GGReload/Eddie/Frame Data

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< GGReload‎ | Eddie
Revision as of 22:00, 13 September 2017 by Shtkn (talk | contribs)

System Data

Defense Modifier: x 1.06

Guts Rating: 0

Weight:

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16 / Invul: 1-7

Wake-Up (Face Up/Down): /


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
9 HLF 5 4 7 -1 -
12 LF 6 4 8 -2 -
30 HLF 9 5 9 ±0 -
20*4 HLF 7 3*4 20 -9 -
25*3 HLF 14 2,6,3 15 +1 -
18 HF 24 3 24 -13 -
22*2 HLF 13 4,4 12 -2 -
30 HF 23 5 12 -3 -
60 HLF 13 12 23 -16 -
8 HLF 5 4 8 -2 -
18 LF 7 2 9 +3 -
18 HLF 9 4 16 -6 -
24 HLF 11 6 19 -6 -
20 LF 9 6 15 -7 -
13 HA 8 4 16 - -
18 HA 5 8 6 - -
22 HA 7 12 12 - -
40 HA 11 6 12 - -
55 HA 11 4 19+5L - -
50 Throw: 49 Pixels - - - - -
60 Throw: 110 Pixels - - - - -
25 All 13 9 18 -13 -

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
- - - - - - -
- - - - - - -
92 Throw: 70 Pixels 7 1 - - -
30 HLF 9 10 10 -6 -
25,50 HLF 15~ 6(12)3 24+3L -13 -
40 LA 18 48 Total 42 +2 -
40 LA 18 36 Total 42 +2 -
- - - - Total 38 - -
25 All 7 2 16 - -
20*3 All 14 29 25 - -
50 HLF 9 12 31 - -
25 HA 19 16 22 - -
34*3 All 147 36 - - -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
82*2 HLF 8+8 6,3 28 -17 -
44*3 All 5+5 3*3 30 +7 -
16*30 All 8+5 Until Wall Until L - -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY HLF 9+4 16 16 -13 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H - Jump, Sp
5K - - c.S, f.S, 2S 5H, 2H 5D Jump, Sp
2K - - f.S 2H, 6H - Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H 5D Sp
5H - - - - 5D Sp
2H - - - - 2D Sp
6H - - - - - -
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S j.H - Jump, Sp
j.S - - - j.H - Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc