- Small Size: Since he's among the smallest characters in the game, there's a lot of moves that go over Kliff.
- Good Air Movement: Kliff has a slow air dash, which combined with his great air normals, is more of an advantage than a disadvantage. Kliff also has his jump dust, which lets him quickly float around the screen while still retaining all his air options.
- Strong Normals: Kliff has some huge normals, many of which are fast for their size.
- High Damage and Stun: While Kliff isn't capable of ToDing in most situations, his moves do very high damage and stun, making even stray hits from him dangerous. He can often stun in two combos.
- Huge Meter Gain: Kliff gains meter incredibly fast, and can even build a full bar from very basic combos.
- Low health: Tied with Chipp for lowest defense, and has the lowest dizzy threshold in the game.
- Limited Ground Movement: Kliff has a slow walk speed, no dash, and his backdash is a spot dodge, severely limiting his ability to move while grounded. He can use his ground dust as a pseudo dash, but it isn't the best option.
- Limited Combos: While Kliff does high damage on individual hits, because his ground movement is limited he doesn't have a true infinite despite being able to charge. Additionally, he struggles to combo into knockdowns since his main combo ender, Skull Crusher, keeps the opponent standing.
- Weak Abare: Kliff's long range normals are great, but his close range normals aren't particularly fast and lack range.
- Bad Super: Sole Survivor is a contender for one of the worst supers in the game. It's punishable on hit, is hard to combo into, and doesn't do enough damage to justify how hard it is to use. This effectively means Kliff will only be spending meter on FD or for style points.
Kliff | |
---|---|
Defense | |
60%Raw Value: 6 | |
Jump Startup | |
8f | |
Backdash | |
(Spot Dodge) 28f | |
Meter Gain Mod | |
80%Raw Value: 8 | |
Charge Time | |
85f | |
Forward Walk Speed | |
63%Raw Value: 486 | |
Backward Walk Speed | |
61%Raw Value: 358 | |
Dizzy Resistance | |
53%Raw Value: 16 | |
Fastest Attack | |
Reversals | |
Normals
5P
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
4 | All | 11 | 8 | 13 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
9 | All | 6 | 3 | 16 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
18 | All | 4 | 8 | 34 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
16 | All | 15 | 14 | 9 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
45 | All | 22 | 6 | 55 | none |
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2P
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
5 | Low | 6 | 8 | 9 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
9 | Low | 16 | 4 | 27 | KD | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
14 | Low | 10 | 27 | 16 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
47 | Low | 16 | 4 | 20 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
7 | Overhead | 11 | 8 | 9 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
8 | Overhead | 12 | 10 | 13 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
14 | Overhead | 8 | 4 | 15 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
22 | Overhead | 11 | 10 | 14 | none |
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Dust Attack
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
18 | All | 6 | 6 | 13 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
15 | Throw | 1 | N/A | N/A | N/A | none |
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Specials
Bellowing Roar
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
22 | All | 16 | 4(4)4 | 35 | none | ||
76 | All | 16 | 4(4)8 | 39 | none | ||
128 | All | 30 | 4(4)12 | 44 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
20 | All | 12 | 3,4x4,2 | 23 | none |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
9 | Overhead | 28 | 21 | 0 | none |
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- Air Unblockable
2-Steps Forward
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | N/A | N/A | N/A | Full |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
5x4 | All | 1 | 3,4,5,3 | 17 | Above Toes 1~3, 5~7, 9~12 |
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Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
5x4 | 21 | until contact | 30 |
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Sole Survivor
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
Random, ~33 | Unblockable,All | 24 | 106 | 21 |
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