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{{ | {{NavTabs|game=GGReload|chara=Eddie}} | ||
| | |||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGReload/System Data|System Data]]== | ==[[GGReload/System Data|System Data]]== | ||
{{ | {{#lsth:GGReload/Eddie/Data|SystemData}} | ||
| | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
==Normals== | ==Normals== | ||
Line 22: | Line 12: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=5P|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|5P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 90% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5K|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|5K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 70% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Eddie/Data|c.S Full}} | |||
|- | |||
{{AttackVersion|name=f.S|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|f.S Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Hitstop 6F | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5H|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|5H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Each hit staggers opponent on CH (max 41F) | |||
*Hitstop 7F | *Hitstop 7F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5D|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|5D Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1F onwards Foot inv | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6P|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|6P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-16F Upper body inv | |||
*Dizzy modifier x3 | *Dizzy modifier x3 | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6K|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|6K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on hit (max 35F) | |||
*Initial proration 75% | *Initial proration 75% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6H|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|6H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2P|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|2P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 80% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2K|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|2K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 80% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2S}} | |||
{{#lsth:GGReload/Eddie/Data|2S Full}} | |||
|- | |||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|2H Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D}} | |||
{{#lsth:GGReload/Eddie/Data|2D Full}} | |||
|- | |||
{{AttackVersion|name=j.P}} | |||
{{#lsth:GGReload/Eddie/Data|j.P Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.K}} | |||
{{#lsth:GGReload/Eddie/Data|j.K Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Eddie/Data|j.S Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Eddie/Data|j.H Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|j.D Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|Ground Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Initial proration 50% | *Initial proration 50% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|Air Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Initial proration 50% | *Initial proration 50% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=DAA|rowspan=2}} | |||
{{#lsth:GGReload/Eddie/Data|DAA Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-21F Full inv | |||
*22-36F Throw inv | *22-36F Throw inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
Line 408: | Line 157: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Break the Law|rowspan=2|subtitle=214K}} | |||
{{#lsth:GGReload/Eddie/Data|214K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Eddie is underground 13F onwards | |||
*Time spent underground 1-59F: Total recovery 11F, full inv 1-7F | *Time spent underground 1-59F: Total recovery 11F, full inv 1-7F | ||
*Time spent underground 60-121F: Total recovery 15F, full inv 1-6F | *Time spent underground 60-121F: Total recovery 15F, full inv 1-6F | ||
Line 429: | Line 167: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Flight|rowspan=2|subtitle=7/8/9 while airborne}} | |||
{{#lsth:GGReload/Eddie/Data|Flight Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Max duration 91F | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Damned Fang|rowspan=2|subtitle=623S}} | |||
{{#lsth:GGReload/Eddie/Data|623S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-7F Throw inv | |||
*Total recovery on whiff: 24F | *Total recovery on whiff: 24F | ||
*Initial proration 50% | *Initial proration 50% | ||
Line 467: | Line 183: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Drunkard Shade|rowspan=2|subtitle=214S}} | |||
{{#lsth:GGReload/Eddie/Data|214S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-18F Throw inv | |||
*Wall bounces opponent on CH | *Wall bounces opponent on CH | ||
*3-18F Reflects projectiles | *3-18F Reflects projectiles | ||
Line 487: | Line 192: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Shadow Gallery|rowspan=2|subtitle=j.41236S}} | |||
{{#lsth:GGReload/Eddie/Data|j.41236S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Fastest startup possible is 15F | |||
*2nd hit knocks down opponent | *2nd hit knocks down opponent | ||
*7F-Reappear Strike inv | *7F-Reappear Strike inv | ||
*After reappearing, 1-12F above feet inv | *After reappearing, 1-12F above feet inv | ||
* | *On crouch block, frame adv is -31F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=S Invite Hell|rowspan=2|subtitle=22S}} | |||
{{#lsth:GGReload/Eddie/Data|22S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
*If Eddie gets hit, hitbox disappears 1F afterwards | |||
* | |||
*Can not perform another Invite Hell for 22F after first one disappears | *Can not perform another Invite Hell for 22F after first one disappears | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=H Invite Hell|rowspan=2|subtitle=22H}} | |||
{{#lsth:GGReload/Eddie/Data|22H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
*If Eddie gets hit, hitbox disappears 1F afterwards | |||
* | |||
*Can not perform another Invite Hell for 22F after first one disappears | *Can not perform another Invite Hell for 22F after first one disappears | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Shadow Summon|rowspan=2|subtitle=236P/K/S/H}} | |||
{{#lsth:GGReload/Eddie/Data|236P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Shadow appears on 12F | |||
*Eddie is in CH state during entire move | *Eddie is in CH state during entire move | ||
* | * Shadow Gauge gradually decreases while Shadow is idle (max 600F) | ||
*When completely emptied, Shadow gauge takes 446F to completely refill | *When completely emptied, Shadow gauge takes 446F to completely refill | ||
*Repeating the command when shadow is summoned unsummons the Shadow (total 29F) | *Repeating the command when shadow is summoned unsummons the Shadow (total 29F) | ||
* | * When unsummoning Shadow, Shadow's hurtbox disappers 7F after the command is input | ||
*Shadow Gauge turns white and recovers from empty to full in 120F after unsummon | *Shadow Gauge turns white and recovers from empty to full in 120F after unsummon | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Traversing Attack|rowspan=2|subtitle=]P[ with Shadow}} | |||
{{#lsth:GGReload/Eddie/Data|]P[ Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Hitstop 6F | |||
*Costs as much Shadow Gauge as staying idle for 73F | |||
* | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Small Attack|rowspan=2|subtitle=]K[ with Shadow}} | |||
{{#lsth:GGReload/Eddie/Data|]K[ Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Hitstop 6F | |||
*Costs as much Shadow Gauge as staying idle for 180F | |||
* | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Anti-Air Attack|rowspan=2|subtitle=]S[ with Shadow}} | |||
{{#lsth:GGReload/Eddie/Data|]S[ Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Costs as much Shadow Gauge as staying idle for 120F | |||
* | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Overhead Attack|rowspan=2|subtitle=]D[ with Shadow}} | |||
{{#lsth:GGReload/Eddie/Data|]D[ Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-3F Full inv for Shadow | |||
*Initial proration 70% | *Initial proration 70% | ||
* | *Costs as much Shadow Gauge as staying idle for 451F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Drill Special|rowspan=2|subtitle=]H[ with Shadow}} | |||
{{#lsth:GGReload/Eddie/Data|]H[ Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Shadow transforms in 13F | *Shadow transforms in 13F | ||
*Costs the entire Shadow Gauge | *Costs the entire Shadow Gauge | ||
*Shadow Gauge begins to refill 6F before attack becomes active | *Shadow Gauge begins to refill 6F before attack becomes active | ||
Line 683: | Line 284: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Amorphous|rowspan=2|subtitle=632146H}} | |||
{{#lsth:GGReload/Eddie/Data|632146H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-17F Full inv | |||
*18-29F Throw inv | *18-29F Throw inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
Line 704: | Line 294: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Megalith Head|rowspan=2|subtitle=632146S}} | |||
{{#lsth:GGReload/Eddie/Data|632146S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-9F Strike inv | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Hitstop 7F | *Hitstop 7F | ||
Line 725: | Line 304: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Executor|rowspan=2|subtitle=j.236236S}} | |||
{{#lsth:GGReload/Eddie/Data|j.236236S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Hitstop 6F | *Hitstop 6F | ||
*Rushing hits have hitstop 9F | *Rushing hits have hitstop 9F | ||
Line 752: | Line 320: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Black in Mind|rowspan=2|subtitle=in IK Mode: 236236H}} | |||
{{#lsth:GGReload/Eddie/Data|236236H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*IK Mode activation time: 68F | |||
*During IK activation: above knees invincible 9~60F | *During IK activation: above knees invincible 9~60F | ||
*During IK attack: strike invincible 9~28F | *During IK attack: strike invincible 9~28F | ||
Line 853: | Line 410: | ||
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | : '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | ||
: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | |||
{{ | {{#lsth:GGReload/Eddie/Data|Links Full}} | ||
{{notice|To edit frame data, edit values in [[GGReload/Eddie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
| | |||
| | |||
}} | |||
{{Navbar-GGReload}} | {{Navbar-GGReload}} |
Latest revision as of 22:05, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Defense Modifier: x1.06
Guts Rating: 0
Weight: Medium (x1.00)
Stun Resistance: 60
Jump Startup: 3F
Backdash Time: 16F / Invul: 1~7F
Wake-Up (Face Up/Down): 36F / 33F
Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 9 | 1.4 | - | - | 1 | Mid | CSJR | 5 | 4 | 7 | -1 |
| |||||||||||
5K | 12 | 1.4 | - | - | 1 | Low | SJR | 6 | 4 | 8 | -2 |
| |||||||||||
c.S | 30 | 2.6 | - | - | 3 | Mid | SJR | 9 | 5 | 9 | ±0 |
f.S | 20*4 | 2.6 | - | - | 3 | Mid | SR | 7 | 3*4 | 20 | -9 |
| |||||||||||
5H | 25*3 | 3.8 | - | - | 5 | Mid | SR*2, R | 14 | 2,6,3 | 15 | +1 |
| |||||||||||
5D | 18 | 2.6 | - | - | 3 | High | R | 24 | 3 | 24 | -13 |
| |||||||||||
6P | 22*2 | 2.6 | - | - | 3 | Mid | SJR | 13 | 4,4 | 12 | -2 |
| |||||||||||
6K | 30 | 2.6 | - | - | 3 | High | RF | 23 | 5 | 12 | -3 |
| |||||||||||
6H | 60 | 3.8 | - | - | 5 | Mid | R | 13 | 12 | 23 | -16 |
| |||||||||||
2P | 8 | 1.4 | - | - | 1 | Mid | CSR | 5 | 4 | 8 | -2 |
| |||||||||||
2K | 18 | 2.6 | - | - | 3 | Low | SR | 7 | 2 | 9 | +3 |
| |||||||||||
2S | 18 | 2.6 | - | - | 3 | Mid | SR | 9 | 4 | 16 | -6 |
2H | 24 | 3.8 | - | - | 5 | Mid | SR | 11 | 6 | 19 | -6 |
| |||||||||||
2D | 20 | 2.6 | - | - | 3 | Low | SJR | 9 | 6 | 15 | -7 |
j.P | 13 | 1.4 | - | - | 1 | High, Air | CSR | 8 | 4 | 16 | - |
j.K | 18 | 2.6 | - | - | 3 | High, Air | SJR | 5 | 8 | 6 | - |
j.S | 22 | 2.6 | - | - | 3 | High, Air | SR | 7 | 12 | 12 | - |
j.H | 40 | 2.6 | - | - | 3 | High, Air | SR | 11 | 6 | 12 | - |
j.D | 55 | 2.6 | - | - | 3 | High, Air | SR | 11 | 4 | 19+5L | - |
| |||||||||||
Ground Throw | 50 | - | - | - | - | Throw: 49 Pixels | - | - | - | - | - |
| |||||||||||
Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
| |||||||||||
DAA | 25 | 2.6 | - | - | 3 | All | R | 13 | 9 | 18 | -13 |
|
Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Break the Law 214K |
- | - | - | - | - | - | - | - | - | - | - |
| |||||||||||
Flight 7/8/9 while airborne |
- | - | - | - | - | - | - | - | - | - | - |
| |||||||||||
Damned Fang 623S |
92 | - | - | - | - | Throw: 70 Pixels | - | 7 | 1 | - | - |
| |||||||||||
Drunkard Shade 214S |
30 | 1.5/7.2 | - | - | 3 | Mid | R | 9 | 10 | 10 | -6 |
| |||||||||||
Shadow Gallery j.41236S |
25,50 | 2.0/6.0 | - | - | 4 | Mid | RF | 15~ | 6(12)3 | 24+3L | -13 |
| |||||||||||
S Invite Hell 22S |
40 | 2.0/1.2 | - | - | 3 | Low, Air | - | 18 | 48 | Total 42 | +2 |
| |||||||||||
H Invite Hell 22H |
40 | 2.0/1.2 | - | - | 3 | Low, Air | F | 18 | 36 | Total 42 | +2 |
| |||||||||||
Shadow Summon 236P/K/S/H |
- | -/1.2 | - | - | - | - | - | - | - | Total 38 | - |
| |||||||||||
Traversing Attack ]P[ with Shadow |
25 | -/1.2 | - | - | 2 | All | - | 7 | 2 | 16 | - |
| |||||||||||
Small Attack ]K[ with Shadow |
20*3 | -/1.2 | - | - | 3 | All | - | 14 | 29 | 25 | - |
| |||||||||||
Anti-Air Attack ]S[ with Shadow |
50 | -/1.2 | - | - | 5 | Mid | - | 9 | 12 | 31 | - |
| |||||||||||
Overhead Attack ]D[ with Shadow |
25 | -/1.2 | - | - | 2 | High, Air | - | 19 | 16 | 22 | - |
| |||||||||||
Drill Special ]H[ with Shadow |
34*3 | -/1.2 | - | - | 3 | Low, Air, All*2 | - | 147 | 36 | - | - |
|
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Amorphous 632146H |
82*2 | - | - | - | 3 | Mid | - | 8+8 | 6,3 | 28 | -17 |
| |||||||||||
Megalith Head 632146S |
44*3 | - | - | - | 5 | All | - | 5+5 | 3*3 | 30 | +7 |
| |||||||||||
Executor j.236236S |
16*30 | - | - | - | 3 | All | R | 8+5 | Until Wall | Until L | - |
|
Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Black in Mind in IK Mode: 236236H | |||||||||||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | - | Jump, Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H | 5D | Jump, Sp |
2K | - | - | f.S | 2H, 6H | - | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D | Sp |
5H | - | - | - | - | 5D | Sp |
2H | - | - | - | - | 2D | Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | j.H | - | Jump, Sp |
j.S | - | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Eddie/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.