< GGReload
Pivotkraner (talk | contribs) No edit summary |
Pivotkraner (talk | contribs) No edit summary |
||
Line 472: | Line 472: | ||
A command dash with full upper body autoguard for most of its duration, but what particularly makes this moves stand out is its ability to cancel into Baiken's Guard Cancels in the middle, effectively allowing her to go for her GC moves in neutral. This sets a dangerous precedent for the opponent, as they must be wary of her options which in all previous generations have only been available to her while under pressure. Suzuran is completely vulnerable to lows and throws, however. During the autoguard, opponents can easily react to having their quick normals being blocked, and simply cancel into a low, jump, or RC to block anything that you wish to follow with. If the Baiken player chooses to simply end and throw, this can be jumped away from or thrown before Suzuran ends. If it gets hit low, they simply get to convert. Still, Suzuran is a powerful option when used properly. | A command dash with full upper body autoguard for most of its duration, but what particularly makes this moves stand out is its ability to cancel into Baiken's Guard Cancels in the middle, effectively allowing her to go for her GC moves in neutral. This sets a dangerous precedent for the opponent, as they must be wary of her options which in all previous generations have only been available to her while under pressure. Suzuran is completely vulnerable to lows and throws, however. During the autoguard, opponents can easily react to having their quick normals being blocked, and simply cancel into a low, jump, or RC to block anything that you wish to follow with. If the Baiken player chooses to simply end and throw, this can be jumped away from or thrown before Suzuran ends. If it gets hit low, they simply get to convert. Still, Suzuran is a powerful option when used properly. | ||
4~25F Guard Point. Can cancel into Mawarikomi | 4~25F Guard Point. Can cancel into Youshijin, Mawarikomi or Sakura after guarding an attack. Can cancel into Youshijin, Mawarikomi or Sakura 9~24F. | ||
}} | }} | ||
}} | }} |
Revision as of 13:11, 20 June 2019
Baiken | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defense Modifier: x1.18 Guts Rating: 5 Weight: Lightest (x1.10) Stun Resistance: 55 Jump Startup: 3F Backdash Time: 16F / Invul: 1~9F Wake-Up (Face Up/Down): 36F / 32F
|
Overview
- Baiken is a character known for strong defensive options and controlling space. She is set apart from the cast due to her guard cancels that allow Baiken to attack during blockstun without tension. This enables her to break out of pressure and limit the opponent's options, forcing opponents to play a completely different game against her. Additionally, these guard cancels can be performed during blockstop, the period of time where characters are frozen as moves make contact to emphasize the hit effects. This means that she can punish moves which are normally safe since the GC's startup occurs during the window where the opponent's move is frozen, plus the remaining active window, plus the move's recovery frames. Each guard cancel allows her to get out of a variety of pressure situations, and her excellent set of normals also provide her plenty of opportunities to shut down anything the other player wants to do.
Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
Guard Cancel
- Baiken can cancel into special moves during blockstop/blockstun.
Curses
- Through her guard cancel Overdrive Baku, Baiken can apply one of four curses upon the opponent that go from disabling their specials to making them take more damage.
Normals
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
5D |
---|
6P |
---|
6K |
---|
6H |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.D |
---|
Universal Mechanics
Ground Throw |
---|
Air Throw |
---|
Dead Angle Attack |
---|
Specials
Tatami Gaeshi 236K air OK |
---|
Youshijin Guard + 412P |
---|
Mawarikomi Guard + 412K |
---|
Sakura Guard + 412S |
---|
Suzuran 63214K |
---|
Youzansen j.623S |
---|
Kabari 41236H |
---|
Tetsuzansen Kabari -> S |
---|
Overdrives
Tsurane Sanzu Watashi 236236H |
---|
Baku Guard + 463214P/K/S/H |
---|
Instant Kill
Garyou Tensei in IK mode: 236236H |
---|
To edit frame data, edit values in GGReload/Baiken/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.