GGReload/I-No/Combos: Difference between revisions

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Revision as of 01:24, 23 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Anji
AX = Axl
BA = Baiken
BR = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
VE = Venom
ZA = Zappa


Combo List

Basic Combos

Combo Position Works on: Difficulty Notes
2K > 6P > 5H xx 632146K Midscreen Everyone [1] very easy Basic combo into KD, substitute 5H with f.S on SO
2K > 2S > 2D Midscreen Everyone [1] very easy Use this when you're not next to your opponent, as 6P > 5H won't connect
2K > 2S xx 632146K Midscreen Everyone [2] easy Longer range than the above
j.S ▷ 6P > 5H xx 632146K Midscreen Everyone [2] easy Basic combo from a jump-in
5D /\ j.H > 9j.K > 9j.S > 9j.K > 9j.S (JC) j.K > j.S xx 632146K Midscreen Everyone [2] easy Basic Dust combo

Video Tutorials

CL FRC Airdash Tutorial

{{#evt: service=youtube

id=https://youtu.be/ExvIWy5F91U

}}

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