GGML/Miscellaneous

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< GGML
Revision as of 03:46, 5 December 2021 by PrivateTarkus (talk | contribs)

How Damage Works

Without accounting for combo scaling, damage is calculated as follows:

Damage = (BaseDamage*1.1325) - ((BaseDamage*1.1325)*OpponentDefense*0.031)

In order to simplify this concept for casual viewers, the "damage" field shown on the overview page for a given character is the damage that results by using an attack against an opponent with average defense rating ( Zato-1 or  Axl Low).

Character Health Comparison

What do these attributes mean?

  • Health: The number of life points the character has ignoring defense
  • Defense: is a modifier of how much damage a character receives per hit
  • Luck: determines the random chance that a character will get dizzied when hit by moves exceeding their dizzy threshold
  • Dizzy Threshold: is the amount of stun a character can receive before they can be dizzied
Character Health Defense Luck Dizzy Threshold
Axl 188 10 10 25
Baiken 188 11 12 30
Baldhead 188 9 12 35
Chipp 188 6 10 18
Justice 188 18 10 35
Kliff 188 6 10 16
Ky 188 9 10 30
May 188 8 10 38
Millia 188 7 10 25
Potemkin 188 18 10 36
Sol 188 12 10 24
Testament 188 11 10 30
Zato 188 10 10 30

Visual Chart of Defense

Prejump Comparison

Character Prejump
Axl 3
Baiken 4
Baldhead 9
Chipp 4
Justice 10
Kliff 8
Ky 2
May 3
Millia 3
Potemkin 12
Sol 6
Testament 5
Zato 3

Thanks to the Modders

A significant portion of the information on this wiki would not be possible without the help of BroWeAreKissing and Fyren for developing the hitbox viewer, chrome key stages, and other improvements to the game.

Tier List

Tier List

Missing Link has an underdeveloped metagame, and has never had a large competitive scene.
Unordered within tiers.

強い
弱い
くそ

Navigation

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