< GGReload
Pivotkraner (talk | contribs) No edit summary |
No edit summary |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{InvisibleHeader}}{{NavTabs|game=GGReload|chara=Baiken}} | |||
{| class="wikitable" style="float:right; margin-left: 10px; width:400px" | {| class="wikitable" style="float:right; margin-left: 10px; width:400px" | ||
|- | |- | ||
Line 44: | Line 45: | ||
---- | ---- | ||
==== Guard Cancel ==== | ==== Guard Cancel ==== | ||
:Baiken can cancel into special moves during blockstop/blockstun. | :Baiken can cancel into three special moves during blockstop/blockstun: '''Youshijin''', an anti-air, '''Mawarikomi''', a crossup dash with invincibility to slip past the opponent's offense, and '''Sakura''', a sort of reversal that powers through the opponent's offense and grants a knockdown on hit, but is unsafe unless FRC'd. | ||
:What makes Baiken's guard cancel property really scary, though, is her '''Baku''' Overdrive series. | |||
==== Curses ==== | ==== Curses ==== | ||
:Through her guard cancel Overdrive '''Baku''', Baiken can apply one of four curses upon the opponent that go from disabling their specials to making them take more damage. | :Through her guard cancel Overdrive '''Baku''', Baiken can apply one of four curses upon the opponent that go from disabling their specials to making them take more damage. With their lighting fast startup and large invulnerability, the opponent must be exceedingly wary of executing multi-hit moves or applying careless extended pressure even more so than before when Baiken has access to 50 Tension. | ||
{{#lst:GGReload/Baiken/Data|Links}} | {{#lst:GGReload/Baiken/Data|Links}} | ||
== Normals == | == Normals == | ||
====== ====== | ====== ====== | ||
Line 334: | Line 337: | ||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
Line 349: | Line 352: | ||
Her grab range is the second worst in the game (tied with Millia, second worst to Chipp). | Her grab range is the second worst in the game (tied with Millia, second worst to Chipp). | ||
Blows back and knocks down opponent on hit. Initial prorate 50%. | |||
}} | }} | ||
}} | }} | ||
Line 382: | Line 385: | ||
}} | }} | ||
}} | }} | ||
== Specials == | == Specials == | ||
Line 423: | Line 426: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
It has a small amount of early invulnerability, which means it can serve as an anti air since its hitbox extends very high. | It has a small amount of early invulnerability, which means it can serve as an anti air since its hitbox extends very high. Can also be used to punish multi-hit moves, or moves that force CH state, since a CH hit launches for a full combo for a much better reward compared to Sakura. | ||
1~5F Full invul. Hitstop 6F. Initial prorate 70%. | 1~5F Full invul. Hitstop 6F. Initial prorate 70%. Floats and knocks down opponent on CH. Attack is fully extended on 15F. | ||
}} | }} | ||
}} | }} | ||
Line 456: | Line 459: | ||
{{#lsth:GGReload/Baiken/Data|Guard 412S }} | {{#lsth:GGReload/Baiken/Data|Guard 412S }} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=One of Baiken's best ways of commanding respect from opponents. You use this to brute force through hitboxes, projectile-covered approches, and plenty of other unfavourable situations. With 50 Meter it can be RC'ed on block to swing tempo | {{Description|7|text=One of Baiken's best ways of commanding respect from opponents. You use this to brute force through hitboxes, projectile-covered approches, and plenty of other unfavourable situations. With 50 Meter it can be RC'ed on block to swing tempo. Sakura's downsides are that it is relatively slow, and very unsafe without 25 Tension to FRC. | ||
1~5 Full invul. 6-19F Strike invul. FRC timing 10~11F. Knocks down opponent on ground hit. | 1~5 Full invul. 6-19F Strike invul. FRC timing 10~11F. Knocks down opponent on ground hit. | ||
Line 528: | Line 531: | ||
}} | }} | ||
}} | }} | ||
== Overdrives == | == Overdrives == | ||
Line 582: | Line 585: | ||
}} | }} | ||
}} | }} | ||
== Instant Kill == | == Instant Kill == | ||
Line 599: | Line 602: | ||
}} | }} | ||
}} | }} | ||
==Navigation== | ==Navigation== | ||
Line 605: | Line 608: | ||
{{notice|To edit frame data, edit values in [[GGReload/Baiken/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGReload/Baiken/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGReload}} | {{Navbar-GGReload}} | ||
Revision as of 22:33, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Baiken | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defense Modifier: x1.18 Guts Rating: 5 Weight: Lightest (x1.10) Stun Resistance: 55 Jump Startup: 3F Backdash Time: 16F / Invul: 1~9F Wake-Up (Face Up/Down): 36F / 32F
|
Overview
- Baiken is a character known for strong defensive options and controlling space. She is set apart from the cast due to her guard cancels that allow Baiken to attack during blockstun without tension. This enables her to break out of pressure and limit the opponent's options, forcing opponents to play a completely different game against her. Additionally, these guard cancels can be performed during blockstop, the period of time where characters are frozen as moves make contact to emphasize the hit effects. This means that she can punish moves which are normally safe since the GC's startup occurs during the window where the opponent's move is frozen, plus the remaining active window, plus the move's recovery frames. Each guard cancel allows her to get out of a variety of pressure situations, and her excellent set of normals also provide her plenty of opportunities to shut down anything the other player wants to do.
Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
Guard Cancel
- Baiken can cancel into three special moves during blockstop/blockstun: Youshijin, an anti-air, Mawarikomi, a crossup dash with invincibility to slip past the opponent's offense, and Sakura, a sort of reversal that powers through the opponent's offense and grants a knockdown on hit, but is unsafe unless FRC'd.
- What makes Baiken's guard cancel property really scary, though, is her Baku Overdrive series.
Curses
- Through her guard cancel Overdrive Baku, Baiken can apply one of four curses upon the opponent that go from disabling their specials to making them take more damage. With their lighting fast startup and large invulnerability, the opponent must be exceedingly wary of executing multi-hit moves or applying careless extended pressure even more so than before when Baiken has access to 50 Tension.
Normals
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
5D |
---|
6P |
---|
6K |
---|
6H |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.D |
---|
Universal Mechanics
Ground Throw |
---|
Air Throw |
---|
Dead Angle Attack |
---|
Specials
Tatami Gaeshi 236K air OK |
---|
Youshijin Guard + 412P |
---|
Mawarikomi Guard + 412K |
---|
Sakura Guard + 412S |
---|
Suzuran 63214K |
---|
Youzansen j.623S |
---|
Kabari 41236H |
---|
Tetsuzansen Kabari -> S |
---|
Overdrives
Tsurane Sanzu Watashi 236236H |
---|
Baku
Baku Guard + 463214P/K/S/H |
---|
Instant Kill
Garyou Tensei in IK mode: 236236H |
---|
To edit frame data, edit values in GGReload/Baiken/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.