GGReload/Johnny/Frame Data: Difference between revisions

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  |description={{ColumnList |text=*IK Mode activation: 54F
  |description={{ColumnList |text=*IK Mode activation: 54F
*Hitstop 0F
*Hitstop 0F
*画面から消えるかヒットした時点で終了モーション(全体9F)に移行
*Once hit, the IK animation will follow through, even if the characters go offscreen (9F total)
}}
}}
}}
}}

Revision as of 20:46, 28 December 2017

System Data

Defense Modifier: x 1.00

Guts Rating: 4

Weight:

Stun Resistance: 70

Jump Startup: 4

Backdash Time: 11 / Invul: 1-7

Wake-Up (Face Up/Down): /


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
12 HLF 5 4 6 ±0 -
16 HLF 6 5 9 -2 -
26 HLF 6 3 8 +3 -
34 HLF 8 3 23 -9 -
42 HLF 11 1 32 -14 -
22 HF 26 8 6 ±0 -
25 HLF 11 6 10 -2 -
30 HLF 16 4 11 +2 -
76 HLF 18 2 32 -15 -
10 HLF 5 3 6 +1 -
12 LF 8 4 4 +2 -
30 LF 9 6 10 -2 -
48 HLF 5 6 28 -15 -
25*2 LF 12 2(3)3 22 -8 -
12 HF 7 5 9 - -
20 HF 8 6 8 - -
32 HF 10 2 23 - -
40 HF 13 5 21 - -
44 HF 8 7 14+5L - -
40 Throw: 45 Pixels - - - - -
60 Throw: 110 Pixels - - - - -
25 All 14 10 10 -6 -

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
- - 9 100 Total 42 - -
- - see notes - - - -
- - - - Total 4 - -
35 HLF 9+4 4 17 -4 -
50 HLF 6+4 4 22 -7 -
20*9 HLF 4+4 See notes 20 -5 -
32 All 9+6 3 33 -19 -
50 All 6+4 3 23 -7 -
18*9 See notes 4+4 See notes 25 -8 -
29 LF 9+11 2 29 -14 -
50 LF 6+5 2 23 -6 -
17*9 See notes 4+5 See notes 27 -10 -
10 All 5 - Total 19 +5 -
- - - - Total 36+5L - -
50 All 8+7 10 until L+14 - -
50 All 13 10 Until L+13 -9 -
6,62 HA 9 2(2)3 Until L+16 -27 -

※Mist Finer attack startup show the fastest startup of entering Mist Stance + attack startup

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
20,65*2 HLF 4+4 3 22 -6 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY HLF 7+10 - Total 177 +4 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - 5D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H, 3H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 2K - 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 2H, 6H, 3H 5D Sp
2S - - - 5H, 2H - Sp
5H - - - - 5D Sp
2H - - - - 5D -
6H - - - - - Jump, Sp
3H - - - 5H, 6H - Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S - - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc