- Excellent runaway/keepaway potential, and even gains meter while running away thanks to forward movement and whiffed Roger specials.
- Great mobility.
- Multi-hitting DP that never leaves the ground with tons of strike invulnerability, an FRC point, and damaging potential follow-ups provides a strong meterless reversal option.
- Overdrives also provide strong reversal options.
- Roger provides space control, aids defense, and more.
- Has unblockable setups.
- Delayed get up sets up yo-yo, and may mess up with other characters okizeme.
- Has one of the easiest times of getting out of pressure.
- May have up to 4 jumps.
- Heavy Slash not having any normals attached to it allows for free throw attempts when Roger is active.
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- Lowest effective health in the game, with low defense value, zero Guts, and light weight leaving him vulnerable to extended combos.
- Harder to maintain pressure than with most of the cast.
- Good damage is extremely situational.
- Low damage output and low health combine to leave very little room for error. It's easy to die, and hard to regain the life lead.
- Good movement requires FD canceling Rolling Movement, meaning that you need meter.
- Unblockable setups are more easily beaten than those belonging to other characters.
- Cannot option select throw with a normal unless Roger is active, as the game considers Yoyo Set and Yoyo Recall to be special moves.
- Variety of movement options, subpar damage output, and low HP combined can make for a difficult character to pick up and learn.
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