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'''Publisher:''' | '''Publisher:''' | ||
: Arc System Works (Japan) | : Arc System Works (Japan) | ||
'''Release Dates:'''<br/> | '''Release Dates:'''<br/> | ||
: Japan (PS1): May 14th, 1998 | : Japan (PS1): May 14th, 1998 |
Revision as of 04:47, 6 May 2020
Guilty Gear |
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Developer: Arc System Works
Release Dates:
Preceded By: None |
The first game of the Guilty Gear series. Guilty Gear was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training.
Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.
Glossary
This is a list of links to common terms used in Guilty Gear.
If you find one not listed, please add it in!