GGML: Difference between revisions

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<div class="heading">About Missing Link</div>
<div class="heading">About Missing Link</div>
<table class="stripe" style="width:100%;" cellspacing="0">  
<table class="stripe" style="width:100%;" cellspacing="0">  
<tr><td colspan="2" style="text-align:center;">[[File:GGML_logo.png|frameless|320px]]</td></tr>
<tr><td colspan="2" style="text-align:center;">[[File:GGML_Logo.png|frameless|320px]]</td></tr>
<tr><td style="text-align:right; width: 48%">'''Publisher:'''</td><td style="text-align: left;">
<tr><td style="text-align:right; width: 48%">'''Publisher:'''</td><td style="text-align: left;">
:{{IconText|Arc System Works|japan|Right}}
:{{IconText|Arc System Works|japan|Right}}

Revision as of 19:43, 16 August 2021

Guilty Gear

The first game of the Guilty Gear series. Guilty Gear Missing Link was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training.

Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.
About Missing Link
GGML Logo.png
Publisher:
Arc System Works Japan.png
Release Dates:
Japan (PS1): May 14th, 1998
North America (PS1): October 31st, 1998
Europe (PS1): 2000
Japan (PS3 - PS1 Classics): May 31st, 2007
Europe (PS3 - PS1 Classics): August 6th, 2009
Worldwide (Switch): May 16th, 2019
Worldwide (Steam): May 16th, 2019
Guilty Gear Series
Followed By:Guilty Gear X
Systems Pages