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The first game of the Guilty Gear series. Guilty Gear Missing Link was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training. | |||
'' | Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available. | ||
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: Arc System Works | </div> | ||
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<div class="heading">About Missing Link</div> | |||
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<tr><td colspan="2" style="text-align:center;">[[File:GGML_logo.png|frameless|320px]]</td></tr> | |||
<tr><td style="text-align:right; width: 48%">'''Publisher:'''</td><td style="text-align: left;"> | |||
:{{IconText|Arc System Works|japan|Right}} | |||
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<tr><td style="text-align:right; width: 48%">'''Release Dates:'''</td><td style="text-align: left;"> | |||
: Japan (PS1): May 14th, 1998 | : Japan (PS1): May 14th, 1998 | ||
: North America (PS1): October 31st, 1998 | : North America (PS1): October 31st, 1998 | ||
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: Worldwide (Switch): May 16th, 2019 | : Worldwide (Switch): May 16th, 2019 | ||
: Worldwide (Steam): May 16th, 2019 | : Worldwide (Steam): May 16th, 2019 | ||
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<center>'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</ | <tr><td style="text-align:center;" colspan="2">'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</td></tr> | ||
''' | <tr><td style="text-align:right; width: 48%">'''Followed By:'''</td><td style="text-align:left;">[[Guilty Gear X]]</td></tr> | ||
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[[Category:Guilty Gear]] | [[Category:Guilty Gear]] | ||
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Revision as of 19:42, 16 August 2021
Guilty Gear
The first game of the Guilty Gear series. Guilty Gear Missing Link was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training.
Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.About Missing Link
File:GGML logo.png | ||
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Release Dates: |
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Guilty Gear Series | ||
Followed By: | Guilty Gear X |