< GGML
How Damage Works
Without accounting for combo scaling, damage is calculated as follows:
Damage = (BaseDamage*1.1325) - ((BaseDamage*1.1325)*OpponentDefense*0.031)
In order to simplify this concept for casual viewers, the "damage" field shown on the overview page for a given character is the damage that results by using an attack against an opponent with average defense rating ( Zato-1 or Axl Low).
Character Health Comparison
What do these attributes mean?
- Health: The number of life points the character has ignoring defense
- Defense: is a modifier of how much damage a character receives per hit
- Luck: determines the random chance that a character will get dizzied when hit by moves exceeding their dizzy threshold
- Dizzy Threshold: is the amount of stun a character can receive before they can be dizzied
Character | Health | Defense | Luck | Dizzy Threshold |
---|---|---|---|---|
Axl | 188 | 10 | 10 | 25 |
Baiken | 188 | 11 | 12 | 30 |
Baldhead | 188 | 9 | 12 | 35 |
Chipp | 188 | 6 | 10 | 18 |
Justice | 188 | 18 | 10 | 35 |
Kliff | 188 | 6 | 10 | 16 |
Ky | 188 | 9 | 10 | 30 |
May | 188 | 8 | 10 | 38 |
Millia | 188 | 7 | 10 | 25 |
Potemkin | 188 | 18 | 10 | 36 |
Sol | 188 | 12 | 10 | 24 |
Testament | 188 | 11 | 10 | 30 |
Zato | 188 | 10 | 10 | 30 |
Visual Chart of Defense
Prejump Comparison
Character | Prejump |
---|---|
Axl | 3 |
Baiken | 4 |
Baldhead | 9 |
Chipp | 4 |
Justice | 10 |
Kliff | 8 |
Ky | 2 |
May | 3 |
Millia | 3 |
Potemkin | 12 |
Sol | 6 |
Testament | 5 |
Zato | 3 |
Thanks to the Modders
A significant portion of the information on this wiki would not be possible without the help of BroWeAreKissing and Fyren for developing the hitbox viewer, chrome key stages, and other improvements to the game.
Dust Attack Comparison
chara | guard | startup | active | recovery |
---|---|---|---|---|
Axl | All | 3 | 8(19)9(12)6 | 9 |
Baiken | All,Low | 7 | 15 | 7 |
Baldhead | Overhead | 11 | 6 | 19 |
Chipp | Overhead | 18 | 3 | 10 |
Justice | Low | 12 | 7 | 13 |
Kliff | All | 6 | 6 | 13 |
Ky | All | 6 | 6 | 10 |
May | Overhead | 21 | 4 | 27 |
Millia | All | 1 | 8(4)8(4)13 | 0 |
Potemkin | Mid | 18 | 4(2)12 | 19 |
Sol | All | |||
Testament | Overhead | 22 | 4 | 16 |
Zato | Overhead | 16 | 5 | 9 |
Tier List
Tier List
Missing Link has an underdeveloped metagame, and has never had a large competitive scene.
Unordered within tiers.