GGML: Difference between revisions

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![[Guilty Gear |Guilty Gear]]
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[[File:GG Logo.png|400px|center]]
The first game of the Guilty Gear series. Guilty Gear Missing Link was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training.


'''Developer:''' Arc System Works<br/>
Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.
'''Publisher:'''
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: Arc System Works (Japan)
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'''Release Dates:'''<br/>
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<div class="heading">About Missing Link</div>
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<tr><td colspan="2" style="text-align:center;">[[File:GGML_logo.png|frameless|320px]]</td></tr>
<tr><td style="text-align:right; width: 48%">'''Publisher:'''</td><td style="text-align: left;">
:{{IconText|Arc System Works|japan|Right}}
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<tr><td style="text-align:right; width: 48%">'''Release Dates:'''</td><td style="text-align: left;">
: Japan (PS1): May 14th, 1998
: Japan (PS1): May 14th, 1998
: North America (PS1): October 31st, 1998
: North America (PS1): October 31st, 1998
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: Worldwide (Switch): May 16th, 2019
: Worldwide (Switch): May 16th, 2019
: Worldwide (Steam): May 16th, 2019
: Worldwide (Steam): May 16th, 2019
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<center>'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</center>
<tr><td style="text-align:center;" colspan="2">'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</td></tr>
'''Preceded By:''' None<br/>
<tr><td style="text-align:right; width: 48%">'''Followed By:'''</td><td style="text-align:left;">[[Guilty Gear X]]</td></tr>
'''Followed By:''' [[Guilty Gear X]]
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The first game of the Guilty Gear series. Guilty Gear was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training.
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Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.
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[[Category:Guilty Gear]]
[[Category:Guilty Gear]]
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Revision as of 19:42, 16 August 2021

Guilty Gear

The first game of the Guilty Gear series. Guilty Gear Missing Link was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training.

Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.
About Missing Link
File:GGML logo.png
Publisher:
Arc System Works Japan.png
Release Dates:
Japan (PS1): May 14th, 1998
North America (PS1): October 31st, 1998
Europe (PS1): 2000
Japan (PS3 - PS1 Classics): May 31st, 2007
Europe (PS3 - PS1 Classics): August 6th, 2009
Worldwide (Switch): May 16th, 2019
Worldwide (Steam): May 16th, 2019
Guilty Gear Series
Followed By:Guilty Gear X
Systems Pages