GGReload/Johnny/Frame Data: Difference between revisions

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{{CharNav |charMainPage=GGReload/Johnny
{{NavTabs|game=GGReload|chara=Johnny}}
|image=Jo-s.gif
 
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/20-johnny/
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGReload/System Data|System Data]]==
==[[GGReload/System Data|System Data]]==
{{CharData-GGReload
{{#lsth:GGReload/Johnny/Data|SystemData}}
|defense=x 1.00
|guts=4
|stun=70
|jumpStartup=4
|backdashTime=11
|backdashInv=1-7
}}
<br clear=all/>
<br clear=all/>


Line 23: Line 13:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5P}}
|version=5P
{{#lsth:GGReload/Johnny/Data|5P Full}}
|damage=12
|-
|tension=1.4
{{AttackVersion|name=5K}}
|gb+=
{{#lsth:GGReload/Johnny/Data|5K Full}}
|gb-=
|level=1
|guard=HLF
|cancel=SCJR
|startup=5
|active=4
|recovery=6
|frameAdv=±0
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S}}
|version=5K
{{#lsth:GGReload/Johnny/Data|c.S Full}}
|damage=16
|tension=2.6
|gb+=
|gb-=
|level=2
|guard=HLF
|cancel=SJR
|startup=6
|active=5
|recovery=9
|frameAdv=-2
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S}}
|version=c.S
{{#lsth:GGReload/Johnny/Data|f.S Full}}
|damage=26
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SJR
|startup=6
|active=3
|recovery=8
|frameAdv=+3
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H}}
|version=f.S
{{#lsth:GGReload/Johnny/Data|5H Full}}
|damage=34
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=SR
|startup=8
|active=3
|recovery=23
|frameAdv=-9
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D}}
|version=5H
{{#lsth:GGReload/Johnny/Data|5D Full}}
|damage=42
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=11
|active=1
|recovery=32
|frameAdv=-14
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6P|rowspan=2}}
|version=5D
{{#lsth:GGReload/Johnny/Data|6P Full}}
|damage=22
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HF
|cancel=R
|startup=26
|active=8
|recovery=6
|frameAdv=±0
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*1~16F above knees inv
|version=6P
|damage=25
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SJR
|startup=11
|active=6
|recovery=10
|frameAdv=-2
|description={{ColumnList |text=*1~16F above knees inv
*Floats opponent on hit
*Floats opponent on hit
*Initial proration 80%
*Initial proration 80%
Line 138: Line 40:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6K|rowspan=2}}
|version=6K
{{#lsth:GGReload/Johnny/Data|6K Full}}
|damage=30
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*Floats opponent on hit
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=RF
|startup=16
|active=4
|recovery=11
|frameAdv=+2
|description={{ColumnList |text=*Floats opponent on hit
*Initial proration 90%
*Initial proration 90%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H}}
|version=6H
{{#lsth:GGReload/Johnny/Data|6H Full}}
|damage=76
|-
|tension=3.8
{{AttackVersion|name=2P|rowspan=2}}
|gb+=
{{#lsth:GGReload/Johnny/Data|2P Full}}
|gb-=
|level=5
|guard=HLF
|cancel=SJR
|startup=18
|active=2
|recovery=32
|frameAdv=-15
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Initial proration 90%
|version=2P
|damage=10
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=HLF
|cancel=SCR
|startup=5
|active=3
|recovery=6
|frameAdv=+1
|description={{ColumnList |text=*Initial proration 90%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2K|rowspan=2}}
|version=2K
{{#lsth:GGReload/Johnny/Data|2K Full}}
|damage=12
|-
|tension=1.4
{{Description|11|text={{ColumnList |text=*Initial proration 75%
|gb+=
|gb-=
|level=1
|guard=LF
|cancel=SR
|startup=8
|active=4
|recovery=4
|frameAdv=+2
|description={{ColumnList |text=*Initial proration 75%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S|rowspan=2}}
|version=2S
{{#lsth:GGReload/Johnny/Data|2S Full}}
|damage=30
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*Initial proration 75%
|gb+=
|gb-=
|level=3
|guard=LF
|cancel=SR
|startup=9
|active=6
|recovery=10
|frameAdv=-2
|description={{ColumnList |text=*Initial proration 75%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H|rowspan=2}}
|version=2H
{{#lsth:GGReload/Johnny/Data|2H Full}}
|damage=48
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*Staggers opponent on CH (max 35F)
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=5
|active=6
|recovery=28
|frameAdv=-15
|description={{ColumnList |text=*Staggers opponent on CH (max 35F)
*Johnny is in CH state during recovery
*Johnny is in CH state during recovery
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2D}}
|version=2D
{{#lsth:GGReload/Johnny/Data|2D Full}}
|damage=25*2
|-
|tension=3.8
{{AttackVersion|name=j.P}}
|gb+=
{{#lsth:GGReload/Johnny/Data|j.P Full}}
|gb-=
|level=4
|guard=LF
|cancel=SR
|startup=12
|active=2(3)3
|recovery=22
|frameAdv=-8
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.K}}
|version=j.P
{{#lsth:GGReload/Johnny/Data|j.K Full}}
|damage=12
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=HF
|cancel=SCR
|startup=7
|active=5
|recovery=9
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S}}
|version=j.K
{{#lsth:GGReload/Johnny/Data|j.S Full}}
|damage=20
|tension=2.6
|gb+=
|gb-=
|level=2
|guard=HF
|cancel=SJR
|startup=8
|active=6
|recovery=8
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H|rowspan=2}}
|version=j.S
{{#lsth:GGReload/Johnny/Data|j.H Full}}
|damage=32
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HF
|cancel=SJR
|startup=10
|active=2
|recovery=23
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 39F)
|version=j.H
|damage=40
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HF
|cancel=SR
|startup=13
|active=5
|recovery=21
|frameAdv=-
|description={{ColumnList |text=*Staggers opponent on ground CH (max 39F)
*Slams down opponent on air hit
*Slams down opponent on air hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.D|rowspan=2}}
|version=j.D
{{#lsth:GGReload/Johnny/Data|j.D Full}}
|damage=44
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit  
|gb+=
|gb-=
|level=3
|guard=HF
|cancel=SR
|startup=8
|active=7
|recovery=14+5L
|frameAdv=-
|description={{ColumnList |text=*Wall bounces opponent on hit  
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Ground Throw|rowspan=2}}
|version=Ground Throw
{{#lsth:GGReload/Johnny/Data|Ground Throw Full}}
|damage=40
|-
|tension=-
{{Description|11|text={{ColumnList |text=*Floats opponent on hit
|gb+=
|gb-=
|level=-
|guard=Throw: 45 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Floats opponent on hit
*Initial proration 40%
*Initial proration 40%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Air Throw|rowspan=2}}
|version=Air Throw
{{#lsth:GGReload/Johnny/Data|Air Throw Full}}
|damage=60
|-
|tension=-
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit  
|gb+=
|gb-=
|level=-
|guard=Throw: 110 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Wall bounces opponent on hit  
*Initial proration 50%
*Initial proration 50%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=DAA|rowspan=2}}
|version=DAA
{{#lsth:GGReload/Johnny/Data|DAA Full}}
|damage=25
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*1-13F Full inv
|gb+=
|gb-=
|level=3
|guard=All
|cancel=R
|startup=14
|active=10
|recovery=10
|frameAdv=-6
|description={{ColumnList |text=*1-13F Full inv
*14-23F Upper body inv
*14-23F Upper body inv
*15-28F Throw inv
*15-28F Throw inv
Line 404: Line 141:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Bacchus Sigh|rowspan=2|subtitle=214P}}
|version=Bacchus Sigh
{{#lsth:GGReload/Johnny/Data|214P Full}}
|subtitle=214P
|-
|damage=-
{{Description|11|text={{ColumnList |text=*Causes Mist Finer to becomes unblockable for 358F if the Mist touches the opponent
|tension=1.0/-
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=9
|active=100
|recovery=Total 42
|frameAdv=-
|description={{ColumnList |text=*Causes Mist Finer to becomes unblockable for 358F if the Mist touches the opponent
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer Stance|rowspan=2|subtitle=236[X]}}
|version=Mist Finer Stance
{{#lsth:GGReload/Johnny/Data|236[X] Full}}
|subtitle=236P/K/S (hold)
|-
|damage=-
{{Description|11|text={{ColumnList |text=
|tension=1.0
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=see notes
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=
*Stance startup depends on Mist Level. Lv1: 10F, Lv2: 7F, Lv3: 5F
*Stance startup depends on Mist Level. Lv1: 10F, Lv2: 7F, Lv3: 5F
*Can dash forward/back by inputting 66/44. Total duration 15F
*Can dash forward/back by inputting 66/44. Total duration 15F
Line 442: Line 157:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Stance Cancel|subtitle=236[X] > H}}
|version=Stance Cancel
{{#lsth:GGReload/Johnny/Data|236[X] > H Full}}
|subtitle=MF Stance > H
|-
|damage=-
{{AttackVersion|name=Mist Finer: Upper (Lv1)|rowspan=2|subtitle=236P}}
|tension=-
{{#lsth:GGReload/Johnny/Data|236P Lv1 Full}}
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=-
|active=-
|recovery=Total 4
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Knocks down opponent on air CH
|version=Mist Finer: Upper (Lv1)
|subtitle=236P
|damage=35
|tension=1.0/4.8
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=R
|startup=9+4
|active=4
|recovery=17
|frameAdv=-4
|description={{ColumnList |text=*Knocks down opponent on air CH
*Hitstop 0F
*Hitstop 0F
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Upper (Lv2)|rowspan=2|subtitle=236P}}
|version=Mist Finer: Upper (Lv2)
{{#lsth:GGReload/Johnny/Data|236P Lv2 Full}}
|subtitle=236P
|-
|damage=50
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|tension=1.0/9.6
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=6+4
|active=4
|recovery=22
|frameAdv=-7
|description={{ColumnList |text=*Knocks down opponent on hit
*Hitstop 0F
*Hitstop 0F
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Upper (Lv3)|rowspan=2|subtitle=236P}}
|version=Mist Finer: Upper (Lv3)
{{#lsth:GGReload/Johnny/Data|236P Lv3 Full}}
|subtitle=236P
|-
|damage=20*9
{{Description|11|text={{ColumnList |text=*Floats opponent on hit
|tension=3.0/1.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=4+4
|active=See notes
|recovery=20
|frameAdv=-5
|description={{ColumnList |text=*Floats opponent on hit
*Hitstop 0F
*Hitstop 0F
*Active Frames: {4(3)}*3,{3(3)4}*2,3(4)4
*Active Frames: {4(3)}*3,{3(3)4}*2,3(4)4
Line 517: Line 185:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Middle (Lv1)|rowspan=2|subtitle=236K}}
|version=Mist Finer: Middle (Lv1)
{{#lsth:GGReload/Johnny/Data|236K Lv1 Full}}
|subtitle=236K
|-
|damage=32
{{Description|11|text={{ColumnList |text=*Floats opponent on hit
|tension=1.0/4.8
|gb+=
|gb-=
|level=4
|guard=All
|cancel=R
|startup=9+6
|active=3
|recovery=33
|frameAdv=-19
|description={{ColumnList |text=*Floats opponent on hit
*Initial proration 85%
*Initial proration 85%
*Hitstop 0F
*Hitstop 0F
Line 537: Line 194:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Middle (Lv2)|rowspan=2|subtitle=236K}}
|version=Mist Finer: Middle (Lv2)
{{#lsth:GGReload/Johnny/Data|236K Lv2 Full}}
|subtitle=236K
|-
|damage=50
{{Description|11|text={{ColumnList |text=*Floats and knocks down opponent on hit
|tension=1.0/9.6
|gb+=
|gb-=
|level=5
|guard=All
|cancel=R
|startup=6+4
|active=3
|recovery=23
|frameAdv=-7
|description={{ColumnList |text=*Floats and knocks down opponent on hit
*Initial proration 85%
*Initial proration 85%
*Hitstop 0F
*Hitstop 0F
Line 557: Line 203:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Middle (Lv3)|rowspan=2|subtitle=236K}}
|version=Mist Finer: Middle (Lv3)
{{#lsth:GGReload/Johnny/Data|236K Lv3 Full}}
|subtitle=236K
|-
|damage=18*9
{{Description|11|text={{ColumnList |text=*9th hit floats opponent
|tension=3.0/1.8
|gb+=
|gb-=
|level=5
|guard=See notes
|cancel=R
|startup=4+4
|active=See notes
|recovery=25
|frameAdv=-8
|description={{ColumnList |text=*9th hit floats opponent
*Hitstop 0F
*Hitstop 0F
*3rd, 5th, 6th, and 9th hits must be blocked LF, all other hits can be blocked All
*3rd, 5th, 6th, and 9th hits must be blocked LF, all other hits can be blocked All
Line 578: Line 213:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Lower (Lv1)|rowspan=2|subtitle=236S}}
|version=Mist Finer: Lower (Lv1)
{{#lsth:GGReload/Johnny/Data|236S Lv1 Full}}
|subtitle=236S
|-
|damage=29
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit
|tension=1.0/4.8
|gb+=
|gb-=
|level=4
|guard=LF
|cancel=R
|startup=9+11
|active=2
|recovery=29
|frameAdv=-14
|description={{ColumnList |text=*Knocks down opponent on ground hit
*Initial proration 85%
*Initial proration 85%
*Hitstop 0F
*Hitstop 0F
Line 598: Line 222:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Lower (Lv2)|rowspan=2|subtitle=236S}}
|version=Mist Finer: Lower (Lv2)
{{#lsth:GGReload/Johnny/Data|236S Lv2 Full}}
|subtitle=236S
|-
|damage=50
{{Description|11|text={{ColumnList |text=*Floats and knocks down opponent on hit
|tension=1.0/9.6
|gb+=
|gb-=
|level=5
|guard=LF
|cancel=R
|startup=6+5
|active=2
|recovery=23
|frameAdv=-6
|description={{ColumnList |text=*Floats and knocks down opponent on hit
*Initial proration 85%
*Initial proration 85%
*Hitstop 0F
*Hitstop 0F
Line 618: Line 231:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Mist Finer: Lower (Lv3)|rowspan=2|subtitle=236S}}
|version=Mist Finer: Lower (Lv3)
{{#lsth:GGReload/Johnny/Data|236S Lv3 Full}}
|subtitle=236S
|-
|damage=17*9
{{Description|11|text={{ColumnList |text=*9th hit floats opponent on hit
|tension=3.0/1.8
|gb+=
|gb-=
|level=5
|guard=See notes
|cancel=R
|startup=4+5
|active=See notes
|recovery=27
|frameAdv=-10
|description={{ColumnList |text=*9th hit floats opponent on hit
*Hitstop 0F
*Hitstop 0F
*7th, 8th hits can be blocked All. All other hits must be blocked LF
*7th, 8th hits can be blocked All. All other hits must be blocked LF
Line 639: Line 241:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Glitter is Gold|rowspan=2|subtitle=236H}}
|version=Glitter is Gold
{{#lsth:GGReload/Johnny/Data|236H Full}}
|subtitle=236H
|-
|damage=10
{{Description|11|text={{ColumnList |text=*Hitstop 6F
|tension=0.8/1.2
|gb+=
|gb-=
|level=3
|guard=All
|cancel=-
|startup=5
|active=-
|recovery=全体19
|frameAdv=+5
|description={{ColumnList |text=*Hitstop 6F
*Raises Mist Finer Lv by 1 (max 3)
*Raises Mist Finer Lv by 1 (max 3)
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Divine Blade Transport|rowspan=2|subtitle=623S}}
|version=Divine Blade Transport
{{#lsth:GGReload/Johnny/Data|623S Full}}
|subtitle=623S
|-
|damage=-
{{Description|11|text={{ColumnList |text=*8F onwards airborne
|tension=-
|gb+=
|gb-=
|level=-
|guard=-
|cancel=RF
|startup=-
|active=-
|recovery=Total 36+5L
|frameAdv=-
|description={{ColumnList |text=*8F onwards airborne
*Johnny is in CH state during recovery
*Johnny is in CH state during recovery
*9~31F can cancel into Divine Blade
*9~31F can cancel into Divine Blade
Line 678: Line 258:
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Divine Blade|rowspan=2|subtitle=DB Transport > S}}
|version=Divine Blade
{{#lsth:GGReload/Johnny/Data|623S > S Full}}
|subtitle=DB Transport > S
|-
|damage=50
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit
|tension=2.0/1.2
|gb+=
|gb-=
|level=5
|guard=All
|cancel=RF
|startup=8+7
|active=10
|recovery=until L+14
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on ground hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Air Divine Blade|rowspan=2|subtitle=j.623S}}
|version=Air Divine Blade
{{#lsth:GGReload/Johnny/Data|j.623S Full}}
|subtitle=j.623S
|-
|damage=50
{{Description|11|text={{ColumnList |text=*Frame adv listed on fastet TK version
|tension=3.0/1.2
|gb+=
|gb-=
|level=5
|guard=All
|cancel=RF
|startup=13
|active=10
|recovery=Until L+13
|frameAdv=-9
|description={{ColumnList |text=*Frame adv listed on fastet TK version
*Knocks down opponent and ground hit
*Knocks down opponent and ground hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Ensenga|rowspan=2|subtitle=j.41236H}}
|version=Ensenga
{{#lsth:GGReload/Johnny/Data|j.41236H Full}}
|subtitle=j.41236H
|-
|damage=6,62
{{Description|11|text={{ColumnList |text=*Frame adv listed as from fastest TK version (2nd hit has startup 16F)
|tension=2.0/3.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=R
|startup=9
|active=2(2)3
|recovery=Until L+16
|frameAdv=-27
|description={{ColumnList |text=*Frame adv listed as from fastest TK version (2nd hit has startup 16F)
*Ground hit blows opponent away
*Ground hit blows opponent away
*1st hit knocks down opponent
*1st hit knocks down opponent
Line 746: Line 293:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=That's My Name|rowspan=2|subtitle=632146H}}
|version=That's My Name
{{#lsth:GGReload/Johnny/Data|632146H Full}}
|subtitle=632146H
|-
|damage=20,65*2
{{Description|11|text={{ColumnList |text=*1-8F Full inv
|tension=-
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=R,-*2
|startup=4+4
|active=3
|recovery=22
|frameAdv=-6
|description={{ColumnList |text=*1-8F Full inv
*9F Throw inv and upper body inv
*9F Throw inv and upper body inv
*10-17F above knees inv
*10-17F above knees inv
Line 775: Line 311:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Joker Trick|rowspan=2|subtitle=in IK Mode: 236236H}}
|version=Joker Trick
{{#lsth:GGReload/Johnny/Data|IK Full}}
|subtitle=During IK Mode 236236H
|-
|damage=DESTROY
{{Description|11|text={{ColumnList |text=*IK Mode activation: 54F
|tension=-
|gb+=
|gb-=
|level=-
|guard=HLF
|cancel=-
|startup=7+10
|active=-
|recovery=Total 177
|frameAdv=+4
|description={{ColumnList |text=*IK Mode activation: 54F
*Hitstop 0F
*Hitstop 0F
*画面から消えるかヒットした時点で終了モーション(全体9F)に移行
*Once hit, the IK animation will follow through, even if the characters go offscreen (9F total)
}}
}}
}}
}}
Line 879: Line 404:
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
----
==Navigation==
{{CharLinks
{{#lsth:GGReload/Johnny/Data|Links}}
|charMainPage=GGReload/Johnny
{{notice|To edit frame data, edit values in [[GGReload/Johnny/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/20-johnny/
}}
{{Navbar-GGReload}}
{{Navbar-GGReload}}

Latest revision as of 21:51, 17 July 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data

Defense Modifier: x1.00

Guts Rating: 4

Weight: Mid-Heavy (x0.98)

Stun Resistance: 70

Jump Startup: 4F

Backdash Time: 11F / Invul: 1~7F

Wake-Up (Face Up/Down): 36F / 35F


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 12 1.4 - - 1 Mid SCJR 5 4 6 ±0
5K 16 2.6 - - 2 Mid SJR 6 5 9 -2
c.S 26 2.6 - - 3 Mid SJR 6 3 8 +3
f.S 34 3.8 - - 4 Mid SR 8 3 23 -9
5H 42 3.8 - - 5 Mid SR 11 1 32 -14
5D 22 2.6 - - 3 High R 26 8 6 ±0
6P 25 2.6 - - 3 Mid SJR 11 6 10 -2
  • 1~16F above knees inv
  • Floats opponent on hit
  • Initial proration 80%
6K 30 3.8 - - 4 Mid RF 16 4 11 +2
  • Floats opponent on hit
  • Initial proration 90%
6H 76 3.8 - - 5 Mid SJR 18 2 32 -15
2P 10 1.4 - - 1 Mid SCR 5 3 6 +1
  • Initial proration 90%
2K 12 1.4 - - 1 Low SR 8 4 4 +2
  • Initial proration 75%
2S 30 2.6 - - 3 Low SR 9 6 10 -2
  • Initial proration 75%
2H 48 3.8 - - 5 Mid R 5 6 28 -15
  • Staggers opponent on CH (max 35F)
  • Johnny is in CH state during recovery
2D 25*2 3.8 - - 4 Low SR 12 2(3)3 22 -8
j.P 12 1.4 - - 1 High SCR 7 5 9 -
j.K 20 2.6 - - 2 High SJR 8 6 8 -
j.S 32 2.6 - - 3 High SJR 10 2 23 -
j.H 40 2.6 - - 3 High SR 13 5 21 -
  • Staggers opponent on ground CH (max 39F)
  • Slams down opponent on air hit
j.D 44 2.6 - - 3 High SR 8 7 14+5L -
  • Wall bounces opponent on hit
Ground Throw 40 - - - - Throw: 45 Pixels - - - - -
  • Floats opponent on hit
  • Initial proration 40%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Wall bounces opponent on hit
  • Initial proration 50%
DAA 25 2.6 - - 3 All R 14 10 10 -6
  • 1-13F Full inv
  • 14-23F Upper body inv
  • 15-28F Throw inv
  • Wall bounces opponent on hit
  • Initial proration 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Bacchus Sigh
214P
- 1.0/- - - - - - 9 100 Total 42 -
  • Causes Mist Finer to becomes unblockable for 358F if the Mist touches the opponent
Mist Finer Stance
236[X]
- 1.0 - - - - - see notes - - -
  • Stance startup depends on Mist Level. Lv1: 10F, Lv2: 7F, Lv3: 5F
  • Can dash forward/back by inputting 66/44. Total duration 15F
Stance Cancel
236[X] > H
- - - - - - - - - Total 4F -
Mist Finer: Upper (Lv1)
236P
35 1.0/4.8 - - 4 Mid R 9+4 4 17 -4
  • Knocks down opponent on air CH
  • Hitstop 0F
Mist Finer: Upper (Lv2)
236P
50 1.0/9.6 - - 5 Mid R 6+4 4 22 -7
  • Knocks down opponent on hit
  • Hitstop 0F
Mist Finer: Upper (Lv3)
236P
20*9 3.0/1.8 - - 5 Mid R 4+4 See notes 20 -5
  • Floats opponent on hit
  • Hitstop 0F
  • Active Frames: {4(3)}*3,{3(3)4}*2,3(4)4
Mist Finer: Middle (Lv1)
236K
32 1.0/4.8 - - 4 All R 9+6 3 33 -19
  • Floats opponent on hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Middle (Lv2)
236K
50 1.0/9.6 - - 5 All R 6+4 3 23 -7
  • Floats and knocks down opponent on hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Middle (Lv3)
236K
18*9 3.0/1.8 - - 5 See notes R 4+4 See notes 25 -8
  • 9th hit floats opponent
  • Hitstop 0F
  • 3rd, 5th, 6th, and 9th hits must be blocked LF, all other hits can be blocked All
  • Active frames: 3(4)4(4)2(4)3(5)2(5)2(4)3(4)3(5)2
Mist Finer: Lower (Lv1)
236S
29 1.0/4.8 - - 4 Low R 9+11 2 29 -14
  • Knocks down opponent on ground hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Lower (Lv2)
236S
50 1.0/9.6 - - 5 Low R 6+5 2 23 -6
  • Floats and knocks down opponent on hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Lower (Lv3)
236S
17*9 3.0/1.8 - - 5 See notes R 4+5 See notes 27 -10
  • 9th hit floats opponent on hit
  • Hitstop 0F
  • 7th, 8th hits can be blocked All. All other hits must be blocked LF
  • Active frames: {2(5)}*5,2(4)3(4)3(5)2
Glitter is Gold
236H
10 0.8/1.2 - - 3 All - 5 - Total 19 +5
  • Hitstop 6F
  • Raises Mist Finer Lv by 1 (max 3)
Divine Blade Transport
623S
- - - - - - RF - - Total 36+5L -
  • 8F onwards airborne
  • Johnny is in CH state during recovery
  • 9~31F can cancel into Divine Blade
Divine Blade
DB Transport > S
50 2.0/1.2 - - 5 All RF 8+7 10 until L+14 -
  • Knocks down opponent on ground hit
Air Divine Blade
j.623S
50 3.0/1.2 - - 5 All RF 13 10 Until L+13 -9
  • Frame adv listed on fastet TK version
  • Knocks down opponent and ground hit
Ensenga
j.41236H
6,62 2.0/3.6 - - 3 High, Air R 9 2(2)3 Until L+16 -27
  • Frame adv listed as from fastest TK version (2nd hit has startup 16F)
  • Ground hit blows opponent away
  • 1st hit knocks down opponent
  • 1st hit has hitstop 6F
  • Initial proration 90%
  • Johnny is in crouching state during landing recovery

※Mist Finer attack startup show the fastest startup of entering Mist Stance + attack startup

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
That's My Name
632146H
20,65*2 - - - 5 Mid R,-*2 4+4 3 22 -6
  • 1-8F Full inv
  • 9F Throw inv and upper body inv
  • 10-17F above knees inv
  • Knocks down opponent on hit
  • On hit, Johnny ends up on player 1 side

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Joker Trick
in IK Mode: 236236H
DESTROY - - - - Mid - 7+10 - Total 177 +4
  • IK Mode activation: 54F
  • Hitstop 0F
  • Once hit, the IK animation will follow through, even if the characters go offscreen (9F total)

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - 5D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H, 3H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 2K - 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 2H, 6H, 3H 5D Sp
2S - - - 5H, 2H - Sp
5H - - - - 5D Sp
2H - - - - 5D -
6H - - - - - Jump, Sp
3H - - - 5H, 6H - Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S - - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


To edit frame data, edit values in GGReload/Johnny/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc