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{{ | {{NavTabs|game=GGReload|chara=Johnny}} | ||
| | |||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGReload/System Data|System Data]]== | ==[[GGReload/System Data|System Data]]== | ||
{{ | {{#lsth:GGReload/Johnny/Data|SystemData}} | ||
| | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
Line 23: | Line 13: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=5P}} | |||
{{#lsth:GGReload/Johnny/Data|5P Full}} | |||
|- | |||
{{AttackVersion|name=5K}} | |||
{{#lsth:GGReload/Johnny/Data|5K Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Johnny/Data|c.S Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=f.S}} | |||
{{#lsth:GGReload/Johnny/Data|f.S Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=5H}} | |||
{{#lsth:GGReload/Johnny/Data|5H Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=5D}} | |||
{{#lsth:GGReload/Johnny/Data|5D Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=6P|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|6P Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1~16F above knees inv | |||
*Floats opponent on hit | *Floats opponent on hit | ||
*Initial proration 80% | *Initial proration 80% | ||
Line 138: | Line 40: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6K|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|6K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Initial proration 90% | *Initial proration 90% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6H}} | |||
{{#lsth:GGReload/Johnny/Data|6H Full}} | |||
|- | |||
{{AttackVersion|name=2P|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|2P Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Initial proration 90% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2K|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|2K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 75% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2S|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|2S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Initial proration 75% | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|2H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Staggers opponent on CH (max 35F) | |||
*Johnny is in CH state during recovery | *Johnny is in CH state during recovery | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D}} | |||
{{#lsth:GGReload/Johnny/Data|2D Full}} | |||
|- | |||
{{AttackVersion|name=j.P}} | |||
{{#lsth:GGReload/Johnny/Data|j.P Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.K}} | |||
{{#lsth:GGReload/Johnny/Data|j.K Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Johnny/Data|j.S Full}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|j.H Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground CH (max 39F) | |||
*Slams down opponent on air hit | *Slams down opponent on air hit | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.D|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|j.D Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|Ground Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Initial proration 40% | *Initial proration 40% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|Air Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit | |||
*Initial proration 50% | *Initial proration 50% | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=DAA|rowspan=2}} | |||
{{#lsth:GGReload/Johnny/Data|DAA Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-13F Full inv | |||
*14-23F Upper body inv | *14-23F Upper body inv | ||
*15-28F Throw inv | *15-28F Throw inv | ||
Line 404: | Line 141: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Bacchus Sigh|rowspan=2|subtitle=214P}} | |||
{{#lsth:GGReload/Johnny/Data|214P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Causes Mist Finer to becomes unblockable for 358F if the Mist touches the opponent | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer Stance|rowspan=2|subtitle=236[X]}} | |||
{{#lsth:GGReload/Johnny/Data|236[X] Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*Stance startup depends on Mist Level. Lv1: 10F, Lv2: 7F, Lv3: 5F | *Stance startup depends on Mist Level. Lv1: 10F, Lv2: 7F, Lv3: 5F | ||
*Can dash forward/back by inputting 66/44. Total duration 15F | *Can dash forward/back by inputting 66/44. Total duration 15F | ||
Line 442: | Line 157: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Stance Cancel|subtitle=236[X] > H}} | |||
{{#lsth:GGReload/Johnny/Data|236[X] > H Full}} | |||
|- | |||
{{AttackVersion|name=Mist Finer: Upper (Lv1)|rowspan=2|subtitle=236P}} | |||
{{#lsth:GGReload/Johnny/Data|236P Lv1 Full}} | |||
}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on air CH | |||
*Hitstop 0F | *Hitstop 0F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Upper (Lv2)|rowspan=2|subtitle=236P}} | |||
{{#lsth:GGReload/Johnny/Data|236P Lv2 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Hitstop 0F | *Hitstop 0F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Upper (Lv3)|rowspan=2|subtitle=236P}} | |||
{{#lsth:GGReload/Johnny/Data|236P Lv3 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Hitstop 0F | *Hitstop 0F | ||
*Active Frames: {4(3)}*3,{3(3)4}*2,3(4)4 | *Active Frames: {4(3)}*3,{3(3)4}*2,3(4)4 | ||
Line 517: | Line 185: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Middle (Lv1)|rowspan=2|subtitle=236K}} | |||
{{#lsth:GGReload/Johnny/Data|236K Lv1 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Initial proration 85% | *Initial proration 85% | ||
*Hitstop 0F | *Hitstop 0F | ||
Line 537: | Line 194: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Middle (Lv2)|rowspan=2|subtitle=236K}} | |||
{{#lsth:GGReload/Johnny/Data|236K Lv2 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats and knocks down opponent on hit | |||
*Initial proration 85% | *Initial proration 85% | ||
*Hitstop 0F | *Hitstop 0F | ||
Line 557: | Line 203: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Middle (Lv3)|rowspan=2|subtitle=236K}} | |||
{{#lsth:GGReload/Johnny/Data|236K Lv3 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*9th hit floats opponent | |||
*Hitstop 0F | *Hitstop 0F | ||
*3rd, 5th, 6th, and 9th hits must be blocked LF, all other hits can be blocked All | *3rd, 5th, 6th, and 9th hits must be blocked LF, all other hits can be blocked All | ||
Line 578: | Line 213: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Lower (Lv1)|rowspan=2|subtitle=236S}} | |||
{{#lsth:GGReload/Johnny/Data|236S Lv1 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
*Initial proration 85% | *Initial proration 85% | ||
*Hitstop 0F | *Hitstop 0F | ||
Line 598: | Line 222: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Lower (Lv2)|rowspan=2|subtitle=236S}} | |||
{{#lsth:GGReload/Johnny/Data|236S Lv2 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Floats and knocks down opponent on hit | |||
*Initial proration 85% | *Initial proration 85% | ||
*Hitstop 0F | *Hitstop 0F | ||
Line 618: | Line 231: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Mist Finer: Lower (Lv3)|rowspan=2|subtitle=236S}} | |||
{{#lsth:GGReload/Johnny/Data|236S Lv3 Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*9th hit floats opponent on hit | |||
*Hitstop 0F | *Hitstop 0F | ||
*7th, 8th hits can be blocked All. All other hits must be blocked LF | *7th, 8th hits can be blocked All. All other hits must be blocked LF | ||
Line 639: | Line 241: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Glitter is Gold|rowspan=2|subtitle=236H}} | |||
{{#lsth:GGReload/Johnny/Data|236H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Hitstop 6F | |||
*Raises Mist Finer Lv by 1 (max 3) | *Raises Mist Finer Lv by 1 (max 3) | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Divine Blade Transport|rowspan=2|subtitle=623S}} | |||
{{#lsth:GGReload/Johnny/Data|623S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*8F onwards airborne | |||
*Johnny is in CH state during recovery | *Johnny is in CH state during recovery | ||
*9~31F can cancel into Divine Blade | *9~31F can cancel into Divine Blade | ||
Line 678: | Line 258: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Divine Blade|rowspan=2|subtitle=DB Transport > S}} | |||
{{#lsth:GGReload/Johnny/Data|623S > S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Divine Blade|rowspan=2|subtitle=j.623S}} | |||
{{#lsth:GGReload/Johnny/Data|j.623S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Frame adv listed on fastet TK version | |||
*Knocks down opponent and ground hit | *Knocks down opponent and ground hit | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Ensenga|rowspan=2|subtitle=j.41236H}} | |||
{{#lsth:GGReload/Johnny/Data|j.41236H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Frame adv listed as from fastest TK version (2nd hit has startup 16F) | |||
*Ground hit blows opponent away | *Ground hit blows opponent away | ||
*1st hit knocks down opponent | *1st hit knocks down opponent | ||
Line 746: | Line 293: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=That's My Name|rowspan=2|subtitle=632146H}} | |||
{{#lsth:GGReload/Johnny/Data|632146H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-8F Full inv | |||
*9F Throw inv and upper body inv | *9F Throw inv and upper body inv | ||
*10-17F above knees inv | *10-17F above knees inv | ||
Line 775: | Line 311: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Joker Trick|rowspan=2|subtitle=in IK Mode: 236236H}} | |||
{{#lsth:GGReload/Johnny/Data|IK Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*IK Mode activation: 54F | |||
*Hitstop 0F | *Hitstop 0F | ||
*Once hit, the IK animation will follow through, even if the characters go offscreen (9F total) | *Once hit, the IK animation will follow through, even if the characters go offscreen (9F total) | ||
Line 879: | Line 404: | ||
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | : '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | ||
: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | |||
{{ | {{#lsth:GGReload/Johnny/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGReload/Johnny/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
| | |||
| | |||
}} | |||
{{Navbar-GGReload}} | {{Navbar-GGReload}} | ||
Latest revision as of 21:51, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Defense Modifier: x1.00
Guts Rating: 4
Weight: Mid-Heavy (x0.98)
Stun Resistance: 70
Jump Startup: 4F
Backdash Time: 11F / Invul: 1~7F
Wake-Up (Face Up/Down): 36F / 35F
Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 12 | 1.4 | - | - | 1 | Mid | SCJR | 5 | 4 | 6 | ±0 |
5K | 16 | 2.6 | - | - | 2 | Mid | SJR | 6 | 5 | 9 | -2 |
c.S | 26 | 2.6 | - | - | 3 | Mid | SJR | 6 | 3 | 8 | +3 |
f.S | 34 | 3.8 | - | - | 4 | Mid | SR | 8 | 3 | 23 | -9 |
5H | 42 | 3.8 | - | - | 5 | Mid | SR | 11 | 1 | 32 | -14 |
5D | 22 | 2.6 | - | - | 3 | High | R | 26 | 8 | 6 | ±0 |
6P | 25 | 2.6 | - | - | 3 | Mid | SJR | 11 | 6 | 10 | -2 |
| |||||||||||
6K | 30 | 3.8 | - | - | 4 | Mid | RF | 16 | 4 | 11 | +2 |
| |||||||||||
6H | 76 | 3.8 | - | - | 5 | Mid | SJR | 18 | 2 | 32 | -15 |
2P | 10 | 1.4 | - | - | 1 | Mid | SCR | 5 | 3 | 6 | +1 |
| |||||||||||
2K | 12 | 1.4 | - | - | 1 | Low | SR | 8 | 4 | 4 | +2 |
| |||||||||||
2S | 30 | 2.6 | - | - | 3 | Low | SR | 9 | 6 | 10 | -2 |
| |||||||||||
2H | 48 | 3.8 | - | - | 5 | Mid | R | 5 | 6 | 28 | -15 |
| |||||||||||
2D | 25*2 | 3.8 | - | - | 4 | Low | SR | 12 | 2(3)3 | 22 | -8 |
j.P | 12 | 1.4 | - | - | 1 | High | SCR | 7 | 5 | 9 | - |
j.K | 20 | 2.6 | - | - | 2 | High | SJR | 8 | 6 | 8 | - |
j.S | 32 | 2.6 | - | - | 3 | High | SJR | 10 | 2 | 23 | - |
j.H | 40 | 2.6 | - | - | 3 | High | SR | 13 | 5 | 21 | - |
| |||||||||||
j.D | 44 | 2.6 | - | - | 3 | High | SR | 8 | 7 | 14+5L | - |
| |||||||||||
Ground Throw | 40 | - | - | - | - | Throw: 45 Pixels | - | - | - | - | - |
| |||||||||||
Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
| |||||||||||
DAA | 25 | 2.6 | - | - | 3 | All | R | 14 | 10 | 10 | -6 |
|
Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Bacchus Sigh 214P |
- | 1.0/- | - | - | - | - | - | 9 | 100 | Total 42 | - |
| |||||||||||
Mist Finer Stance 236[X] |
- | 1.0 | - | - | - | - | - | see notes | - | - | - |
| |||||||||||
Stance Cancel 236[X] > H |
- | - | - | - | - | - | - | - | - | Total 4F | - |
Mist Finer: Upper (Lv1) 236P |
35 | 1.0/4.8 | - | - | 4 | Mid | R | 9+4 | 4 | 17 | -4 |
| |||||||||||
Mist Finer: Upper (Lv2) 236P |
50 | 1.0/9.6 | - | - | 5 | Mid | R | 6+4 | 4 | 22 | -7 |
| |||||||||||
Mist Finer: Upper (Lv3) 236P |
20*9 | 3.0/1.8 | - | - | 5 | Mid | R | 4+4 | See notes | 20 | -5 |
| |||||||||||
Mist Finer: Middle (Lv1) 236K |
32 | 1.0/4.8 | - | - | 4 | All | R | 9+6 | 3 | 33 | -19 |
| |||||||||||
Mist Finer: Middle (Lv2) 236K |
50 | 1.0/9.6 | - | - | 5 | All | R | 6+4 | 3 | 23 | -7 |
| |||||||||||
Mist Finer: Middle (Lv3) 236K |
18*9 | 3.0/1.8 | - | - | 5 | See notes | R | 4+4 | See notes | 25 | -8 |
| |||||||||||
Mist Finer: Lower (Lv1) 236S |
29 | 1.0/4.8 | - | - | 4 | Low | R | 9+11 | 2 | 29 | -14 |
| |||||||||||
Mist Finer: Lower (Lv2) 236S |
50 | 1.0/9.6 | - | - | 5 | Low | R | 6+5 | 2 | 23 | -6 |
| |||||||||||
Mist Finer: Lower (Lv3) 236S |
17*9 | 3.0/1.8 | - | - | 5 | See notes | R | 4+5 | See notes | 27 | -10 |
| |||||||||||
Glitter is Gold 236H |
10 | 0.8/1.2 | - | - | 3 | All | - | 5 | - | Total 19 | +5 |
| |||||||||||
Divine Blade Transport 623S |
- | - | - | - | - | - | RF | - | - | Total 36+5L | - |
| |||||||||||
Divine Blade DB Transport > S |
50 | 2.0/1.2 | - | - | 5 | All | RF | 8+7 | 10 | until L+14 | - |
| |||||||||||
Air Divine Blade j.623S |
50 | 3.0/1.2 | - | - | 5 | All | RF | 13 | 10 | Until L+13 | -9 |
| |||||||||||
Ensenga j.41236H |
6,62 | 2.0/3.6 | - | - | 3 | High, Air | R | 9 | 2(2)3 | Until L+16 | -27 |
|
※Mist Finer attack startup show the fastest startup of entering Mist Stance + attack startup
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
That's My Name 632146H |
20,65*2 | - | - | - | 5 | Mid | R,-*2 | 4+4 | 3 | 22 | -6 |
|
Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Joker Trick in IK Mode: 236236H |
DESTROY | - | - | - | - | Mid | - | 7+10 | - | Total 177 | +4 |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | 5D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H, 3H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | 2K | - | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 2H, 6H, 3H | 5D | Sp |
2S | - | - | - | 5H, 2H | - | Sp |
5H | - | - | - | - | 5D | Sp |
2H | - | - | - | - | 5D | - |
6H | - | - | - | - | - | Jump, Sp |
3H | - | - | - | 5H, 6H | - | Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | - | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Johnny/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.