: Raoh gives Zappa access to some very useful normals which can be used for poking, frame traps, and extended pressure.
- Amazing DP: Raoh's 241S is one of the best invincible reversals in the game, coming out on frame 4 and reaching almost to the top of the screen.
- Very high chip damage: Raoh's 236S projectile and 632146S super both do highly increased chip damage, forcing the opponent to choose between losing their meter or taking significant damage.
- Only lasts 15 seconds: After 15 seconds Raoh disappears, leaving Zappa summonless.
- Limited mixup: Raoh's only option for a grounded overhead is his 5D, which despite it's high reward and + frames on block is still very reactable at 24 frames. This means that Raoh can sometimes struggle to open an opponent up before he disappears.
- Enlarged hurtboxes: Although Raoh's normals are quite powerful, they also expand Zappa's hurtbox significantly, meaning they can sometimes be counterpoked if he is not careful with them.