GGML/Miscellaneous: Difference between revisions

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* '''Dizzy Threshold''': is the amount of stun a character can receive before they can be dizzied.
* '''Dizzy Threshold''': is the amount of stun a character can receive before they can be dizzied.
{{#cargo_query:tables=ggmlCharacters
{{#cargo_query:tables=ggmlCharacters
|fields=name=Character,defense=Defense,luck=Luck,dizzy=Dizzy Threshold
|fields=name=Character,health=Health,defense=Defense,luck=Luck,dizzy=Dizzy Threshold
|format=table|named args=yes
|format=table|named args=yes
}}
}}

Revision as of 16:10, 14 September 2021

Character Health Comparison

Every Character has 188 max health.

What do these attributes mean?

  • Defense: is a modifier of how much damage a character receives per hit
  • Luck: determines the random chance that a character will get dizzied when hit by moves exceeding their dizzy threshold
  • Dizzy Threshold: is the amount of stun a character can receive before they can be dizzied.
Character Health Defense Luck Dizzy Threshold
Axl 188 10 10 25
Baiken 188 11 12 30
Baldhead 188 9 12 35
Chipp 188 6 10 18
Justice 188 18 10 35
Kliff 188 6 10 16
Ky 188 9 10 30
May 188 8 10 38
Millia 188 7 10 25
Potemkin 188 18 10 36
Sol 188 12 10 24
Testament 188 11 10 30
Zato 188 10 10 30

Visual Chart of Defense

Prejump Comparison

Character Prejump
Axl 3
Baiken 4
Baldhead 9
Chipp 4
Justice 10
Kliff 8
Ky 2
May 3
Millia 3
Potemkin 12
Sol 6
Testament 5
Zato 3

Tier List

Tier List

Missing Link has an underdeveloped metagame, and has never had a large competitive scene.
Unordered within tiers.

強い
弱い
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Navigation

Systems Pages