GGReload/Johnny/Frame Data

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< GGReload‎ | Johnny
Revision as of 06:05, 18 June 2019 by Shtkn (talk | contribs)

System Data

Defense Modifier: x1.00

Guts Rating: 4

Weight: Mid-Heavy (x0.98)

Stun Resistance: 70

Jump Startup: 4F

Backdash Time: 11F / Invul: 1~7F

Wake-Up (Face Up/Down): 36F / 35F


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 12 1.4 - - 1 Mid SCJR 5 4 6 ±0
5K 16 2.6 - - 2 Mid SJR 6 5 9 -2
c.S 26 2.6 - - 3 Mid SJR 6 3 8 +3
f.S 34 3.8 - - 4 Mid SR 8 3 23 -9
5H 42 3.8 - - 5 Mid SR 11 1 32 -14
5D 22 2.6 - - 3 High R 26 8 6 ±0
6P 25 2.6 - - 3 Mid SJR 11 6 10 -2
  • 1~16F above knees inv
  • Floats opponent on hit
  • Initial proration 80%
6K 30 3.8 - - 4 Mid RF 16 4 11 +2
  • Floats opponent on hit
  • Initial proration 90%
6H 76 3.8 - - 5 Mid SJR 18 2 32 -15
2P 10 1.4 - - 1 Mid SCR 5 3 6 +1
  • Initial proration 90%
2K 12 1.4 - - 1 Low SR 8 4 4 +2
  • Initial proration 75%
2S 30 2.6 - - 3 Low SR 9 6 10 -2
  • Initial proration 75%
2H 48 3.8 - - 5 Mid R 5 6 28 -15
  • Staggers opponent on CH (max 35F)
  • Johnny is in CH state during recovery
2D 25*2 3.8 - - 4 Low SR 12 2(3)3 22 -8
j.P 12 1.4 - - 1 High SCR 7 5 9 -
j.K 20 2.6 - - 2 High SJR 8 6 8 -
j.S 32 2.6 - - 3 High SJR 10 2 23 -
j.H 40 2.6 - - 3 High SR 13 5 21 -
  • Staggers opponent on ground CH (max 39F)
  • Slams down opponent on air hit
j.D 44 2.6 - - 3 High SR 8 7 14+5L -
  • Wall bounces opponent on hit
Ground Throw 40 - - - - Throw: 45 Pixels - - - - -
  • Floats opponent on hit
  • Initial proration 40%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Wall bounces opponent on hit
  • Initial proration 50%
DAA 25 2.6 - - 3 All R 14 10 10 -6
  • 1-13F Full inv
  • 14-23F Upper body inv
  • 15-28F Throw inv
  • Wall bounces opponent on hit
  • Initial proration 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Bacchus Sigh
214P
- 1.0/- - - - - - 9 100 Total 42 -
  • Causes Mist Finer to becomes unblockable for 358F if the Mist touches the opponent
Mist Finer Stance
236[X]
- 1.0 - - - - - see notes - - -
  • Stance startup depends on Mist Level. Lv1: 10F, Lv2: 7F, Lv3: 5F
  • Can dash forward/back by inputting 66/44. Total duration 15F
Stance Cancel
236[X] > H
- - - - - - - - - Total 4F -
Mist Finer: Upper (Lv1)
236P
35 1.0/4.8 - - 4 Mid R 9+4 4 17 -4
  • Knocks down opponent on air CH
  • Hitstop 0F
Mist Finer: Upper (Lv2)
236P
50 1.0/9.6 - - 5 Mid R 6+4 4 22 -7
  • Knocks down opponent on hit
  • Hitstop 0F
Mist Finer: Upper (Lv3)
236P
20*9 3.0/1.8 - - 5 Mid R 4+4 See notes 20 -5
  • Floats opponent on hit
  • Hitstop 0F
  • Active Frames: {4(3)}*3,{3(3)4}*2,3(4)4
Mist Finer: Middle (Lv1)
236K
32 1.0/4.8 - - 4 All R 9+6 3 33 -19
  • Floats opponent on hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Middle (Lv2)
236K
50 1.0/9.6 - - 5 All R 6+4 3 23 -7
  • Floats and knocks down opponent on hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Middle (Lv3)
236K
18*9 3.0/1.8 - - 5 See notes R 4+4 See notes 25 -8
  • 9th hit floats opponent
  • Hitstop 0F
  • 3rd, 5th, 6th, and 9th hits must be blocked LF, all other hits can be blocked All
  • Active frames: 3(4)4(4)2(4)3(5)2(5)2(4)3(4)3(5)2
Mist Finer: Lower (Lv1)
236S
29 1.0/4.8 - - 4 Low R 9+11 2 29 -14
  • Knocks down opponent on ground hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Lower (Lv2)
236S
50 1.0/9.6 - - 5 Low R 6+5 2 23 -6
  • Floats and knocks down opponent on hit
  • Initial proration 85%
  • Hitstop 0F
Mist Finer: Lower (Lv3)
236S
17*9 3.0/1.8 - - 5 See notes R 4+5 See notes 27 -10
  • 9th hit floats opponent on hit
  • Hitstop 0F
  • 7th, 8th hits can be blocked All. All other hits must be blocked LF
  • Active frames: {2(5)}*5,2(4)3(4)3(5)2
Glitter is Gold
236H
10 0.8/1.2 - - 3 All - 5 - Total 19 +5
  • Hitstop 6F
  • Raises Mist Finer Lv by 1 (max 3)
Divine Blade Transport
623S
- - - - - - RF - - Total 36+5L -
  • 8F onwards airborne
  • Johnny is in CH state during recovery
  • 9~31F can cancel into Divine Blade
Divine Blade
DB Transport > S
50 2.0/1.2 - - 5 All RF 8+7 10 until L+14 -
  • Knocks down opponent on ground hit
Air Divine Blade
j.623S
50 3.0/1.2 - - 5 All RF 13 10 Until L+13 -9
  • Frame adv listed on fastet TK version
  • Knocks down opponent and ground hit
Ensenga
j.41236H
6,62 2.0/3.6 - - 3 High, Air R 9 2(2)3 Until L+16 -27
  • Frame adv listed as from fastest TK version (2nd hit has startup 16F)
  • Ground hit blows opponent away
  • 1st hit knocks down opponent
  • 1st hit has hitstop 6F
  • Initial proration 90%
  • Johnny is in crouching state during landing recovery

※Mist Finer attack startup show the fastest startup of entering Mist Stance + attack startup

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
That's My Name
632146H
20,65*2 - - - 5 Mid R,-*2 4+4 3 22 -6
  • 1-8F Full inv
  • 9F Throw inv and upper body inv
  • 10-17F above knees inv
  • Knocks down opponent on hit
  • On hit, Johnny ends up on player 1 side

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Joker Trick
in IK Mode: 236236H
DESTROY - - - - Mid - 7+10 - Total 177 +4
  • IK Mode activation: 54F
  • Hitstop 0F
  • Once hit, the IK animation will follow through, even if the characters go offscreen (9F total)

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - 5D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H, 3H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 2K - 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 2H, 6H, 3H 5D Sp
2S - - - 5H, 2H - Sp
5H - - - - 5D Sp
2H - - - - 5D -
6H - - - - - Jump, Sp
3H - - - 5H, 6H - Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S - - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


To edit frame data, edit values in GGReload/Johnny/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

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