GGML/Justice/Frame Data: Difference between revisions

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< GGML‎ | Justice
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<center>{{Character Label|GGML|Justice|42px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
==Normals==
==Normals==
{{#cargo_query:tables=MoveData_GGML
{{#cargo_query:tables=MoveData_GGML
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==Navigation==
==Navigation==
<center>{{Character Label|GGML|Justice|42px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{Navbar-GGML}}
{{Navbar-GGML}}

Revision as of 06:23, 27 April 2022

 Justice

Normals

input damage guard startup active recovery onBlock onHit invuln
input damage guard startup active recovery onBlock onHit invuln
5P 9x2 All 4 5,12 10 +6 -7 none
5K 11 All 9 5 11 -25 -18 none
c.S 14 All 4 10 29 -29 -18 none
f.S 16 All 18 6 17 -13 -2 none
5H 22 All 13 18 8 -16 +1 none
6P 14x2 Overhead 18 26 7 -14 -7 none
2P 5 Low 5 5 6 -4 +3 none
2K 9 Low 12 8 16 -18 -11 none
2S 14 Low 9 5 20 -16 -5 none
2H 9x2 All 1 24 11 -12 -8 none
j.P 7 Overhead 6 5 5 none
j.K 7 Overhead 4 15 5 none
j.S 9x2 Overhead 1 24 2 none
j.H 18 Overhead 7 14 8 none

Specials

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
236P Valkyrie Arc N/A 7 21 11 N/A +4 Counter
421K Strike Back Tail 7x2 Mid 18 12 19 -22 -18 All-But-Tail 1~18
641236S Imperial Ray 9x19 All 3 72 0 Varies Varies none
41236S Michael Sword 9,11 All,Mid 1* 40 Total Duration: 38 0 +2 none

Misc

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
46463214H Gamma Ray 72 All 67 69 9 +1 stun none
S+H Dust 18 Low 12 7 13 -10 +89 none
6H or 4H Throw 20 Throw 1 N/A N/A N/A +6 N/A
6[6] Dash Attack 1 All +5 +7
P+K > 236X X Razer FATAL All 17 12 14 N/A N/A Above Shins 1~42

Navigation

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