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{{notice|To edit frame data, edit values in [[GGReload/Bridget/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGReload/Bridget/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
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Revision as of 20:49, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Bridget | |||||||||||||||||||||
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Defense Modifier: x1.07 Guts Rating: 0 Weight: Lightest (x1.10) Stun Resistance: 55 Jump Startup: 3F Backdash Time: 15F / Invul: 1~8F Wake-Up (Face Up/Down): 36F / 34F
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Overview
replace with GAMEPLAY overview, not lore info
Discord post by Noj on 2019/05/14:
It isn't just Bridget's movement that sets him apart, a lot of his ground chains (like c.S>6P>c.S) have built-in frametraps (so if the person is mashing, they'll eat the 6P), making people more likely to hold block when Bridget is in their face, allowing for cheeky yo-yo sets behind them even though it's super unsafe. Having the yo-yo behind someone is a situation that is 100% ideal for Bridget, since he can use f.S to apply far pressure, and cancel f.S into 214K (roll) for immediate air pressure follow up with his air normals (generally j.S is your go-to for horizontal poking, j.2S has the most hitstun so it's useful for hitting them with right before you hit the ground so that you can continue it as a grounded combo, and j.P is just a really fast poke).
Movement-wise, the most important skill with him is being able to abuse the faultless defense cancel of his roll, shooting him straight up as was talked about earlier. A pretty common way to get out of the corner / change positions is to superjump set2, 214K (fd) 214K (fd) air dash, recover yo-yo. It's a really strong escape because if they try to chase you down for it, they have to block the yo-yo following you, though if they put you in blockstun that doesn't really matter.
Strengths and Weaknesses
Strengths | Weaknesses |
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Unique Mechanics
Yo-Yo
- Bridget doesn't have an Heavy Slash normal; instead, the button is used to throw and recall a yo-yo in various directions that allows for a myriad of options in pressure, neutral, frame trapping, and even movement with the combined use of the Rolling Movement special.
- The following count as Yo-Yo Specials: Yo-Yo Set, Yo-Yo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Movement, Me and My Killing Machine (includes all air versions of these moves).
Normals
5P |
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5K |
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c.S |
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f.S |
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6P |
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6K |
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6S |
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3P |
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5D |
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2P |
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2K |
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2S |
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2D |
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j.P |
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j.K |
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j.S |
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j.2S |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
Yo-yo Placement |
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Knockdown yo-yo Placement hold H while knocked down |
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Yo-yo Recall Yo-yo Set -> H |
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Kick Start My Heart
Kick Start My Heart 236K |
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Stop KSMH -> P |
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Shoot KSMH -> K |
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Starship 623P air OK |
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Roger Rush Yo-yo Set -> 236H air OK |
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Jagged Roger Yo-yo Set -> 214H air OK |
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Roger Hug Yo-yo Set -> 623H |
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Rolling Movement Yo-yo Set -> 214K air OK |
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Overdrives
Loop the Loop 632146S |
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Maintenance Disaster 4123641236S |
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Me and My Killing Machine Yo-yo Set -> 632146H |
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Instant Kill
Shoot the Moon in IK Mode: 236236H |
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To edit frame data, edit values in GGReload/Bridget/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.