Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Scaling
Hit Number | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
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Damage | 1x | 0.75x | 0.62x | 0.56x | 0.50x | 0.43x | 0.43x | 0.37x | 0.34x | 0.31x | 0.28x | 0.25x | 0.21x | 0.18x | 0.15x | 0.12x |
Combo Routes
Starter > [2S > CC,] x1~3
The core of Potemkin's combo routing is 2S > CC
. This allows Potemkin to link into another 2S so long as pushback allows.
Starters you can access this from include 5P, 2P, j.H, and c.S.
Starter > 236P
236P is Potemkin's main combo ender. He can do it after a 2S, among other things, which make it ideal in most of his combos. It's not particularly rewarding on hit (relatively low damage, no knockdown), but the real kicker is, it won't combo against crouching opponents (except another Potemkin), and against both standing and crouching Axl, Baiken and Kliff.
Against crouchers and those 3 characters, Potemkin has essentially no combo ender. While against most standing characters, Potemkin can do c.S > 2S > CC, 2S > 236P
, against crouchers and those 3 characters, he has to end the combo early, doing c.S > 2S > CC, 2S > CC
. tl;dr If they're crouching and/or one of those 3 characters, just end the combo with in a CC.
I am saying this now to avoid having to specify each time this happens in a combo.
Combo | Position | Damage | Difficulty | Notes |
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2P > 2P > 2P > 2S > ((CC, 2S) > 236P) | Any | 25/33/40 | Medium | 2P confirm. Number of 2P's depends on range. The second 2S can miss if you're not close. |
2P > 5K > c.S > 2S > CC, 2S > (236P) | Corner | 32/39 | Medium | Corner 2P confirm. Only works on Chipp, Potemkin and Sol. Will only work when you're fully in the corner, as when you're midscreen or close to the corner, c.S comes out as f.S. |
5K > c.S > 2S > CC, 2S > (236P) | Any | 35/44 | Medium | 5K confirm. You have to be close, or else c.S will come out as f.S. |
2S > CC, 2S > CC, 2S > (236P) | Any | 38/48 | Medium | Simple 2S confirm. 2nd and 3rd 2S's can whiff if not close. |
c.S > CC, c.S > 2S > CC, 2S > (236P) | ? | ? | Hard | Higher damage c.S confirm. Will only work when VERY close. c.S CC c.S is a 2F link. |
[5H > CC]xN | Any | 50/68/84/95 | Medium | Does good damage, but you'll get less 5H's the more far away you are. You can get up to 4, and in the corner, you can get up to 5 against some characters. |