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==Character Health Comparison==
What do these attributes mean?
* '''Defense''': is a modifier of how much damage a character receives per hit
* '''Luck''': determines the random chance that a character will get dizzied when hit by moves exceeding their dizzy threshold
* '''Dizzy Threshold''': is the amount of stun a character can receive before they can be dizzied.
{{#cargo_query:tables=ggmlCharacters
|fields=name=Character,defense=Defense,luck=Luck,dizzy=Dizzy Threshold
|format=table|named args=yes
}}
==Tier List==
==Tier List==
''This is 99% placeholder''
''This is 99% placeholder''

Revision as of 01:51, 13 September 2021

Character Health Comparison

What do these attributes mean?

  • Defense: is a modifier of how much damage a character receives per hit
  • Luck: determines the random chance that a character will get dizzied when hit by moves exceeding their dizzy threshold
  • Dizzy Threshold: is the amount of stun a character can receive before they can be dizzied.
Character Defense Luck Dizzy Threshold
Axl 10 10 25
Baiken 11 12 30
Baldhead 9 12 35
Chipp 6 10 18
Justice 18 10 35
Kliff 6 10 16
Ky 9 10 30
May 8 10 38
Millia 7 10 25
Potemkin 18 10 36
Sol 12 10 24
Testament 11 10 30
Zato 10 10 30

Tier List

This is 99% placeholder