< GGML | Baldhead(Redirected from GGML/Dr Baldhead/Combos)
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Scaling
Hit Number | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
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Damage | 1x | 0.31x | 1x | 0.5x | 1x | 0.75x | 0.43x | 0.68x | 0.34x | 0.31x | 0.28x | 0.25x | 0.21x | 0.18x | 0.15x | 0.12x |
Combo Routes
CC Infinite
Necessity
[2S > 2H > 623R, 66, 2S ...] xN
Baldhead's CC infinite. You can start this from a variety of normals as long as they combo into 2H or 2S and leave you in a reasonable enough range to reach the opponent. f.S > 5H is also a valid CC infinite but it's a lot more spacing specific and is prone to drop, whereas 2S > 2H is incredibly lenient, starts from a better (if shorter) button, and has a low in it in case this gets blocked so you can just autopilot until they guard cancel or mash something really fast.