GGML: Difference between revisions

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|header=Characters
|header=Characters
|content=<div style="text-align: center;">
|content=<div style="text-align: center;">
[[File:GGML Axl Low Icon.png|64px]]
[[File:GGML Axl Low Icon.png|link=GGML/Axl Low|64px]]
[[File:GGML Chipp Zanuff Icon.png|64px]]
[[File:GGML Chipp Zanuff Icon.png|link=GGML/Chipp Zanuff|64px]]
[[File:GGML Eddie Icon.png|64px]]
[[File:GGML Eddie Icon.png|link=GGML/Eddie|64px]]
[[File:GGML Dr Baldhead Icon.png|64px]]
[[File:GGML Dr Baldhead Icon.png|link=GGML/Dr Baldhead|64px]]
[[File:GGML Kliff Undersn Icon.png|64px]]
[[File:GGML Kliff Undersn Icon.png|link=GGML/Kliff Undersn|64px]]
[[File:GGML Ky Kiske Icon.png|64px]]
[[File:GGML Ky Kiske Icon.png|link=GGML/Ky Kiske|64px]]
[[File:GGML May Icon.png|64px]]
[[File:GGML May Icon.png|link=GGML/May|64px]]
[[File:GGML Millia Rage Icon.png|64px]]
[[File:GGML Millia Rage Icon.png|link=GGML/Millia Rage|64px]]
[[File:GGML Potemkin Icon.png|64px]]
[[File:GGML Potemkin Icon.png|link=GGML/Potemkin|64px]]
[[File:GGML Sol Badguy Icon.png|64px]]
[[File:GGML Sol Badguy Icon.png|link=GGML/Sol Badguy|64px]]
</div>
</div>
|subheader1=Unlockable Characters
|subheader1=Unlockable Characters
|content2=<div style="text-align: center;">
|content2=<div style="text-align: center;">
[[File:GGML Baiken Icon.png|64px]]
[[File:GGML Baiken Icon.png|link=GGML/Baiken|64px]]
[[File:GGML Justice Icon.png|64px]]
[[File:GGML Justice Icon.png|link=GGML/Justice|64px]]
[[File:GGML Testament Icon.png|64px]]
[[File:GGML Testament Icon.png|link=GGML/Testament|64px]]
</div>
</div>
}}
}}

Revision as of 20:32, 16 August 2021

Guilty Gear

The first game of the Guilty Gear series. Guilty Gear Missing Link was a six-button game: one punch, one kick, two for weapon attack buttons, and the remaining two for special actions. The original Guilty Gear featured ten characters on its roster and three game modes: Arcade, Versus, and Training.

Gameplay-wise, GG introduced one of the series' most famous mechanic, the instant-kill. A big difference from future games in the series is that supers here were called Chaos Attacks. When a character's health was below the halfway point a red aura would surround them and they would enter Chaos Mode in which unlimited Chaos Attacks were available.
About Missing Link
GGML Logo.png
Publisher:
Arc System Works Japan.png
Release Dates:
Japan (PS1): May 14th, 1998
North America (PS1): October 31st, 1998
Europe (PS1): 2000
Japan (PS3 - PS1 Classics): May 31st, 2007
Europe (PS3 - PS1 Classics): August 6th, 2009
Worldwide (Switch): May 16th, 2019
Worldwide (Steam): May 16th, 2019
Guilty Gear Series
Followed By:Guilty Gear X
Systems Pages