GGML/Baldhead/Frame Data

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< GGML‎ | Baldhead
Revision as of 06:19, 27 April 2022 by Shtkn (talk | contribs)
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Baldhead

Normals

input damage guard startup active recovery onBlock onHit invuln
input damage guard startup active recovery onBlock onHit invuln
5P 5 All 7 4 9 -5 +2 none
5K 11 All 4 14 6 -11 -4 none
c.S 9,2 All 8 14 13 -14 -2 none
f.S 12 All 12 4 21 -16 -4 none
5H 16 All 10 8 17 -12 +6 none
2P 9 Low 7 5 11 -10 -2 none
2K 7x3 All 11 4,4,8 9 -10 +2 none
2S 11 All 5 3 20 -15 -3 none
2H 16 Low 16 21 14 -13 -8 none
6P 9 Mid 2 7 25 -25 -20 none
j.P 5 Overhead 9 4 5 none
j.K 7 Overhead 8 14 4 none
j.S 14 Overhead 5 4 13 none
j.H 18 Overhead 13 9 9 none
Pogo > 66 14 All 1 20 6 +2 0 none
Pogo > 44 All 1 20 6 +2 0 none
Pogo > P 18 All 11 15 5 -12 none
Pogo > K 9 All 8 11 5 +10 none


Specials

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
236P Souten Enshin Ranbu 7x2 All 10 12 8 +2 0 none
623S Hack 'n Slash ~18? idk All 14 [6(2)]x8,5 30 -17 -17 none
214S Going My Way 8 All 24 26 20 -3 -28 none
j.214S Aerial Going My Way 8 All 1 25 4 none
41236H Re-re-re no Tsuki 9 All -21 +6 none


Misc

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
2363214H Mad Operation 45 Throw N/A -38 none
S+H Dust Launcher 16 Overhead 11 6 19 -2 +82 none
6H or 4H Throw 18 Throw 1 N/A N/A N/A -15 none
P+K > 236X What Goes Up Must Go Down to Hell FATAL All 8 14 3 N/A N/A Above Knees 4~7; Above Feet 8~24


Navigation

Baldhead