GGReload/Anji Mito/Combos

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Combo Notation Guide Character Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Anji
AX = Axl
BA = Baiken
BR = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
VE = Venom
ZA = Zappa


Combo List

Basic Combos

Combo Position Works on: Difficulty Notes
2K > 2S > 2D, 236P Midscreen Everyone [1] very easy Basic combo from a low starter into oki. Don't cancel 2D into 236P, delay it a bit instead
c.S > 5H > 2D, 236P Midscreen Everyone [1] very easy Close punish into oki
(...) > 2D xx 236S -> K, 236P Midscreen Everyone [1] very easy More damage and corner carry, staple combo
AA c.S (SJC) j.S > j.P > j.S > j.D Midscreen Everyone but lights and PO [1] very easy Basic sj air string
AA c.S (SJC) j.K > j.S > j.D Midscreen Everyone but PO [1] very easy Same as above but for lightweights or high hits
AA c.S (SJC) j.S > j.P > j.K > j.S > j.D Midscreen Everyone [1] very easy Mainly for Potemkin or low hits

Throw Combos

Combo Position Works on: Difficulty Notes
Air Throw ▷ 5P xx 623H Midscreen Everyone [1] very easy Do 236P as soon as you land for meaty oki
Air Throw ▷ 5P (JC) j.S > j.P > j.S> j.D Midscreen Everyone but lights [1] very easy Give up oki for corner carry
Air Throw ▷ 5P (JC) j.K > j.S> j.D Midscreen Everyone [1] very easy Same as above, but for lightweights

Dust Combos

Combo Position Works on: Difficulty Notes
5D /\ j.D > j.D > j.S > j.P > j.S > j.P > j.S > j.P > j.S (JC) > j.S > j.P > j.D Midscreen Everyone [1] very easy Standard Dust, doesn't lead to KD
5D /\ FD j.H ▷ c.S xx 623H Midscreen Everyone [2] easy Impossible Dust combo into KD, immediately after the homing jump FD then j.H

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