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{{Description|7|text= | {{Description|7|text= | ||
Baiken's fastest normal, and hits both standing and crouching characters alike. Great for tick throws due to its frame advantage, can be jump cancelled for TK Youzansens and gatlings into 2K and 2D. Baiken has a very difficult to deal with high/low/throw/frametrap mixup available from 5P which only gets weaker later on. | |||
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{{MoveData | {{MoveData |
Revision as of 01:04, 20 June 2019
Baiken | |||||||||||||||||||||
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Defense Modifier: x1.18 Guts Rating: 5 Weight: Lightest (x1.10) Stun Resistance: 55 Jump Startup: 3F Backdash Time: 16F / Invul: 1~9F Wake-Up (Face Up/Down): 36F / 32F
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Overview
- Baiken is a character known for strong defensive options and controlling space. She is set apart from the cast due to her guard cancels that allow Baiken to attack during blockstun without tension. This enables her to break out of pressure and limit the opponent's options, forcing opponents to play a completely different game against her. Additionally, these guard cancels can be performed during blockstop, the period of time where characters are frozen as moves make contact to emphasize the hit effects. This means that she can punish moves which are normally safe since the GC's startup occurs during the window where the opponent's move is frozen, plus the remaining active window, plus the move's recovery frames. Each guard cancel allows her to get out of a variety of pressure situations, and her excellent set of normals also provide her plenty of opportunities to shut down anything the other player wants to do.
Strengths and Weaknesses
Strengths | Weaknesses |
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Unique Mechanics
Guard Cancel
- Baiken can cancel into special moves during blockstop/blockstun.
Curses
- Through her guard cancel Overdrive Baku, Baiken can apply one of four curses upon the opponent that go from disabling their specials to making them take more damage.
Normals
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
Tatami Gaeshi 236K air OK |
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Youshijin Guard + 412P |
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Mawarikomi Guard + 412K |
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Sakura Guard + 412S |
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Suzuran 63214K |
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Youzansen j.623S |
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Kabari 41236H |
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Tetsuzansen Kabari -> S |
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Overdrives
Tsurane Sanzu Watashi 236236H |
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Baku Guard + 463214P/K/S/H |
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Instant Kill
Garyou Tensei in IK mode: 236236H |
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To edit frame data, edit values in GGReload/Baiken/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.