< GGML
How Damage Works
Without accounting for combo scaling, damage is calculated as follows:
Damage = (BaseDamage*1.1325) - ((BaseDamage*1.1325)*OpponentDefense*0.031)
In order to simplify this concept for casual viewers, the "damage" field shown on the overview page for a given character is the damage that results by using an attack against an opponent with average defense rating (Zato-1 or
Axl Low).
Character Health Comparison
What do these attributes mean?
- Health: The number of life points the character has ignoring defense
- Defense: is a modifier of how much damage a character receives per hit
- Luck: determines the random chance that a character will get dizzied when hit by moves exceeding their dizzy resistance. Once you go over your character's dizzy threshold, the game randomly gets a number between 0 and "64 - <your character luck>"
- Dizzy Resistance: is the amount of stun a character can receive before they can be dizzied. Also known as Dizzy Threshold.
Character | Defense | Defense as % of Median | Dizzy Resistance | Dizzy Resist as % of Median | Luck | Health |
---|---|---|---|---|---|---|
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10 | 100 | 25 | 83 | 10 | 188 |
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11 | 110 | 30 | 100 | 12 | 188 |
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9 | 90 | 35 | 117 | 12 | 188 |
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6 | 60 | 18 | 60 | 10 | 188 |
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18 | 180 | 35 | 117 | 10 | 188 |
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6 | 60 | 16 | 53 | 10 | 188 |
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9 | 90 | 30 | 100 | 10 | 188 |
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8 | 80 | 38 | 127 | 10 | 188 |
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7 | 70 | 25 | 83 | 10 | 188 |
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18 | 180 | 36 | 120 | 10 | 188 |
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11 | 110 | 30 | 100 | 10 | 188 |
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10 | 100 | 30 | 100 | 10 | 188 |
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12 | 120 | 24 | 80 | 10 | 188 |
Prejump Comparison
Character | Prejump |
---|---|
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3 |
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4 |
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9 |
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4 |
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10 |
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8 |
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2 |
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3 |
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3 |
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12 |
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5 |
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3 |
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6 |
Walk Speed Comparison
Character | Forward Walk Speed | Forward Walk Speed as % of Median | Backward Walk Speed | Backward Walk Speed as % of Median |
---|---|---|---|---|
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486 | 63 | 358 | 61 |
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460 | 60 | 256 | 44 |
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563 | 73 | 384 | 65 |
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768 | 100 | 588 | 100 |
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870 | 113 | 640 | 109 |
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768 | 100 | 563 | 96 |
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716 | 93 | 563 | 96 |
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1,100 | 143 | 819 | 139 |
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640 | 83 | 1,024 | 174 |
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1,228 | 160 | 972 | 165 |
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768 | 100 | 563 | 96 |
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1,024 | 133 | 716 | 122 |
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821 | 107 | 768 | 131 |
Translation Note
Character | Original Japanese | Tarkus' Localization |
---|---|---|
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煉獄連斬 | Purgatory: 1000 Cuts |
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殺陣瞬幕 | Single Stroke Battle |
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全天全地無双鬼刃 | The Blade which Slays All Under Heaven and Earth |
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昇天落獄 | What Goes Up Must Go Down to Hell |
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イグゼレイザー | X Razer |
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破竜爆砕 | Pulverizing Dragon's Roar |
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ツヴァイボルテージ | Zwei Voltage |
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飛んでっちゃえ! | Fly Away! |
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バグバイト | Bug Bite |
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ニュークリアハンマー | Nuclear Hammer |
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オールガンズブレイジング | All Guns Blazing |
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ソウルヴァイス | Soul Weiss |
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フィアオブザダーク | Fear of the Dark |
- Kliff's translation is taken from the ACPR move with the same animations.
“ | So far, the only place which I have found the names of Instant Kill attacks in is the Guilty Gear Complete Bible - a Japanse mook from 1998. I have done my best to localize these names into English for the wiki. Here I have included the original names as found in the mook. | „ |
~ Tarkus Lee |
Dust Attack Comparison
chara | guard | startup | active | recovery |
---|---|---|---|---|
Axl | All | 3 | 8(19)9(12)6 | 9 |
Baiken | All,Low | 7 | 15 | 7 |
Baldhead | Overhead | 11 | 6 | 19 |
Chipp | Overhead | 18 | 3 | 10 |
Justice | Low | 12 | 7 | 13 |
Kliff | All | 6 | 6 | 13 |
Ky | All | 6 | 6 | 10 |
May | Overhead | 21 | 4 | 27 |
Millia | All | 1 | 8(4)8(4)13 | 0 |
Potemkin | Mid | 18 | 4(2)12 | 19 |
Sol | All | |||
Testament | Overhead | 22 | 4 | 16 |
Zato | Overhead | 16 | 5 | 9 |
Tier List
Tier List
Missing Link has an underdeveloped metagame, and has never had a large competitive scene.
Unordered within tiers.
Thanks to the Modders
A significant portion of the information on this wiki would not be possible without the help of BroWeAreKissing and Fyren for developing the hitbox viewer, chrome key stages, and other improvements to the game.